Reference

Config

The Config

WhymCraft:
  Prefs:
    BlockShield:
      # Allow BlockShield to be used.
      Allow: true
      # Material to use for the shield. Examples: "ICE, PACKED_ICE." Item-datas currently unsupported.
      Material: GLASS
      # The radius of the spherical shield. (integer)
      Size: 5
      # Should the shield hurt people when they get too close? (true/false)
      Harm: true
      # Should the shield bounce people back when they get to close? (true/false)
      Bounce: true
    CombFurnaces:
      Gunpowder:
        # Allow gunpowder to combust furnaces. (true/false)
        Allow: true
        # Gun-powder explosion size. (decimal-type)
        Size: 3.0
      TNT:
        # Allow TNT to combust furnaces. (true/false)
        Allow: true
        # TNT explosion size. (decimal-type)
        Size: 6.0
    Glassing:
      # Allow glassing. (true/false)
      Allow: true
    WatermelonExp:
      # Allow watermelon-sniping. (true/false)
      Allow: true
    SilverfishChance:
      # Allow players to dig up silverfish. (true/false)
      Allow: true
      # Silverfish chance. The higher the number, the less likely to dig one up. (integer)
      Chance: 100
    Shockwaves:
      Shatter:
        # Allow glass/ice shattering.
        Allow:
        # The chance that an explosion will shatter glass/ice.
        Chance: 2
        # The range to shatter within.
        Multiplier: 2
      Stun:
        # Allow players within a radius to be temporarily stunned. NOTE: Beta, doesn't really work D:
        Allow: true
        # How powerful the effects should be.
        Power: 2
        # How long they should last.        
        Time: 5
      Incineration:
        # Allow players to be incinerated when an explosion erupts right near them.
        Allow: true
        Player:
          # Tell players they've been incinerated.
          Tell: true
          # The message players get.
          Message: 'You were incinerated.'
          # Tell everyone when a player's been incinerated.
      Public:
          Tell: true
          # The message everyone gets. %PLAYER% is auto-replaced by their name.
          Message: '§e%PLAYER% has been incinerated.'
    BurrowDarts:
      Burrow:
        # Allow Burrow-Darts.
        Allow: true
        # Area to dig through's size.
        Size: 4
      Explosions:
        # Allow Burrow-Dart explosions.
        Allow: true
        # Explosion's size.
        Size: 1
    TeleportNear:
      # /tpnear's range.
      Range: 5

Permissions

Currently, WhymCraft has the following permissions:

  • whymcraft.blockshield - Allows player to use BlockShield.
  • whymcraft.burrowdarts - Allows player to use BlockShield.
  • whymcraft.config - Allows player to use BlockShield.
  • whymcraft.tpnear - Allows player to use BlockShield.

Commands

/blockshield
Usage: /blockshield

/tpnear (also /tpn, /telenear, /teleportnear):
Usage: /tpnear <destination player>

/config:
Usage #1: /config [?:help] - Displays config help.
Usage #2: /config read <plugin> - Displays the config of a plugin (<plugin>) in chat.
Usage #3: /config write <plugin> <Path.To.Variable> [<value>:#remove] <new> - Writes to config. Writing #remove instead of a value in the third argument will delete the path. Specifying new as the fourth argument will create the path.
Usage #4: /config reload [on:off] - Reloads the config, or enables/disables automatic config reloading depending on if/what you designate a second argument.

- Example for usage 2: config read WhymCraft - Examples for usage 3:

Example config:

Path:
  To:
    Variable: false

To set the path in this example config to true you'd do: /config write WhymCraft Path.To.Variable true

To remove the whole thing up to "Path," you'd do: /config write WhymCraft Path.To #remove

To make a new path above "Variable" and set its value to "59.7" you would do: /config write WhymCraft Path.To.OtherVariable 59.7 new


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