SimpleClans

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The most full featured and flexible self-service protection system in Bukkit. Highly configurable, MCPC+ compatible.

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.


http://sacredlabyrinth.net/store/sc_logo.png


“The ability to simplify means to eliminate the unnecessary so that the necessary may speak.”
—Hans Hofmann


SimpleClans was borne out of the need for a self-sustaining drop-and-go system that could be easy to picked up by new players and required minimal attention from server staff. The system has been running over at the SacredLabyrinth where it has been enjoyed and refined by its community. I present it now for public consumption, enjoy.
—Phaed

Main Menu

You can add the name of your server in the configuration to give the main menu and your server's name will replace "MinecraftServer" to give it a more personalized look. The main menu can be accessed by using the /clan command and will show the player only the commands he has access to at any given time.

  • Untrusted members of clans have basic commands
  • Trusted members of clans have advanced commands
  • Leaders of clans have clan administration commands
  • Mods have access to global commands
  • Unverified clans have a restricted command list
  • Verified clans have an unrestricted command list
  • Leaders of verified clans have all clan functionality
  • Leaders of verified clans that are also mods have the full set (seen below)


http://sacredlabyrinth.net/store/sc_menu.png


Clan Alliances and Rivalries

Any clan leader can send an request to start an alliance with any other clan with /clan ally add. If the request is accepted by a leader of the second clan, the alliance is formed. The alliance can be broken by any leader of either clan at any time with /clan ally remove, no one needs to accept the removal of an alliance.

Clan rivalries can be started by any clan at any time, no request is needed, rivalries are automatically formed once a clan leader decides he wants one by using /clan rival add. If someone has pissed you off and you want them as rivals, their permission is not needed. To break a clan rivalry on the other hand, you need the acceptance of the other clan, you must use /clan rival remove to send the other clan a request, once one of their leaders accept the rivalry is broken.

You can view a list of all clans and their allies with the /clan alliances command, or their rivals with the /clan rivalries command.

http://sacredlabyrinth.net/store/sc_alliences.png

* Example of the clan alliances page

http://sacredlabyrinth.net/store/sc_rivalries.png

* Example of the clan rivalries page


Kill/Death Ratio

Once a player is part of a verified clan, all his kills will start to be recorded. Deaths by other player's are also recorded. All kills are not equal. Killing a member of a rival clan, of a neutral clan, and a civilian not attached to any clan all carry different weights. Rival: 1.5, Neutral: 1, Civilian: 0.5 (configurable). The weights can also carry negative values, for example if you want to discourage killing civilians, you may want to set the civilian weight to -1 to lower the KDR with every civilian kill.

Each player has a Kill/Death Ratio.score that is calculated and attributed to them. This is the ratio between your kills and your Deaths (your weighted kills divided by your deaths). This is the metric that shows a player's skill level.

For example, If your weighted kills are 1000 points but you died twice as much, say 2000 times, then your KDR will be low (.5), far lower than a player who only killed 20 players but died only 1 time (KDR of 20). This is THE metric that determines how good of a PvPer you are. The higher the KDR the more worth you are to your clan. A noob that has been playing for a few months can amass a huge amount of kills and claim to be good at pvp, but his low ass Kill/Death ratio wont lie.

Kills and Deaths will be recoded since you first step on a SimpleClans server, even if you're not on a clan. Once you join a clan you will start out with a KDR that will reflect all your kills (civilian only) and deaths since the first time you joined.

Your server's players do not need to know the math in order to play. They can just go on their merry way doing what they were doing before, and their KDR will start being calculated which they can then see in their clan's stats page and your server's leaderboard. If they suck at pvp they will be low on the lists, if they are good they will show near the top. They will be able to compare their skill with someone elses based on their KDR.


Friendly Fire

Players in the same clan and players in allied clans have friendly fire protection from each other, they won't be able to hurt each other. Leaders of clans can turn this on and off with the /clan clanff command, you can either allow or block friendly fire. Each player can also turn off his own friendly fire protection at any time using the /clan ff command, he will be able to allow friendly fire or to set it to auto, which is whatever the clanff is. He will not be able to block friendly fire if his clan has allowed it, but he will be able to allow it if his clan has blocked it.

