VariableTriggers

VTV2

VTV2

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Make your own plugin like features and more using VariableTriggers

This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.

Arrow Vault

Arrow Script Commands

Arrow Triggers

Arrow Place Holders

Arrow Functional Place Holders

Arrow Dynamic Objects

Arrow Scripts

Arrow In-Game Commands

Arrow Notepad++ UDL

Arrow GitHub

Arrow

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  • Avatar of donsavage1 donsavage1 May 25, 2015 at 19:40 UTC - 0 likes

    @brkdgl07: Go

    You misunderstand. I'm adding script in game. Then I'm trying to save it to the config, but it doesn't save. When my server restarts everything is lost. I looked at the tickets, I believe this issue has already been reported.

    Last edited May 25, 2015 by donsavage1
  • Avatar of brkdgl07 brkdgl07 May 23, 2015 at 10:01 UTC - 0 likes

    @donsavage1: Go

    You gotta use /vt rt if you change it in config. But sometimes it also doesnt work. If it doesnt work, you will stop server and change config and start again.

  • Avatar of donsavage1 donsavage1 May 20, 2015 at 01:59 UTC - 0 likes

    Hello.

    I'm having trouble getting my triggers to save properly. When I create a click trigger and save, it takes effect in the yml files, but when I remove a trigger and use /vt st the trigger still shows up.

  • Avatar of RaycusMX RaycusMX May 18, 2015 at 11:24 UTC - 0 likes

    @laacis2: Go

    No so much difficulty. You can use /give <yourself> <itemid> and see the returned info. For example, /give yourself 98 1, you will see "smooth brick", so the material name is "smooth_brick". It's very useful when you are eager for the material name of a mod item.

    Last edited May 19, 2015 by RaycusMX
  • Avatar of Daconway Daconway May 17, 2015 at 17:08 UTC - 0 likes

    Since I updated to 1.8.3 and the latest version of VT it's had an extremely high Pct tick causing lag on my server :/

    http://i.imgur.com/4vDYx8y.png

    minevast

  • Avatar of Jordy141 Jordy141 May 16, 2015 at 14:32 UTC - 0 likes

    is there any way i can get the metadata of the item a player is holding when he clicks a block? this would be helpful in making a repair mechanism.

  • Avatar of RaycusMX RaycusMX May 15, 2015 at 12:06 UTC - 0 likes

    @Lyoko_Firelyte: Go

    If <getchar::> get a space character, script commands like @SETSTR or @IF will report errors. How to avoid this problem?

    Last edited May 15, 2015 by RaycusMX
  • Avatar of laacis2 laacis2 May 15, 2015 at 10:18 UTC - 0 likes

    @Lyoko_Firelyte: Go

    have you looked into creating a valid list of itemnames for @DROPITEM? the resources of information are very thin and its time consuming to find out any valid names. Also continuous variations of names lacking centralization within plugin itself are troublesome.

  • Avatar of laacis2 laacis2 May 15, 2015 at 09:09 UTC - 0 likes

    @Lyoko_Firelyte: Go

    except mine has chat channels that you toggle... that would be huge code =[ i solved the issue using wg to cancel chat in that area i needed it canceled. then used vt to re enable it to members only

Facts

Date created
May 27, 2012
Categories
Last update
Mar 09, 2015
Development stage
Release
Language
  • enUS
License
All Rights Reserved
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VariableTriggers
Downloads
47,050
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