Stables

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Stables

What does it do?

Stables is a plugin that assists with Horse ownership, protection, and other horse related things. Vanilla has no ownership or tracking of horses, only if it has been broken or not. Stables changes this behavior.

Requirements

  • To use COST based virtual stables, Vault is required. Free storage does not require any additional plugins.

Current Features

  • Protect Horses from configurable outside damages, including PVP, Enviromental (falling/lava) and Monsters
  • Adds recipes for Horse Armor (Barding), Name Tags and Saddles
    • Now has customizable recipes for these items!
  • Adds 'ownership' to horses so others cannot steal them - Use a name tag on a horse to claim it!
  • Store horses in virtual stables, and recover them!
  • Abilities for Admin/Staff to Remove Ownership
  • Sets a max amount of horses one player can own
  • Anyone with the stables.admin permission can use horses without permission
  • Allow a friend to ride a claimed horse
  • Lure a horse from the wild using an item (defaults Golden Carrot - Other suggestions would be Emeralds, Golden Apples)
  • Horse Spawning, including ZOMBIE and SKELETON horses!
  • Teleport, Summon and Locate your claimed Horses!
  • Allows staff to rename horses without changing ownership
  • UUID storage for databases -
    • Uses connections to 'api.mojang.com' and 'sessionserver.mojang.com' if UUID cannot be resolved on the server.

What's in store for new releases?

  • Horse Trading
  • (NPC) Races
  • Horse respawning No longer needed
  • Horse purchasing (from NPC)

Permissions & Commands

Please see our new Permissions & Config Page here.

How does it work?

Name a horse to claim it as your own. Hit it (as the owner) with a new Name Tag (un-renamed) to free it!

  • Apparently naming a horse is confusing to some people. To name a horse, you have to get a NAME TAG. Use the NAME TAG in an ANVIL and change it's name to what you want the horse to be called. Then USE (Right Click) The Horse with the NAMED NAME TAG to name it. This is a VANILLA MINECRAFT feature - it is not included with Stables. This action, however, is what will claim a horse with the Stables plugin.
  • You can also set the config to 'AutoOwn = true' - This will automatically claim a horse as soon as it is tamed!

Stables also prevents horses from being killed by players, mobs, environmental, or any combination of these. All options are 100% toggle-able through the config.

Virtual Stables

This feature can be disabled by the admins by setting the 'allowCommand' config option to false, and then just not creating any stable signs.

To create a stable, simply place a sign with [stables] as the first line. Stables will take over from there. If 'allowCommand' is disabled, you can ONLY use the Virtual Stables feature with a sign. Punch the sign, or type /stables store to store a horse. Please note: Storage does *NOT* save chests right now, nor will it save saddles. This is a known bug.

  • Please note: The stables does *NOT* save Horse Speed. This is a Minecraft/Bukkit shortfall, and will be addressed as soon as there is a way to do so.

The Config

Please see our new Permissions & Config Page here.

Recipes

Stables makes several items craftable - specifically Saddles, Barding (Horse Armor) and Name Tags.

Diamond Horse Armor Gold Horse Armor Iron Horse Armor

Saddle Name Tag

Setting the config option for hard mode recipes will change all ingots/bars to blocks instead.

Localization

Upon the first run, a file called 'language.yml' will be generated. This will have all the phrases, in English. You may change the phrases to whatever you'd like, or any language you'd like.

Please note Version 1.8.9 will change the localization file, and some variables will be added to substitute things like numbers or names, as some languages may require different formats that don't have the name at the front, or back, or wherever it's placed in English.

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  • Avatar of raum raum Aug 31, 2015 at 01:54 UTC - 0 likes

    @darkvergus: Go Localization should take color codes just fine, using the same codes as Essentials.

    @vapaskeu: Go

    There isn't technically any distance limit at all. However if the chunk is unloaded - which occurs automatically in Minecraft when you move too far away from a spot - Stables sometimes has a hard time getting it loaded and summoning the horse from the previously unloaded location. v1.9.10 will address this, but it still may not be 100%.

    BFAK:91007154,92e4b917081a2a8d6581e2ed8fa6b92293e7f5164a522cb9ced0b28249791359

  • Avatar of vapaskeu vapaskeu Aug 30, 2015 at 13:14 UTC - 0 likes

    Hey, I'm struggling with the teleportation distance being much too small for my server - is it possible to extend it? I understand horses may die easier but it would be so much easier.

  • Avatar of darkvergus darkvergus Aug 24, 2015 at 12:15 UTC - 0 likes

    does the localization accept color codes?

  • Avatar of raum raum Aug 09, 2015 at 01:16 UTC - 1 like

    @Sikatsuu: Go

    The permission is only required if you have it disabled in the config. Set 'stable.useCommand' in the config to TRUE - then people can use the command '/stables store'.

    @GrimmIDGN: Go

    I haven't seen, nor heard anything about that. Is Stables giving any kind of message? Are you certain it's Stables? Have you tried disabling Stables and trying to mount? The only reason it would do something like that is if the event is being cancelled by something else, such as an anti-grief plugin.

  • Avatar of GrimmIDGN GrimmIDGN Aug 08, 2015 at 15:50 UTC - 0 likes

    Has anyone else experenced some untamed horses not being able to be mounted?

  • Avatar of Sikatsuu Sikatsuu Aug 02, 2015 at 19:48 UTC - 0 likes

    How can i allow my players to store them in virtual stores without a permission?

  • Avatar of raum raum Aug 02, 2015 at 00:25 UTC - 0 likes

    @WhosHenry: Go

    There isn't technically a distance limit, however if the chunk is unloaded, it has a harder time - as Stables tries to load the chunk, then teleport the horse - unfortunately this fails often. I've been experimenting with better ways to do this, but most are impractical or require way too many resources for such a small task.

    I may go ahead and add the more resources method, and just have it be a toggle on/off in the config.

  • Avatar of WhosHenry WhosHenry Aug 01, 2015 at 22:10 UTC - 0 likes

    Some players can't seem to summon horses after a certain distance it seems, is there a max-distance when they can't summon them?

  • Avatar of raum raum Jun 24, 2015 at 00:05 UTC - 0 likes

    @beefchicken: Go

    At this point, I need you to open a ticket with all the requested information. I run two servers - one Spigot 1.8, one Cauldron 1.7.10 - it works just fine on our cauldron server. I'm guessing there's some sort of conflict between a mod and Stables.

  • Avatar of beefchicken beefchicken Jun 23, 2015 at 09:49 UTC - 0 likes

    @raum: Go

    No I hot installed Mo creatures, I can't stable the horse, when I use the command/sign and I try to hit the horse I just damage it and it won't get stroed :(

Facts

Date created
Jul 02, 2013
Categories
Last update
Aug 19, 2015
Development stage
Release
Language
  • deDE
  • enUS
License
All Rights Reserved
Curse link
Stables
Downloads
22,219
Recent files
  • R: 1.9.9 for 1.8.1 Aug 19, 2015
  • R: 1.9.8b for 1.8.1 May 19, 2015
  • R: 1.9.8 for 1.8.1 May 17, 2015
  • R: 1.9.7 for 1.8.1 Apr 04, 2015
  • R: 1.9.6 for 1.8 Mar 30, 2015

Authors