Skript

How should Skript spawn mobs by default, e.g, when using 'spawn zombie'?

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  • Avatar of kreezxil kreezxil Jun 09, 2014 at 03:39 UTC - 0 likes

    make it use lua

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  • Avatar of john01dav john01dav Apr 30, 2014 at 20:44 UTC - 1 like

    do arguments: 'spawn zombie armed-unenchanted baby' 'spawn zombie unarmed adult' 'spawn zombie armed-enchanted baby-adult' (random chance of baby or adult)

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  • Avatar of MattBoggs MattBoggs Feb 12, 2014 at 01:24 UTC - 0 likes

    @Skylord_Namis: Go

    Entirely agreed!

  • Avatar of BatchBat BatchBat Jan 11, 2014 at 23:50 UTC - 0 likes

    Options for everything

  • Avatar of Stokerbandit Stokerbandit Jan 10, 2014 at 09:42 UTC - 0 likes
  • Avatar of Skylord_Namis Skylord_Namis Nov 07, 2013 at 19:32 UTC - 0 likes

    Why not add spawn options instead so everybody wins (Except none-patient people with ADHD.) ?

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  • Avatar of Cool3303 Cool3303 Oct 02, 2013 at 15:54 UTC - 0 likes

    I think it should only spawn what the system would spawn
    Void would be an usefull option ("voidspawn zombie "for example)
    And we need child support (it is not half as ironic in german)

    Edit: Spawning what the system spawns means no child mobs and villager zombies but armor and random villager types.

    Last edited Oct 12, 2013 by Cool3303

  • Avatar of joeuguce99 joeuguce99 Sep 13, 2013 at 02:10 UTC - 0 likes

    Keep in mind that with the void option skeletons will not have bows, so every time you want to spawn a vanilla skeleton, you would have to type:

    spawn an adult skeleton
    equip the last spawned entity with a bow
    

    ...or maybe a vanilla spawning option should be added, but by default, void

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  • Avatar of sjoerdtim sjoerdtim Sep 12, 2013 at 16:15 UTC - 0 likes

    Void by default, abillity to choose their armour/type/weapons as well.

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  • Avatar of Zmolahah Zmolahah Sep 10, 2013 at 12:31 UTC - 0 likes

    By default, for example spawn 1 zombie it should work just like vanilla but it should also work like how superminecraftbros suggested so people can set it to a particular mob aswell. Example spawn [<quantity=1>] [<baby/adult>] [entity] with [<tools/armour>] at [location]. Just my idea

    Last edited Sep 10, 2013 by Zmolahah

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Posted on
Sep 06, 2013
Last updated
Sep 06, 2013
Voted on
320 times