Ships 5 is now out

  • Ships 5 brings better performance
  • Almost all previously know bugs are now removed
  • Many more new features to play around with

Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

World Guard
TownyShipsTownyHook by MoseMister
WorldGuardCustomFlagsUnknown name
Chairs Reloaded
Grief Prevention


ShipsTownySupportLinkShipsTownySupport allows Ships to hook into the plugin Towny. The plugin requires Ships 4.1.1 or higher. Much like other built-in plugin support for protection plugins, this stops Vessels from entering the town zones.MoseMister
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships



for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of Unpluggeddk Unpluggeddk Sep 20, 2015 at 19:20 UTC - 0 likes

    Hi m8.

    I have a problem with water raising behind all my boats. Everytime i move the boat once. Water will go one block up and it becomes rly ugly.

    Do you know about this issue? Cheers

  • Avatar of MoseMister MoseMister Sep 20, 2015 at 16:05 UTC - 0 likes

    @Sinner11116: Go

    Oh ........... yeah, thats a programming bug .... Ill get it sorted very soon.

    Just got the update uploaded (needs approval)

    Last edited Sep 20, 2015 by MoseMister


  • Avatar of Sinner11116 Sinner11116 Sep 20, 2015 at 14:08 UTC - 0 likes

    no i mean.. uhmm.. they kinda add the [Altitude] sign to their ships and somehow they are able to make their ships.. fly..

  • Avatar of MoseMister MoseMister Sep 20, 2015 at 14:06 UTC - 0 likes

    @Sinner11116: Go

    How do you mean 'flying around'? I can guarantee you that there is no code in Ships that allows players to fly, there is no use for that code to be in this plugin.

  • Avatar of Sinner11116 Sinner11116 Sep 20, 2015 at 10:27 UTC - 0 likes

    hey.. up i'm having a problem again... it seems that players are flying around on ships..

  • Avatar of MoseMister MoseMister Sep 15, 2015 at 19:02 UTC - 0 likes

    @Sinner11116: Go

    Cannons. look on the right of this page at optional dependencies. Click cannons and that will take you to the plugin page

  • Avatar of Sinner11116 Sinner11116 Sep 15, 2015 at 15:02 UTC - 0 likes

    Non taken. also which cannon plugin do you recommend to go with this?

  • Avatar of MoseMister MoseMister Sep 14, 2015 at 14:00 UTC - 0 likes

    @Sinner11116: Go

    hehe, most of the time its just something simple. I am working on a bit of code that will stop admins from needing to change that value, but currently it is not implemented yet.

    Thanks for the offer but i must decline. I am a busy person, When I do have free time i much rather program updates for this plugin (no offence)

  • Avatar of Sinner11116 Sinner11116 Sep 14, 2015 at 08:12 UTC - 0 likes

    Oh! Thank you so much! i will try that. And you should come to my server and gimme what you think of mah idea of it

  • Avatar of MoseMister MoseMister Sep 14, 2015 at 07:40 UTC - 0 likes

    @Sinner11116: Go

    In the config file there is a value called DefaultWaterLevel. That needs to match your worlds value. If you stand with you feet 1block in the water then get the y of your pos, that will tell you the water value

Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Oct 01, 2015
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency