TrainCarts

Empty

We will no longer continue development of our plugins

We would like to thanx everyone for the support!

Development builds are no longer available after 15-10-2014 00:00

Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic

Version: v1.73.0

Build: 1.7.2 R0.1/R0.2

Incompatible with: RailCraft

Description

This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.

Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.

End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)

As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.

As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

TrainCarts banner

For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):

Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)

Addons

Special Addons for TrainCarts

Features

  • Link minecarts using collision: no commands needed to make a train
  • Move trains as easily as you would with single Minecarts
  • Store trains to file for persistence during reloads and server restarts
  • Use sign-redstone circuits for subway systems, complete railroads and much more
    • Station to gracefully stop and launch trains
    • Spawn
    • Teleport
    • Property setters
    • Tag systems to switch certain tracks based on tags on the train
    • Destination systems to make your train travel to far-away lands all on it's own
  • Supports Minecart Mania's features
  • Infinite minecart speeds are possible
  • Push-away: Push mobs, players and items away from your trains to keep them running
  • Everything is configurable, if something proves not to be, I will make it that way

FAQ

When players are near, trains reach their destinations. With no one near, they don't. What do I do?

By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.

Why not boats?!?!

Incompatibilities

If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.

Metrics

This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.

Development Builds

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  • Avatar of matthijspc matthijspc Oct 22, 2014 at 17:10 UTC - 0 likes

    Can you upload the sourcecode??

  • Avatar of cherbert cherbert Oct 20, 2014 at 15:21 UTC - 0 likes

    @bergerkiller: Go

    Instead of it being a server side plugin why can't traincarts be re-built as a Forge Mod instead?

  • Avatar of bergerkiller bergerkiller Oct 18, 2014 at 13:35 UTC - 0 likes

    I'm sorry to see it die like this on Bukkit, but it doesn't come entirely as a surprise to me. The problems 'we' (I've been working hard on IRL matters personally) ran into while keeping it up-to-date was everything from altered entity attributes to altered server mechanics. Bukkit did not make it easy for 'us' to keep it updated in it's final breaths.

    I understand people want this plugin to continue for Bukkit, but as it is now, the only option is to move to a platform that is supported. Maintaining the same project on both Sponge and the older Bukkit version is going to take too much time for the small development team we got. If people wish to stick to Bukkit, I strongly recommend going a whole lot of versions back when TrainCarts (and Bukkit itself) was far more stable.

    Supporting the 'future' is far more constructive than meddling around in the past, is my personal opinion. Still, it is part of my past I see dying, so I do feel some form of sadness. I just hope the best for everyone involved.

  • Avatar of Silverwolv Silverwolv Oct 17, 2014 at 02:34 UTC - 0 likes

    @cherbert: Go

    Issue with bukkit now is because its dead, many developers etc. have moved on or left to provide their plugins for servers on future platforms because bukkit won't be updating to 1.8. I actually am more appreciative that they are still continuing this project on another platform compared to abandoning it completely. Yes, you are right. Servers do live on, but how long will it be before they want to upgrade to 1.8 only to find that there is no bukkit version for it? The needs of the many outdo the needs of the few. Which is why they are looking into the future platforms for minecraft servers.

  • Avatar of cherbert cherbert Oct 16, 2014 at 17:37 UTC - 0 likes

    @timstans: Go

    and why should I invest my time in your plugins on any further platforms if you abandon them like this? Bukkit maybe dead but many servers live on. Thanks for your lack of support. Don't expect me to invest any more of my time in your plugins in the future.

  • Avatar of edgreenberg edgreenberg Oct 16, 2014 at 00:56 UTC - 0 likes

    Update: I solved this problem and edited the page for the Destroy sign.

    I would like to get empty trains to be destroyed when they pass over a particular spot. The use case is that when a train leaves a station empty, it is deleted. .

    Quoting from http:minecraft.gamepedia.com/Bukkit/TrainCarts/Signs/Statements:

    Remove empty minecarts

    If the minecart contains no passenger, a destructor sign is powered.

    but how?

    I can make a switch sign detect the empty train:

    [+train]
    switcher
    l:empty
    f:!empty

    then route the empty train over a 'destroy' sign, but isn't there an easier way?

    Thanks

    Ed G

    Last edited Oct 21, 2014 by edgreenberg
  • Avatar of timstans timstans Oct 15, 2014 at 12:36 UTC - 1 like

    @Silverwolv: Go

    We are trying to continue our projects not on bukkit but sponge

  • Avatar of Silverwolv Silverwolv Oct 15, 2014 at 01:58 UTC - 0 likes

    Will there be someone willing to continue the project?

  • Avatar of lagoboss lagoboss Oct 05, 2014 at 16:45 UTC - 0 likes

    @cherbert: Go

    Thanks for the reply. We couldn't get traincarts and bkcommonlibrary to work on craftbukkit 1.7.10 either. Because someone mentioned that it is working on 1.7.10, we just assumed that something was wrong with us and stuck with the 1.7.9 version.

    For our current work around, we have persistent spawning trains and we clear all trains out upon server restart via a command scheduler; the system has yet to jam up since. It is rather inconvenient to remember to do /train destroyall after every manual hard restart though but it's a small price to pay for such a hawt plugin.

    Thanks again. If someone doesn't have this issue, we would appreciate a response and what you are doing differently to overcome it.

    ip:ThunderUniverse.Net

    Forums: http:thunderuniverse.enjin.com/

    twitter: https:twitter.com/ThunderSupport2

    IGN: Lagoboss

    Rank: Head-Builder

    IP: ThunderUniverse.Net:25565 Banner

  • Avatar of cherbert cherbert Oct 05, 2014 at 01:13 UTC - 0 likes

    @lagoboss: Go

    I needed to run Cauldron 1.7.10 and traincarts / bkcommon won't run on it so I had to abandon it. However, I still hope they dev fixes it. When I did have it running I do recall having issues of the carts stopping after a reboot although I'm sure I fixed it by giving each train a specfic route between two stations.

    Last edited Oct 05, 2014 by cherbert

Facts

Date created
Aug 28, 2011
Categories
Last update
Jan 02, 2014
Development stage
Release
Language
  • enUS
License
MIT License
Curse link
TrainCarts
Downloads
129,389
Recent files
  • R: v1.73.0 for CB 1.7.2-R0.2 Jan 02, 2014
  • R: v1.72.9 for CB 1.6.2-R0.1 Aug 10, 2013
  • R: v1.72.8 for CB 1.5.2-R1.0 Jul 07, 2013
  • R: v1.72.7 for CB 1.5.1-R0.2 May 20, 2013
  • R: v1.72.6 for CB 1.4.7-R1.0 Mar 16, 2013

Authors