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Make your own plugin like features and more using VariableTriggers

This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.

Arrow Vault

Arrow Script Commands

Arrow Triggers

Arrow Place Holders

Arrow Functional Place Holders

Arrow Dynamic Objects

Arrow Scripts

Arrow In-Game Commands

Arrow Notepad++ UDL

Arrow GitHub


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  • Avatar of Bobdanielt6 Bobdanielt6 Feb 03, 2016 at 17:30 UTC - 0 likes

    Is there a way to check to see if a players inventory is empty?

    Thanks for any suggestions.

  • Avatar of angrydee77 angrydee77 Jan 19, 2016 at 22:33 UTC - 1 like

    TIP to all new user..

    download 1.3.3

    it was the last edition made by lexlaiden(thegodfather)

    and all functions work on spigot!

    Last edited Jan 19, 2016 by angrydee77
  • Avatar of crestudio crestudio Jan 07, 2016 at 13:05 UTC - 0 likes

    How to send UPDATE query without error?

    @MYSQL UPDATE ~~ : Doesn't works :(

    @MYSQL @obj.var UPDATE ~~ : Works fine and database is updated, but some errors on screen.

    Last edited Jan 07, 2016 by crestudio
  • Avatar of aaa8881 aaa8881 Jan 05, 2016 at 04:47 UTC - 1 like

    Cool plugin, but many features are broken in the latest version.. I hope the developer fixes them

  • Avatar of RoUnool RoUnool Dec 28, 2015 at 21:01 UTC - 1 like

    Sort your plugin out. It doesn't work.

  • Avatar of Karterkor Karterkor Dec 24, 2015 at 10:07 UTC - 0 likes

    Hi, i have a problem creating a new trigger: when i try to create a new one the plugin is not saying anything in chat (Ex. Click the block etc.), and if I try to click a block with the bone after the command it doesn't do anything.

  • Avatar of Kelvin_ShulkerHosting Kelvin_ShulkerHosting Dec 05, 2015 at 21:57 UTC - 0 likes

    Been having these bad Timings:

    I don't have a script that is listening on the quit event though....

  • Avatar of KenDerGuru KenDerGuru Dec 05, 2015 at 15:27 UTC - 0 likes

    Hello, VariableTriggers is a very cool and extensive plugin and is useful for many different uses. But everything I try to do with this plugin, doesn't work. I tried area triggers, command triggers, walk triggers and click triggers. Noone of them does what it should do. There is always a message in the console that there is a problem with PlaceholderAPI. I hope you can fix this, because I really want to use this awesome plugin and there is no alternative out there.

  • Avatar of Xanthus13 Xanthus13 Dec 04, 2015 at 18:42 UTC - 0 likes

    There are lots of ways to modify the held item via @MODIFYPLAYER. It would be nice if we could check all of those things as well. For instance, I'd like to remove one item from a held stack which is uniquely named. I can name the stack with a color code so it can't be recreated via an anvil, but I can't get the size of the stack via VT so I can change the amount to one less (or replace with air if only one in stack). I can use takeitem for the item id but I can't get differentiate between the uniquely namde items and normal items with the same id.

  • Avatar of NetherVillage NetherVillage Nov 26, 2015 at 19:59 UTC - 0 likes

    Hi, i have a problem creating a new trigger: when i try to create a new one the plugin is not saying anything (Click the block etc.) and if i click a block with a bone after the command it doesn't do anything. Please FixIt


Date created
May 27, 2012
Last update
Sep 24, 2015
Development stage
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