Storm is a plugin that adds a whole new range of weather mechanics to Minecraft and Bukkit. Ever bored with the lame Minecraft weather? Then this plugin is for you!
Storm was aimed to answer dozens of plugin requests asking for better weather, and as such there are MANY features. Some are done, more are in the pipeline. Here is a list of all the weathers implemented, and what they do.
- Acid Rain: Green rain, which damages players and animals, as well as deteriorates blocks. Turn a 'grey day' into a 'radioactive-green' day!
- Blizzards: Makes snow a real threat! Players and entities caught outside during a blizzard will experience snow acting as slow sand, limited visibility, and cold damage, so long as they are not inside or near a heating block.
- Thunder Storms: If supercharged creepers were not already a threat, how will your players react to hordes of zombie pigmen? Thunder storms are massive discharges of lightning over a short period of time, in which players will be hard-pressed to survive.
- Meteors: Added by popular demand, meteors! Fireballs trailed by explosions, burrowing in the ground, and murdering all entities in their path. Those players who survive, however, can delight themselves with the ores the meteor leaves behind.
- Wildfires: We can all safely say vanilla fires are boring. To spice up the game, we've added wildfires; a naturally occurring event in which entire forests will be devoured by fire with pre-1.6B physics.
- Earthquakes: With massive rifts opening up, screens shaking, and blocks flying about, Storm earthquakes will be an experience for your players to remember... and hope never happen again.
- Volcanoes: What more needs to be said? Large mounds of lava spurting out of the ground? Explosions? Flying lava bombs? Fun, fun, fun.
Getting started with Storm
If you are a visual learner, this video by WoopaGaming is for you! Some information is outdated, but the gist remains the same.
In case you were wondering, Storm has a command for all its weather types:
|/acidrain||/<command> [world]||storm.acidrain.command||Starts acid rain in specified world.|
|/blizzard||/<command> [world]||storm.blizzard.command||Starts a blizzard in specified world.|
|/thunderstorm||/<command> [world]||storm.thunderstorm.command||Starts a thunder storm in specified world.|
|/wildfire||/<command> [world]||storm.wildfire.command||Starts a wildfire where player is looking at.|
|/meteor||/<command> [world]||storm.meteor.command||Spawns a meteor and targets the block the player is looking at.|
And immunity permissions from their associated weathers:
|Acid Rain Damage||storm.acidrain.immune||Prevents damage from acid rain.|
|Blizzard Damage||storm.blizzard.immune||Prevents damage from blizzards.|
|Lightning Attraction||storm.lightning.immune||Prevents extra damage from lightning & lightning attraction.|
|Meteor Damage||storm.meteor.immune||Prevents damage from meteor shockwaves.|
Additionally, I encourage you to check out this "Curse Minecraft Spotlight" on Storm, as it presents most of the features of Storm in a nice format and contains much concentrated information. Along with some nice pictures for visualization. Thanks to Xenius01of Curse for this one!
This is simply a compilation of very frequently asked questions, and of course, their answers.
Q: Are my WorldGuard/Residence/Towny regions safe from meteors and such?
A: Yes, they are. Storm respects WorldGuard/Residence regions. I never got around to implementing Towny support.
Q: Storm doesn't load! Help!
A: Firstly, make sure that you are running a compatible build of Storm. For example, 0.1.2 will run only on Bukkit 1.4.6, while 0.1.2 R1 will only run on 1.4.7. You can see the supported versions in the Files menu. If that doesn't work or Storm throws exceptions, leave a ticket.
Q: Will you add Tekkit/1.2.5 support?
A: No. Storm had it 'till 0.1.0: I had to rip it out because of Bukkit's controversial "Refactor all NMS/OBC libs" commit.
Q: Why don't ops take damage from weathers?
A: From what I understand, ops are defaulted with all permissions in Bukkit: you do not have to give them manually. Hence, all ops have by default the Storm immunity permissions.
Q: How intensive is Storm on memory and/or CPU?
A: Not at all! Storm was designed with memory in mind, and so is very minimalistic in it's calculations. The largest sources of lag, earthquakes, meteors, and volcanoes have all been optimized to the extreme point where little or no lag occurs during their execution. Fun fact: a server with 3.5GB of memory allocated can run just over 200 meteors at the same time. Don't try this at home.
When asking for support...
...please answer the following questions: they help me get back to you quicker and consequently address any issue faster.
- What Storm version are you running? Be specific.
- What CraftBukkit/MC server implementation are you running?
- What MC version?
- What is the issue you are experiencing?
- Provide a traceback, if the issue is a crash and a log is available. Storm caches all Storm-related errors in ./plugins/Storm/errors. Please, include the whole trace, and not just snippets. Nothing is more aggravating than half a traceback. Its like an open bracket left unclosed, leaving a tension that stays with one for the rest of the day.
- Date created
- Jul 27, 2012
- Last update
- Apr 15, 2013
- Development stage
- GNU Lesser General Public License version 3 (LGPLv3)
- Curse link
- Recent files