Moderators have access to the /clan globalff command, this command allows you to set the global friendly-fire setting to either allowed or auto. Allowed will effectively allow everyone to harm everyone else, turning off friendly fire protection. This command is useful for when you are having a server-wide tournament and want to ensure that no one is cheating by using the clan protection. Setting globalff back to auto will give back the friendly fire control to each clan's or persons settings.


Clan Types

There are two types of clans, verified and unverified clans. When a player first creates a clan it will be of type unverified. These clans have a reduced feature set, no coords, vitals, stats, etc, they will not show up on any clan listings, and are automatically deleted if none of its members log in for 48 hours (configurable). Their purpose is to give your members quick and easy teaming up abilities without polluting your server with dozens of abandoned one off clans.

Once one of your moderators can verify that the clan is legit, he can upgrade it to verified status. At this point the clan and its members will then be able to enjoy the full feature set of the SimpleClans plugin. Verified clans have an inactivity timer of 7 days (configurable).

Optionally you can disable the clan verification feature in the config to make it so newly created clans are automatically verified.


Clan Tags

When a clan is created, you must give it a name and a tag. The tag will be used as the unique identifier for you clan, will be used in the clan commands, and will pretty much represent your clan. This tag can have color codes which can be later modified. For example, If i wanted to create a clan named "Knights of the Labyrinth" with a red and white tag named "kol", I would use the following create command:

/clan create &4K&Fo&4l Knights of the Labyrinth

Later on if I wanted to modify this tag, for example I wanted to make it all red instead of red and white and all uppercase I would use the modtag command. Note: with the modtag command you can only change colors and case, but not the letters that make up the tag

/clan modtag &4KOL

The colored tag will prefix all clan player's names on chat, don't worry it works alongside your existing prefixes and chat plugins.

Compatible with:

  • mChat
  • HeroChat
  • EssentialsChat
  • bChatManager

http://sacredlabyrinth.net/store/sc_chat.png

* Staff, GBH, Tol, are clans. The hearts "<3" are group prefixes.


Clan Home-Bases

Clans can set a home-base locations for their clans with /clan home set. The clan must be verified and only the leader is able to use this command, and he is able to use it only once. Once the home base is set it cannot be changed. This is to prevent players setting home bases in the middle of battlefields, enemy camps etc. The only ones who can change it are mods with the /clan home set [tag] command.

Once home is set any member is able to /clan home at any time to teleport back to their home base. Leaders have permissions for a powerful command /clan home regroup, which will teleport all clan members to the home base. This is useful for when your home base is being raided, or when you want to coordinate an event or raid.

Before a player is teleported he must wait a pre-configured amount of seconds on the same block. This is to prevent them from running away from pvp fights. If they move before the warmup time is expired, then the teleport is canceled. Warmup timer for teleport can be configured with the clan.homebase-teleport-wait-secs config setting. If set to 0, the warmup is disabled.

Alternatively if you do not allow teleporting in your server (many survival servers don't), you can disable the "simpleclans.member.home" and "simpleclans.member.home-regroup" permissions from your players and enable the "teleport-home-on-spawn" config setting. This will turn clan homes into clan spawn points. Your server's clans will still be able to set homes, and their members will be able spawn in their clan homes.


Clan Bulletin Board

All clan activity is logged on the server's log files. The last few events (configurable) are displayed to each clan member when they log in giving them an overview of the clan's activities. This list can also be pulled up at any time with the /bb view command. Trusted members can add messages to the bulletin board using the /bb add [msg] command. Messages added to the bulletin board are also announced to any members that are currently online. Each individual player can toggle the display of the bb on join with /clan toggle bb. If you have no more use for the bb you can clear it with /bb clear. \ http://sacredlabyrinth.net/store/sc_bb.png


