Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic

Version: v1.73.0

Build: 1.7.2 R0.1/R0.2

Incompatible with: RailCraft


This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.

Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.

End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)

As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.

As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

TrainCarts banner

For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):

Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)


Special Addons for TrainCarts


  • Link minecarts using collision: no commands needed to make a train
  • Move trains as easily as you would with single Minecarts
  • Store trains to file for persistence during reloads and server restarts
  • Use sign-redstone circuits for subway systems, complete railroads and much more
    • Station to gracefully stop and launch trains
    • Spawn
    • Teleport
    • Property setters
    • Tag systems to switch certain tracks based on tags on the train
    • Destination systems to make your train travel to far-away lands all on it's own
  • Supports Minecart Mania's features
  • Infinite minecart speeds are possible
  • Push-away: Push mobs, players and items away from your trains to keep them running
  • Everything is configurable, if something proves not to be, I will make it that way


When players are near, trains reach their destinations. With no one near, they don't. What do I do?

By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.

Why not boats?!?!


If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.


This plugin sends server count statistics to You can (globally) opt out in the PluginMetrics/config.yml file.

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  • Avatar of jesseke55 jesseke55 Aug 19, 2014 at 14:00 UTC - 0 likes

    Update please it is not compatible with 1.7.10 and 1.7.9

  • Avatar of woeterman94 woeterman94 Aug 18, 2014 at 13:45 UTC - 0 likes

    @TMCThomas: Go

    I got the same problem Thomas, but I don't think it will be fixed soon... I reported the bug in April! And it still isn't fixed :/


  • Avatar of TMCThomas TMCThomas Aug 18, 2014 at 11:33 UTC - 0 likes

    please fix the detection rail bug. all the atraction has stopped working after the bug

  • Avatar of Jacold Jacold Aug 16, 2014 at 22:34 UTC - 0 likes

    Latest build won't work. Please, update it. I can't live without trains on my server.

  • Avatar of DutchAaron DutchAaron Aug 16, 2014 at 18:33 UTC - 0 likes

    I have a 1.7.9 Server and i'm making a funpark i need this plugin so hard but this plugin doesn't get updated :( i also tried putting the 1.7.2 version in it but it just doesn't work, just some things work but like making trains(which i want the most) doesn't work, so please update this plugin, Thanks for reading!

  • Avatar of zackhally zackhally Aug 13, 2014 at 11:20 UTC - 0 likes

    This does not work at all!! I have all the right versions of Bk and TC but it doesnt work. I went into 1.7.9 and all I could do was join them. You cannot move them in 1.7.9! I Went back into 1.7.10 and they were all apart. So what is up with this!?

    Last edited Aug 15, 2014 by zackhally
  • Avatar of woeterman94 woeterman94 Aug 12, 2014 at 15:15 UTC - 0 likes

    Please fix the detector rail bug!!

    This problem has been dragging on for months!

  • Avatar of hellphish hellphish Aug 05, 2014 at 19:48 UTC - 0 likes

    @Gouru2: Go

    It SHOULD, but TrainCarts is emulating vanilla behavior from back before you could do that in Vanilla. allowManualMovement in this case is referring to punching carts, not getting in and pressing Forward. This is frustraing and I've been waiting for it to change for a while.

  • Avatar of Gouru2 Gouru2 Aug 04, 2014 at 04:06 UTC - 0 likes

    Also seems to work with 1.7.10.

    I am having a problem with manually moving a minecart. I get in the cart, press W and nothing happens. I verified that allowManualMovement is true. Should this work?

  • Avatar of harm27 harm27 Jul 31, 2014 at 14:07 UTC - 0 likes

    @matthijspc: Go

    I am using it with 1.7.9 perfectly fine. It works for 1.7.9


Date created
Aug 28, 2011
Last update
Jan 02, 2014
Development stage
  • enUS
MIT License
Curse link
Recent files
  • R: v1.73.0 for CB 1.7.2-R0.2 Jan 02, 2014
  • R: v1.72.9 for CB 1.6.2-R0.1 Aug 10, 2013
  • R: v1.72.8 for CB 1.5.2-R1.0 Jul 07, 2013
  • R: v1.72.7 for CB 1.5.1-R0.2 May 20, 2013
  • R: v1.72.6 for CB 1.4.7-R1.0 Mar 16, 2013