I was surprised at the trouble I had finding a simple plugin with which to automatically save world & player data every few minutes.
So I threw this together and as usual thought I'd go ahead and share it.

"So does this do a simple forced save-all like I would do in console? Or in game? Instead of me or another op having to do it randomly?"

It does exactly that, nice and simple.
It runs the save-all command at a specified interval, saving all world and player data..
You can set it up to do so silently, to only log to console, or to inform the whole server with a configurable message.


Upgrading to 0.2

Interval has been updated from Seconds to Minutes, be sure to update your config.yml accordingly!


1. Download the .jar
2. Place the .jar in your plugins directory
3. Restart the server

 • interval - Time (IN MINUTES) between Automatically saving player & world data.
 • SilentMode - Operate in SilentMode. (No Broadcasts/Console logs)
 • ConsoleLogging - Broadcast a message to the console whenever data is autosaved.
 • BroadcastEachWorld - Broadcast a confirmation of each world as it is saved.

 • ServerBroadcast - Broadcast a message to the server whenever data is autosaved.
 • AdminOnlyBroadcast - Broadcast a message only to those with autosave.broadcast permission.
 • AutoSaveMessage - Message to broadcast on AutoSave.

 • /Asave - Menu
 • /Asave on - Start AutoSave timer
 • /Asave off - Stop AutoSave timer
 • /Asave save - Force an AutoSave
 • /Asave status - Check status of AutoSave
 • /Asave reload - Reload AutoSave config

  Autosave.admin - Toggle Autosaving
  Autosave.reload - Reload config
  Autosave.broadcast - Only users with this permission will see the broadcast (AdminOnlyBroadcast)

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- ADDED: AdminOnlyBroadcast
- ADDED: Option to toggle console logging
- UPDATE: Save procedure rewrite
- Fixed: Console colours not displaying correctly when serverbroadcast = false
- Added/Fixed: Reloading config
- Updated: config.yml
- Updated: interval time NOW IN MINUTES (Updated from SECONDS)


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  • Avatar of rocky123xo rocky123xo Aug 25, 2014 at 20:17 UTC - 0 likes

    @Aggelos500: Go

    I also get A manual (plugin-induced) save has been detected while server is configured to auto-save. This may affect performance.

  • Avatar of Aggelos500 Aggelos500 Aug 20, 2014 at 01:20 UTC - 0 likes

    4:16:12 πμ [warning] A manual (plugin-induced) save has been detected while server is configured to auto-save. This may affect performance.

    plz help me for errro !

  • Avatar of XSilverSlayerX XSilverSlayerX Jun 19, 2014 at 19:45 UTC - 0 likes

    @futhead_ShaqFinity: Go 1.3.2 will work just fine.

  • Avatar of RookBot123 RookBot123 May 28, 2014 at 17:58 UTC - 0 likes

    @JPCVx: Go

    It replaces the original world file. So it don't create a new one that takes up A LOT of place after a while.

  • Avatar of futhead_ShaqFinity futhead_ShaqFinity Apr 26, 2014 at 19:54 UTC - 0 likes

    Is there a Version for 1.6.4? I really need one

  • Avatar of vastrix vastrix Apr 15, 2014 at 17:30 UTC - 0 likes

    euhm, Version 0.2.2 Didn't create a cfg file for us :s (running 1.6.4, but it should be backwards compatible, right?)

    Also this: 13:23:42 [SEVERE] Error occurred while enabling Simple-AutoSave v0.2.2 (Is it up to date?) java.lang.NullPointerException at me.odium.autosave.autosave.onEnable( at at at org.bukkit.plugin.SimplePluginManager.enablePlugin( at org.bukkit.craftbukkit.v1_6_R3.CraftServer.loadPlugin( at org.bukkit.craftbukkit.v1_6_R3.CraftServer.enablePlugins( at net.minecraft.server.MinecraftServer.func_71243_i( at net.minecraft.server.MinecraftServer.func_71222_d( at net.minecraft.server.MinecraftServer.func_71247_a( at net.minecraft.server.dedicated.DedicatedServer.func_71197_b( at at

    Last edited Apr 15, 2014 by vastrix


  • Avatar of semirotta semirotta Mar 26, 2014 at 13:27 UTC - 0 likes

    @JPCVx: Go

    I suppose this just makes the /save command in game automatically. Or is it /save-all or what but anyway, it just makes that so the save data goes into the server data where it would go normally when shutting down the server or saving.

  • Avatar of semirotta semirotta Mar 22, 2014 at 11:49 UTC - 0 likes

    @HenAld: Go

    learn to use pastebin

  • Avatar of JPCVx JPCVx Mar 20, 2014 at 23:51 UTC - 0 likes


    Your plugin is great, but I cannot seem to find where it actually saves the world and the playerdata to. Either I'm too clumsy, or I'm doing something wrong? Help would be appreciated. Thanks!

  • Avatar of semirotta semirotta Mar 18, 2014 at 08:42 UTC - 0 likes

    I don't know if this is because of this plugin but I got this in the console for some reason after world-save / player data save: [10:37:10] [Server thread/WARN]: A manual (plugin-induced) save has been detected while server is configured to auto-save. This may affect performance.


Date created
Sep 15, 2012
Last update
Feb 13, 2014
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
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