TARDIS

471 - Interior TARDIS Hum Ends suddenly

What steps will reproduce the problem?
1. Enter the TARDIS, listening to one of the various interior hum variants
2. The background noise eventually stops, suddenly and abruptly. This could be intended behavior, but in case it isn't, here's the ticket. :)

What is the expected output?
Persistent interior hum sound effect, though perhaps not a straight loop from start to end and back. Some of those sounds would - in my opinion - sound a little better if they were looped to some point in the middle (not sure where that'd be, but I can find out).

What do you see instead?
After entering TARDIS and working for a few minutes, silence falls on the TARDIS. This is soon replaced with 1.7's new 'The End' soundtrack, so boredom does not ensue completely. ;)

What version of the product are you using?
Likely the most recent (no idea what that would be atm...). I only noticed it while playing on markdf's server, but I neglected to check the TARDIS version at the time. I'll go on later today (hopefully) and find that out. And who knows? Maybe the issue's already been fixed since I was last on? I have no idea...

Do you have an error log of what happened?
Not at the moment, but if this issue warrants it, I will either ask for a copy of the error, or hop onto a test server.

Please provide any additional information below.
Is it possible within the Bukkit API to set the TARDIS sounds under one of the 1.7 volume categories? I've heard complaints that some of the TARDIS sounds are too loud, and with some, I tend to agree...

If that will not be happening, then perhaps the addition of a volume setting within the preferences. Perhaps opening a GUI for more visual input?

User When Change
eccentricnz Dec 28, 2013 at 10:25 UTC Changed status from New to Fixed
SilverEnderman Dec 10, 2013 at 18:50 UTC Changed name from Interior TARDIS Hum Ends too suddenly to Interior TARDIS Hum Ends suddenly
SilverEnderman Dec 10, 2013 at 14:16 UTC Create

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  • 2 comments
  • Avatar of eccentricnz eccentricnz Dec 28, 2013 at 10:24 UTC - 0 likes

    Added a global sfx volume setting to the config, set it with:

    /tardisadmin sfx_volume [volume]

    Where [volume] is a number between 1 and 10 (inclusive)

    BFAK:90604773,b4832901eb55c7659c3cbf87df08cd6ab2482d93419fbc71639d5afa8ba7e67c

  • Avatar of eccentricnz eccentricnz Dec 10, 2013 at 20:21 UTC - 0 likes
    1. Sounds can not be continuous or looped - this is not possible with the tools we have. Also the random sounds are not all the same length and it is not possible to sync the start and ending of these random sounds.
    2. I'm personally happy with the silence in-between as it mirrors what happens with standard SFX in game, when you go in a cave you don't continuously hear the cave ambient sounds...
    3. You'll only get 'The End' soundtrack, if your TARDIS world is an end world... not everyone may choose to set up their server this way
    4. There won't be any error in the log, as there is no error happening...
    5. In order to hear the sounds at all, you need to have the TARDIS Resource Pack - feel free to edit the sounds contained within to your heart's content - you as the player and the one having the client, have total control in this area - just be sure to keep the same file names
    6. I haven't noticed that the sounds are too loud, and I have my volume sliders all at 100% in the client options, however it may be possible to add a setting to make the volume whatever you want (probably just a /tardisprefs volume [1-10].
    7. As always just saying 'some' sounds isn't terribly helpful, I'll need specifics if I'm to test and rectify any volume issues
  • 2 comments

Facts

Last updated
Dec 28, 2013
Reported
Dec 10, 2013
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees