UCars Trade Thumbnail



uCarsTrade is a survival-orientated add-on to the popular car plugin uCars. uCarsTrade adds features such as car stats, trading, garages and more.



  • Car Stats
  • Trading
  • Garages
  • Car trading auction
  • Economy Support
  • Anti-Dupe protection on Cars
  • Upgrade your car
  • Shops
  • NPC cars (Steal-able)

Commands & Permissions


/uCarsTrade/uCarsTrade [Give Random]/[Give <Speed> <Health> <Name>]/car, /ut, /carTradeuCarsTrade.adminSpawns in a car that meets the requested specification



Donations are much appreciated!

See in action


To see this plugin in action visit the CircaCraft Minecraft server:

CircaCraft's Website

Crafting a car


A car can be crafted like so:

Car Upgrades


To upgrade and rename a car you need an anvil. Put the car in the left slot on the anvil and any upgrades in the middle slot. To rename your car just rename it like any other item.
The following upgrades can be used:

StatItemStat-Increment per itemStat maximum Value
SpeedRedstoneDust+0.05x speed per item4x
CarDamageLeverFixes damage to the carN/A
HealthIronIngot+1HP per itemAs defined in uCars config
HealthIronBlock+9HP per itemAs defined in uCars config

These are just the upgrades for the main stats, many other cool things can be added (Eg. Hover for Hovercars)
Full upgrade list found here! (Includes hovercars!)

Car Stats


(More coming soon).

Speed This is how much of a speed boost to apply, eg. 0.5x, 1.3x
CarDamage There is a random chance when you break your car that it will get damaged.
Damaged cars drive badly and to fix it you need to change this stat.
HealthThis is how much health your car has (From the uCars health system). Having lots of car health is good if some other pesky player is trying to break your car and steal it!

Trade Market


Requires Vault, an economy plugin and being enabled in the config!
The plugin features a fully functional Trade Market where players can sell their cars for others to buy. This feature can be disabled in the config if you only the want the car stats, etc.. To make a Trade Access Booth place a sign with the following text on it:


Then simply place a chest above the sign. Now when the chest is opened; the player will be able to access the Trade Market to buy and sell cars and upgrades as well as read the in-game plugin tutorial.

Car Shop

This feature is similar to the trade market, also requires Vault and has a similar format; but instead buys new cars.
To make a car shop, use this sign:
shop sign
...And then place a chest above it. Now, when the chest is opened, the Shop GUI will open and players can buy cars for the amount specified in the conifg.



To run uCarsTrade requires a few plugins:
uCars v15+ - The car plugin. (Minimum version: v15)
ProtocolLib - A requirement of uCars.
[Optional]Vault - A requirement of uFuel, car trading and all other money based operations.



  • Car Keys??
  • Vans??
  • Garages

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  • Avatar of storm345 storm345 Jul 06, 2014 at 21:04 UTC - 0 likes

    @simonvic: Go

    Keys wouldn't be added as it's not the role of the plugin and insurance could easily be done by another plugin, sorry. Maybe one day in the future, but for now the API allows other plugins fulfilling this purpose to be made alongside uCars.


  • Avatar of simonvic simonvic Jul 06, 2014 at 17:52 UTC - 0 likes

    You can add in ''todo list'' the insurance. And the keys is very important. :D

  • Avatar of simonvic simonvic Jun 29, 2014 at 21:46 UTC - 0 likes

    @storm345: Go

    thanks :D

  • Avatar of storm345 storm345 Jun 29, 2014 at 21:29 UTC - 1 like

    @simonvic: Go

    It is... If you actually select a version then it shows the 'supported game versions' and the majority of versions (including the latest 7) support 1.7.2

  • Avatar of simonvic simonvic Jun 29, 2014 at 20:59 UTC - 0 likes

    can you do this plugin for 1.7.2. pls *.* i love this plugin

  • Avatar of storm345 storm345 Jun 16, 2014 at 19:32 UTC - 0 likes

    @thomasvt1: Go

    Update uCars and uCarsTrade and protocollib from http://storm345dev.ci.cloudbees.com

  • Avatar of thomasvt1 thomasvt1 Jun 16, 2014 at 16:49 UTC - 0 likes
  • Avatar of storm345 storm345 May 26, 2014 at 21:23 UTC - 0 likes

    @ActimelPL: Go

    AI was working but in the end the nature of minecraft worlds meant all the code had to be executed on the main thread and realistically no server could run the necessary calculations to do the pathing for over 50 vehicles. So as a result I am waiting for Minecraft worlds to go multithreaded before continuing work on ai.

  • Avatar of ActimelPL ActimelPL May 26, 2014 at 17:21 UTC - 0 likes

    Is there any ETA for AI documentation? Thanks in advance


  • Avatar of storm345 storm345 May 19, 2014 at 15:13 UTC - 0 likes

    @abstractmadness: Go

    In the config there is an average car value setting somewhere, this will change the new car and used car calculated costs! :)

    @abstractmadness: Go

    Sadly uCarsTrade's cars really are random... But I aim to add an option for preconfigured cars in the future! Eg. You have presets, but despite this the texture feature is sadly impossible serverside and would require a mod.


Date created
Nov 10, 2013
Last update
Jun 05, 2014
Development stage
Public Domain
Curse link
Recent files



Required dependency
Optional dependency