Skillz

12 - Levelling Benefits

At the moment there isn't much point in levelling up, if each time you levelled up it increased to speed of your mining etc then i think it would make the plugin a lot more useful.

I don't think they should increase abilities much, just a very small amount.

Acrobat level at level 1 would have 1% chance of reducing fall damage by 1 hearts and level 50 would have a 50% chance of reducing fall damage by 3 hearts. Every 25 levels the potential heart could go up one and every single level the chance would go up by 1%.

The max Percentage could be 75%

Acrobat
Damage Progression : 25
Level 1 : 1% reduce 1 heart
Level 50 : 50% reduce 3 hearts
Level 100 : 75% reduce 5 hearts

Archery
Damage Progression : N/A
Level 1 : 1% no dura used
Level 50 : 50% no dura used
Level 100 : 75% no dura used

Axe Combat
Damage Progression : N/A
Level 1 : 1% 1 extra heart
Level 50 : 50% 1 extra heart
Level 100 : 75% 1 extra heart

Digging
Durability Progression : N/A
Level 1 : 1% no dura used
Level 50 : 50% no dura used
Level 100 : 75% no dura used

Farming
Crop Yield Progression : 25
Level 1 : 1% 1 extra crop
Level 50 : 50% 3 extra crop
Level 100 : 75% 5 extra crop

Mining
Durability Progression : N/A
Level 1 : 1% no dura used
Level 50 : 50% no dura used
Level 100 : 75% no dura used

Swimming
Breath Progression : N/A
Level 1 : 1% no drown damage (per hurt incident)
Level 50 : 50% no drown damage (per hurt incident)
Level 100 : 75% no drown damage (per hurt incident)

Sword Combat
Damage Progression : N/A
Level 1 : 1% 1 extra heart
Level 50 : 50% 1 extra heart
Level 100 : 75% 1 extra heart

Unarmed Combat
Damage Progression : N/A
Level 1 : 1% 1 extra heart
Level 50 : 50% 1 extra heart
Level 100 : 75% 1 extra heart

Woodcutting
Durability Progression : N/A
Level 1 : 1% no dura used
Level 50 : 50% no dura used
Level 100 : 75% no dura used

User When Change
Lolmewn Jul 15, 2014 at 11:07 UTC Changed status from Accepted to Declined
RossGosling Apr 10, 2012 at 01:44 UTC Changed description:
  Archery
  Damage Progression : N/A
- Level 1 : 1% 1 extra heart
- Level 50 : 50% 1 extra heart
- Level 100 : 75% 1 extra heart
+ Level 1 : 1% no dura used
+ Level 50 : 50% no dura used
+ Level 100 : 75% no dura used
  Axe Combat
  Damage Progression : N/A
Lolmewn Jan 25, 2012 at 15:47 UTC
RossGosling Jan 25, 2012 at 13:35 UTC Create

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  • 3 comments
  • Avatar of Lolmewn Lolmewn Jul 15, 2014 at 11:07 UTC - 0 likes

    All tickets are hereby declined as a new version has been released and all the tickets are waaaay obsolete. If whatever issue you were having is still present in 6.0, please re-create a ticket.

    Waiting to see what's going to become of BukkitDev. May or may not switch to a replacement if it completely dies off (which is what I presume to happen really).

  • Avatar of Lolmewn Lolmewn Mar 02, 2012 at 21:25 UTC - 0 likes

    To DEV-builds, I've added Crit-chance and Extra damage per a configurable amount of levels for Axes, Swords and Unarmed.

  • Avatar of Lolmewn Lolmewn Jan 25, 2012 at 15:46 UTC - 0 likes

    Acrobatics has an option like that, although it's per a certain amount of levels and not at set levels.

    But other than that: Good one :)

    Last edited Jan 25, 2012 by Lolmewn
  • 3 comments

Facts

Last updated
Jul 15, 2014
Reported
Jan 25, 2012
Status
Declined - We decided not to take action on this ticket.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
2

Reported by

Possible assignees