VoxelSniper Splash

Lead Design & Programming

przerwap, MikeMatrix, gabizou

Additional Programming

Gavjenks, Giltwist, psanker, DivineRage

VoxelSniper is undergoing a major rewrite. Documentation will follow after it's closer to being finished

Development Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Development Builds are available here: Development Builds


VoxelSniper is the premier long range map editing tool for Minecraft SMP. This mod allows you to edit any block that you can see using an arrow (for replacing) and a gunpowder (for adding). It is best used by those with a strong attention to detail and fits a wide array of applications, from making detailed edits to structures with the snipe brush, to making massive terraforming jobs a breeze with some of the earth shattering soft selection tools.

VoxelSniper 5 introduces significant under-the-hood improvements, streamlining the number of brushes while increasing the number of brush options. Better documentation means it's never been easier to learn to use VoxelSniper.



This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version
  • The number of Snipers/LiteSnipers online
  • The number of times Brushes are used

Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.

About us

The Voxel Box is a community-driven creative play server that consistently push the limits of what the Minecraft client and server can deliver to builders and to players. Over the past year and a half, it's blossomed into a place where some very talented people have built some of the most impressive Minecraft-related structures, software and concepts.

The VoxelBox


VoxelPlugins: A suite of plugins for Minecraft servers running Bukkit

Homepage: thevoxelbox.com

VoxelWiki: voxelwiki.com

Twitter: @voxelbox

YouTube: youtube.com/voxelboxvideos

IRC: irc.esper.net #voxelbox #voxeldev


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  • Avatar of gabizou gabizou Nov 18, 2014 at 02:13 UTC - 0 likes

    @TWSSYesterday: Go

    We're still writing the back end to create brushes. Deamon (one of the contributors) has written a very nice library for scripting nodes (the new internals of what makes a brush) and we've been rather busy getting it to work while being platform agnostic (not just Minecraft, but imagine seeing VoxelSniper for StarMade or something like Space Engineers).

    As I've said before, VS is under a huge rewrite and will be a little while longer before we will have feature parity of what VS had prior.

    Just some guy who does awesome things.

  • Avatar of TWSSYesterday TWSSYesterday Nov 08, 2014 at 12:35 UTC - 0 likes

    When can we expect an update? I see https://github.com/TVPT/VoxelSniper-Bukkit has been created, currently having performance issues and errors on join. Using latest patched Spigot build, not the beta one :P

    EnderHosts EnderHosts Latest Multiverse Core Build: Multiverse Core

  • Avatar of Daconway Daconway Nov 01, 2014 at 22:38 UTC - 0 likes

    Wiki = 404 not found


  • Avatar of gabizou gabizou Oct 09, 2014 at 03:00 UTC - 0 likes

    @Zahach: Go

    It will be a while. You can follow development at Gunsmith's Repository

    Last edited Oct 09, 2014 by gabizou
  • Avatar of Zahach Zahach Oct 07, 2014 at 21:32 UTC - 0 likes

    @gabizou: Go

    WOW! Sounds amazing :D Can't wait... How much time left?


  • Avatar of gabizou gabizou Oct 07, 2014 at 18:49 UTC - 0 likes

    We're in the process of rewriting VoxelGunsmith (the API for VoxelSniper) and in effect, VoxelSniper itself.

    @Zahach: Go

    We will have support for creating your own brushes through a new node system of "shapes", "selections", and "effects". We'll be taking our time with this to make sure the API (Gunsmith) is perfected for implementation on multiple platforms.

  • Avatar of Zahach Zahach Oct 05, 2014 at 16:24 UTC - 0 likes

    Hi guys, I'm a Voxel Sniper pro, I think i can give myself that title, if the following question isnt too dumb. I master almost every skill in VS but ONE thing has gone through my mind, id it possible to input multiple voxels? Multiple block types for the scatter brushes? Thanks!

  • Avatar of Jdog2130 Jdog2130 Oct 01, 2014 at 01:45 UTC - 0 likes

    @TheSimpZone: Go

    Yea, it changed, for some reason. http://kraftzone.net/wiki/VoxelSniper

  • Avatar of Jdog2130 Jdog2130 Oct 01, 2014 at 01:44 UTC - 0 likes

    How do you change block type to red stained hardened clay? Any minecraft id list would say red stained hardened clay is 159:14, but when I do /v 159:14, VoxelSniper returns "Invalid Input". Doing /vi 159:14 returns the same. Thanks.

  • Avatar of XeonG8 XeonG8 Aug 27, 2014 at 08:55 UTC - 1 like


Date created
Dec 08, 2011
Last update
Jun 25, 2014
Development stage
  • enUS
MIT License
Curse link
Recent files