Creeper Spawner 2

This plugin allows you to set mob spawner types and optionally gather mob spawners with a Silk Touch enchanted tool.


  • You can change the type of spawner you are looking at or holding by using /spawner <EntityType>. For example /spawner creeper will change the spawner to a creeper spawner.
  • It will tell you what kind of spawner you interact with or type /spawner while looking at it.
  • Command to give yourself or another player a spawner of a given type.
  • /spawner list and /spawner help commands that display the contents of text files so you can customize them to your liking.
  • Command to remove entities in a given radius with /spawner remove <EntityType> [radius]
  • This plugin will attempt to remove the Silk Touch enchant from the spawner that some plugins add otherwise players can use them as a Silk Touch enchanted tool.
  • Luck option to give a chance to not drop the spawner and break like normal (disabled by default).
  • Frequency option for each creature type to give a chance to not spawn.
  • Prevents renaming spawners on an anvil.
  • Config option to prevent players from making spawners of bad entities.
  • Config option to prevent explosions from destroying spawners.
  • Config option to drop spawners from explosions.
  • Config file to change the language.
  • Config option to use creature aliases so you can just use horse instead of EntityHorse.
  • Permissions to disable eggs.
  • Configure drops.

This plugin may use various bits of code I found on the Bukkit forums.


  • Drop the plugin into your plugins folder like any other plugin.
  • Restart the server.
  • If you are updating from an older version you must either delete your language.yml file or update it with the new entries or you will get errors.
  • Make sure to configure it to your liking by editing the config.yml.
  • Type /spawner reload to reload any changes you make to the language.yml or config.yml files.
  • If you want players to be able to break spawners add permission for spawner.break.<entity>
  • If you want players to be able to mine spawners with a silk touch enchanted tool add permission for spawner.mine.<entity>
  • If you want players to be able to place spawners add permission for<entity>
  • <entity> in the above points can be any entity type (all lowercase) or all to indicate all entities. For example will allow players to place any spawner type.



/spawner <entity>
Switch the spawner you're looking at or holding to the given mob entity type.

/spawner give <entity> [player]
Give a spawner to yourself or another player.

/spawner list
Display the contents of the spawner/list.txt file.

/spawner help
Display the contents of the spawner/help.txt file.

/spawner remove <entity> [radius]
Removes entities of the specified type within a given radius.

/spawner reload
Reload the plugin. Useful if you make changes to any of the files.


Gives all Spawner permissions.
Default: op

Gives access to use /spawner reload to reload the plugin.
Default: op

Gives access to use /spawner <entity>
Use spawner.set.all to allow all spawner entity types.
Default: op

Gives access to right-click a spawner or use /spawner to get the spawner entity type.
Default: op

Allows players to break spawners as normal.
Use spawner.break.all to allow all spawner entity types.
Default: op

Allows players to mine spawners with a silk touch enchanted tool.
Use spawner.mine.all to allow all spawner entity types.
Default: op<entity>
Allows players to place spawners.
Use to allow all spawner entity types.
Default: op

Gives access to use /spawner give <entity>
Use spawner.give.all to allow all spawner entity types.
Default: op

Allows mining spawners without using silk touch.
Use spawner.nosilk.all to allow all spawner entity types.
Default: op

Gives access to use /spawner give <entity> <player>
Use spawner.giveothers.all to allow all spawner entity types.
This can also be run from console.
Default: op
Gives access to use /spawner help
Default: op

Gives access to use /spawner list
Default: op

Gives access to use /spawner remove <entity> [radius]
Default: op

Allows using eggs on spawners to change their entity type.
Use spawner.eggs.all to allow all entity types.
Default: op

Allows using anvils to rename spawner eggs.
default: op

Allows using anvils to rename spawners.
Default: op

Note: In Spawner v1.9 some of the permissions changed from ending with .* to .all


  • Edit your config.yml and do /spawner reload to reload the changes.
  • Make sure you aren't looking at a spawner when you're trying to change the spawner you're holding.
  • It can also change an entire stack of spawners you're holding.
  • If you try to update the plugin with a plugin manager without restarting the server you may run into issues (such as duplicate spawner drops).
  • Doesn't work properly in creative mode.
  • The config.yml file has a section for valid_entities where you can list entities you want players to be able to use.


I created a Spawner 3.0 TODO List here.

If they are crossed out it means they are finished or being worked on and may be in the next release.

  • Add ability to limit the number of spawners a player can give/change.
  • Add baby spawners.
  • Implement NBT features for MobSpawner from here for mob armor, etc.
  • Compatibility with Vault so that you can make it cost money to get/change a spawner.
  • Add tab completion support (coming in Spawner 3.0)


This plugin collects anonymous statistics about your server so that I can better understand how people are using the plugin.

