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Make your own plugin like features and more using VariableTriggers

This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.

Arrow Vault

Arrow Script Commands

Arrow Triggers

Arrow Place Holders

Arrow Functional Place Holders

Arrow Dynamic Objects

Arrow Scripts

Arrow In-Game Commands

Arrow Notepad++ UDL

Arrow GitHub


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  • Avatar of lexlaiden lexlaiden Apr 21, 2015 at 03:48 UTC - 1 like

    Still here I see


  • Avatar of laacis2 laacis2 Apr 15, 2015 at 18:21 UTC - 0 likes

    @Den00: Go

    Not much i can say.. there are as many commands as there are documented. So check out the documentation. However always you can control other plugins using vt so there aren't much limits

  • Avatar of Den00 Den00 Apr 12, 2015 at 19:36 UTC - 0 likes

    are there some commands to provide support for basic geometry from blocks, like cube of blocks, circle of blocks e.t.c.?

  • Avatar of laacis2 laacis2 Apr 12, 2015 at 12:42 UTC - 0 likes

    I have to say i still like version better than 2.*'s. So i would love to see some of 2.*'s features added to 1.3.3.*. Mainly bug fixes such as: Potion id bug Rapid repeat trigger bug (no cooldowns or timers fixes this) Multiple variable deletion bug on variables with similar names <eval> failure to output to integer bug.

    Other then that, 1.3 versions are so much easier to operate. The only thing i like in 2.* better is the variables store. Cleaner and more compact.

  • Avatar of Den00 Den00 Apr 12, 2015 at 12:10 UTC - 0 likes

    hey there, i was adding a click trigger, but suddenly discovered it won't save into clicktriggers.yml, wtf?

  • Avatar of Haeseke Haeseke Apr 05, 2015 at 17:00 UTC - 0 likes

    @crestudio it works for me fine on spigot 1.8.3

  • Avatar of Haeseke Haeseke Apr 05, 2015 at 16:59 UTC - 0 likes

    I thought I did xD

  • Avatar of disciple218 disciple218 Apr 05, 2015 at 15:42 UTC - 1 like

    @Haeseke: Go

    Did you read my whole comment? :)

  • Avatar of crestudio crestudio Apr 05, 2015 at 14:43 UTC - 0 likes

    This plugin doesn't work with Spigot 1.8.3 server program well... I am waiting for this plugin!

    CreStudio Plus

  • Avatar of Haeseke Haeseke Apr 03, 2015 at 20:27 UTC - 0 likes

    @disciple218: Go

    Does your world call supply? Because on default your world would be world.


Date created
May 27, 2012
Last update
Mar 09, 2015
Development stage
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