Animations

This may Change!


Example water.yml

# ----------------------------------- Animations -----------------------------------
# see http://dev.bukkit.org/bukkit-plugins/splateds_elementals/pages/Animations/ for details

ANI-Forming:
- Delay_10
- all     _  0.0,   1,   -1.0 
- Delay_20
- all     _  0.0,   3,   -1.0 
- Foot    _  0.0,   0.0,  -1.0
- Delay_20
- all     _  0.0,   6,   -1.0 
- Foot    _  0.0,   0.0,  -1.0
- Torso   _  0.0,   5.0,   0.0
- Delay_20
- all     _  0.0,   9,   -1.0 
- Foot    _  0.0,   0.0,  -1.0
- Torso   _  0.0,   5.0,   0.0
- Delay_30
- Head    _   0.0,  10.0,   1.0
- Back     _   0.0,   8.5,  -2.0 
- RChest  _  -3.0,   9.0,  -1.0
- Rbow  _  -3.0,   9.0,  -1.0
- Rhand  _  -3.0,   9.0,  -1.0
- LChest  _  3.0,   9.0,  -1.0
- Lbow  _  3.0,   9.0,  -1.0
- Lhand  _  3.0,   9.0,  -1.0
- Delay_30
- Rbow  _  -7.0,   11.0,  -1.0
- Rhand  _  -7.0,   11.0,  -1.0
- Lbow  _  7.0,   11.0,  -1.0
- Lhand  _  7.0,   11.0,  -1.0
- Delay_40
- Rhand  _ -10.0,   15.0,  -1.0
- Lhand  _  10.0,   15.0,  -1.0
- Delay_40 
- all     _  reset


ANI-Dying:
- Delay_20
- Torso    _   0.0,   4.0,   3.0 
- Back     _   0.0,   8.0,   4.0  
- Head     _   0.0,   9.0,   7.0  
- RChest   _  -3.0,   8.0,   4.0 
- RBow     _  -7.5,   8.0,   4.0 
- RHand    _ -12.0,   8.0,   4.0  
- LChest   _   3.0,   8.0,   4.0  
- LBow     _   7.5,   8.0,   4.0  
- LHand    _  12.0,   8.0,   4.0 
- Delay_20 
- Torso    _   0.0,   3.0,   4.0 
- Back     _   0.0,   6.0,   6.0  
- Head     _   0.0,   7.0,   10.0  
- RChest   _  -3.0,   6.0,   6.0 
- RBow     _  -7.5,   6.0,   6.0 
- RHand    _ -12.0,   6.0,   6.0  
- LChest   _   3.0,   6.0,   6.0  
- LBow     _   7.5,   6.0,   6.0  
- LHand    _  12.0,   6.0,   6.0 
- Delay_20
- Torso    _   0.0,   1.0,   5.0 
- Back     _   0.0,   4.0,   8.0  
- Head     _   0.0,   4.0,   12.0  
- RChest   _  -3.0,   4.0,   8.0 
- RBow     _  -7.5,   4.0,   8.0 
- RHand    _ -12.0,   4.0,   8.0  
- LChest   _   3.0,   4.0,   8.0  
- LBow     _   7.5,   4.0,   8.0  
- LHand    _  12.0,   4.0,   8.0 
- Delay_20
- Torso    _   0.0,   1.0,   5.0 
- Back     _   0.0,   1.0,   9.0  
- Head     _   0.0,   1.0,   13.0  
- RChest   _  -3.0,   1.0,   9.0 
- RBow     _  -7.5,   1.0,   9.0 
- RHand    _ -12.0,   1.0,   9.0  
- LChest   _   3.0,   1.0,   9.0  
- LBow     _   7.5,   1.0,   9.0  
- LHand    _  12.0,   1.0,   9.0 
- Delay_1 

ANI-Idle:
- all     _  reset

ANI-Kick: # ( y:0 and z: 6 )
- all     _  reset
- Delay_30
- RChest   _ -3,   9.0,  -2.0
- RBow     _ -5,   8.0,   -5.0 
- RHand    _ -4,   7.0,   -1.0
- Delay_30 
- RChest   _ -3,   9.0,  0.0
- RBow     _ -2 ,   5.0,   2.0 
- RHand    _ 1.0,   0.0,   7.0  
- Delay_0 
- all     _  reset