It sends these stats to where it's publicly available. These statistics include your Java version, operating system, authentication mode, system architecture, number of system cores, server location, game version, server software, and which version of this plugin you are using.

If you would like to opt out of this anonymous statistics collection process then you can disable it by editing the file /plugins/PluginMetrics/config.yml and changing opt-out to true.


EntityTypes and Item Durabilities

Creating a Spawner From Another Plugin

Default config.yml

Default language.yml


Report Issues


If you like this plugin please consider donating towards its development. This will encourage me to work on it more. Your donation is very much appreciated!

PayPal: You can find a donate link on the top-right of the page.
Bitcoin: 13Ypntcsv33jb9voWpkAUFZAAMzWAgEjqT

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  • Avatar of ryvix ryvix Jul 21, 2016 at 18:10 UTC - 0 likes

    Hi Everyone!

    I'm going to work on updating this for 1.10. It looks like there were some new mobs added which this plugin very likely has to be updated for. Feel free to bug me when updates like that are necessary since I don't run a Minecraft server and I don't usually pay attention to new updates and new mobs.

  • Avatar of ryvix ryvix Jul 21, 2016 at 17:10 UTC - 0 likes

    @K1LL3R_P4NDA: Go

    Sorry for the delayed response. I'm guessing you've figured this out by now since you can see this in at least 4 places.

    1. On the right side of this page under Recent files.
    2. When you go to the Files tab at the top in the Game version column.
    3. When you go to the individual files, like this for example, and view the changelog where I will often indicate the exact build of Spigot I built the plugin against.
    4. You can go view the source code on Github and look inside the pom.xml file under the spigot dependency section and see the version number there.

    Last edited Jul 21, 2016 by ryvix
  • Avatar of K1LL3R_P4NDA K1LL3R_P4NDA Jul 09, 2016 at 01:35 UTC - 0 likes

    Where can i check what minecraft versions this plugin is avalible for?

  • Avatar of ryvix ryvix May 04, 2016 at 02:18 UTC - 1 like

    @MasterMithrandir: Go

    Hey there,

    Sorry for the delayed response, I didn't get the email until now.

    Do you mean the frequency option in the config? If so this uses the SpawnerSpawnEvent which is a Spigot patch to Bukkit. It says: Called when an entity is spawned into a world by a spawner.

    So providing Spigot still works the way it's supposed to then it shouldn't be affecting any other spawns besides ones from a spawner. There are no other events which prevent mobs from spawning besides that one in the plugin.

  • Avatar of MasterMithrandir MasterMithrandir May 01, 2016 at 17:53 UTC - 0 likes

    @ryvix: Go

    Hi there ryvix. Thanks a lot for your dedication maintaining this plugin.

    I just wanted to ask if you think it is possible that the mob spawner nerfing feature could be affecting regular vanilla mob spawning. (Normal mob spawning independently from spawners)

    Last edited May 01, 2016 by MasterMithrandir

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  • Avatar of ryvix ryvix Apr 15, 2016 at 18:23 UTC - 0 likes

    I've never been able to duplicate the issue of it placing a pig spawner in recent releases. However maybe it's happening with specific Spigot builds or perhaps conflicting with another plugin. I'm in the middle of rewritting everything in a way that hopefully prevents all the pig spawner issues in the future though.

  • Avatar of TimMcGraw69 TimMcGraw69 Apr 15, 2016 at 03:18 UTC - 0 likes

    I'm currently having the same problem as Einwegrasierer. When I place the spawner down, It places a Pig spawner and not the spawner I wanted. I'm hoping you can get this fixed asap. Or maybe I'm missing something idk.

  • Avatar of Einwegrasierer Einwegrasierer Mar 31, 2016 at 21:30 UTC - 0 likes

    Hi, 1. I got Problems with this Plugin. I got only Pig spawners O.o 2. It drops no spawner. Only Destroy.

    My server run on 1.9 vanilla and 1.9 Bukkit

    Last edited Mar 31, 2016 by Einwegrasierer
  • Avatar of meytroCURSE meytroCURSE Mar 22, 2016 at 20:33 UTC - 0 likes

    @ryvix: Go

    my players and me would really appreciate it, thanks ;)

  • Avatar of ryvix ryvix Mar 22, 2016 at 06:01 UTC - 0 likes

    @meytroCURSE: Go

    Not really, sorry. Unfortunately I have been busy with other things and have more things to do too. Plus I was also last in the middle of adding NBT support of some sorts so probably after that's fixed. I also had other things but your suggested feature probably wouldn't actually take that long so I can probably do that next.

What do you want added next?

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Date created
Dec 03, 2012
Last update
Mar 04, 2016
Development stage
MIT License
Curse link
Recent files