Title Image

Shipwrecked World Generator is a world generator designed for Bukkit. It generates islands of various sizes, including many realistic terrain features as further described on this page.

Highlighted Features:

  • Realistic biome transitions
  • Multiworld support
  • Encourages exploration
  • Randomly generated loottable structures (WIP)
  • Extensive cave systems, discouraging strip mining, and encouraging exploration



  • use /mvcreate worldname normal -g ShipGen
  • Note: This build of Multiverse is required if you prefer not to have a bunch of errors in your log when editing structures. (The AwesomeBuild has no issues other than console spamming)


  • use /mw create worldname plugin:ShipGen

Bukkit YML (Must be used for main world)

Features: (Click on the title below)

  • Structures (Work In Progress)

Status Updates:

You can follow the author's Twitter to know when he is working on the plugin: @timothyolt

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  • Avatar of willies952002 willies952002 Apr 14, 2014 at 00:09 UTC - 0 likes

    any ETA for 1.7.8 compatibility?

  • Avatar of Melonking Melonking Feb 10, 2014 at 18:52 UTC - 0 likes

    It would be great if you could have shipwrecks randomly spawn in existing worlds.

  • Avatar of Pvm_Cody Pvm_Cody Feb 06, 2014 at 05:58 UTC - 0 likes

    I love the plugin, but I had a problem. When I used it to generate maps, it has very noticable and ugly chunk issue. It would seemingly create like islands out of islands if that makes sense. If you look at it via dynmap it looks like a poorly created worldpainter map. But I love the trees and river beds.


  • Avatar of geekyservers geekyservers Jan 24, 2014 at 03:44 UTC - 0 likes

    Is there a way that I can make it so that emeralds/diamonds/gold aren't so abundant? I had no idea it was giving out tons of ore... it nearly killed my servers economy.

    GeekyServers Banner

  • Avatar of blueme00 blueme00 Jan 10, 2014 at 19:43 UTC - 0 likes

    Hey I personally love the concept for this generator! Currently I am putting together a server that would really benefit from worlds that are like this. Some Concerns I have with it currently are the trees, they seem a bit too round, however other than that i can't wait to see this completed! If you get the chance make sure to message me when you are finished with the structures so I can try it out! Thanks!

  • Avatar of Darkeh57 Darkeh57 Oct 24, 2013 at 02:07 UTC - 0 likes

    @DahDuff: Go @Alexzander95: Go

    If you are using a preview build, starting somwhere in there they stop being forward compatible. I will try to resolve this issue before the official release, but for now 1.6.4 is only supported on the stable builds, not the snapshot.

  • Avatar of DahDuff DahDuff Oct 23, 2013 at 13:38 UTC - 0 likes

    @Alexzander95: Go

    I seem to get this error too :/

  • Avatar of Alexzander95 Alexzander95 Oct 23, 2013 at 00:32 UTC - 0 likes

    I use /mvcreate worldname normal -g ShipGen and it says Starting Creation of World... FAILED What do I do?

  • Avatar of Darkeh57 Darkeh57 Oct 18, 2013 at 00:27 UTC - 0 likes

    @Apecengo: Go

    As this generator is separate from the vanilla world gen, that means the biomes between generators are not the same, they are only in name. While in the future I will probably make my own versions of the new biomes (after 1.0 release), my generator will not have the new vanilla biomes added yet.

    TL;DR: Biomes are only a name and rainfall setting. My generator does everything else on its own.

  • Avatar of Apecengo Apecengo Oct 17, 2013 at 17:28 UTC - 0 likes

    Will this plugin be updated with 1.7 biomes? I'd love to use it when I reset my map :)

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Date created
Oct 21, 2012
Last update
Oct 16, 2013
Development stage
Creative Commons Attribution-NonCommercial-ShareAlike
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