Clan Capes and Titles

If using Spout, you will be able to see capes and in-game titles with the clan tag on all clan players. You can configure the in-game titles can be fully configured, colored vs black and white and the barackets and or separator. Note: Clan tags go away when the player is sneaking. All players inside a clan start with a default cape (configurable), verified clan leaders will be able to choose a unique cape for their clan using the /clan cape command. Individual players can toggle on/off their capes with /clan cape toggle


Clan Ranks

In the second version of SimpleClans a new rank system was being introduced.
Rank menu
Let's say you want to create a rank named "The Bankers". The tag will be "Bankers".
/rank create 0 Bankers The Bankers(The priority is currently not used, but will be used maybe in further versions)
Type /rank list to view your clan's ranks. Type /rank detail Bankers Bankers to view information about your rank.
Now type /rank permissions to view a list of all available permissions. The bankers should be able to withdraw money and deposit money so type:
/rank setperm Bankers bank.withdraw
/rank setperm Bankers bank.deposit

Now last but not least type /rank assign Bankers [player] to grant a player a rank. Those players should be able now to withdraw money and deposit.


Inviting Members

Creators of clans will become the first clan leader. They can invite other members into the clan with /clan invite. These members are first added with the untrusted status. These members will not be able to view clan vitals, coords, or stats. This is to prevent players form joining clans just to spy on other clans by writing down coordinates of bases or viewing vitals during battles. Once a player has gained the clan's trust he can be upgraded to trusted status with /clan trust.

You can have multiple leaders on a clan. You can promote other leaders using the /clan promote command. To promote a leader all other leaders must be online and must accept the vote. A leader cannot be promoted unilaterally without the consent of all other leaders. Demotion using the /clan demote command works the same way.

A moderator can completely ban a player form ever joining any clans with the /clan ban/unban command.

http://sacredlabyrinth.net/store/sc_invite.png

* Example of a clan invite request


Clan List

You can view all the clans on your server using the /clan list command. The clans are sorted by KDR.

http://sacredlabyrinth.net/store/sc_clans.png


Leaderboard

With the /clan leaderboard you can compare all clan players. The leaderboard is sorted by KDR, this will tell you who to fear, or what free agent you may want to invite to your clan.

http://sacredlabyrinth.net/store/sc_leaderboard.png


Clan Roster

The /clan roster command shows you the members of your clan. Here you can see your clan's members ranks, status, and when the last time they were seen online was.

http://sacredlabyrinth.net/store/sc_roster.png


Clan Vitals

The /clan vitals command shows you the vitals of all online members of your clan. Here you can see their health, what armor and weapons they are carrying and of what materials, and how many hearts all of their food contains. This comes in handy during battle to know who you need to help and who can bring help to you.

http://sacredlabyrinth.net/store/sc_vitals.png


Clan Coordinates

The /clan coords command shows you the distance and coordinates of all online members of you clan, sorted by distance. With this you will be able to know who to call for help during a raid/battle.

http://sacredlabyrinth.net/store/sc_coords.png


Clan Stats

Your clan's stats screen, opened with the /clan stats command, shows you all of your clan members KDR, raw kills, and deaths stats. Leaders show on the top and members on the bottom. Leaders are sorted by KDR, and members are sorted by KDR. This screen tells you who are the strongest leaders, and who are the strongest members. It will also show you the current weights for the different types of kills.

http://sacredlabyrinth.net/store/sc_stats.png


Player Lookup

You can look up your own or another players info using /clan lookup command. This gives you all the data concerning the player, his KDR, his kills and deaths, what clan he belongs to, the date when he joined the clan, his status in the clan, when he was last seen, a list of all past clans hes been part of, and how many days he has been inactive for.

http://sacredlabyrinth.net/store/sc_lookup.png


Clan Profile

With the /clan profile command you can view details about any clan. It shows you the clan leaders, how many members are currently online, the KDR, the sum of all kills and deaths of all members of the clan, allies, rivalries, the date founded, and how many days it has been inactive for.

