More Player Models

This plugin requires Players to install the MorePlayerModels mod
Without moreplayermodels you wont see eachother sit, sleep, dance, hug or love or any of the model changes

Description
This plugin allows you to sit and lie down whenever and wherever you want. The only thing you need todo is press X or type /sit to sit down or press Z or type /sleep to lie down. This however will only be visible to players who have the MorePlayerModels mod installed.

Commands

  • /sit to sit down
  • /sleep to lie down
  • /dance to dance
  • /hug to hug
  • /love to love
  • /sing to sing
  • /wave to wave
  • /crawl to crawl (need to hold shift to crawl around)
  • /cry to cry
  • /bow to bow
  • /wag to wag your tail
  • /angry to show you are angry

Permissions

  • moreplayermodels.entities (remove this permission to disable players from turning into other entities)

Other
To prevent people from seeing 'secret chats' in chatbubbles, set the EnableChatBubbles to false in the config file.

Removing the moreplayermodels.entities permission from players still allows them to turn into entities on their client, but it wont be updated to players anymore. So they see theirselves as the entity but nobody else does.

http://i.imgur.com/ggmNj.png
http://img.photobucket.com/albums/v651/noppes/minecraft%20website/2012-07-06_220237.png
http://i.imgur.com/QwYFZ.png

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  • Avatar of Noppes Noppes Oct 30, 2014 at 13:44 UTC - 0 likes

    @Varengard: Go

    I dont mind about the feedback its appreciated.

    I dont actually check bukkit that much as its pretty much secundairy in my oppinion and even less now since its pretty much dead for future version.

    Ok basically what it sounds like to me is this: - I dont want people to build dirt houses so I want to disable building with dirt - Building with 4 different types of wood is ugly so I want to disable all except 1 or 2 - Placing too many itemframes causes lag so Im going to disable everybody from using itemframes.

    In my oppinion these are just rules your admins should enforce and not something you want to dictate through server configs.

    Also you have to understand I do this for fun. Adding tons of restrictings is a lot of not fun and also time consuming.

    When you say laggy with too many parts/mutants do you actually mean fps problems? Lag is network/server hardwear related. What you describe sounds more like fps drops. Technically these have very different causes. Also you should never use both the plugin and mod.

    Something that I have wanted to implement is server stored templates. Where opped people can use a /modelsave command or something to store one of their templates and normal users can use a /modelload command. Now I could possibly add a comfig to that, so that every model which deviates from the template wont be synced to other players. Making sure players mostly just use your servers templates and changes made on their client others wont see. So far I have not done this yet as its a pain to do with the bukkit plugin and the mod. Now with bukkit dead I might add it to the mod somewhere in 1.8.

  • Avatar of Varengard Varengard Oct 29, 2014 at 05:44 UTC - 0 likes

    @Noppes: Go

    Sorry for the extra long post, didn't find a way to put it like in a "spoiler"==

    Was speaking of it on your "plugin related moreplayermodels" post cause I was sure that you often check bukkit, while I tried to use the plugin AND the mod cause I hate key-bindings XD Prefere commands :3

    Let's speak a bit of each one point of view. I mean no offence, don't take it as some =x

    The fact is, even if the hitbox don't change, a fatass model going through you while having over nine thousand extra-parts, or a tiny gnomish midget hitting your knee, forcing you to switch from adventurer to guard (jk), forcing you to use f3 as only way to pvp in a good way, that's affecting the gameplay, admit it^^

    The interest I had about MPM is also to allow players to see each other's races, and each race was meant to be linked to a special set of abilities, related to their skin. The fact is it could be relatively hard to endlessly check each player model (imagine like 25players, that's already a mess, while they can switch their models quickly, then think about 50-80 or more).

    If you are afraid that features in your mod could be monetized while allowing players to have all options in their hands, there is a way I though about to do it:

    Making the mod check if something is disabled (like an option, a model or "extra parts", or even range of colors) and if there is, only Ops can use it:
    If a model/option is disable in a .cfg, no one can use it unless Ops, and I doubt that there is somebody enough dumbass to sell an OPing on a minecraft shop. I mean by that that there could be no perm to use moreplayermodels, but a command could make switch you to which one you can use, limited to one model at the time, a command without any permission linked, with a cooldown set in the .cfg, while also allowing admins to be "human-controlled" event's boss.

