Smart Items



The goal of this mod is to allow items on the ground to interact with the block below and give Dispenser some new abilities.

  • Saplings that land on dirt or grass will plant themselves.
  • Crops that land on farmland will become Planted in a 3x3 area.
  • Nether wart will plant on its self on soul sand in a 3x3 area.
  • Bone meal that lands on/in a plant will cause it to grow.
  • Items Passing over a powered workbench will be Crafted into the item in its Item frame.
  • A powered workbench can Craft water potions if water is above the workbench.
  • A Powered cauldron will pick up Items Below it, and place into a container, or on top.
  • If an Item Frame is placed on a cauldron or hopper it will only accept items like the one in the frame.
  • Tools in dispensers will affect a cone of blocks directly in front the dispenser, and animals. (Shovels , Axes, Pickaxes, Hoes, Fishing Rods, and Shears)
  • Food near two animals will cause them to breed.
  • Empty buckets near cows will fill with milk.

Tips and Tricks

Images of some Gagets
Vsit the Tips and Tricks Page for more ideas.

How To Install and run

  1. Download the plugin
  2. Place .jar file in your plugins directory.
  3. edit/create Config File
  4. Run the server.


CropPlantingTimer: 120 # time in ticks before a seed plants
TreePlantingTimer: 120 # time in ticks before a sapling becomes a sapling block
UseWorldGuard: true # Will disable tree planting, dispenser tools and blocks in any region.
AllowAutoCraft: true # allows auto craft system
AllowBreeding: true # Stops animals from making babes when near food.
AllowCauldronLift: true # turns off Cauldron ability to lift items.
Arrows2Items: true # arrows become arrow items after impact.
DispenserUsesTools: true # allows Dispenser to use Tools
AllowDispensingBlocks: true # allows Dispenser to drop blocks as blocks
DispenserRange: 1 # extends range of Dispensers tool use 0 = 3x3, 3 = 3x6
DisabledWorlds: world1_nether,world1 # worlds ignored by the mod.

Know Problems

  • Delete old Config Files to prevent crashes!
  • Problems with new Tree types
  • Some Auto Crafting problems with complex items, like fireworks.

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  • Avatar of ThatPolishKid ThatPolishKid Nov 07, 2015 at 16:10 UTC - 0 likes

    Hey, i love this plugin, but it messes with TNT being dropped as an entity using the block-placing dispenser system Please fix??

  • Avatar of Arrawn1306 Arrawn1306 Jan 21, 2015 at 08:57 UTC - 0 likes

    Hey splated im back on minecraft and will still be using your plugin lemme know if ever you do what you said in last post and separate the plugin into many.. im interested on in the auto tree-replant feature that would be nice to have only it to reduce memory use since im not using the auto replant crops and crafting features :)

    ignore my signature, forgot to change it

    Last edited Jan 21, 2015 by Arrawn1306

    [PVE] Survival Roleplay Server

  • Avatar of CommodoreAlpha CommodoreAlpha Oct 13, 2014 at 18:40 UTC - 0 likes

    Just wanted to let you know I've been getting this error recently - by the looks of it, it has to do with the WG dependency. I'm using a 6.x version of WG instead of a 5.x version, which may explain this error.

    Server Information: ""

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of Splated Splated Aug 17, 2014 at 05:27 UTC - 0 likes

    @CommodoreAlpha: Go

    Im planing to move, auto crafting , auto planting, hopper filters, and auto breeding to I don't know yet if I'm adding the dispenser tools yet.


  • Avatar of CommodoreAlpha CommodoreAlpha Aug 16, 2014 at 04:43 UTC - 0 likes

    Can we make it so that dispensers will only dispense certain blocks as blocks and other blocks as just items?

  • Avatar of Splated Splated Aug 02, 2014 at 02:06 UTC - 0 likes

    @pyropanda01: Go Cool but How do you restock the dispenser with command blocks?

    I have in the past made mob farms and used the drops to make fireworks. :P

  • Avatar of pyropanda01 pyropanda01 Aug 01, 2014 at 04:40 UTC - 0 likes

    With command blocks and a little redstone. I was able to make a unlimited fishing device with a off and on switch.

  • Avatar of Splated Splated Apr 27, 2014 at 01:28 UTC - 1 like heres the code if you want to take a crack at it.

  • Avatar of Splated Splated Apr 27, 2014 at 00:51 UTC - 0 likes

    @Krenath: Go

    Working with container inventories is a huge headache I originally tried to build a "Dropper" before they existed, by shooting a dispenser into a Container. I had a very hard time with items getting duplicated, and scrapped it. The reason the frame, hopper trick works, is theres a cancelable event triggered when an item enters a hopper from the top.

    It may be possible to have Cauldrons and Craftbenches search nearby containers but they need to be tracked so an update can be run every x ticks, or on redstone power event, but redstone events are very odd.

    Since Items are already cycled through every x ticks so this was easier to do it that way and have them react to the blocks below them.

    Droppers can shoot into containers now making Cauldrons lifts no longer really necessary, but I like them so i left it in.

  • Avatar of Krenath Krenath Apr 26, 2014 at 22:04 UTC - 1 like

    Having played with SmartItems on our server for the better part of a year, I'm enjoying it greatly and can't imagine not having it installed now. It makes a lot of things easier, and many previously impossible things possible.

    But I do have some suggestions that I think would allow people to craft more compact machines with more predictable behavior that doesn't have to depend on timing the flow of items.

    1. Hoppers with an item frame on them should only accept items of the same type, not just from falling into the top of the hopper, but from the inventory of any container (chest, trapped chest, hopper, dispenser, dropper, brewing stand, etcetera) above the hopper or other hopper that feeds into it. I mentioned this in a comment nearly a year ago and you'd replied that it was for mixing items into hoppers, but I do think you can do the mixing in other hoppers downstream, while using filtered hoppers to more precisely control what gets passed along.

    2. Cauldrons should be able to pull items from the inventory of containers they're placed directly above. And should be able to push items into any container they're placed below. This seems to work fine pushing into chests and dispensers and droppers, but doesn't seem to work for pushing items into the inventory of hoppers. It doesn't seem to work at all for pulling from a container except another powered cauldron.

    3. Cauldrons that have item frames on them should only pick up items or pull items from containers that match the item in the frame.

    3. Craftbenches should be able to pull ingredients from containers above them and put the result into containers below them rather than only working with nearby entities.

    With the above modifications to allow precise control of the flow of items in multiple directions and between containers, it would be very easy to create a compact factory to build nearly anything without needing a single water bucket or dropper for flow control.

    Thanks again.


Date created
Sep 28, 2012
Last update
Jan 14, 2014
Development stage
  • enUS
All Rights Reserved
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