TempleCraft Banner by Xari

Create worlds dedicated to adventure maps and mini-games

Great for Jump Maps, Puzzles, Adventures and Arenas!


Version v0.47
Bukkit 1.4.7 - 1.6.4-R2.1

->Use /tct save multiple times to make sure the temple is really saved after editing. I am on it!

Version v0.47.1
Bukkit 1.4.7 - 1.6.4-R2.1

GitHUB / ChangeLog

Vault: 1.2.15+
Supported Plugins:
Multiverse: 2.4-b527+
Heroes: 1.4.7+

plugin idea by HeyItsZenith
-> original Bukkit-Dev page: TempleCraft



Problems with Release-Versions

When you have problems with an Release-Version open a new ticket.

Problems with Alpha-Versions

When you have Problems with an Alpha Version go to the Alpha-Tests Forum and post it the Thread with the same Version-Number which your Version has. If you just post your findings and errors in the comments you might not get an answer!


If you have a suggestion and think this is really needed then open a Suggestion-Ticket.

Problems with the usage

When you can't get your temples to run properly or don't know how to use TempleCraft, visit our TempleCraft WIKI before asking!


-> Visit the new TempleCraft Wiki


Visit the Temple-Area for downloadable Temples! Please do not use temples without giving the creator some credits! Gentlemen's Agreement


  • Set up temples for other players!
  • Click signs or stand over signs underground to join temples!
  • Kill monsters and find reward-blocks to get currency and loot (supports Vault)!
  • Inventory, Health, FoodLevel, and XP is saved and restored when joining/editing a temple and leaving a temple.
  • Multiple game-types (Adventure, Spleef, Arena and Race) for temples.
    - > Adventure - Get from point A to point B
    - > Spleef - Break the wool blocks from under your opponents feet to win
    - > Race - Race against your opponents and your high score
    - > Arena - Fight with and/or against other players
  • No need to worry about waiting to play a temple!
    - > Possibility to play multiple games in the same temple at the same time!
  • No need to deal with setting up regions. TempleCraft uses worlds instead of regions!
  • TempleCraft Worlds are removed when they're not in use.
  • Use specified Blocks and Signs instead of commands!
  • Supports Permissions
  • Temples can be edited by their creator at any time.
    - > Others can be added to help.
  • Enter creative mode automatically when editing temples


The original versions were created by HeyItsZenith
"This plugin is based off of garbagemule's plugin MobArena.
Thank you so much for the inspiration and jumping off point!
I couldn't have made this plugin without you :)"

Helpers, Testers and massive Bugfinders
- Thanks for your help =)


A beer for the active developer? Here you go :) [Donate Xarinor]

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  • Avatar of zxclove1996 zxclove1996 Mar 30, 2014 at 11:47 UTC - 0 likes

    can support MythicMobs??

  • Avatar of Xarinor Xarinor Feb 23, 2014 at 23:07 UTC - 0 likes

    @bieuse: Go

    Hey there

    This was a feature to prevent players from teleporting into TempleCraft worlds while games are running or similar.

    Since there have been many changes including the commandblock introduction, i would need to rewrite some logic there.

    TempleCraft: BukkitDev

  • Avatar of bieuse bieuse Feb 23, 2014 at 22:30 UTC - 0 likes

    I just installed this plugin. Everything works fine - except I cant seem to teleport players using commandblocks. Everytime I try i get the message:

    [TC] Can't port into world until a game is running.

    I don't understand this, since I have already chosen classes and clicked the iron-block - so the game is running already. Any suggestions?


  • Avatar of Xarinor Xarinor Jan 22, 2014 at 00:48 UTC - 0 likes

    @firestorm29876: Go

    Temple worlds are exact as all your other normal worlds but are not loaded normally. Whenever a player joins a temple, this specific world for the temple is loaded and other players can join that exact level. There is also the option to start a new game while a game is already running which means that you then have the temple world loaded twice at the same time with different groups doing them. When all players leave a temple, then it is unloaded/reset so your players need to complete it in one run as of now.

    Also i cannot fully support current adventure maps like Herobrines Mansion and all those maps that rely on pre-spawned mobs. You would need to re-create all of the mobs with either mob-spawners or TCT mob-signs.. For further information you should check out the wiki ;)

  • Avatar of firestorm29876 firestorm29876 Jan 22, 2014 at 00:28 UTC - 0 likes

    Someone may have already asked this question, but what were to happen after people stop playing, cause my usage for this would be an adventure map that multiple players could play at once without much lag. The world part confuses me because does that it makes multiple instances of the same world which causes lag or does it make people invisible in the same world?

  • Avatar of SomewhatMuffin SomewhatMuffin Jan 05, 2014 at 17:27 UTC - 0 likes

    thank you. For some reason when I try to edit a temple it wont let me. I put the world folder In the saved temples folder, and it shows up on the temples list as "HerobrinesMansion: NOT SETUP", but when I try /tct edit HerobrinesMansion, it says "temple herobrinesmansion does not exist".

  • Avatar of Xarinor Xarinor Jan 04, 2014 at 21:25 UTC - 0 likes

    @SomewhatMuffin: Go

    My own quite complex temples are all playable with 1.7.2 except for the issues that where standing in the latest versions too. But there are some small new bugs that seem to not function aswell as planned. If you guys find something, then please report it :)

  • Avatar of SomewhatMuffin SomewhatMuffin Jan 04, 2014 at 17:19 UTC - 0 likes

    Hello, thx so much for continuing this plugin. Is it compatible with 1.7.2?

  • Avatar of Xarinor Xarinor Jan 02, 2014 at 23:10 UTC - 0 likes

    Plugin is not outdated yet and I plan on maintaining it! Bug and Issue reports are worth much though since I've not tested all features with the latest updates.

  • Avatar of TakoMT TakoMT Jan 02, 2014 at 22:14 UTC - 0 likes

    @Xarinor: Go

    Thanks for the update Xarinor... whilst I was busy myself and still have to convert all my temples to 1.7.2, I do hope you don't leave... this plugin is the heart of my upcoming RPG world. :)


Date created
Feb 24, 2012
Last update
Jan 15, 2013
Development stage
Public Domain
Curse link
Recent files



Required dependency
Optional dependency