Changelog

Changelog:

Version 2.6.5

  • Compiled against CB 1.5.2-R01
  • Bug fixes

Version 2.6.4

  • Compiled with latest beta build of bukkit to satisfy new safeguard feature.
  • Removed deprecated Async methods.

Version 2.6.3

  • Added Slimes as a target: l
  • Fixed Thread # errors.

Version 2.6.2

  • Fixed problem causing coils to target everything upon server restart.
  • Fixed bug preventing ignite coils and custom damage from being used.
  • Removed more useless code.

Version 2.6.1

  • Fixed 2 VERY BAD MEMORY LEAKS
  • Per request, added 2 new permission nodes, teslacoil.use.mobs and teslacoil.use.players; to prevent users from targetting certain entities.

Version 2.6

  • Updated for 1.4.5-R0.2, using Default Configuration system.
  • Added Wither, Witch, and Ocelot as possible targets.
  • Added the "Death Tower" which will fire wither skulls.
  • Implemented coil build limitation permission. (teslacoil.limit.#)
  • Added Plugin-Metrics, which can be opted out in the Plugin-Metrics folder.
  • Fixed many bugs, bloat and refined classes.

Version 2.5.5

  • Updated for 1.2.3
  • Added damage amplification (damage: in config) to be applied atop the damage the coil would normally deal.
  • Modified sign color so that red indicates a sign with an invalid format, blue for mobs, and purple for players.
  • Fixed player targetting.

Version 2.5.4

  • Added an 'Ignite Type' tower (igniteblocktype: in config), whereas (by default) the user places a glass block atop a coil, it will simply burn targets.
  • Warning only warns players in imminent danger from the coil; a coil not targetting them will not warn them on approach.
  • Fixed warning behavior, will warn on approach and state when the user has left the warn area.

Version 2.5.3

  • Added a configurable limit of coils per person with coillimit: and a corresponding permission: teslacoil.nolimit to bypass the restriction with permissions or op.
  • Added a configurable warning radius modifier, can be turned off as well. Warns the player when close to an active tesla coil.
  • Fixed the iron cages so they cannot be abused by continually spawning infinite iron_fence. If one piece is destroyed the rest goes with it.

Version 2.5.2

  • Fixed sign color bug that would deactivate color on server restart/reload, so enabled teslacoils would act in reverse when turning on/off

Version 2.5.1

  • Updated event system so the plugin won't break in subsequent craftbukkit versions.
  • Added colors to signs; When a coil is powered, player target signs turn red and mob target signs turn blue.
  • Added ability to make signs all the way up the coil, not just above the power source. This is to allow many player targets.

Version 2.5

  • Updated for 1.1
  • Fixed configuration stacktrace error on first-run of plugin
  • Added a 'buildcage' property that, if set to true, will construct an iron cage around activated lightning-type coils.

Version 2.4.3

  • Added Fireball mode, a property in the config (fireblocktype) sets the type of block to activate it when placed on the top of the tower. Note that if the mob is close, there is a chance the fireball will break a fragile block on the top of the tower and revert back to lightning strikes. Fixed the /teslareload command not actually reloading the configuration as well.

Version 2.4.2

  • Updated for Development Build 1566, removed deprecated Configuration methods in favor of the new system. Includes new mobs and a lightning bolt confirmation when a coil is successfully activated.

Version 2.4.1

  • Updated for RB 1185, definitely fixed the PLAYER_INTERACT error, fixed the teslareload command so that console can run it, and added a denial message when someone who lacks permissions attempts to activate a coil.

Version 2.4

  • Updated for 1.8.1, included an exclusion mode to avoid specified mobs on the sign using 'ex' on the first line of any sign, and added support for wolf, endermen, and cave spider targets.

Version 2.3

  • Features! Players and groups can now be targeted via signs, a safelightning option was added per user request, and players wearing pumpkin helmets can safely sneak past an enemy tesla coil.

Version 2.2.3

  • Added support for users who don't use Permissions/GroupManager.

Version 2.2.1

  • Bugfix for PLAYER_INTERACT error.

Version 2.2

  • Added a multiplier option in config for height-based tower radius.

Version 2.1

  • Fixed bug with height-based radius, and the teslareload command. Added a permission node for limiting users who can activate coils, and for the reload command.

Version 2.0

  • A sign placed on the coil, above the power source with [mobs] on the top line and the mobs specified beneath using the character codes now strikes only those specified mobs.

Version 2.0a

  • Files converted to YML, much faster.

Version 1.4

  • Target mobs configurable as targetmonsters=. The default value is 'all', possible values include all, creeper, spider, skeleton, zombie, animals, wolf. Multiple targets are delimitated by commas. The command /teslareload allows ops to reload the configuration for the coil. Removed targetpeople= in anticipation of implementing Permissions support.

Version 1.3.5

  • Added 2 new properties: targetpigs= and targetpeople=, each set to false by default. Modified class-names to be more definitive and java-standard.

Version 1.3.4

  • Added property vradius= with a default value of 2, for a more controlled radius vertically, instead of striking all the way to the bedrock.

Version 1.3.3

  • Modified persistence method so Windows users don't run into file delete errors.

Version 1.3.2

  • Fixed configuration bug with blocktype=.

Version 1.3.1

  • teslaradius= readded due to feedback, if false the radius will be proportionate to the tower height, if it's a number, that will be the radius.

Version 1.3

  • teslaradius= in configuration deprecated in favor of radius proportionate to coil height.
  • blocktype= added to change the ID of the block necessary to build the coil.
  • Fixed persistence; coils will stay 'on' even after server restarts.

Version 1.2.3

  • The sand-to-glass function is configurable in the .config by adding sandtoglass=true or false.

Version 1.2.2

  • Lightning hitting mobs on sand turns sand into glass on forum user suggestion.

Version 1.2.1

  • Pig Zombies killed by lightning as a solution to Pig Zombie hordes.

Version 1.2

  • Implemented configuration file in TeslaCoil\TeslaCoil.config, setping= will set the number of seconds between pings, and teslaradius= will set the radius. As a temporary fix, pig zombies will not be struck by lightning as they are not affected.

Version 1.1

  • Bug fix, namely mobs still being zapped if tower was deconstructed with current still on.

Version 1.0

  • First release:D

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