    Why models limitation?
    -Limite scalling to a set range to avoid mutans, like forcing a ratio between head/body/arm/legs size to avoid mutans.
    -Limite models to avoid spamming race-changing, ruining RP to have like playable elf, but not ender-dragons... seriously...
    Why extrapart limitation?
    -Cause a lot of extra-part in the same time make "laggy players", this kind of guy the make your game crash when you go to close to them
    -Cause unless you add tentacles, we already feel like some players are just back from a reactor-trip
    -Cause particules can be extremly laggy if lot of players wear them.
    Why color limitation?
    -A simple enabling option that unable players to have saturation AND opacity maxed-out could avoid eye-killer skins that make you wish to be blind. Keeping parts colors in a defined range in the cfg could be really interresting.

    An example of config: http://pastebin.com/2JcLXGsx

    The range color could avoid color-killing, like if a player max opacity, he can't max saturation as well. Pixies could max saturation, cuz fairies like bright colors, but their extra-parts would have always a bit less opacity to give them a "magic" look.
    The size range avoid having dwarfed-elfs or giant-pixies. legs/body/head of pixies can be set to a 90% size, but the total size of a pixie can't be more than 90, cause they shoud be smaller than humans. Doing a .cfg like that could make your mod awesomly flexible for admin servers, making it a reference of the Full-RPG mods, and keeping it free to use.

    In that case, no selling could be created on your mod, still adding no perm, simply a new mechanic for rpg server admin, helping us to manage it easilly and keep it clean from trolling, while everyone is still free to choose which race they want to be.

    Beside of that, making a switch command which name the race and the sex wanted (like /mpm [race] [sex:m/f] ) could allow us to, with an simple hook from an other plugin, to link the use of this command to more parameters (like setting the race's stats in health, speed, damage, jump heigth, the starting stuff, the faction, the spawn point, ect) making simple and free for all a true RPG server, without spending 99% of the staff time hunting mutans like on a annoying release of Left4Dead with more retina-hurting bubbleheadedparticulegnomiswingedpunkhair-midget.

    RPG servers, as minecraft is actually fading a bit, are really empty cause they force players to be really "in" game, playing seriously their rôle. Less writed rules with still the same liberty, while using absolutly no permissions and only a .cfg , is, as I think, the best way to make your mod more reliable for players (easier/safer to use) and admins (easier to manage).

    I can understand that you probably don't really have time for doing it, but still what do you think about my idea?

    PS: As a ex-admin&owner of 2 servers (last one closed in march 2014), I spent a part of my hollydays helping some friends to create a RPG server. While your mod was on the list of "not yet but coming soon features" in the open-alpha, the open-beta of the serv had a lot of success, if I think of the number of players (like 450 unique players /day on the serv), then when we saw an extremely lag-orgy of mutans, the server made his release v1.0, and closed in mid-september (30days later) cause one of the most interresting feature on the server was races, and until they had no way to manage it, they didn't put it in the v1.0.
    I have a project of server, I have my maps, plugins, mods, I need two more things: time to launch it and a way to manage races, and if not, I will only have some extra-part from "tails" and hats as "aesthetic" mods, and races will only be classes of humans. If you reconsider my proposal race could still be added later, if you don't think in the same way (free-for-all but a way to manage it), then I will do without, that's just a bit sad =x

    Last edited Oct 29, 2014 by Varengard
  • Avatar of Noppes Noppes Oct 14, 2014 at 08:53 UTC - 0 likes

    @Varengard: Go

    First off thanks for using the mod.

    You are using the plugin on a cauldron server? Why dont you just install the mod. This plugin is meant for 'pure' bukkit servers which cant install forge mods.

    Controll your players and punish them if they dont listen to you. If you dont want them to be mutants than punish them for being it. Its like pvp/griefing/spawn killing/swearing/being rude/stealing if you dont want it dont tolerate it.

    Controlling what a player can and cant be goes against how I programmed the mod. In the first place you dont even need the plugin/mod installed on the server for it to work. You can go onto any server and change your model. Other just cant see it when you do. Neither do players need to have the mod installed when you have it on your server. Players will be able to join just fine without.

