About BanSync
After you ban a user, what then? Now you have to go around and remove the locks the user has made, their stores, their economy, etc. That is where BanSync comes into play, When a user is kicked from the server, it will check to see if they are banned, and then if they are, it will automatically take care of the rest for you.
Latest Version
Latest Recommended Build:
1.0-b31 (Bukkit 1.6.4)
Supported Ban Plugins
- Vanilla Ban System
- Essentials
- Any other plugin that supports the Vanilla Ban System
- Let me know if this works with any other plugins
Supported Plugins
-
LWC
- Removes Locks that the player made
-
PlotMe
- Removes Plots that the player made
- Removes player from plots where user has been added too
-
Vault
- Drains the players bank account to $0.00
- Deletes the account if supported by your economy
-
Grief Prevention
- Removes protections that the player made
-
WorldGuard
- Removes regions that are owned by the player
- Make sure to disable WorldGuard in config if not using this plugin, or BanSync will not load
-
Essentials
- Removes the players configuration file from essentials
Configuration
Each plugin hook can be turned on / off in the configuration as well as the automatic removal on ban.
Default Configration:
AutoDeletePlayerOnBan: true
EnableLWC: true
EnablePlotMe: true
EnableVault: true
EnableGriefPrevention: true
EnableWorldGuard: true
Commands
-
/bansync removeuser {username}
Permissions
-
bansync.removeuser
- Allows the user to run /bansync removeuser, Defaults to op
Future Plans
- Add configuration file with configuration options
-
Add support for other Plugins
- Lockette
- Towny
- Chest Shop
- Citizens / Citizens 2 / NPCs
- CitiTrader
- Please suggest more plugins that you would like support added too...
- Timeout before sync happens
Source Code
Latest source code can be found on our GitHub page at:
https://github.com/CraftMinecraft/BanSync
Development Versions
Latest unpublished plugins can be found on our development website at:
http://dev.craftminecraft.net/plugins/bt2
License Information
Copyright (C) 2013 CraftMinecraft
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@yasha_mikage
How would you want it to work with GP? I'm not familiar with that plugin so if you could just give me a little bit of info on what you would like to happen if a player is banned that would be great.
Thanks
Thanks for the input, I will look into the possibility of adding more and more plugins.
@XeonG8 - I will look into this once i release a stable build, shouldn't be too hard to add something like this.
I don't think removing chestshop will be possible without keeping the chest location in a file, which makes using chest shop stupid.
When you add the support for removing vault/economy/shops please consider adding in support for removing Citizens2 CitiTrader npcs and Chestshop chests/signs
Any chance of this being compatible with Grief Protection in the future? GP support would be wonderful if possible.
Maybe you could extend the plugin to take care of removing old members... say anyone who hasn't logged on the server in the last 30+ days?
just wipe all traces of there existence.. player configs from essentials,towny (maybe a check and warning to admin if they are in town (Towny), so that it doesn't remove the player if they are a town mayor/nation owner.. so an admin has to remove them out of that first) and world player.dat
would be most useful, more so than banning sync seeing as I ban far less than those who come and go.