SpawnMob

Features and How to Use Commands

Features/How to Use SpawnMob

How-To: Mob Kits: http://dev.bukkit.org/bukkit-plugins/spawnmob/pages/how-to-mob-kits/ Mob List, Villager Professions, Horse Styles, Horse Variants, Horse/Sheep Colors, and Slime/MagmaCube Sizes: http://dev.bukkit.org/bukkit-plugins/spawnmob/pages/mob-list-professions-styles-variants-colors-and-sizes/

Features

  • Support for PermissionsEX
  • Support for SuperPerms
  • Advanced mob spawning
  • Mob kits
  • Mob killing
  • Mob spawner changing
  • Tamed wolves and ocelots
  • Ability to spawn horses with different variants, colors, or styles
  • Spawn mobs onto players
  • Spawn mobs onto custom coordinates (x,y,z)
  • Baby animal spawning
  • Spawn mobs riding mobs
  • Spawn a mob and make it ride a player
  • Spawn a mob and make a player ride the spawned mob
  • Change mob spawners to the mob you want them to spawn with /mspawn

Commands

<> - Needed

() - Optional

Mob Spawning

There are many aliases for SpawnMob: /spawnmob /smob /sm

  • /spawnmob <list> - Lists all mobs.
  • /spawnmob <mob> [amount of mobs] - Spawn mobs
  • /spawnmob <mob> (amount) <onplayer> (PlayerName) - Spawn mobs onto another player
  • /spawnmob <mob> (amount) <loc> (x, y, z) - Spawn mobs onto custom coordinates (x,y,z)
  • /spawnmob <baby> <mob;mob> (amount) - Spawn a baby mob
Mobs Ride Mobs

Mobs Ride Mobs

Make mobs and baby mobs ride other mobs NOTE: The first mob will always be the mob on top

  • /spawnmob <mob;mob> (amount) (onplayer or loc) (playername or x,y,z) - spawn a mob riding a mob.
  • /spawnmob <baby> <mob;mob> (amount) (onplayer or loc) (playername or x,y,z) - spawn a mob riding a mob.
Players Ride Mobs/Mobs Ride Players/Players Ride Players

Players Ride Mobs

NOTE: the amount parameter can NOT be used while doing this. You can add the baby parameter right after /spawnmob to make a baby mob spawn and a player ride it or for it to ride a player

  • /spawnmob <mob;player> (onplayer or loc) (playername or x,y,z) - spawn a mob and make it ride a player.
  • /spawnmob <player;mob> (onplayer or loc) (playername or x,y,z) - spawn a mob and make a player ride the mob.
  • /spawnmob <player;player> (onplayer or loc) (playername or x,y,z) - make a player ride a player.

Custom Mob Spawning

Creepers, Horses, MagmaCubes, Ocelots, Sheep, Slimes, Villagers, and Wolves are all "Custom Mobs" because they can be spawned with special parameters. All of these mobs can be spawned like normal mobs without the custom parameters.

  • /spawnmob <Wolf> (amount) (onplayer or loc) (playername or x,y,z) <tamed> - Spawn tamed wolves, if the onplayer parameter is filled the player it is spawned on will be the owner.
  • /spawnmob <Ocelot> (amount) (onplayer or loc) (playername or x,y,z) <tamed> - Spawn tamed ocelots, if the onplayer parameter is filled the player it is spawned on will be the owner. (The shortcut for ocelot is cat)
  • /spawnmob <Creeper> (amount) (onplayer or loc) (playername or x,y,z) <electric> - Spawn the electrically charged creepers
  • /spawnmob <MagmaCube or Slime> (amount) (onplayer or loc) (playername or x,y,z) <size> <Number, or Sizename> - Spawn different sizes of magmacubes or slimes.
  • /spawnmob <Sheep> (amount) (onplayer or loc) (playername or x,y,z) <color> <colorname> - Spawn a colored sheep
  • /spawnmob <Villager> (amount) (onplayer or loc) (playername or x,y,z) <pro> <profession> - Spawn a villager with a specific profession

Horses

Horses are very special because they have three special parameters: Styles, Colors, and Variants.

  • /spawnmob <Horse> (amount) (onplayer or loc) (playername or x,y,z) <Style> <StyleName> - Spawn a horse with a specific type
  • /spawnmob <Horse> (amount) (onplayer or loc) (playername or x,y,z) <Color> <ColorName> - Spawn a horse with a specific color
  • /spawnmob <Horse> (amount) (onplayer or loc) (playername or x,y,z) <Variant> <VariantName> - Spawn a horse with a specific variant

You can also do this to mix Styles and Colors:

  • /spawnmob <Horse> (amount) (onplayer or loc) (playername or x,y,z) <Style> <StyleName> <Color> <ColorName> - Spawn a horse with a specific type and color

Mob Killing

  • /spawnmob <kill> (radius) - Kill all mobs, all friendly mobs, or all hostile mobs

/spawnmob kill all 10 - Kill all mobs, excluding tamed animals, in a 10 block radius.

/spawnmob kill animals 50 - Kill all animals, excluding tamed animals, in a 50 block radius.

/spawnmob kill monsters 100 - Kill all monsters, in a 100 block radius.

  • /spawnmob kill <mobname> <radius> - Kill all of the <mob name> in a radius

/spawnmob kill pig 10 - Kill pigs in a 10 block radius.

  • /spawnmob kill twolf - The ONLY way to kill tamed wolves through this command
  • /spawnmob kill tocelot (or tcat) - The ONLY way to kill tamed ocelots through this command

MobSpawner Changing

There are many aliases for /mspawn: /mobspawn, /mspawn, or /ms

  • /mspawn <mob> - Change a mob spawner to the specified mob, must be looking at a mob spawner

/mspawn pig - Set the mob spawner to spawn pigs

  • /mspawn <check> - Shows the delay and mob the spawner is set to, must be looking at a mob spawner
  • /mspawn <delay> - Sets a mob spawners delay, must be looking at a mob spawner

/mspawn delay -1 - Set the delay to -1

/mspawn delay 1 - Set the delay to 1

NOTE: The delay resets when it hits 0, the delay is just how long it is until the next mob spawns. If the delay is 0 and isn't changing you dont have the spawner set in the right conditions to spawn the type of mob it is set to spawn. (Example: Pig spawners only spawn pigs on grass/dirt)

Right click a mob spawner for the same effect as /mspawn check

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Facts

Date created
Jul 25, 2013
Last updated
Jan 23, 2014

Author