SpawnTP
RESET CONFIG IF UPGRADING
Info
This will teleport your players to the world's spawn everytime they login. This plugin should work right out of the box, otherwise there are commands to let you customize where your players will spawn.
- See it in action at: Play.AwesomePowered.net
Installation
- Drop the SpawnTP.jar at your bukkit server /plugins folder
- Restart Server
- Login.
Commands:
/setspawn (Sets the spawn)
/setspawn <world> (Sets world spawn)
/setspawn <firstjoin> (sets firstjoin spawn if enabled)
/spawn (sends you to spawn)
/spawn <playername> (sends player to spawn)
/spawntp (Tells you the plugin info)
/spawnloc (Tells you the spawn location)
/worldspawn (Teleports you to world spawn)
Permissions:
spawntp.setspawn (Ability to setspawn)
spawntp.spawn (Ability to use the /spawn command)
spawntp.spawn.others (Ability to spawn other players.)
spawntp.reload (For reloading the config)
spawntp.location (Check the spawn location)
spawntp.firework (If enabled, it wil launch a firework whenver they login)
spawntp.setworldspawn (Ability to set worldspawn)
spawntp.worldspawn (Teleport to the worldspawn)
spawntp.bypass (Don’t get teleported on login)
spawntp.quitmessage (Will change quit message to the configured one)
spawntp.joinmessage (Will change join message to the configured one)
spawntp.noclearchat (If enabled, this will bypass clearchat)
spawntp.noinvclear (If enabled, this will bypass clear inventory)
Configuration
prefix: "&6[&4SpawnTP&6]" #Main Feature SpawnTP: true #New Players SpawnOnlyNewJoin: false NewPlayers: SendToSpawn: true Announce: true AnnounceMessage: '&f&l%player% &6&lHas joined for the first time!' #Should we clear the players inventory/chat on join? Clear: Chat: false Inventory: false #Should we anounce first join? AnnounceFirstJoin: true #Custom Messages LoginMessages: Enabled: false Join: '&6&lThe almighty &f&l%player% &6&ljoined the game!' Quit: '&6&lThe almighty &f&l%player% &6&lleft the game!' #Should we log every teleport by this plugin? LogTeleport: true #Should we spawn a firework every time a player joins? #List of types can be found at http://lazle.us/FireworkType Firework: Enabled: true Type1: BALL_LARGE Type2: STAR Type3: BURST #Should we play sound to the player who joined? #List of sounds can be found at http://lazle.us/SpawnTPSounds Sound: Enabled: false Sound: GHAST_MOAN Volume: 1 Pitch: 1 #Disabled worlds, players don't get sent to spawn if they logged in on these worlds. DisabledInWorld: - Hardcoreworld - Nospawnworld #Spawn Location Spawn: World: Yaw: Pitch: X: Y: Z: #Spawn Location FirstSpawn: World: Yaw: Pitch: X: Y: Z: #WorldSpawns WorldSpawns: ConfigVersion: 2
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version The number of lol768 Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Links
[Source] [Dev Builds] (If you are using 1.5.7 and lower, you will need to reset your config.)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk
Hey, can you add an option for it to not tp you to the spawn when you respawn? I just want to make the player spawn at he hub when they join the server and not when they respawn, overall great plugin.
I keep having issues with setting the permissions for this plugin. The only way I can have fireworks or display messages upon spawn is if someone is set to OP. Even spawntp.* doesn't make it work
Can you upgrade this to 1.8 please !
I need version to 1.10.2, please!!!
Java 8!
Suggestions!
. Configure MultiWorld plugin integration.
. Whenever a player dies they will be returned to the Spawn even if its set into a other world.
. Make the abilty to pay for being teleported.
. Optional but may consider adding a /back command wich is also available as a economy integration.
. Extra: RandomTP command would be fun. But make sure if you add this Extra don't put this into the same version so player can choose.
Best Regards, COLDYY1
@thecapy22
to what group?
Hi ! I saw a lot of person having a problem with the fact they don't get TP to the spawn when they are OP, it is actually bad when you use BungeeCord (You stay in the portal so when you comeback in the lobby server you still and the portal and get reteleported to the other server) actually it's very simple, you need a permission like GroupManager or PermissionsEx i'm personnaly using PermissionsEx because of the SQL connection (using BungeeCord) and you just need to add the following permission: -spawntp.bypass the "-" remove the permissions and because permission plugin override the OP rank it's working, hope i will help some user of this plugin and i think it's very useful !
@BayuAH
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Is there anyone know the valid value of Firework Type and Spawn TP Sounds?
The link looking dead today.
Hi.
Is there any way to add a delay before teleporting? So that PVP players don't tp away before gettiing killed.
Crashing Essentials
Hi.
I installed this plugin but is crashed my Essentials! Thanx -,-
@MrMindlessPvP
When youre op you have the permission spawntp.bypass delete thit permission is silly
@MrMindlessPvP
It's because of Bukkit. If you are opped, the server automatically gives you every permission. (same with Spigot, duh)
I am op'ed and when i join i don't get teleported to spawn. Can you please fix this
update please
@puckman1971
Hey there! I found a way around the problem by making the first-spawn via EssentialSpawn and the actual spawn via SpawnTP. Bear in mind that if players log out at the first spawn, they will log in at the "real spawn".
@puckman1971
Same problem. Help, please!
I have configured the firstjoin spawn but for some reason the server ignores it. I can see the correct firstspawn in the config but when a new user logs on they always end up where the original map spawn is.
Does anyone have any suggestions?
When I do /setspawn <Worldname> it says 'You may not set the spawn!'