SpawnTP

LazleCraft

RESET CONFIG IF UPGRADING

Info

This will teleport your players to the world's spawn everytime they login. This plugin should work right out of the box, otherwise there are commands to let you customize where your players will spawn.

  • See it in action at: Play.AwesomePowered.net

Installation

  • Drop the SpawnTP.jar at your bukkit server /plugins folder
  • Restart Server
  • Login.

Commands:

/setspawn (Sets the spawn)

/setspawn <world> (Sets world spawn)

/setspawn <firstjoin> (sets firstjoin spawn if enabled)

/spawn (sends you to spawn)

/spawn <playername> (sends player to spawn)

/spawntp (Tells you the plugin info)

/spawnloc (Tells you the spawn location)

/worldspawn (Teleports you to world spawn)

Permissions:

spawntp.setspawn (Ability to setspawn)

spawntp.spawn (Ability to use the /spawn command)

spawntp.spawn.others (Ability to spawn other players.)

spawntp.reload (For reloading the config)

spawntp.location (Check the spawn location)

spawntp.firework (If enabled, it wil launch a firework whenver they login)

spawntp.setworldspawn (Ability to set worldspawn)

spawntp.worldspawn (Teleport to the worldspawn)

spawntp.bypass (Don’t get teleported on login)

spawntp.quitmessage (Will change quit message to the configured one)

spawntp.joinmessage (Will change join message to the configured one)

spawntp.noclearchat (If enabled, this will bypass clearchat)

spawntp.noinvclear (If enabled, this will bypass clear inventory)

Configuration

prefix: "&6[&4SpawnTP&6]"
#Main Feature
SpawnTP: true
#New Players
SpawnOnlyNewJoin: false
NewPlayers:
    SendToSpawn: true
    Announce: true
    AnnounceMessage: '&f&l%player% &6&lHas joined for the first time!'
#Should we clear the players inventory/chat on join?
Clear:
    Chat: false
    Inventory: false
#Should we anounce first join?
AnnounceFirstJoin: true
#Custom Messages
LoginMessages:
    Enabled: false
    Join: '&6&lThe almighty &f&l%player% &6&ljoined the game!'
    Quit: '&6&lThe almighty &f&l%player% &6&lleft the game!'
#Should we log every teleport by this plugin?
LogTeleport: true
#Should we spawn a firework every time a player joins?
#List of types can be found at http://lazle.us/FireworkType
Firework:
    Enabled: true
    Type1: BALL_LARGE
    Type2: STAR
    Type3: BURST
#Should we play sound to the player who joined? 
#List of sounds can be found at http://lazle.us/SpawnTPSounds
Sound:
    Enabled: false
    Sound: GHAST_MOAN
    Volume: 1
    Pitch: 1
#Disabled worlds, players don't get sent to spawn if they logged in on these worlds.
DisabledInWorld:
- Hardcoreworld
- Nospawnworld
#Spawn Location
Spawn:
   World:
   Yaw:
   Pitch:
   X:
   Y:
   Z:
#Spawn Location 
FirstSpawn:
   World:
   Yaw:
   Pitch:
   X:
   Y:
   Z:
#WorldSpawns
WorldSpawns:
ConfigVersion: 2

Metrics

This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version The number of lol768 Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.

[Source] [Dev Builds] (If you are using 1.5.7 and lower, you will need to reset your config.)

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk

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  • Avatar of LaxWasHere LaxWasHere Dec 09, 2014 at 00:03 UTC - 0 likes

    @DanSpedey: Go

    Absofuckinglutely

    BFAK:90603305,3a9ce119269f13477834f43770802ba6873c2e5cb9208a3618fed4d3b6d04985

  • Avatar of DanSpedey DanSpedey Sep 28, 2014 at 16:06 UTC - 0 likes

    Will this plugin be ported to Sponge?

    Thanks,
    DanSpedey

  • Avatar of kaitheslayer kaitheslayer Sep 24, 2014 at 06:13 UTC - 0 likes

    Hi Please Help This plugin never works for me i dont know if i have a plugin thats stoping it or something but it will never tp people to spawn on join. Here Is A list; arAPI BossMessage Bst_Per_World_Chatv.1.0_ Citizens Clearlag CommandNPC CompassNavigation DrugMeUp EnjinMinecraftPlugin EssentialsAntiBuild EssentialsChat EssentialsGroupManager Essentials EssentialsProtect EssentialsSpawn Heads HoloAPI-v1.0.6 HubEssentials iDisguise_v3.0.2 Infected Kits launchpads MagicClock mcMMO MineResetLite MobEscape MotdManager Multiverse-Core-2.4 Multiverse-Inventories-2.5 Multiverse-Portals-2.4 newsfeed-0.0.3 Paintballv1.2.6 PerWorldPlugins (didnt work with out this pugin) PlotMe rSponge_v.1.2.0 SkyWars SpawnTP SurvivalGames Vault Votifier WorldEdit WorldGifts-0.6 WorldGuard WorldRestrict

  • Avatar of mcnerd500 mcnerd500 Aug 17, 2014 at 12:22 UTC - 1 like

    I am trying to use this for my Bungeecord network. I need this plugin because I use portals in my hub to teleport to the different servers and when you teleport back to the hub server you ust get ported to where you last where, in result players just get teleported back to the portal they last went in to. I got SpawnTP and put it on my Hub server I set the spawn and tested it but it did not teleport me back to my spawn when I go back to the hub.

    Please Help

    Last edited Aug 17, 2014 by mcnerd500
  • Avatar of EDWIN3150 EDWIN3150 Aug 08, 2014 at 19:15 UTC - 0 likes

    /setworldspawn doesn't work in SpawnTP v1.6

    BFAK:90937785,8a0f322087e59659ddfa86fb491fbfc30591dd9aa728966d1a9097ef14976404

  • Avatar of Z609 Z609 Aug 01, 2014 at 22:21 UTC - 0 likes

    @Gr0up115: Go

    set
    ---
    LoginMessages:
    Enabled: false
    ---
    to
    ---
    LoginMessages:
    Enabled: true
    ---

    Last edited Aug 01, 2014 by Z609

    http://status.mclive.eu/OptimusMC/HUB.OPTIMUSMC.INFO/25565/banner.png BFAK:90942384,dc1f019bd54fd275c40292a49a72dc42f5c267e4e68362deb247b14b5a8472c7

  • Avatar of Mcraftpete Mcraftpete Jul 20, 2014 at 17:54 UTC - 0 likes

    we need a cooldown especially in pvp , as players can use /spawn and it bypasses the normal cooldown times. please add ;-)

  • Avatar of Adrimuvi Adrimuvi Jul 14, 2014 at 20:00 UTC - 0 likes

    put delay /spawn

  • Avatar of futhead_UKxElitezzz futhead_UKxElitezzz Jul 03, 2014 at 20:05 UTC - 0 likes

    How do i make it so even though if you are not new you will automatically go to the spawn when joining?

  • Avatar of Meastrofer5 Meastrofer5 Jun 22, 2014 at 12:00 UTC - 0 likes

    Can i make spawn, worldspawn and firstspawn for any groups ?

Facts

Date created
Apr 29, 2013
Categories
Last update
Jan 15, 2014
Development stage
Release
License
GNU General Public License version 3 (GPLv3)
Curse link
SpawnTP
Downloads
84,454
Recent files

Authors