Tekkit Restrict

[v1.00] Set "*" Permissions and MicroPermissions

Tekkit Restrict (requires Tekkit Classic)

"My initial opinion of having my own server was that players would get along. Boy, was I wrong. Only 2 days after my server's release, I already had 7 players who duped Gem Armor and blew up spawn about a trillion times. After setting gem armor to a certain rank, they then torched my spawn. After disabling most of EE until a certain playtime rank, they then found their own way around my disabling plugin. (noitem)

Then I decided to make Tekkit Restrict..." - DreadSlicer

TekkitRestrict Stats

MCStats

  • Author: Taeir ([email protected])
  • Former Author: DreadEnd ([email protected])

Features

Crash Prevention
  • Prevention of certain server crashing Tekkit Classic problems, like REP's in a deployer
Ban Items and Blocks
  • Ban items and blocks from vanilla Minecraft AND from any mod installed.
  • Customizable messages for why something is banned (v1.19+)
Limiter
  • Limit the amount a player can place of a specific kind of block.
Limited Creative
  • Prevent the use (left/rightclick) of certain items in creative.
  • Make players unable to move valuable items over from creative to survival.
    • Prevent interaction with other inventories in creative.
    • Prevent the dropping of items in creative.
Limited Interacts
  • Disable the right/left clicking with items.
  • Highly customizable: Prevent clicking on a block/in the air/in safezones.
SafeZones
  • De-charge EE "Tools" upon entering a marked SafeZone.
  • Remove most entities in SafeZones. (not including dropped items, vehicles, players, etc.)
  • Force Ring of Arcana into "Earth" mode to prevent griefing.
  • Advanced integration with WorldGuard and GriefPrevention to mark all regions or specific ones as safezones.
  • Basic integration with Towny, Factions and PreciousStones to mark all regions as safezones.
Smelting/Crafting
  • Remove smelting recipes
  • Remove crafting recipes
  • Prevent the crafting of banned items and warn players so they don't waste ingredients.
    • As of v1.19, Tekkit Restrict can prevent crafting of banned items in ALL crafting tables, including project tables and automatic crafting tables, by integrating with forge.
Max EU
  • Set the maximum EU charge Electrical IC2 items can hold.
  • Change the speed at which Electrical IC2 items charge at.
EMC Value Changer
  • Set, change or remove EMC values from any item or block.
Anti-Dupes
  • Ability to set a command that will be executed after someone has duped x amount of times.
  • Anti-Dupes for:
  • RM Furnace Dupes
  • Alchemy Bag + Void Ring/Black Hole Band Dupes
  • Transmutation Table + Klein Star Dupes
  • Tank Cart Dupes
  • Teleportation Dupe
  • Project Table + 2 players Dupe
  • Automatic Crafting Table Mk. 2 + Mining Laser/Mining Turtle/BlockBreaker Dupes
Anti-Hacks
  • Ability to set a command that will be executed after someone has hacked x amount of times.
  • Anti-Hacks for:
  • Speed Hacks
  • Fly Hacks
  • Forcefield Hacks (hit players out of range/out of your field of view)
Logging
  • Split the server log output into various other files.
  • Filter out certain messages so they don't show up in the console.
  • Log the usage of EE Tools
Other
  • Prevent the use of certain Gem armor abilities
  • Forcefully unload chunks when the total number is getting too high.
  • Prevent the placement of certain blocks next to locked machines/chests, to prevent people from stealing stuff with buildcraft pipes.
  • Display the server time used by each and every eventlistener on the server to see what plugins are causing lag.
  • Open and modify the alchemy bags and inventories of people, online and offline.
  • Teleport to places where there are alot of items on the ground.
  • Patch ComputerCraft to make sure people can't crash your server with ComputerCraft scripts.
  • Set the minimum time for RedPower timers to prevent lag.

Pages

Compatibility

  • Vault - Recommended permissions plugin. (it supports all other permission plugins)
  • PermissionsEx/PEX
  • GroupManager
  • WorldGuard
  • GriefPrevention
  • LWC
  • Factions
  • Towny
  • PreciousStones

Special Thanks!