http://sacredlabyrinth.net/store/sc_profile.png


Kills List

With /clan kills [player] you can see which victims this player has killed the most and the counts. You can use /clan kills to see your own victim list. Note: Huge numbers of kills to the same victim point to two people willingly cheating kdr.

http://sacredlabyrinth.net/store/sc_kills.png

* The screenshot does not show any cheaters, cheaters will have huge numbers


Most Killed

With the /clan mostkilled command (by default only available to mods) will show you the most killed players by a single attacker in the whole server, basically a list of possible kdr cheaters, starting with most obvious at the top.

http://sacredlabyrinth.net/store/sc_mostkilled.png

* The screenshot does not show any cheaters, cheaters will have huge numbers


Protection

SimpleClans is deeply integrated with the PreciousStones protection system. You can add your entire clan to any PreciousStones protection field or any kind of field for that matter by using your clan's tag:

/ps allow c:clan

*allow, remove, allowall, removeall work the same way

If you are in a clan, every field that you place will automatically have your clan in the allowed list.

WorldGuard: A worldguard addon will follow, but It can take some time.

Note: This functionality can be provided by any protection system by hooking into our API

War

If you are using PreciousStones protection then your clans will be able to get into wars. A clan can enter into a war with a rival by sending a war request with /clan war. Once the rival accepts, all fields belonging to all members of on clan, and all fields that have that clan in their allowed list will have no effect on the opposing clan. Both clans will be free to raid the others strongholds with all protection disabled. This will last until one of the clans requests to end the war and the other accepts.

WorldGuard: A worldguard addon will follow, but It can take some time.

Note: This functionality can be provided by any protection system by hooking into our API


Economy Support

You will need Vault for economy plugin support. You can download it form here. Just drop it into your plugins folder. http://dev.bukkit.org/server-mods/vault/

Clan Creation

You can charge your players for unverified clan creation by using the economy.purchase-clan-create config setting along with the economy.creation-price setting. With only this setting on, you still have control of clan verification.

Clan Verification

You can also add pay for verification with the economy.purchase-clan-verify config setting and the economy.verification-price setting. This will give control of clan verification back to the players, it will give them the /clan verify menu item, which will charge them for clan verification. You can have either or both of these systems in place at the same time.

User Translations:

Italian: http://pastie.org/3354009

Polish: http://pastebin.com/MXaXYYhW

French: http://pastie.org/3441369


Permissions

Works with all common permissions managers.

Nodes:

http://dev.bukkit.org/server-mods/simpleclans/pages/permissions/


Persistence

If possible you should active MySQL in your config. If you do not have a MySQL server you can use SQLite. Preferred engine: MySQL


API

Every feature of SimpleClans is available though the API. You start by retrieving a player's data object called ClanPlayer. From this object you can pull his Clan and act on the player and the clan using the numerous methods.

For more information: http://dev.bukkit.org/server-mods/simpleclans/pages/api/


Development builds:

http://repo.sacredlabyrinth.net:8080/


Found a bug or have a feature request?

Add it to the bug tracker: https://github.com/phaed420/SimpleClans/issues


SimpleClansChat

The addon SimpleClansChat formats the chat for SimpleClans. You can use the compatibility-mode to use your favorite chatmanager. Currently supported: mChat, ChatSuite and Herochat(No channel support, only chat tags)


Dynmap-SimpleClans

You can find the plugin here: http://dev.bukkit.org/server-mods/dynmap-simpleclans/

http://sacredlabyrinth.net/store/screenshot137.png


SimpleClansStats

http://i.imgur.com/6A4NJ.png

The guys over at http://www.all-german-fighter.de/ have created a php frontend to the SimpleClans database. Its a beautiful stats page that shows you all the clan player's stats, their skins, all the clans on the server along with their capes, and more. Check it out at: Original: http://dev.bukkit.org/server-mods/simpleclansstats/ Newer and updated version by ProjectNarna: http://forums.bukkit.org/threads/web-admin-narna-simpleclanstats.83389/


SimpleClansResidence

This plugin is a bridge between Residence and SimpleClans. It adds 4 new flags to any residence:

