This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
:P Just gunna leave that there. Already in the Bukkit API, not sure why a 3rd party .exe file is necessary for the same thing. Especially one that doesn't quite work. Where do you specify the location of the spawned entity, and why are you calling a CreatureSpawnEvent as a parameter. It's not an event, it's a static method. Also, why are you make 2 static methods, one calling another. There's no point in doing that :P The point of a static method is mainly for utility (I know, developers will hassle me saying it's for no instances of a class, yea yea ik, I mean Math.class for example).
It's just not really all that worth having a 3rd party API, if there's nothing that isn't already in the Bukkit/Spigot API.
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@2008Choco
Do u have any suggests to add other to my Api?
Entity entity = Bukkit.getWorld("world").spawnEntity(Location, EntityType); entity.setMaxHealth(40); entity.setHealth(entity.getMaxHealth());
:P Just gunna leave that there. Already in the Bukkit API, not sure why a 3rd party .exe file is necessary for the same thing. Especially one that doesn't quite work. Where do you specify the location of the spawned entity, and why are you calling a CreatureSpawnEvent as a parameter. It's not an event, it's a static method. Also, why are you make 2 static methods, one calling another. There's no point in doing that :P The point of a static method is mainly for utility (I know, developers will hassle me saying it's for no instances of a class, yea yea ik, I mean Math.class for example).
It's just not really all that worth having a 3rd party API, if there's nothing that isn't already in the Bukkit/Spigot API.