TARDISWeepingAngels

TARDISWeepingAngels

Inspired by: TARDIS Ticket #530 - Weeping Angels

This plugin tranforms skeletons into terrifying Weeping Angels (as seen on Doctor Who), zombies into Cybermen and Pig Zombies into angry Ice Warriors.

Weeping Angel

Cyberman

Ice Warrior

Video, thanks to LT JIM Gaming

Resource Pack

http:minecraft.curseforge.com/texture-packs/tardisweeping-angels/

NOTE as of version 1.2.3 TARDISWeepingAngels requires the Custom Item textures mod to be installed (via MCPatcher), and the new TARDISWeepingAngels-MCP resource pack!

Features

  • Weeping Angels, Cybermen and Ice Warriors!

For each monster:

  • Configurable spawn rate
  • Configurable drop on death
  • Only spawn them in the worlds you want

Angels:

  • Configurable killing item
  • Can be frozen in place for a configurable time
  • Configurable TARDIS Key stealing

Cybermen:

  • Can upgrade villagers and players

Weeping Angel Information

Weeping Angels only spawn at night in loaded chunks. They spawn with grey leather armour and a water lily helmet (their wings).

Weeping Angels can only be killed with the configured weapon - by default a DIAMOND_PICKAXE - hitting them with anything else has no effect. When they die they drop random amounts (1-3) of the configured items (STONE and COBBLESTONE by default), and very rarely a skull.

The angels move pretty fast, but you can freeze them in place by looking at them and quickly pressing the sneak key. Better arm yourself or flee quickly though, as they'll be after you again in a snap - and if they touch you, you'll be teleported away to a random location. If the TARDIS plugin is also installed (if it isn't WHY NOT?), your TARDIS Key will be stolen.

Cybermen Information

Cybermen can spawn at anytime. They spawn with iron armour.

If configured, Cybermen will upgrade villagers and players when they have killed them (a new Cyberman) spawns in their place. If the upgraded entity was a player, the new Cyberman displays the player's name above its head.

Ice Warrior Information

Ice Warriors are really angry. They can spawn at anytime, but only spawn in snowy, icy or cold biomes. They carry an ice dagger. Did I mention they're angry!

Commands

CommandArgumentsWhat it doesAliases
/angelNoneSpawn an angel on the block you are looking at/tardisangel
/tangel
/cybermanNoneSpawn an angel on the block you are looking at/tcyberman
/tardiscyberman
/cyber
/warriorNoneSpawn an Ice Warrior on the block you are looking at/twarrior
/tardiswarrior
/ice
/angeldisguise[on:off]Disguises you as a Weeping Angel/tardisangeldisguise
/angeld
/icedisguise[on:off]Disguises you as an Ice Warrior/warriordisguise
/iced
/cyberdisguise[on:off]Disguises you as a Cyberman/cyberd
/cybermandisguise
/cybermand
/angelcount[a:c:i] [world]Reports the current number of the specified monster [a:c:i] in the specified world [world]/cybercount
/icecount
/acount
/ccount
/icount
/twa[a:c:i] [add:remove] [world]Add or remove [add:remove] a world [world] to/from the worlds list for the specified monster [a:c:i]/aadmin
/angeladmin
/tardisweepingangels

Permissions

NodeDescriptionDefault
tardisweepingangels.spawnAllow players to spawn Weeping Angels, Cybermen or Ice Warriorsop
tardisweepingangels.disguiseAllow players to disguise themselves as Weeping Angels, Cybermen or Ice Warriorsop
tardisweepingangels.countAllow players to use the /angelcount commandop
tardisweepingangels.adminAllow players to use the /twa commandop

Configuration

The default config is shown below:

angels:
    spawn_rate:
        how_many: 5
        how_often: 400
        max_per_world: 50
    worlds:
        - world
    freeze_time: 100
    weapon: DIAMOND_PICKAXE
    drops:
        - COBBLESTONE
        - STONE
    angels_can_steal: true
ice_warriors:
    spawn_rate:
        how_many: 3
        how_often: 400
        max_per_world: 25
    worlds:
        - world
    drops:
        - ICE
        - PACKED_ICE
        - SNOW_BLOCK
cybermen:
    spawn_rate:
        how_many: 3
        how_often: 400
        max_per_world: 30
    worlds:
        - world
    drops:
        - REDSTONE
        - STONE_BUTTON
    can_upgrade: true
always_use_leather: false

The spawn_rate sections sets Angel, Cybermen and Ice Warrior spawning options.

  • how_many sets how many monsters to spawn each time.
  • how_often is the time period (in server ticks - 20 ticks = 1 second) between spawn attempts.
  • max_per_world is the maximum number of the monster that can be alive at one time.

The worlds section allows you to list the worlds you want the monsters to spawn in.

drops sets a list of items that drop when the monster is killed.

always_use_leather sets whether Cybermen and Ice Warriors spawn wearing leather armour (true) or the correct armour (false) for when using the resource pack

Angel specific

freeze_time is the length of time (in server ticks) that the Angels remain motionless for.

weapon sets the item that will kill a Weeping Angel.

angels_can_steal sets whether the Angels can steal your TARDIS Key - requires the TARDIS plugin to be installed.

Cybermen specific

can_upgrade sets whether the Cybermen can upgrade players and villagers.

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  • Avatar of eccentricnz eccentricnz Jul 15, 2014 at 08:49 UTC - 0 likes

    Added Vashta Nerada to the development build tonight, they have a random (configurable) chance of spawning when a bookshelf is broken, and say "Hey who turned out the lights?".

    Disguised as a Vashta Nerada

    Last edited Jul 15, 2014 by eccentricnz

    BFAK:90604773,b4832901eb55c7659c3cbf87df08cd6ab2482d93419fbc71639d5afa8ba7e67c

  • Avatar of eccentricnz eccentricnz Jul 08, 2014 at 20:17 UTC - 0 likes

    @junkerprime: Go

    All skeletons will have an Angel head, that's the only way that it works at all, as the angel 'helmet' is actually the wing... as apposed to a Cyberman where its helmet covers the whole of the Zombie head.

    I have updated the skeleton and removed all angel textures (except for the head) in later versions of the TWA resource pack (though I'm currently in the middle of adding more monsters and the skeleton texture needs some more work), you probably need to update the pack.

    Latest files are here: https://github.com/eccentricdevotion/TARDISWeepingAngels-Resource-Pack - follow the instructions in the README.

    Last edited Jul 08, 2014 by eccentricnz
  • Avatar of junkerprime junkerprime Jul 08, 2014 at 12:51 UTC - 0 likes

    Kind of stuck trying to figure this out. If I run with the default vanilla resourcepack and all the TARDIS packs, every skeleton receives the weeping angel skin. The actual angels are the only ones that get a wing. Kind of hard to tell apart.

    If I run a custom resource pack with random mobs activated, I get mixed results. Angels with skeleton heads always. and Skeletons randomly get the angel body's without the wings.

    I've tried shifting the order of my resource packs, as well as disabling and enabling random mobs in mcpatcher, I can never get the desired result... angels that look like angels with skeletons that look like skeletons.

    On a side note.. cybermen and zombies always look correct. I must be doing somethign right.

  • Avatar of X00dis X00dis Jun 30, 2014 at 20:41 UTC - 0 likes

    I got it to work,

    I found out that you can do it by setting the monster spawn to true and adjusting the spawn rate to 0 in the config file.

    So now the Evil Beings of Doctor Who can spawn and the minecraft ones don't, unless of course you manually place a egg in creative....

  • Avatar of eccentricnz eccentricnz Jun 28, 2014 at 12:50 UTC - 0 likes

    @X00dis: Go

    TWA should ignore MV settings, again it's not something I've actually tried

    /killall [mob type] <radius> [world] command (Essentials plugin) should get rid of unwanted mobs

  • Avatar of X00dis X00dis Jun 28, 2014 at 12:12 UTC - 0 likes

    @eccentricnz: Go

    Didn't work. I think MV is messing it up. It used to be with MV 2.4 if you set the world as false for monsters, the ones that had already spawned were "despawned" 2.5 doesn't seem to do that. I am worried that if I go into the settings and false everything and set the spawnrate to 0, that the Angels mod's monsters wont spawn at all. Or is it separate, meaning that the angels dont rely on what MV has in its settings.

  • Avatar of X00dis X00dis Jun 28, 2014 at 10:55 UTC - 0 likes

    I will try it and let you know what happens

  • Avatar of eccentricnz eccentricnz Jun 28, 2014 at 05:16 UTC - 0 likes

    @X00dis: Go

    I haven't tried it, but /gamerule doMobSpawning False might work?

  • Avatar of X00dis X00dis Jun 27, 2014 at 23:36 UTC - 0 likes

    Question: whats the best way to set up a server that only the Whovian Mobs spawn and not the vanilla monsters. Im thinking something with multiverse but not 100% sure

  • Avatar of TheBlocktor TheBlocktor Jun 26, 2014 at 22:12 UTC - 0 likes
    @eccentric <<reply 2240323="">> thankyou so much. When i clicked jenkins before on a different computer, it would automagically downloaded the tardis version. now it has changed

Facts

Date created
Jan 19, 2014
Categories
Last update
Jun 07, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
TARDISWeepingAngels
Downloads
2,135
Recent files

Authors