Creeper Spawner 2

This plugin allows you to set mob spawner types and optionally gather mob spawners with a Silk Touch enchanted tool.


  • You can change the type of spawner you are looking at or holding by using /spawner <EntityType>. For example /spawner creeper will change the spawner to a creeper spawner.
  • It will tell you what kind of spawner you interact with or type /spawner while looking at it.
  • Command to give yourself or another player a spawner of a given type.
  • /spawner list and /spawner help commands that display the contents of text files so you can customize them to your liking.
  • Command to remove entities in a given radius with /spawner remove <EntityType> [radius]
  • This plugin will attempt to remove the Silk Touch enchant from the spawner that some plugins add otherwise players can use them as a Silk Touch enchanted tool.
  • Luck option to give a chance to not drop the spawner and break like normal (disabled by default).
  • Frequency option for each creature type to give a chance to not spawn.
  • Prevents renaming spawners on an anvil.
  • Config option to prevent players from making spawners of bad entities.
  • Config option to prevent explosions from destroying spawners.
  • Config file to change the language.
  • Config option to use creature aliases so you can just use horse instead of EntityHorse.
  • Permissions to disable eggs.
  • Configure drops.

This plugin may use various bits of code I found on the Bukkit forums.


  • Drop the plugin into your plugins folder like any other plugin.
  • Restart the server.
  • If you are updating from an older version you must either delete your language.yml file or update it with the new entries or you will get errors.
  • Make sure to configure it to your liking by editing the config.yml.
  • Type /spawner reload to reload any changes you make to the language.yml or config.yml files.
  • If you want players to be able to break spawners add permission for spawner.break.<entity>
  • If you want players to be able to mine spawners with a silk touch enchanted tool add permission for spawner.mine.<entity>
  • If you want players to be able to place spawners add permission for<entity>
  • <entity> in the above points can be any entity type (all lowercase) or all to indicate all entities. For example will allow players to place any spawner type.



/spawner <entity>
Switch the spawner you're looking at or holding to the given mob entity type.

/spawner give <entity> [player]
Give a spawner to yourself or another player.

/spawner list
Display the contents of the spawner/list.txt file.

/spawner help
Display the contents of the spawner/help.txt file.

/spawner remove <entity> [radius]
Removes entities of the specified type within a given radius.

/spawner reload
Reload the plugin. Useful if you make changes to any of the files.


Gives all Spawner permissions.
Default: op

Gives access to use /spawner reload to reload the plugin.
Default: op

Gives access to use /spawner <entity>
Use spawner.set.all to allow all spawner entity types.
Default: op

Gives access to right-click a spawner or use /spawner to get the spawner entity type.
Default: op

Allows players to break spawners as normal.
Use spawner.break.all to allow all spawner entity types.
Default: op

Allows players to mine spawners with a silk touch enchanted tool.
Use spawner.mine.all to allow all spawner entity types.
Default: op<entity>
Allows players to place spawners.
Use to allow all spawner entity types.
Default: op

Gives access to use /spawner give <entity>
Use spawner.give.all to allow all spawner entity types.
Default: op

Allows mining spawners without using silk touch.
Use spawner.nosilk.all to allow all spawner entity types.
Default: op

Gives access to use /spawner give <entity> <player>
Use spawner.giveothers.all to allow all spawner entity types.
This can also be run from console.
Default: op
Gives access to use /spawner help
Default: op

Gives access to use /spawner list
Default: op

Gives access to use /spawner remove <entity> [radius]
Default: op

Allows using eggs on spawners to change their entity type.
Use spawner.eggs.all to allow all entity types.
Default: op

Allows using anvils to rename spawner eggs.
default: op

Allows using anvils to rename spawners.
Default: op

Note: In Spawner v1.9 some of the permissions changed from ending with .* to .all


  • Edit your config.yml and do /spawner reload to reload the changes.
  • Make sure you aren't looking at a spawner when you're trying to change the spawner you're holding.
  • It can also change an entire stack of spawners you're holding.
  • If you try to update the plugin with a plugin manager without restarting the server you may run into issues (such as duplicate spawner drops).
  • Doesn't work properly in creative mode.
  • The config.yml file has a section for valid_entities where you can list entities you want players to be able to use.


