MobLoot-System setup

Default config

# See wiki-page for more informations.
MobLoot:
  enabled: true
Mobs:
  BAT:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  BLAZE:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  CAVE_SPIDER:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  CHICKEN:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  COW:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  CREEPER:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  ZOMBIE:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  ENDERMAN:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  GHAST:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  GIANT:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  HORSE:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  IRON_GOLEM:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  MAGMA_CUBE:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  OCELOT:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  PIG:
    Enabled: true
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  PIG_ZOMBIE:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  SHEEP:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  SILVERFISH:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  SKELETON:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  SLIME:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  SNOWMAN:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  SPIDER:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  SQUID:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  WITCH:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  VILLAGER:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  WOLF:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1
  WITHER:
    Enabled: false
    LootName: DefaultLoot
    LootMaterial:
      ==: org.bukkit.inventory.ItemStack
      type: REDSTONE
    Amount: 1

Create new loot

IMPORTANT: You can't create more then 1 loot-item per mob in version 1.1.1

PIG:                                                         
#Mobname in UPPERCASE !

    Enabled: true                                        
#Loot enabled ?

    LootName: '&2The &eMagic &bStone'    
 #Lootname (use essentials color-codes !)

    LootMaterial:                                        
 #Material-settings

      ==: org.bukkit.inventory.ItemStack       
# DON'T TOUCH !

      type: STONE                            
# Loot-type (space = _) in UPPERCASE !

    Amount: 1                                           
# Amount

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