VariableTriggers

VariableTriggers

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Make your own plugin like features and more using VariableTriggers

This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.

Arrow Vault

Arrow Script Commands

Arrow Triggers

Arrow Place Holders

Arrow Functional Place Holders

Arrow Dynamic Objects

Arrow Scripts

Arrow In-Game Commands

Arrow Notepad++ UDL

Arrow

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  • Avatar of rysroma rysroma Oct 01, 2014 at 20:11 UTC - 0 likes

    Yea, thanks! :)

    Last edited Oct 01, 2014 by rysroma
  • Avatar of Lyoko_Firelyte Lyoko_Firelyte Sep 30, 2014 at 17:05 UTC - 0 likes

    @JoelMinister: Go

    Or...

    @MODIFYPLAYER <player> WALKSPEED <amount>

    No others plugins are involved, no output, easy to use.

    BFAK:90735004,cc5ec88dfba6293887a2f34e5fe38c9ae259b0e4f38968f5b8717c4323db9c06

  • Avatar of JoelMinister JoelMinister Sep 30, 2014 at 14:53 UTC - 0 likes

    @rysroma: Go

    @KyadCk @angrydee77

    You can just use @CMDCON, so I believe for the essentials speed it would be:

    @CMDCON speed 3 [walk/fly] <playername>

  • Avatar of Gaurav1234 Gaurav1234 Sep 30, 2014 at 00:23 UTC - 0 likes

    Hey,
    The functional placeholder <uuid:> is really buggy.  <playeruuid> works all the time, but <uuid:> doesn't work all the time (I'm trying to check other people's UUIDs besides the one setting off the trigger).

    What could fix this?
    Thanks

  • Avatar of AncientTom AncientTom Sep 29, 2014 at 23:08 UTC - 1 like

    @Lyoko_Firelyte: Go

    Thank you very much and thank you so very much.

  • Avatar of Lyoko_Firelyte Lyoko_Firelyte Sep 29, 2014 at 22:39 UTC - 1 like

    Hi Tom, VT should work fine on 1.7.10, but not 1.8 because that's not out yet, other than a protocol hack, but you can't use the new 1.8 stuff with that version. Keep an eye on spongepowered.com for the new bukkit ;)

    As for your world issue, I may add a world argument into it as an optional argument once I get around to updating VT

  • Avatar of AncientTom AncientTom Sep 29, 2014 at 22:25 UTC - 0 likes

    Because of a few issues I am having with MC ver. 1.7.9, I need to upgrade away from it. Has VT been tested with 1.7.10 or 1.8.0?

    Any suggestions as to whch version would be best?

  • Avatar of adambor adambor Sep 29, 2014 at 18:35 UTC - 0 likes

    Hi please can you add alsa placeholder for up/down player look. Thanks adambor

  • Avatar of AncientTom AncientTom Sep 28, 2014 at 22:28 UTC - 0 likes

    I'm having a small probelm TPing to another world. What I really need is a @TP that includes a world arguement.

    I've been trying to use @WORLDTP and @TP in dandum but If I use @WORLDTP before @TP in the same script, the coords loaded for @TP are of the originating world and I end up at the right coords but back in the old world. If I use @TP first and it places me in solid blocks before using @WORLDTP, this messes with orientation and I end up facing the wrong way and streight up.

    Anyone have any suggestions?

  • Avatar of Gaurav1234 Gaurav1234 Sep 27, 2014 at 22:12 UTC - 0 likes

    <<reply 2354133>>

    Yeah, it works now, but I have another issue.

    When the server first starts up, everything in VT that uses UUIDs are fine and dandy, but after x amount of uses, it breaks just returns the actual text of <uuid:> and in the console says "Script error (or internal error) with <uuid:> at line 21 on script Trigger."
    How many times can VT check the UUID for a player within a minute (or whatever the time thing is for it)?

    EDIT: Also, is there a way to convert a UUID to a playername?

    Thanks

    Last edited Sep 28, 2014 by Gaurav1234

Facts

Date created
May 27, 2012
Categories
Last update
Aug 05, 2014
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
VariableTriggers
Downloads
36,046
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