Creeper Spawner 2

This plugin allows you to set mob spawner types and optionally gather mob spawners with a Silk Touch enchanted tool.


  • You can change the type of spawner you are looking at or holding by using /spawner <EntityType>. For example /spawner creeper will change the spawner to a creeper spawner.
  • It will tell you what kind of spawner you interact with or type /spawner while looking at it.
  • Command to give yourself or another player a spawner of a given type.
  • /spawner list and /spawner help commands that display the contents of text files so you can customize them to your liking.
  • Command to remove entities in a given radius with /spawner remove <EntityType> [radius]
  • This plugin will attempt to remove the Silk Touch enchant from the spawner that some plugins add otherwise players can use them as a Silk Touch enchanted tool.
  • Luck option to give a chance to not drop the spawner and break like normal (disabled by default).
  • Frequency option for each creature type to give a chance to not spawn.
  • Prevents renaming spawners on an anvil.
  • Config option to prevent players from making spawners of bad entities.
  • Config option to prevent explosions from destroying spawners.
  • Config option to drop spawners from explosions.
  • Config file to change the language.
  • Config option to use creature aliases so you can just use horse instead of EntityHorse.
  • Permissions to disable eggs.
  • Configure drops.

This plugin may use various bits of code I found on the Bukkit forums.


  • Drop the plugin into your plugins folder like any other plugin.
  • Restart the server.
  • If you are updating from an older version you must either delete your language.yml file or update it with the new entries or you will get errors.
  • Make sure to configure it to your liking by editing the config.yml.
  • Type /spawner reload to reload any changes you make to the language.yml or config.yml files.
  • If you want players to be able to break spawners add permission for spawner.break.<entity>
  • If you want players to be able to mine spawners with a silk touch enchanted tool add permission for spawner.mine.<entity>
  • If you want players to be able to place spawners add permission for<entity>
  • <entity> in the above points can be any entity type (all lowercase) or all to indicate all entities. For example will allow players to place any spawner type.



/spawner <entity>
Switch the spawner you're looking at or holding to the given mob entity type.

/spawner give <entity> [player]
Give a spawner to yourself or another player.

/spawner list
Display the contents of the spawner/list.txt file.

/spawner help
Display the contents of the spawner/help.txt file.

/spawner remove <entity> [radius]
Removes entities of the specified type within a given radius.

/spawner reload
Reload the plugin. Useful if you make changes to any of the files.


Gives all Spawner permissions.
Default: op

Gives access to use /spawner reload to reload the plugin.
Default: op

Gives access to use /spawner <entity>
Use spawner.set.all to allow all spawner entity types.
Default: op

Gives access to right-click a spawner or use /spawner to get the spawner entity type.
Default: op

Allows players to break spawners as normal.
Use spawner.break.all to allow all spawner entity types.
Default: op

Allows players to mine spawners with a silk touch enchanted tool.
Use spawner.mine.all to allow all spawner entity types.
Default: op<entity>
Allows players to place spawners.
Use to allow all spawner entity types.
Default: op

Gives access to use /spawner give <entity>
Use spawner.give.all to allow all spawner entity types.
Default: op

Allows mining spawners without using silk touch.
Use spawner.nosilk.all to allow all spawner entity types.
Default: op

Gives access to use /spawner give <entity> <player>
Use spawner.giveothers.all to allow all spawner entity types.
This can also be run from console.
Default: op
Gives access to use /spawner help
Default: op

Gives access to use /spawner list
Default: op

Gives access to use /spawner remove <entity> [radius]
Default: op

Allows using eggs on spawners to change their entity type.
Use spawner.eggs.all to allow all entity types.
Default: op

Allows using anvils to rename spawner eggs.
default: op

Allows using anvils to rename spawners.
Default: op

Note: In Spawner v1.9 some of the permissions changed from ending with .* to .all


  • Edit your config.yml and do /spawner reload to reload the changes.
  • Make sure you aren't looking at a spawner when you're trying to change the spawner you're holding.
  • It can also change an entire stack of spawners you're holding.
  • If you try to update the plugin with a plugin manager without restarting the server you may run into issues (such as duplicate spawner drops).
  • Doesn't work properly in creative mode.
  • The config.yml file has a section for valid_entities where you can list entities you want players to be able to use.


I created a Spawner 3.0 TODO List here.