Source

The source is available on GitHub: TekkitRestrict GitHub

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.Link to jenkins

Metrics

Tekkit Restrict uses Hidendra's plugin metrics system, and as of version 1.18 also uses TMetrics by Taeir. This means that the following information is collected and sent to mcstats.org and metrics.taico.nl:

  • A unique identifier
  • The server's Java version
  • Whether the server is in offline or online mode
  • The plugin's version
  • The minecraft version of the server
  • The OS version/name and architecture
  • The amount of CPU cores
  • The amount of memory allocated to your server
  • The number of players online
  • The Metrics version

If you wish to disable Metrics, you can do so by opt-ing out, which you can do in the Metrics config file under /plugins/PluginMetrics/
You can disable TMetrics in the General.config.yml file under /plugins/TekkitRestrict/

Auto-updater

Tekkit Restrict has a built-in auto-updater, which connects to BukkitDev to check for updates. If you want to change or disable this behaviour, you can change the update settings in the General.config.yml file.

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  • Avatar of robertjones6 robertjones6 Nov 06, 2013 at 22:47 UTC - 0 likes

    taeir is there anything you can do to stop the infernal armours explosive capabilities, by pressing the C Key it will cause an explosion that can bypass grief prevention

  • Avatar of Taeir Taeir Nov 05, 2013 at 17:11 UTC - 0 likes

    @2sick4you: Go

    I'm glad it is fixed now :)

    My Plugins: Tekkit Restrict, OpenAlc
    Co-Owner of Ozonelayer (Server-Adress: ozonelayer.aurean.com:25565, Website: www.aurean.com)

  • Avatar of 2sick4you 2sick4you Nov 04, 2013 at 23:01 UTC - 0 likes

    @Taeir: Go

    I fixed it. My redpower mod was old. Updated the mod and everything works! Thanks

    Last edited Nov 05, 2013 by 2sick4you
  • Avatar of Taeir Taeir Nov 04, 2013 at 16:41 UTC - 0 likes

    @robertjones6: Go

    Fixed in 1.20 Dev 1

  • Avatar of Taeir Taeir Nov 04, 2013 at 16:40 UTC - 0 likes

    @2sick4you: Go

    TekkitRestrict automatically adds some stuff to the blockbreaker blacklist when the server loads, but that should not interfere with what you set in your redpower.cfg. As for the timer, you can set the minvalue in modmodifications.config, or you can turn TekkitRestrict AutoRpTimer off in the general.config.

  • Avatar of 2sick4you 2sick4you Nov 04, 2013 at 00:59 UTC - 0 likes

    Can you help me? I'm using the latest update.. My redpower.cfg isn't working >.< The timers or blockbreaker blacklist isn't working. If anyone knows a way to fix this, please help out. Thank you.

  • Avatar of robertjones6 robertjones6 Nov 03, 2013 at 15:59 UTC - 0 likes

    landmarks dont seem to be working taeir is this a known problem

  • Avatar of Taeir Taeir Nov 03, 2013 at 14:38 UTC - 1 like

    @dom1298: Go

    Okay, I have found the problem. When a player places a quarry, tekkitrestrict starts checking if it is banned. In order to remove RedPower microblocks, TekkitRestrict need the TileEntity for that block as well.

    But because tekkitrestrict's efficiency has improved since previous versions, it asks for that TileEntity before there is one. Because the quarry HAS to give a TileEntity, it just creates one with a default area and this prevents the check for the area set with landmarks.

    The fix was simple: Only get the tile entity when a block with id 136 (redpower main block) is placed.

    I will upload 1.20 Dev 1 including this fix.

  • Avatar of Taeir Taeir Nov 03, 2013 at 11:26 UTC - 0 likes

    @dom1298: Go

    Hey Dominic,

    The problem is that TekkitRestrict should not do anything with quarries. It should ignore buildcraft for the most part. I will add some more debug message to try and find the problem, but I have no clue where it could be.

    Taeir

  • Avatar of dom1298 dom1298 Nov 02, 2013 at 11:15 UTC - 0 likes

    Hi Taeir. I am using TekkitRestrict 1.18 Release.

    I am sorry to say that the issue with quarries appears to be back. When I remove quarries, landmarks and quarries work absolutely fine, as soon as I enable TR again, quarries ignore landmarks and just build at the default size.

    This is quite a big issue and it would be great if you could resolve it soon.

    Thanks for your great work,

    Dominic Cotterill (Velikcraft Server Owner)

Facts

Date created
Aug 30, 2012
Categories
Last update
Aug 02, 2014
Development stage
Mature
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
Tekkit Restrict
Downloads
36,990
Recent files

Authors