Wireless Redstone



Instant redstone signal transmitter, get rid of those wires!

Help translate WirelessRedstone in your language!

This plugin is used worldwide. For that reason, I made it possible switch easily between languages directly in the configuration of the plugin (see "How to use"). If your language is not available, you can translate it on this website and I will add your own work to the next release of WR!

Demonstration Videos

Upcoming features. ( Or planned )

  • Add new receiver types:
    • The clock receiver : If active, it will regularly turn on/off. If not active, it will simply be off. It's added in 2.0
    • The switcher receiver see this for more info. It's added in 2.4
  • Add support for WorldEdit:
    • Sign gets automatically removed from the config if you remove the sign with WE. It's added in 2.1
  • Add a limit of wireless signs per player (probably by permissions). See this.
  • Please note that we're doing our best to make WirelessRedstone bugfree, it still may contain a few bugs and such.



  • Thanks a lot to Wmisiedjan, the creator of the plugin. He left the project more than a year ago, and since that moment I'm the developer of the plugin. I made big changes, but some of his code is still in the plugin. He was also a great guy because the code was open, that's why I could take it and modify it. Thank you mate ;)
  • Thank you a lot to bb-generation who optimized the configuration part, and update the plugin to maven.
  • Thanks to my beta-testers (cannonb4ll, s32ialx, and Kervinou), your help is great!
  • Thanks to all the persons who help me to improve this plugin, and report bugs.


Pssst... Do you like my plugin? Then please donate a bit to encourage me! Donate

Have an issue?

Please report it here

If you want to post it here, please post:

  • a description of what's happening.
  • The version number of WirelessRedstone, and Craftbukkit.
  • An error log if you could get it.


If you want to submit an idea, please post it on this page with the label suggestion.

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  • Avatar of TMCThomas TMCThomas Sep 26, 2015 at 14:18 UTC - 0 likes

    Hi, is it may possible to support PlotSquired? It's for some reason not working, Altrough i don't think the problem lies within Wireless-Redstone it would be awesome if you could support it ;D

    Best Regards Thomas Mulder

    Last edited Sep 26, 2015 by TMCThomas
  • Avatar of Bart0110 Bart0110 Sep 16, 2015 at 18:49 UTC - 0 likes

    @CloudeLecaw: Go

    Thanks but please use this site for reporting bugs. It's easier for me.

    If you want to help please donate


  • Avatar of ThatPolishKid ThatPolishKid Sep 16, 2015 at 01:44 UTC - 0 likes

    @Bart0110 Whelp... Sorry, thats really awkward...

  • Avatar of CloudeLecaw CloudeLecaw Sep 15, 2015 at 19:56 UTC - 0 likes

    @Bart0110: Go

    a user found a bug on Server to dupe torches :D

    if u pace a clock or other Receiver on a stair (ist a sign) and it turn into the torch then the torch Drops because tprches cant be places on theirs

    you Need to block creating recivers on stairs :§

  • Avatar of Bart0110 Bart0110 Sep 15, 2015 at 14:48 UTC - 0 likes

    @ThatPolishKid: Go

    I already gave the answer, Link -> @Bart0110: Go

    Last edited Sep 15, 2015 by Bart0110
  • Avatar of ThatPolishKid ThatPolishKid Sep 15, 2015 at 01:43 UTC - 0 likes

    Hi!!!! Can you support the Movecraft Plugin with is plugin?

  • Avatar of Bart0110 Bart0110 Sep 11, 2015 at 14:07 UTC - 0 likes

    @Lihweja: Go

    I'll look into it but can you from now on place the issues on this site

  • Avatar of Lihweja Lihweja Sep 10, 2015 at 20:17 UTC - 0 likes

    Looks like it doesnt matter how the Receiver of Channel "test1" is connected to the Transmitter of Channel "test2"... The bug appears with normal redstone too

    There seems to be smth. strange with the mechanic that denies the removal of blocks that are connected to a WR receiver/transmitter too It denies the removal of blocks that are near a receiver/transmitter but are not connected to it

    Last edited Sep 10, 2015 by Lihweja
  • Avatar of Lihweja Lihweja Sep 10, 2015 at 20:00 UTC - 0 likes

    Hi again... Think I found a nasty bug in the current Version (2.5)


    • Transmitter in Channel "test1" powered by Button B1
    • Transmitter in Channel "test2" powered by a Receiver in Channel "test1" (!connected via one single redstone repeater!)
    • Receiver (default) in channel "test2" powering Piston P1

    Expected behaviour:

    • I press B1 (which now remains powered for 10 cycles)
    • P1 is on
    • The Button unpowers
    • P1 is off

    Current behaviour:

    • I press B1 (which now remains powered for 10 cycles)
    • P1 is on
    • The Button unpowers
    • P1 is on (due to the receiver not becoming a sign again)

    The servers console does not show any stacktrace

    Last edited Sep 10, 2015 by Lihweja
  • Avatar of Bart0110 Bart0110 Sep 09, 2015 at 15:53 UTC - 0 likes

    @Lihweja: Go

    Hi Ligweja,

    This issue isn't because the new switch and clocks. I changed the gate logic into OR gate (click here for more info). This causes the behaviour you have seen with the piston. It was requested by someone on personally I think it will make much more sense. I maybe make a poll for which gate people prefer or a config option to change it or stick with this, I don't know yet.

    Regards, Bart

Would you help me to translate the plugin in different languages?

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Date created
Mar 08, 2012
Last update
Sep 13, 2015
Development stage
  • deDE
  • enUS
  • frFR
GNU General Public License version 3 (GPLv3)
Curse link
Wireless Redstone
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