UltraHardcore utilities

Description

This is a fairly simple to use UHC plugin, designed to make setup as easy as possible. I got the idea after hearing Guude complain about how difficult it was to set up the Mindcrack UHC games. If you have an questions/bugs/requests don't hesitate to submit a ticket!

Commands

/setSize <size> – sets the size of the world. Note: /setSize 500 will make the area 500x500, centered around the midpoint. (Defaults to 2000x2000)
/setMidpoint <midX> <midZ> – sets the midpoint of the map. (Defaults to 0,0)
/preloadChunks – preloads all chunks that could possibly be loaded during play. This will take a long time, but should reduce lag when playing.
/genWalls – creates bedrock walls from void to build height around the area.
/assignTeams [playersPerTeam] – assigns everyone online to a team. (Defaults to 2 players per team)
/scatter <spreadDistance> <respectTeams (true | false)> – spreads all players randomly throughout the play area. Simpler version of /spreadPlayers
/startGame [episodeMarks (true | false)] [countdown in seconds] – starts the game with the specified countdown in seconds. (Defaults to 5 seconds) If [episodeMarks] is true, displays a message every 20 minutes
/stopGame – stops the game
/progress – displays what episode you're in, as well as the time until the next mark
/test – command for me to test things, will be removed

Permissions

UHC.* – gives access to all permissions – defaults to ops
UHC.test – gives access to the /test command – will be removed – defaults to ops
UHC.time.* – gives access to UHC.time.start and UHC.time.stop
UHC.time.start – gives access to the /startGame command – defaults to ops
UHC.time.stop – gives access to the /stopGame command – defaults to ops
UHC.param.* – gives access to UHC.param.mapSize and UHC.param.midpoint
UHC.param.mapSize – gives access to the /mapSize command – defaults to ops
UHC.param.midpoint – gives access to the /setMidpoint command – defaults to ops
UHC.game.* – gives access to all UHC.game permissions
UHC.game.progress – gives access to the /progress command – defaults to all players
UHC.game.teams – gives access to the /assignTeams command – defaults to ops
UHC.game.scatter – gives access to the /scatter command – defaults to ops
UHC.game.genWalls – gives access to the /genWalls command – defaults to ops
UHC.game.preload – gives access to the /preloadChunks command – defaults to ops

Configuration

Game.TeamColorOrder – the order teams will be created and assigned players to
Game.Settings.AllowRegenPotions – if false Ghasts will drop gold ingots instead of ghost tears
Game.Settings.AutoUpdate – if true new updates will be automatically downloaded

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Facts

Date created
Apr 19, 2014
Categories
Last update
Apr 19, 2014
Development stage
Planning
Language
  • enUS
License
GNU General Public License version 2 (GPLv2)
Curse link
UltraHardcore utilities
Downloads
588
Recent file
  • B: UHC v0.1 for CB 1.7.2-R0.3 Apr 19, 2014

Authors