We will no longer continue development of our plugins

We would like to thanx everyone for the support!

Edit: Support will continue until versions for Sponge are released.

Development builds are no longer available after 15-10-2014 00:00

Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic

Version: v1.73.0

Build: 1.7.2 R0.1/R0.2

Incompatible with: RailCraft


This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.

Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.

End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)

As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.

As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

TrainCarts banner

For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):

Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)


Special Addons for TrainCarts


  • Link minecarts using collision: no commands needed to make a train
  • Move trains as easily as you would with single Minecarts
  • Store trains to file for persistence during reloads and server restarts
  • Use sign-redstone circuits for subway systems, complete railroads and much more
    • Station to gracefully stop and launch trains
    • Spawn
    • Teleport
    • Property setters
    • Tag systems to switch certain tracks based on tags on the train
    • Destination systems to make your train travel to far-away lands all on it's own
  • Supports Minecart Mania's features
  • Infinite minecart speeds are possible
  • Push-away: Push mobs, players and items away from your trains to keep them running
  • Everything is configurable, if something proves not to be, I will make it that way


When players are near, trains reach their destinations. With no one near, they don't. What do I do?

By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.

Why not boats?!?!


If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.


This plugin sends server count statistics to You can (globally) opt out in the PluginMetrics/config.yml file.

Development Builds

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  • Avatar of rctfan1999 rctfan1999 May 09, 2015 at 16:14 UTC - 0 likes

    I have the latest traincarts and bkcommonlib and when I place a cart and push it, the cart does not appear to move, but if you are inside it and exit it, you realize that you did move. Would any body know what may cause this?

  • Avatar of cynexit cynexit Apr 26, 2015 at 16:48 UTC - 0 likes

    Is there any way to make this work with 1.8? :(

  • Avatar of SandStormErik SandStormErik Apr 26, 2015 at 09:18 UTC - 0 likes

    @DarkShadow0811: Go

    Try search "Invisible Rails Plugin"? I'm not very sure, but I hope that it works!

  • Avatar of SandStormErik SandStormErik Apr 26, 2015 at 09:15 UTC - 0 likes

    I want a BIG Update for it, please make it active, because I have a 1.7.10 spigot server and it will not work! :(

    Last edited Apr 26, 2015 by SandStormErik
  • Avatar of the_grox the_grox Apr 21, 2015 at 06:49 UTC - 0 likes

    So... are still any possibility to see BKCommonLib and TrainCarts updated AT LEAST to latest Cauldron 1.7.10 version (found on Yive's Mirror)?

    Spigot 1.8 is fine, but i believe most important is bugfix finally (Better late than never) this little bit..

  • Avatar of DarkShadow0811 DarkShadow0811 Apr 20, 2015 at 14:57 UTC - 0 likes

    Hello train carts i have started a Sever with train carts! a great system! and if i go to other Rollercoaster parcs i see they have invisbile rails my question is can i get that plugin?

    Skype: shadow081120 Twitter: Theroffel2011

    Thank you.

    Last edited Apr 20, 2015 by DarkShadow0811
  • Avatar of andrewvpo andrewvpo Apr 15, 2015 at 00:02 UTC - 0 likes

    @RyanHecht: Go

    A speed of "1" is 20m/s (assuming m/s is equivalent to blocks per second)


  • Avatar of RyanHecht RyanHecht Apr 12, 2015 at 15:40 UTC - 0 likes

    Hey, my server (MCParks) has been using TrianCarts for the longest time, but we've never quite figured this out: Is there a known conversion factor between the values used on speedlimit signs and m/s? Since we try to make everything in our parks 1:1, making rides of accurate speeds is important as well. A speed of "1" is much faster than 1 m/s, but how much faster numerically? Thanks, we're indebted to this plugin :p

    Of course, I have no idea if anyone still reads this page, but whatever haha

    Last edited Apr 12, 2015 by RyanHecht
  • Avatar of andrewvpo andrewvpo Apr 10, 2015 at 14:02 UTC - 0 likes

    @giezenberg: Go

    How's it going? I'd like to make a donation when it gets done. :-)


Date created
Aug 28, 2011
Last update
Jan 02, 2014
Development stage
  • enUS
MIT License
Curse link
Recent files
  • R: v1.73.0 for CB 1.7.2-R0.2 Jan 02, 2014
  • R: v1.72.9 for CB 1.6.2-R0.1 Aug 10, 2013
  • R: v1.72.8 for CB 1.5.2-R1.0 Jul 07, 2013
  • R: v1.72.7 for CB 1.5.1-R0.2 May 20, 2013
  • R: v1.72.6 for CB 1.4.7-R1.0 Mar 16, 2013