I created a Spawner 3.0 TODO List here.

If they are crossed out it means they are finished or being worked on and may be in the next release.

  • Add ability to limit the number of spawners a player can give/change.
  • Add baby spawners.
  • Implement NBT features for MobSpawner from here for mob armor, etc.
  • Compatibility with Vault so that you can make it cost money to get/change a spawner.


This plugin collects anonymous statistics about your server so that I can better understand how people are using the plugin.

It sends these stats to where it's publicly available. These statistics include your Java version, operating system, authentication mode, system architecture, number of system cores, server location, game version, server software, and which version of this plugin you are using.

If you would like to opt out of this anonymous statistics collection process then you can disable it by editing the file /plugins/PluginMetrics/config.yml and changing opt-out to true.


EntityTypes and Item Durabilities

Creating a Spawner From Another Plugin

Default config.yml

Default language.yml



If you like this plugin please consider donating towards its development. This will encourage me to work on it more. Your donation is very much appreciated!

PayPal: You can find a donate link on the top-right of the page.
Bitcoin: 13Ypntcsv33jb9voWpkAUFZAAMzWAgEjqT

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  • Avatar of GothkittyGirl GothkittyGirl Jun 13, 2015 at 22:29 UTC - 0 likes

    @ryvix: Go

    yup reloaded and restarted to see if the reload didnt work and still dropping a spawner everytime

  • Avatar of ryvix ryvix Jun 13, 2015 at 21:35 UTC - 0 likes

    @GothkittyGirl: Go

    Hmm did you try /spawner reload or restarting the server? I will have to test it at some point when I get a chance if that doesn't work properly.

  • Avatar of GothkittyGirl GothkittyGirl Jun 13, 2015 at 21:15 UTC - 0 likes

    @ryvix: Go

    ok got that bit. now the luck bit is a lil tricky. put like this "luck: 1" and it drops a spawner everytime i had a friend test for me

  • Avatar of ryvix ryvix Jun 12, 2015 at 15:40 UTC - 0 likes

    @GothkittyGirl: Go

    You add permissions with your permission plugin. You will have to read the docs for your permission plugin to figure that out.

  • Avatar of GothkittyGirl GothkittyGirl Jun 12, 2015 at 13:51 UTC - 0 likes

    not sure where abouts in the config i need to add this perms. anyone have a sample config they added perms to that i can have a look at?

  • Avatar of ryvix ryvix Jun 10, 2015 at 18:08 UTC - 0 likes

    @HDNick: Go

    I will see if I can reproduce this issue and see if I can find a fix. It would be helpful if you created a ticket with a list of plugins you're using and possibly your spawner config file. It might just require recompiling with the latest spigot.

  • Avatar of HDNick HDNick Jun 10, 2015 at 15:31 UTC - 0 likes


    I'm having issues. Some of the users are updating the spawners with eggs, but it won't update the visual part of them. Sometimes when they change the spawner with eggs and then mine them it won't give them the spawner back. (They have silk touch). They also have these permissions:

    - spawner.mine.all - spawner.break.all - - spawner.eggs.all

  • Avatar of ryvix ryvix Jun 03, 2015 at 11:46 UTC - 0 likes

    @Kirresson: Go

    Spawners generally will stop spawning when lit up enough. Do you mean it doesn't stop spawning? If so does it still do that without this plugin? I don't know how this plugin would cause that to happen.

    Last edited Jun 10, 2015 by ryvix
  • Avatar of Kirresson Kirresson Jun 03, 2015 at 10:33 UTC - 0 likes

    It appears the spawners does turn off off when you light it up?

  • Avatar of ryvix ryvix Apr 22, 2015 at 03:02 UTC - 0 likes

    @CitoyenCharly: Go

    Hmm I haven't tested with PEX. I will test it out when I get a chance and see what I can figure out.

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Date created
Dec 03, 2012
Last update
Jun 28, 2015
Development stage
MIT License
Curse link
Recent files