Stables

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Stables

What does it do?

Stables is a plugin that assists with Horse ownership, protection, and other horse related things. Vanilla has no ownership or tracking of horses, only if it has been broken or not. Stables changes this behavior.

Requirements

  • To use COST based virtual stables, Vault is required. Free storage does not require any additional plugins.

Current Features

  • Protect Horses from configurable outside damages, including PVP, Enviromental (falling/lava) and Monsters
  • Adds recipes for Horse Armor (Barding), Name Tags and Saddles
    • Now has customizable recipes for these items!
  • Adds 'ownership' to horses so others cannot steal them - Use a name tag on a horse to claim it!
  • Store horses in virtual stables, and recover them!
  • Abilities for Admin/Staff to Remove Ownership
  • Sets a max amount of horses one player can own
  • Anyone with the stables.admin permission can use horses without permission
  • Allow a friend to ride a claimed horse
  • Lure a horse from the wild using an item (defaults Golden Carrot - Other suggestions would be Emeralds, Golden Apples)
  • Horse Spawning, including ZOMBIE and SKELETON horses!
  • Teleport, Summon and Locate your claimed Horses!
  • Allows staff to rename horses without changing ownership
  • UUID storage for databases -
    • Uses connections to 'api.mojang.com' and 'sessionserver.mojang.com' if UUID cannot be resolved on the server.

What's in store for new releases?

  • Horse Trading
  • (NPC) Races
  • Horse respawning No longer needed
  • Horse purchasing (from NPC)

Permissions & Commands

Please see our new Permissions & Config Page here.

How does it work?

Name a horse to claim it as your own. Hit it (as the owner) with a new Name Tag (un-renamed) to free it!

  • Apparently naming a horse is confusing to some people. To name a horse, you have to get a NAME TAG. Use the NAME TAG in an ANVIL and change it's name to what you want the horse to be called. Then USE (Right Click) The Horse with the NAMED NAME TAG to name it. This is a VANILLA MINECRAFT feature - it is not included with Stables. This action, however, is what will claim a horse with the Stables plugin.
  • You can also set the config to 'AutoOwn = true' - This will automatically claim a horse as soon as it is tamed!

Stables also prevents horses from being killed by players, mobs, environmental, or any combination of these. All options are 100% toggle-able through the config.

Virtual Stables

This feature can be disabled by the admins by setting the 'allowCommand' config option to false, and then just not creating any stable signs.

To create a stable, simply place a sign with [stables] as the first line. Stables will take over from there. If 'allowCommand' is disabled, you can ONLY use the Virtual Stables feature with a sign. Punch the sign, or type /stables store to store a horse. Please note: Storage does *NOT* save chests right now, nor will it save saddles. This is a known bug.

  • Please note: The stables does *NOT* save Horse Speed. This is a Minecraft/Bukkit shortfall, and will be addressed as soon as there is a way to do so.

The Config

Please see our new Permissions & Config Page here.

Recipes

Stables makes several items craftable - specifically Saddles, Barding (Horse Armor) and Name Tags.

Diamond Horse Armor Gold Horse Armor Iron Horse Armor

Saddle Name Tag

Setting the config option for hard mode recipes will change all ingots/bars to blocks instead.

Localization

Upon the first run, a file called 'language.yml' will be generated. This will have all the phrases, in English. You may change the phrases to whatever you'd like, or any language you'd like.

Please note Version 1.8.9 will change the localization file, and some variables will be added to substitute things like numbers or names, as some languages may require different formats that don't have the name at the front, or back, or wherever it's placed in English.

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  • Avatar of raum raum Jan 27, 2015 at 00:23 UTC - 0 likes

    @ptiber: Go

    I'll check into the syntax issue - it should display, obviously. ;)

    Re: Chests - It's on my ToDo list, but I haven't begun any sort of work towards it.

    BFAK:91007154,92e4b917081a2a8d6581e2ed8fa6b92293e7f5164a522cb9ced0b28249791359

  • Avatar of ptiber ptiber Jan 26, 2015 at 05:19 UTC - 0 likes

    Hey :) Nice plugin, our players like it a lot. However, I have two remarks : - When a command is used with a wrong syntax, the response is only "Syntax is:" and nothing more... missing something maybe...? :) - And I have a question about storing chest data for donkeys and mules. Is it planned ? Thanks, and good work again :)

  • Avatar of HeavenlyLuke HeavenlyLuke Jan 22, 2015 at 23:30 UTC - 0 likes

    Sorry, I was just wandering what your Minecraft username was, I was just curious, So your minecraft name is or is not raum?

  • Avatar of raum raum Jan 21, 2015 at 02:06 UTC - 0 likes

    @ichinose87: Go

    I need to do a little more testing to see if perhaps the speed is determined by something else so that we can hack it in - if not, which I expect not, we'll have to wait until Bukkit allows it.

    @HeavenlyLuke: Go

    User name is raum - what do you need help with?

  • Avatar of HeavenlyLuke HeavenlyLuke Jan 20, 2015 at 07:55 UTC - 0 likes

    Raum What is your Minecraft name, Or if someone else could help me?

  • Avatar of ichinose87 ichinose87 Jan 18, 2015 at 05:22 UTC - 0 likes

    @raum: Go

    Yeah that's what we want it for. WE want to sell horses and use virtual stables to transport them, but if the stats don't stay the same its no good. Hopefully sometime in the future this can be done.

  • Avatar of raum raum Jan 18, 2015 at 02:28 UTC - 0 likes

    @ichinose87: Go

    This would only be an issue for virtual stables - and no, horse speed doesn't save & restore, as there's no API for horse speed getting/setting. This is a limitation of Bukkit, not the plugin.

  • Avatar of ichinose87 ichinose87 Jan 17, 2015 at 11:33 UTC - 0 likes

    Quick question- is the thing about horse stats not being saved still a thing? A friend and I really want to ask our servers owner to add this but only if that has been fixed.

  • Avatar of raum raum Jan 09, 2015 at 00:54 UTC - 0 likes

    @superzyr: Go

    It will work for any version of Spigot or CraftBukkit that supports UUIDs, so Anything from 1.7 and beyond. Unfortunately BukkitDev only allows us to select a few "compatible versions".

  • Avatar of superzyr superzyr Jan 08, 2015 at 05:57 UTC - 0 likes

    Compatible with spigot protocol hack 1.7.x ~ 1.8? or ONLY 1.8?

    http://files.enjin.com.s3.amazonaws.com/474633/modules/menu/25315698-minexuss.png
    IP: minexus.org | Website: http://minexus.org/

Facts

Date created
Jul 02, 2013
Categories
Last update
Jan 07, 2015
Development stage
Release
Language
  • deDE
  • enUS
License
All Rights Reserved
Curse link
Stables
Downloads
19,163
Recent files
  • R: 1.9.5.4 for 1.8.1 Jan 07, 2015
  • R: 1.9.5.3 for 1.8.1 Jan 02, 2015
  • R: 1.9.5.2 for 1.8.1 Dec 22, 2014
  • R: 1.9.5.1 for 1.8.1 Dec 20, 2014
  • R: 1.9.5 for CB 1.7.9-R0.2 Nov 24, 2014

Authors