  • clanbuild - to allow clanners to build on your land
  • clanuse - to allow your clanmates to use stuff inside your house
  • clanmove - to admit only members of your clan to your party (falls back to move flag!)
  • clancontainer - to make a shared storage for your clan(?)

http://dev.bukkit.org/server-mods/simpleclansresidence/

SimpleClansGUIs

http://dev.bukkit.org/server-mods/simpleclansguis/

Castle Defense Mini-Game

http://dev.bukkit.org/bukkit-plugins/castle-defence-simpleclan/

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  • Avatar of dovendyr123 dovendyr123 Feb 29, 2012 at 14:16 UTC - 0 likes

    players without op cant use cammand, how do i fix it?:)

  • Avatar of Her_craving Her_craving Feb 29, 2012 at 10:14 UTC - 0 likes

    Thanks so much for adding in the all seeing eye thing. Could you add one so that we can see people's ally chat too? It would also help my server a lot! Thanks.

    http://i.imgur.com/TrSZoSf.png Adam - House of Gioboi Owner/CEO - Website: http://www.Gioboi.com

  • Avatar of phaed420 phaed420 Feb 29, 2012 at 08:32 UTC - 0 likes

    @watdidyusaey: Go

    Make a ticket for this and ill add it.

  • Avatar of IroN1979 IroN1979 Feb 29, 2012 at 08:23 UTC - 0 likes

    Hello, I will upload the script on my website, then you can watch the script. I'm looking for a programmer who has the pleasure to expand the project with me, because I unfortunately do not understand as much about PHP and mySQL. I have many ideas to develop the script further. Sorry Google Translate;)

    Update: Link to Download SimpleClanStats v0.2

    I hope you are not annoyed about the external download.

    Last edited Feb 29, 2012 by IroN1979

    German Minecraft Community www.mineplanet.de

    PVP, PVE, MobArena, PVPArena,SpleefArena, Residence, iConomy and FreeBuild...

  • Avatar of watdidyusaey watdidyusaey Feb 28, 2012 at 23:34 UTC - 0 likes

    Loving the plugin, the "war" feature is finally working pefectly...

    I was just wondering when the ps protections are disabled during times of war is it possible to whitelist some blocks so they are enabled? For example when to clans go to war I want both clans to still be able to use their mines and intrusion dectors for defense, but leave block protection disabled.

  • Avatar of WhosDaMan WhosDaMan Feb 27, 2012 at 02:51 UTC - 0 likes

    Are you going to add a Clan Bank for economy plugins and/or items?

  • Avatar of darkcloud784 darkcloud784 Feb 26, 2012 at 21:19 UTC - 0 likes

    @IroN1979: Go

    You should upload that!!! I would LOVE to have a webstat page like that.

  • Avatar of phaed420 phaed420 Feb 24, 2012 at 22:36 UTC - 0 likes

    @IroN1979: Go

    Very nice

  • Avatar of Gnintendo Gnintendo Feb 24, 2012 at 21:24 UTC - 0 likes

    Could you add some sort of option where anybody (including civilians) can toggle their friendly fire, and that allows them to attack anybody who also has their personal "global" friendly fire on? That is the ideal system I would like to implement, as it allows any two players to fight for fun, regardless of their clan status (yet still use the cool feature like auto pvp while at war.)

    Thanks, and great work on the pvp-while-at-war settings!

    Last edited Feb 24, 2012 by Gnintendo
  • Avatar of fonkfader fonkfader Feb 24, 2012 at 15:41 UTC - 0 likes

    thanks a lot for the PVP-only-while-at-war, but in the config.yml i set

    pvp-only-while-at-war: true

    but i don't see any change in game...does requier new permissions or activate safe civilian ?

    EDIT : no that's work after a full server restart, so thank's a lot for this update :)

    Last edited Feb 24, 2012 by fonkfader

Facts

Date created
Aug 26, 2011
Categories
Last update
Dec 03, 2013
Development stage
Release
Language
  • deDE
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
SimpleClans
Downloads
222,789
Recent files

Authors