    Your argument that small players have an advantage is also silly. I made sure that no hitboxes are changed. If you press f3+b ingame you will be able to see peoples hitboxes and small people have the same hitbox as big people.

    The mod is a 100% aesthetic and does not influence gameplay in anyway. Except ofcourse for roleplayers. Most roleplay server have strict rules for races which are enforced just add a rule for their model as well I dont see the problem.

    ps. Im also not english so no need to apologize

    Last edited Oct 14, 2014 by Noppes
  • Avatar of TheTeaSpoon TheTeaSpoon Oct 12, 2014 at 14:52 UTC - 0 likes

    Hello!
    We have just covered your Mod in out Mod Spotlight! We would really appreciate if you could feature our video :)

    https://www.youtube.com/watch?v=SbzuL3q4NJ0

    Samuel John King, The Co-Founder of TheTeaspoon

  • Avatar of Varengard Varengard Oct 06, 2014 at 05:06 UTC - 0 likes

    Hi Noppes!
    I recently had some issues with moreplayermodels (the pluggin) which seems to be unable to even load on cauldron-1.7.10-1.1207.01.198-server.jar.
    Beside of that, I thougth about using your pluggin on a server, but in the betatest of the mod I made with few of my players.... we got a whole bunch of upper-tard mutans everywhere!
    I perfectly can understand that you don't want your mod to be use as a paytohave tool, but I see things differently.
    Imagine a server with each permission rank attributed to a special "race", allowing admins to force player to choose between races, each one giving some advantages, and allowing access to one type of appararence! Other interresting perm could be setting custom ratios min-max to bodyparts, preventing to have mutans everywhere, or extra small players which give them an horrible pvp advantage!
    With thoose few things, we have a way to create a really complete RPG in minecraft, and, sad to say that, your mod, I already saw some pay/donate to use entities model >.<
    But don't forget something, that there will be less and less servers cause of no more bukkit/spigot/cauldron after 1.8. Less server = can be more easilly monitored, use pluggin metric to see who are using it, cause there won't be so many servers in few months.
    Minecraft is not "dead" as long we make content for it, your only node of permission, even with eula, even without your wish, was already monetized, adding more of them will not really change so many things about that, unless the fact that will allow good admins to create better servers.
    Even when the EULA of minecraft was less restrictive, I never "sold" something on servers. Donating for the server was about have one more /sethome (not the house, just can register more than one home point for the command), and 50% less TP cooldown (1minute to 30sec), and when the server was payed for the incomming month with donation, the button was unavailable on the site until the next month.
    As I try to say to tons of good plugins coders, don't give up, mojang maybe made minecraft what it is today, a product made to be sold, but we, players coders admins ect, are the ppl who will make it live and improve.
    (PS: I'm didn't grew up in a English country, learned the language in video games, sorry for your eyes :3 )

    Last edited Oct 06, 2014 by Varengard
  • Avatar of Seamist777 Seamist777 Sep 20, 2014 at 17:45 UTC - 0 likes

    We installed this today. I had installed it a couple of months ago, but did not get it to work right. Now that I have a little more experience with Minecraft and mods, I was able to install it today, and my son and I are having a lot of fun with all the extra options. Thank you for creating More Player Models! :)

  • Avatar of Noppes Noppes Sep 10, 2014 at 11:19 UTC - 0 likes

    @Rebirth_Gaming: Go

    Never I dont want players to have to pay/donate to be able to use the mod.

  • Avatar of Rebirth_Gaming Rebirth_Gaming Sep 05, 2014 at 05:29 UTC - 0 likes

    Is there a way (or planned implementation) of preventing players via permission node from using this mod *at all*? In other words, adding a different permission node for just the player model editing.

  • Avatar of Noppes Noppes Aug 05, 2014 at 12:13 UTC - 0 likes

    @zephzer: Go

    What makes you think it's my mod that causes it?

  • Avatar of zephzer zephzer Aug 04, 2014 at 16:26 UTC - 0 likes

    I'm trying to run this on my server but it seems to cause a memory leak that eventually ends with my server crashing. Any ideas why that would happen?

Facts

Date created
May 02, 2012
Categories
Last update
Jul 24, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
More Player Models
Downloads
37,356
Recent files

Authors