If they are crossed out it means they are finished or being worked on and may be in the next release.

  • Add ability to limit the number of spawners a player can give/change.
  • Add baby spawners.
  • Implement NBT features for MobSpawner from here for mob armor, etc.
  • Compatibility with Vault so that you can make it cost money to get/change a spawner.
  • Add tab completion support (coming in Spawner 3.0)


This plugin collects anonymous statistics about your server so that I can better understand how people are using the plugin.

It sends these stats to where it's publicly available. These statistics include your Java version, operating system, authentication mode, system architecture, number of system cores, server location, game version, server software, and which version of this plugin you are using.

If you would like to opt out of this anonymous statistics collection process then you can disable it by editing the file /plugins/PluginMetrics/config.yml and changing opt-out to true.


EntityTypes and Item Durabilities

Creating a Spawner From Another Plugin

Default config.yml

Default language.yml


Report Issues


If you like this plugin please consider donating towards its development. This will encourage me to work on it more. Your donation is very much appreciated!

PayPal: You can find a donate link on the top-right of the page.
Bitcoin: 13Ypntcsv33jb9voWpkAUFZAAMzWAgEjqT

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  • Avatar of MasterMithrandir MasterMithrandir Mar 03, 2016 at 19:41 UTC - 0 likes

    @ryvix: Go

    Hmm this plugin is awesome. However, It has a very volatile nature, specially during updates, where such spawner properties losses can occur.

    Maybe you should think about improving these issues. Idk If I made my point here :P

    Servidor Español:

  • Avatar of meytroCURSE meytroCURSE Mar 03, 2016 at 19:05 UTC - 0 likes

    @ryvix: Go

    Yeah I meant Minecraft/Spigot 1.9. Will you implement my suggested feature :)?

  • Avatar of ryvix ryvix Mar 03, 2016 at 16:14 UTC - 0 likes

    @meytroCURSE: Go

    1.9 you say. I guess you mean a new version of Spigot must have come out. Will work on it and hopefully release a version tonight or tomorrow.

  • Avatar of meytroCURSE meytroCURSE Mar 03, 2016 at 13:37 UTC - 0 likes


    In 1.9 spawners which get placed by the Off-Hand will always turn into pig spawners. Hope you can fix this quickly.

    Would be nice if there would a option which moves the destroyed spawners from players directly into their inventory because the spawner items on the ground always bug away ;)

  • Avatar of ryvix ryvix Mar 01, 2016 at 22:45 UTC - 0 likes

    @infinitykill: Go

    I will consider this but it may be awhile before I add it if I do.

    I guess it must still not work with other shop plugins like signshop or chestshop or essentials. I haven't tested lately with any of them but I probably should some time.

  • Avatar of infinitykill infinitykill Mar 01, 2016 at 20:01 UTC - 0 likes

    can u make it so you can but the spawners also with a sign? and you can buy the signlike this

    [spawner] pig $100000

  • Avatar of Saxion Saxion Jan 31, 2016 at 20:53 UTC - 0 likes

    Alright thanks. And also when my players break spawners with silk don't get it. I gave them permission for mine all and place all.

    Galactic factions

  • Avatar of ryvix ryvix Jan 31, 2016 at 03:12 UTC - 0 likes

    @Saxion: Go

    You should be able to just leave the language for that message blank to stop it from sending.

  • Avatar of Saxion Saxion Jan 31, 2016 at 01:46 UTC - 0 likes

    Is it possible to disable you are holding a (mob) spawner? And a few other entries? Do you just leave them blank or will you implement them some how?

    Thanks, Saxion

  • Avatar of ryvix ryvix Jan 21, 2016 at 16:53 UTC - 0 likes

    @CloudeLecaw: Go

    I've never thought of adding tab completion but I could probably add that. Maybe it will be in the next release.

    I have no plans to make FireworksRocketEntity work if it doesn't work by default. The plugin doesn't do anything that special to spawners, just set them to the entity type. If it doesn't work it likely doesn't work in Spigot/Minecraft itself. Maybe after Spawner 3.0 I might look into things like this more but I suspect there are other plugins for spawning those things already which would do a much better job at it.

What do you want added next?

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Date created
Dec 03, 2012
Last update
Mar 04, 2016
Development stage
MIT License
Curse link
Recent files