v3.5

Details

  • Filename
    BleedingMobs-3.5.jar
  • Uploaded by
  • Uploaded
    Mar 1, 2012
  • Size
    47.24 KB
  • Downloads
    2,720
  • MD5
    c03aa60bcd69219b163215b4d5598631

Supported Bukkit Versions

  • CB 1.2.5-R1.0
  • CB 1.1-R6

Changelog

Version 3.5:

  • Update for latest version of CraftBukkit
  • Removed deprecated methods and classes

Version 3.4d / 3.4e:

  • Added locks, so that events not called from the bukkit main loop will not result in inconsistent states. This should actually not happen, but other plugins or modifications to bukkit might do some nasty stuff.
  • Cancel task in some rare cases.

Version 3.4b / 3.4c:

  • Prevent that this plugin is run with BKCommonLib 1.0 - 1.05 (NoLagg 1.6 - 1.63) to avoid a conflict
  • CraftBukkitPlusPlus: Automatically set Item Merge Radius to 0.0
  • Don't show a stack trace, if there is a problem with the metrics server.

Version 3.4.1 (3.4a):

  • Fix ConcurrentModificationException in ChunkUnloadEvent

Version 3.4:

  • Compatibility with CraftBukkit 1.1-R1
  • New Bukkit Event system
  • Optimized block replacement (should not trigger any physics update anymore)
  • Optimized event handling
  • Statistics by Hidendra

General info: Since Version 3.4 this plugin send statistics about the usage to the server http://metrics.griefcraft.com/. You can disable this using the command /bleedingmobs disable-metrics

Version 3.3:

  • Added /bleedingmobs command, permission is bleedingmobs.admin
  • Added Chickens
  • Wool colors are now saved as names in config.yml
  • Added toggle to deactivate BleedingMobs

Version 3.2:

  • Fix random.nextInt(0) bug, when from and to are equal.
  • Fix fall damage creating blocks in disabled worlds.

Version 3.1:

  • Candy mode (Hint: set particle material to cake)

Version 3.0:

This project has a new owner. I'm the original author of the mod.

  • Support for Enderdragon (broken, because Bukkit does not call the events, but it will work once they implement them)
  • Fall damage now creates a blood effect (can be configured)
  • Implemented the NoLagg compatibility.
  • More comments in the config.yml
  • Blood is only triggered, if the damage event is not canceled (can be configured)
  • Updated for 1597

Also all the changes that I made in my branch:

  • Prevent Enderman pickup of wool blocks
  • Enderman bleed black wool and coal
  • The blood can be configured now in config
  • Fix bug with explosions releasing particles twice
  • Different colored blood stains don't overwrite each other
  • Updated for the new config code.

No known issues at this moment, please let me know if you find any.