ANI-Punch: #  ( y:4.5 and z: 6 )
- all     _  reset
- Delay_30
- RChest   _ -3,   9.0,  -2.0
- RBow     _ -5,   8.0,   -5.0 
- RHand    _ -4,   7.0,   -1.0
- Delay_30 
- RChest   _ -3,   9.0,  0.0
- RBow     _ -2 ,   5.0,   1.0 
- RHand    _ 1.0,   4.5,   7.0  
- Delay_0 
- all     _  reset


ANI-HiPunch: # ( y:9 and z: 6 )
- all     _  reset
- Delay_30
- LChest   _ 3,   9.0,  -2.0
- LBow     _ 5,   8.0,   -5.0 
- LHand    _ 4,   7.0,   -1.0
- Delay_30 
- LChest   _ 3,   9.0,  0.0
- LBow     _ 2 ,   7.0,   2.0 
- LHand    _ -1.0,   9,   7.0  
- Delay_0 
- all     _  reset





ANI-CROUCHING:
- all     _  reset
- Torso    _   0.0,   3.0,  -3.0 
- Back     _   0.0,   5 ,  -1.0 
- Head     _   0.0,  6.0,   2.0
- RChest   _  -3.0,   6.0,  0.0 
- RBow     _  -5.0,   5.0,  -4.0 
- RHand    _  -5.0,   3.0,   3.0 
- LChest   _   3.0,   6.0,  0.0  
- LBow     _   5.0,   5.0,  -4.0   
- LHand    _   5.0,   3.0,   3.0

ANI-SNEAKING:
- all     _  reset
- Torso    _   0.0,   3.0,  -3.0 
- Back     _   0.0,   5 ,  -1.0 
- Head     _   0.0,  6.0,   2.0
- RChest   _  -3.0,   6.0,  0.0 
- RBow     _  -5.0,   5.0,  -4.0 
- RHand    _  -5.0,   3.0,   3.0 
- LChest   _   3.0,   6.0,  0.0  
- LBow     _   5.0,   5.0,  -4.0   
- LHand    _   5.0,   3.0,   3.0






ANI-BLOCKING:
- all     _  reset
- RBow     _  -5.0,   10.0,   4.0 
- RHand    _   4.0,   10.0,   4.0 
- LBow     _   5.0,   6.0,   4.0 
- LHand    _  -4.0,   6.0,   4.0 

ANI-FLYING:
ANI-HOVERING:

ANI-PREJUMP:
- Delay_30
- all     _  reset
- Torso    _   0.0,   3.0,  -3.0 
- Back     _   0.0,   5 ,  -1.0 
- Head     _   0.0,  6.0,   2.0
- RChest   _  -3.0,   6.0,  0.0 
- RBow     _  -5.0,   5.0,  -4.0 
- RHand    _  -5.0,   3.0,   3.0 
- LChest   _   3.0,   6.0,  0.0  
- LBow     _   5.0,   5.0,  -4.0   
- LHand    _   5.0,   3.0,   3.0






ANI-JUMPING:
- Delay_30
- all     _  reset
- RBow     _  -5.0,   12.0,   1.0 
- RHand    _  -5.0,   16.0,   1.0 
- LBow     _  5.0,   12.0,   1.0 
- LHand    _  5.0,   16.0,   1.0 


ANI-WALKING:
ANI-SPRINTING:

Animation

All Animations have the prefix "ANI-" so to make an elemental /cmd dance you need to create "ANI-dance: "

  • Delay_X is the delay in ticks the following parts to get where they need to be.
  • partname_X,Y,Z the next part is the Name of the Part "_" and the XYZ of where you want it relative to the foot.
  • all_X,Y,Z will set all parts to this XYZ
  • partname_reset will set this part back to its default xyz
  • all_reset will set all parts back to its default xyz

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