Wormhole X-Treme

Wormhole X-Treme v1.x
Multi-World capable Stargates for bukkit powered servers


Wormhole X-Treme is a multi-world capable Stargate plugin. Auto-Build your Stargates easily with the integrated wxbuild feature and enjoy the taste of real Stargates as you may know them from the Stargate[tm] TV-Series.

News and Updates

Please checkout News and upcoming changes for news and update notices.


  • Player teleportation through Wormhole X-Treme Wormholes!
  • Multi-world support (native world loading support and more advanced through Wormhole X-Treme Worlds)
  • PermissionsEx integration. (As well as some basic built-in permissions)
  • Custom 3d & 2d gate shapes
  • Iris password protection (currently only for dial gates)
  • Minecart teleportation
  • Help plugin support

YouTube - Video


The Wiki is located on github.
Please visit the http://bukkit.luricos.de/ress/icons/github_16.png Github Project-Page and click on Wiki


The history of this plugin and some background information can be found on the BukkitDev history page.

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  • Avatar of small81 small81 Mar 23, 2015 at 22:40 UTC - 0 likes

    @luricos: Go

    Spigot 1.8-R0.1

  • Avatar of luricos luricos Mar 23, 2015 at 11:24 UTC - 0 likes

    @small81: Go

    Spigot or bukkit?

  • Avatar of small81 small81 Mar 23, 2015 at 11:04 UTC - 0 likes

    @luricos: Go

    Build #20151203a 1.8 R0.1 (20141203)

  • Avatar of luricos luricos Mar 22, 2015 at 20:41 UTC - 0 likes

    @small81: Go

    What server version do you use?

  • Avatar of small81 small81 Mar 22, 2015 at 19:42 UTC - 0 likes

    @luricos: Go

    Sorry for my late anwser, but i had a lot a things to do the last days.

    I use /wxlist and Wormhole x-treme tell me: Avaible gates ManiacMansion, Caesium-137 (I have only two Gates at the moment)

    I use /wxbuild and Wormhole x-treme tell me: /wxbuild <GateShape> <GateShape> The GateShape to build. After placing a DHD with a buttom (and sign if wanted) runnung this command then pressing the button will cause the specified <GateShape> to be built.

    I activated a gate use /dial Caesium-137 and Wormhole x-treme tell me: error Invalid gate target

    Both are sign-gates with a lever.

    And now, there is water on the top of the ring, but its not going away anymore.

  • Avatar of luricos luricos Mar 19, 2015 at 09:36 UTC - 0 likes

    @small81: Go

    If the event horizon is not formed but chevrons will get a lock then your gate is at least still in the database and recognized by the system. I had this effect once before i compiled the plugin again 1.7.9-R0.2 but this was resolved after doing so.

    It could be that the gate was not in the database and you accidently created it in this case it would be a dial gate which do wait for a command like /dial Target.

    Can you please check with wxlist and wxbuild if gates are shown and build shapes are listed?

    I would also like to hear what happens if you use /dial something when the gate is activated. If it is like i think it is then it should give you an error message when using an incorrect target.

    Is the gate a sign or dial gate?

  • Avatar of small81 small81 Mar 18, 2015 at 12:25 UTC - 0 likes

    @SableDnah: Go

    Have you installed the latest update about it? Or you have deleted everything and reinstalled?

    Did you have to make all gates new? Or worked the old ones?

    I have installed the latest version.

    I can also activate the gates and the lights come on and the message appears that the gate was open, but the water does not appear.

    Last edited Mar 18, 2015 by small81
  • Avatar of SableDnah SableDnah Mar 12, 2015 at 22:04 UTC - 2 likes

    Just wanted to say thanks for this.

    Been using WXT since the Lologarithm & alron days so really happy to see updates for it.

    I'm using it with 1.8.1 and as long as I set it all up and don't let players make gates (which i prefer!) it all works ok for me - didn't realise others where having issues with it!

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  • Avatar of luricos luricos Mar 12, 2015 at 21:36 UTC - 2 likes

    Uploaded v1.1 that is compatible with 1.7.9-R0.2.

    This version is a compatible fix build. I was not able to implement a rename command for networks without having to rewrite big portions of the plugin.

    If there are no bugs found - if you found any please report them on my jira - there will be release that is based on this codebase.

    I will start work on v2.0 now. If there is anything to fix i will of course still fix them when you report them on my jira. Have fun with Wormhole X-Treme 1.1

    Oh and Wormhole X-Treme Worlds also got updated to v0.6 and now works again with 1.7.9-R0.2

  • Avatar of luricos luricos Mar 12, 2015 at 16:06 UTC - 2 likes

    Okay after investigating the current version of WormholeXTreme i have decided to throw in 1.3 that should work with 1.7.9-R0.2.

    To get your gates work then you may need to go to the gate and re-create them with

    • /wxbuild <number of your shape used for this gate>
    • hit the lever
    • /wxremove <GateName>
    • /wxbuild <number of your shape used for this gate>

    I will also add some new commands that let you change the gate network and the gates name without having to destroy the block behind the sign.

    Im undecided yet if i should add wxbuildstart and wxbuildend command that would disable or enable automatic stargate creation when a valid shape is found. I will check this and if its doable then its in 1.3

    After that i will start 2.0

    Last edited Mar 12, 2015 by luricos


Date created
Dec 07, 2011
Last update
Mar 12, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Wormhole X-Treme
Recent files



Optional dependency
Wormhole X-Treme Worlds