UsefulVillagers

Wild Overview

RIP

Unfortunately, yeah, this plugin is dead. I've repeatedly said that I've no time left for it. The source are available but nobody's dare to maintain it, only complain that it doesn't evolve. Sorry internet, blame yourself for that. There's no charge for this plugin, I've never asked for donations. Now if you want to make it live (if it's worth it as "many other plugins are better" as i've read sometimes), use your brain, use your skills, use your own time. By now, I'm done.

Summary

This plug-in aims at adding some purpose to the villagers. Instead of walking around, villagers can also performs tasks depending on their profession. As they walk around, they will grow food, cut trees, gather sugar cane to make books, get wool, use furnaces, mine, etc.

Changelog for 0.4.0

  • Added a configuration key in 'config.yml' that avoid 'not useful villagers' messages.
  • Blacksmith now also cook pork (how strange it is ...).
  • Various internal technical improvement.
Quote from Some Random GameDev:

There's now a dependency to Gson. You'll have to download the third library jar, store it somewhere and update the -Djava.ext.dirs parameter.

Usage

First, a complete manual is available here.

Villagers professions can be set by right-clicking with the appropriate items:

  • Wheat : Transforms a villager into a 'farmer'. A farmer will harvest wheat, melon and pumpkin, sugar cane.
  • Book : Transforms a villager into a 'librarian'. Librarians take sugar cane from chest, use nearby workbench to produce books and put back produced books in the next encountered chest. Librarian can also 'study' weird items, such has glowstone dust, blaze powder, ghast tears, and give back experience points to players (study time depends on the given item).
  • Iron ingot : Transforms a villager into a 'blacksmith'. Blacksmith with furnaces and chests in there surrounding will automatically transfer goods from furnace to chest and start smelting job from chest content. If interacted with a gold pickaxe, the blacksmith gain (or loose) mining ability (see manual for full description/usage).
  • Leather : Transforms a villager into a simple 'butcher'. Butcher, for now, uses shear to collect wool from sheep.
  • Glass Bottle : Transforms a villager into a 'priest'. Priest heal and defend villager (and player) with spells.

A villager can be provided with items by right-clicking on it.

  • Give an hoe to a farmer and it will be able to transform dirt/grass to soil and plant seeds.
  • Give seeds to a farmer to allow him planting seed.
  • Give an axe to a farmer and it will be able to cut tree (if the tree is marked for cutting).
  • Give sugar cane to librarian and it will craft books as soon as it cans.
  • Give interesting stuff to librarian and it will study them and give back experience to you after time.
  • Give shears to butcher and it will collect wool from sheep.
  • Give stone or iron pickaxes to blacksmith and if it has a mining ability, it will mine below iron blocks.
  • Give glowstone dust to priest and it will heal surrounding players and villagers.
  • Give blaze rod to priest and it will set nearby monsters on fire (creepers/spider/skeleton/zombie).

(Extra : Give torches to a golem and it will place them in encountered dark places).

When a chest is encountered, the villagers will put their products in it (wheat, melon, pumpkin, wood logs, sugar cane, books, wool).

Disclaimer

It is not a 'active AI'. It is not experimental and rely totally on bukkit API. Hence, this plugin doesn't override villager behaviour but add some features to it. The villagers will continue to move and act as they're used to. But, periodically, player-activated villagers will modify their environment accordingly to their profession.

Roadmap

  • Add priest brewing capabilities.
  • Add more flexible serialization (XML or other) to allow easy migration without blasting all !
  • Add blacksmith charcoal production management.
  • Add butcher management (animals breeding and processing).
  • Add commands for live administration.

Any suggestions are welcome.

Rejected Suggestions

First of all, keep in mind that I can't alter villagers movement.

  • Fishing : Heart breaking, but it's not possible ...
  • Villager self-defense : out of my range (only passive area of effet enabled via priest).
  • Structure building

Commands

None for the moment. See Roadmap.

Configuration and Permissions

Again, a complete manual is available here with details concerning configuration and permissions. Check this out and read it !

Requests

Don't hesitate to report any problems or make any suggestions here.

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  • Avatar of Powercows Powercows Jun 15, 2014 at 22:11 UTC - 0 likes

    Wow, really like this plugin.

    low overhead.. gives towns a bit of life. (really love it doesnt use scripting like citizens.. yeah that makes it a bit more limited but its less overhead.. to see what i mean try the lumberjack denizen... lol love him to death but damn that script cpu useage.)

    but its out of date as all nether.

    I really like it with the UVVillagers plugin which basically just names villagers after the finder and adds better sieges again. Makes people feel like they have a real town. They care about individual villagers.

    But as said before.. this plugin is out of date and shoots up a lot of errors and crashes the server now and then,. And when i restart, people lose their jobs. sigh.

    would love to see someone take over this project or at least the idea. If we could at the VERY least.. get it to save... i would deal with the otehr bugs for a while

    Last edited Jun 15, 2014 by Powercows
  • Avatar of DrkMatr1984 DrkMatr1984 Nov 08, 2013 at 17:06 UTC - 2 likes

    https://github.com/DrkMatr1984/bukkit-workers

    Updated to version 0.4.1 for Craftbukkit 1.6.4. Here's a link to the source if you wish to compile yourself or add functionality. I can probably add the new crops, but give me a few weeks to release a new version. I'll contact the developers about taking over this page or perhaps creating a page for a recode.

    Pm me for the new jar. I can't post links to external files here.

    MyekaanCraft

  • Avatar of Johnne25 Johnne25 Aug 20, 2013 at 02:42 UTC - 0 likes

    I would give it a shot if I could find the source.

  • Avatar of softvelvet softvelvet Jul 28, 2013 at 15:18 UTC - 0 likes

    UsefulVillagers v0.3.5c works fine for 1.6.2, without any need for gson

  • Avatar of Dom_Luis_III Dom_Luis_III Jul 02, 2013 at 20:41 UTC - 0 likes

    UsefulVillagers_0.4.0 works fine on Libigot 1.5.2

  • Avatar of parisfuja parisfuja May 05, 2013 at 13:34 UTC - 1 like

    I wish i could donate for you, but sorry i cant :(

    Popular join message plugin made by me - MOTDPlus BFAK:90704409,27665f2cff4ceda9ac46417635627463794efd6996d1f7bea0c6490737711a34

  • Avatar of jeannen jeannen Apr 17, 2013 at 12:39 UTC - 0 likes

    Good idea but it is not developed enough

    Last edited Apr 17, 2013 by jeannen
  • Avatar of diannetea diannetea Mar 30, 2013 at 20:15 UTC - 0 likes

    thank you!

  • Avatar of RTB2011 RTB2011 Mar 28, 2013 at 02:50 UTC - 1 like

    @diannetea: Go

    Yes, it is possible but I'm not sure if it's legal with the terms of the GPL. It is possible to make it run without the startup script yourself by simply packing the contents of the gson jar into the main jar, you can do this with winrar or something similar.

    @Joymo: Go

    Wow, lol I just checked and you are right. Oh well, it was fun doing a modern recompile of it anyhow, not sure if it's really needed though...

Facts

Date created
May 15, 2012
Category
Last update
Oct 21, 2012
Development stage
Beta
Language
  • enUS
License
Public Domain
Curse link
UsefulVillagers
Downloads
9,790
Recent files

Authors