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Make your own plugin like features and more using VariableTriggers

This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.

Arrow Vault

Arrow Script Commands

Arrow Triggers

Arrow Place Holders

Arrow Functional Place Holders

Arrow Dynamic Objects

Arrow Scripts

Arrow In-Game Commands

Arrow Notepad++ UDL


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  • Avatar of Lyoko_Firelyte Lyoko_Firelyte Jul 31, 2014 at 00:14 UTC - 0 likes

    @AncientTom: Go

    Oh, @DELVAR removes the whole thing for you, so you can use @DELVAR s $obj.var


  • Avatar of AncientTom AncientTom Jul 30, 2014 at 23:53 UTC - 0 likes

    @Lyoko_Firelyte: Go

    Please see the p.s. below.

  • Avatar of Lyoko_Firelyte Lyoko_Firelyte Jul 30, 2014 at 23:39 UTC - 0 likes

    @AncientTom: Go

    Oh! My bad, it's a value between 0 and 1, so yeah you'll want 0.2 or so for normal.

  • Avatar of AncientTom AncientTom Jul 30, 2014 at 23:36 UTC - 0 likes

    @Lyoko_Firelyte: Go

    I am using 0.15 which falls within the usage description. I assume that you really mean .15 and not 1.5. It would be nice to have an effect name like CLEAR or RESET just to make sure things are put back to normal.


    p.s. The actual spam that the /delobj was sending to the console has now been removed. Thanks. What is left is a confirmation being sent to the console and, I think, to the player running the command. This is perfictly proper for a chat line command request. But when run in a script on a heavily played server, it could end up overloading the console. That's why I am requesting a seperate @DELOBJ and leave the /delobj alone.

    Last edited Jul 30, 2014 by AncientTom
  • Avatar of AncientTom AncientTom Jul 30, 2014 at 23:29 UTC - 0 likes

    I'm having trouble with the new @MODIFYPLAYER command I use it after a TP to another region in a script along with running the new MC /effect conmmand for effects after TPing. The script works in one region but not on the other. I figured that it's WorldGuard regions blocking it with flags but I set a local region to override the GLOBAL region with no success. These effects won't work on one end of the TP.

        - '@CMDOP effect <playername> 9 10 255'
        - '@CMDOP effect <playername> 15 7 255 true'
        - '@MODIFYPLAYER <playername> WALKSPEED 0.02'
        - '@PAUSE 10'
        - '@MODIFYPLAYER <playername> WALKSPEED 0.15'
  • Avatar of Lyoko_Firelyte Lyoko_Firelyte Jul 30, 2014 at 23:23 UTC - 0 likes

    @AncientTom: Go

    I'm not sure what new modifications there are, I thought I covered most of them :P Also, the default speed is 1.5 or so, more close to 2 than 1. As for @DELOBJ, we print the output for debugging purposes so that you know you deleted the correct one.

    Edit: I can add in a debug option in the config to turn the outputs off, however

    Last edited Jul 30, 2014 by Lyoko_Firelyte
  • Avatar of Gaurav1234 Gaurav1234 Jul 30, 2014 at 21:10 UTC - 0 likes

    From where would one get the legendary VT 1.3.3?

  • Avatar of lexlaiden lexlaiden Jul 30, 2014 at 20:32 UTC - 1 like

    KyadCK is now a tester for VT


  • Avatar of AncientTom AncientTom Jul 30, 2014 at 19:36 UTC - 0 likes

    I love the new @MODIFYPLAYER command. Is it possible to add modifications for the new 1.7.9 game effects? Also, what would be good to have is @MODIFYPLAYER <playername> REMOVE [comma, delimited, effect, list, (optional)] to put the player back to normal or near normal when it's time to remove the effects. Also, what would be the normal walk speed? I assume that it's 0.1.

    THAX Communiity of the future.

    Last edited Jul 30, 2014 by AncientTom


Date created
May 27, 2012
Last update
Jun 04, 2014
Development stage
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