Skript

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KitsPlus - TODO title [Skript 2.0] [SkriptPlus 1.2.3]

  • 5 posts
    #1 Nov 20, 2013 at 04:55 UTC - 0 likes

    im tired, look at the script i made

    Name Size MD5
    KitsPlus.sk 2.4 KiB d795e02d5af1...

    heil sponge lords

    #2 Nov 23, 2013 at 01:51 UTC - 0 likes

    LOL "I'm tired, look at the script i made"

    Looking for some help with coding, have a lot of great ideas, but not the time nor manpower to complete them all. Shoot me a message.

    #3 Dec 05, 2013 at 20:26 UTC - 0 likes

    i have tried everything i can not get this sk to work no errors but it will not restore the players inventory i have even broke the code down to basic and nothing
    here is what i broke down :

    command /kit [<text="help">] [<text>]:
    	trigger:
    		if argument 1 is "help":
    			message "&7/kit set <name> &e- Spawn a kit"
    			message "&7/kit add <name> &e- Create/Edit a kit"
    			message "&7/kit delete <name> &e- Delete a kit"
    		if argument 1 is "add":
    			set {kplus.kit.%argument 2%::inv} to player's serialized inventory
    			message "&aKit &9'%uncolored argument 2%' &aadded successfully!"
    		if argument 1 is "set":
    			restore inventory of player to {kplus.kit.%argument 2%}
    			message "&aKit &9'%uncolored argument 2%' &a successfully!"
    		if argument 1 is "delete":
    			clear {kplus.kit.%argument 2%::*}
    			message "&aKit &9'%uncolored argument 2%' &acleared successfully!"
    
    #4 Dec 06, 2013 at 04:02 UTC - 0 likes

    @guruflex: Go

    You do have SkriptPlus, yes?

    #5 Dec 06, 2013 at 06:04 UTC - 0 likes

    yes i am using SkriptPlus and the Double Jump.sk works so i know it working

  • 5 posts

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