WorldGen

ATTENTION

As of spigot 1.8.3, WorldGen is broken. Mojang did a major rewrite of the worldgen files. It is possible to fix but its gonna take me some time.

Pls see this post for more details: http://dev.bukkit.org/bukkit-plugins/worldgen/?comment=102

ATTENTION

This Bukkit plugin is used to manually create or generate various world structures throughout your world. Supports permissions and the following structures:

  • Ocean Monument
  • Desert Temple
  • Jungle Temple
  • Mineshaft Complex
  • Stronghold Complex
  • Stronghold Portal Room
  • NPC Village Complex
  • Witch's Hut
  • Nether Fortress Complex

Structures are generated at the current player's location and in some cases can be bounded to a maximum radius. Structure generation uses the internal Minecraft routines directly.

Credits

TheHUTMan, the real author of the project. He has since taken a break from the project but he is the brains behind it. Paxination, another plugin dev who helped correct some major compatibility issues we encountered between new releases of CB. Nisovin and JRArocks for the initial ideas for making villages. This version attempts to be agnostic to the current Bukkit version, and should work for newer releases so long as the basic API doesn't change (which it usually doesn't).

Sample Pictures

Here is a sample of generating a Desert Temple in grasslands :)

DesertTemple

This may freak some people out ... a coven of witches! I generated 4 huts in close proximity. Might make a nice arena :)

Witch Coven

More pictures can be found on the Images page.

Installation

Simply copy the WorldGen.jar into your Bukkit plugins folder. There currently are no configuration files for this plugin.

Commands

/worldgen [type] [radius=50]

[type] must be one of: village, witch, jungletemple, deserttemple, well, stronghold, mineshaft, shportal

[radius] defaults to 50, and for some items isn't used.

For more details, please see Commands

Note that the actual position of the generated structure may vary slightly from the users position due to chunk alignment requirements and how the underlying Minecraft generation methods actually operate. There is a bit of randomness involved as well.

Also, when generating some structures on flat worlds (or in worlds where there isn't sufficient land under your position) you may end up with structures floating above ground. This is a side-effect of how the minecraft objects generate the structures and mostly impacts things like mineshafts, strongholds, and nether fortresses. Desert temples also require a minimum amount of space under them to form the "trap" area.

Permissions

WorldGen supports the SuperPerms permission settings. The following permissions are available:

  • worldgen.command: Allow user to run the worldgen command
  • worldgen.command.deserttemple: Allow user to generate a desert temple
  • worldgen.command.jungletemple: Allow user to generate a jungle temple
  • worldgen.command.mineshaft: Allow user to generate a mineshaft complex
  • worldgen.command.nether: Allow user to generate nether type complexes
  • worldgen.command.stronghold: Allow user to generate a stronghold complex and rooms
  • worldgen.command.village: Allow user to generate a village complex
  • worldgen.command.witch: Allow user to generate a witch's hut

By default, ops are given worldgen.* permissions.


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