Wormhole X-Treme

Wormhole X-Treme v1.x
Multi-World capable Stargates for bukkit powered servers


Wormhole X-Treme is a multi-world capable Stargate plugin. Auto-Build your Stargates easily with the integrated wxbuild feature and enjoy the taste of real Stargates as you may know them from the Stargate[tm] TV-Series.

News and Updates

Please checkout News and upcoming changes for news and update notices.


  • Player teleportation through Wormhole X-Treme Wormholes!
  • Multi-world support (native world loading support and more advanced through Wormhole X-Treme Worlds)
  • PermissionsEx integration. (As well as some basic built-in permissions)
  • Custom 3d & 2d gate shapes
  • Iris password protection (currently only for dial gates)
  • Minecart teleportation
  • Help plugin support

YouTube - Video


The Wiki is located on github.
Please visit the http://bukkit.luricos.de/ress/icons/github_16.png Github Project-Page and click on Wiki


The history of this plugin and some background information can be found on the BukkitDev history page.

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  • Avatar of luricos luricos Apr 10, 2014 at 20:35 UTC - 0 likes

    @Hopp00: Go

    Im out on a business trip til saturday and will come back on Sunday. I have planned to release updated plugins at this day.

  • Avatar of Hopp00 Hopp00 Apr 10, 2014 at 13:36 UTC - 0 likes

    @luricos: Go

    Sorry about bugging you, but when is this update coming out? Minecraft just updated to 1.7.8, and the only thing that is keeping my server back, is this plugin. Its my only transportation system throughout the server, so can you please hurry? Thanks!

    Last edited Apr 11, 2014 by Hopp00
  • Avatar of Pelaaja99 Pelaaja99 Apr 07, 2014 at 16:41 UTC - 0 likes


    When i create 2 wormholes and i dial Wormhole1 to Wormhole2 the wormhole won't appear 0.o I think it's because my server is 1.7.5 but if you have time can you update or fix this thing? :)

    The plugin is still cool ;)

    Last edited Apr 07, 2014 by Pelaaja99
  • Avatar of luricos luricos Apr 07, 2014 at 12:22 UTC - 0 likes

    @Troop116rules: Go

    Thanks for your feedback.

  • Avatar of Troop116rules Troop116rules Apr 04, 2014 at 01:22 UTC - 0 likes

    @luricos: Go

    "The plugin itself would not break when an invalid shape is found it simply won't load the shape file and all gates created with this shape will not work."

    Then why is it that this "user error", which was only in one gate file, made it so that nobody could create a gate of ANY shape.

    After I fixed the typo, all gates work. I don't think you realize that the plugin was useless for new gates because of my typo.

    Anyways, on another note, can you just stop trying to add new features, save them for later, and just simply get a working build out for us. We've been waiting for months, constantly hearing, "if [so and so happens], it should be out soon....". We're all tired of this, and frankly (no offense), I'm about ready to scrap using your plugin. We don't care about having a perfect and fancy stargate plugin right now. We just care about having a working, stable plugin! Work on the features later.

    This is just my advice: Stability first, functionality later... That is the way it should be.

  • Avatar of Kaladial Kaladial Apr 02, 2014 at 08:12 UTC - 0 likes

    no release ... 2 days later ... sorry but i wait for this update ... it is really important for me

  • Avatar of luricos luricos Mar 31, 2014 at 08:34 UTC - 0 likes

    @Greenman1805: Go

    If everything works out as expected then after work which is in about 12 hours.

  • Avatar of luricos luricos Mar 24, 2014 at 10:06 UTC - 0 likes

    @Hopp00: Go

    I do believe the next version should fix this issue since the current version links against old bukkit API.

  • Avatar of luricos luricos Mar 24, 2014 at 10:05 UTC - 0 likes

    @Troop116rules: Go

    I agree, I will catch this error and give you a more meaningful message. The plugin itself would not break when an invalid shape is found it simply won't load the shape file and all gates created with this shape will not work.

    Maybe i should rethink the way shape files are updated .. like adding an upload folder. Only valid shape files are moved replacing or updating the target shape since i don't really like fixing symptoms which in this case is related to either updating existing shape files or adding a shape file ....

    I will add this as a ticket thanks!

  • Avatar of Hopp00 Hopp00 Mar 23, 2014 at 01:46 UTC - 0 likes

    @Troop116rules: Go

    I have the same prob if i run Spigot, but bukkit seems to work... kinda sucks...


Date created
Dec 07, 2011
Last update
Jan 14, 2013
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Wormhole X-Treme
Recent files



Optional dependency
Wormhole X-Treme Worlds