VariableTriggers

VariableTriggers

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Make your own plugin like features and more using VariableTriggers

This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.

Arrow Vault

Arrow Script Commands

Arrow Triggers

Arrow Place Holders

Arrow Functional Place Holders

Arrow Dynamic Objects

Arrow Scripts

Arrow In-Game Commands

Arrow Notepad++ UDL

Arrow

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  • Avatar of laacis2 laacis2 Aug 27, 2014 at 20:27 UTC - 0 likes

    @Lyoko_Firelyte: Go

    oh btw any chance of making something that makes /tellraw simpler or integrated in VT itself? i tried to crease some stuff based on /tellraw and stopped after many many hours of fiddling.

  • Avatar of Jones988 Jones988 Aug 27, 2014 at 00:02 UTC - 0 likes

    @Lyoko_Firelyte: Go

    The problem with that is I need the factions prefix to show up. I'm doing this for another server, and they really want the factions prefix to show up.

  • Avatar of Lyoko_Firelyte Lyoko_Firelyte Aug 26, 2014 at 23:55 UTC - 0 likes

    Jones, you can just broadcast 2 different chat formats based on the criteria, as cancel is either on or off due to the amount of time it takes to process the scripts

    BFAK:90735004,cc5ec88dfba6293887a2f34e5fe38c9ae259b0e4f38968f5b8717c4323db9c06

  • Avatar of Jones988 Jones988 Aug 26, 2014 at 22:57 UTC - 0 likes

    Okay, so I don't want the chat to always be off, no matter what. I want it to be @CANCEL only when you have a certain Boolean set to 'true'. Is there a way to accomplish this?

  • Avatar of Jones988 Jones988 Aug 26, 2014 at 17:50 UTC - 0 likes

    @JoelMinister: Go

    yes.

    EDIT: That's embarrassing. It's a long story, but it ended up working after I corrected a spelling error. FML.

    Last edited Aug 26, 2014 by Jones988
  • Avatar of JoelMinister JoelMinister Aug 26, 2014 at 17:39 UTC - 0 likes

    @Jones988: Go

    Are you using the latest version of VT?

  • Avatar of Jones988 Jones988 Aug 26, 2014 at 16:57 UTC - 0 likes

    @Lyoko_Firelyte: Go

    console says @CANCEL is not a valid command.

  • Avatar of JoelMinister JoelMinister Aug 26, 2014 at 15:58 UTC - 0 likes

    I'm not sure if I'm doing anything wrong, but relativeloc is not seeming to work in the most recent version of VT ( screenshots @ imgur link ) http://imgur.com/ctCxxkn,vWTuCbQ#1

    ( The boom: script and the most 2 recent chat lines in-game is what I'm having problems with )

  • Avatar of Lyoko_Firelyte Lyoko_Firelyte Aug 26, 2014 at 08:48 UTC - 0 likes

    @Jones988: Go

    Yes, on your Chat event listener, put '@CANCEL true' on the first line.

  • Avatar of Jones988 Jones988 Aug 26, 2014 at 05:24 UTC - 0 likes

    I wanted to make a Chat Trigger that will replace your chat with another chat format when you have a certain boolean set to true.

    Right now, I have:
    Script:
    - '@IF b $<playername>.ooc = true'
    - '@BROADCAST &7[OOC] <playerprefix><playerdisplayname><playersuffix>: &7<chatline>'

    With this, It broadcasts fine, but the original thing i typed also shows up. Can I mute the original chat message and only have this one broadcasted?

    Last edited Aug 26, 2014 by Jones988

Facts

Date created
May 27, 2012
Categories
Last update
Aug 05, 2014
Development stage
Release
Language
  • enUS
License
All Rights Reserved
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VariableTriggers
Downloads
34,422
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