Ships

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Ships

Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
VesselsAPIAll My Worlds
VesselsAll my worlds

http://dev.bukkit.org/media/images/47/18/pmGG4.png - although it says for Vessels it is going towards all my projects.

Intro

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.

Version

SiteVersionsWaiting for approval
dev.bukkit.org
4.1.0.5No
4.1.0.4.1No
4.1.0.4No
4.1.0.3No
4.1.0.2No
mosecraftbukkitplugins.atspace.tv
4.1.0.2No

Vessels

Vessel info

typenamedescription
shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
http://dev.bukkit.org/media/images/68/882/download.jpgPlaneFaster then all the other vessels, however, fuel is eaten
http://dev.bukkit.org/media/images/74/571/speedboat.gifMotorboatA ship that uses Fuel
http://dev.bukkit.org/media/images/74/572/steamboat.jpgSteamboatA ship with a burner
http://dev.bukkit.org/media/images/55/768/yellow-submarine-icon.pngSubmarineMoves underWater

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Ship15%woolNoNoNoWater
Airship65%woolYesNoYesAir
Airship250%woolYesNoYesAir
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Lavaship0%NoNoNoLava
SteamBoat0%YesNoNoWater
Motorboat0%NoYesYesWater
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete

How to create vessels

Tutorial

4.0.2

for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101

Items

Burner

netherrack + fire = burner

(image coming soon)

Fuel container

furnace

Engine

dropper

Signs

Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.

Commands

/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats

Permissions

note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add RAM option
  • add subId support
  • fix flowerpot block
  • add proper dispenser support
  • plan to add towny support

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to 4.0.2.1)
  • Vault

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

User created content

All the youtube videos the Ships community (that you) have made i could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Rules of reporting issues

if you have a issue you wish to report. Please state the following things you are using, then state the issue (try not to spare any details)

  • Craftbukkit version ID (example: Craftbukkit-#3116)
  • Ships version (example: Ships-4.1.0.2 (You can detect your ships version by using the command '/ships info'))

if you do not have console access to your server please state that as well

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  • Avatar of SurivivalCraft SurivivalCraft Nov 06, 2014 at 02:14 UTC - 0 likes

    @MoseMister: Go

    thanks so much very nice , you've been very helpful

  • Avatar of MoseMister MoseMister Nov 05, 2014 at 10:29 UTC - 0 likes

    @SurivivalCraft: Go

    Sure.

    There are 2 ways on giving power to player. It all depends if you have a permission handler (such as Groupmanager, Pex, etc.). Most plugins use the permissionHandler way only so I would recommend to use it that way.

    if you do have a permisssion handler follow these steps

    Scroll up on this page until you find the Permissions section. Add the permissions you want for your selected groups/players.

    if you don't have a permission handler follow these steps

    Ships has a backup for giving players access to the plugin on a non permissionhandler based server. However you need to turn it on.

    If you go to the config.yml file located in '<where your server is>/plugins/ships' and open it in a plain reader or plain coding platform (such as notepad, notepad++, etc.). Scroll down until you find the setting 'UsePermissions' and change true to false.

    Once you have enabled it, If you save the file then close it and open the 'permissions.yml' file. You will see all the names of the vessels then under that you will see two options (use and make) turn any of them to false and your users will not be able to use them (unless they are OP).

    side note

    I don't think I can make that any more specific. Again, most plugins don't come with any option to enable non permissionhandler ppermissions, most only handle on permissionhandlers so if you don't have one I would recommend one. However that option is there if you don't want to get one.

    Hope it helps. If you are still stuck tell me the part your getting stuck on and I will try my best to sort it out for you

    Last edited Nov 05, 2014 by MoseMister

    MoseMister

  • Avatar of SurivivalCraft SurivivalCraft Nov 05, 2014 at 02:53 UTC - 0 likes

    @MoseMister: Go

    I did not understand you could be more specific about the changes

  • Avatar of MoseMister MoseMister Nov 04, 2014 at 19:32 UTC - 0 likes

    @SurivivalCraft: Go

    Two ways. Depending if your server uses a permission handhandler or not.

    If it does

    Add the permissions listed on this page

    If it does not

    Change in the config 'use permissions' to false then use the permission yml file

  • Avatar of SurivivalCraft SurivivalCraft Nov 04, 2014 at 17:34 UTC - 0 likes

    Hello everyone .. I am admin on a server and wanted to know how to give power to the players to create ships? create and drive ?

  • Avatar of MoseMister MoseMister Nov 01, 2014 at 11:18 UTC - 0 likes

    Sponge Port

    SpongeAPI is suppose to be coming out this month, so i have been looking at it again within the past 2 weeks. Now i will state that I thought it would be along the same lines of API as Bukkit with a few changes. That seems the case but not in the way i hoped. So Ships and Vessels will probably not be ported to Sponge right away, I will need to learn how to use SpongeAPI in the same way as BukkitAPI (As in be able to think of the code i will need when i think of the 'feature').

    As you may have guessed the ported plugins will be in development right away, so expect bugs and slow code. Over time my code will get better like it did with BukkitAPI.

    Ships SpongeAPI plans

    I plan to port 4.1.0.3 over to Sponge (with 1.8 blocks) and get it in a stable condition. After that i plan to recode the whole of Ships to make it take advantage of SpongeAPI. Vessels will not be getting the recode because most of the code within Vessels has been designed to be ported quickly and safely.

    Ships will work in the same way it does now (step wise) however I plan to stop it finding data of your hard drive every time a vessel moves. I also maybe bring Ships back to a no-Database system like it was 3.2.7 and lower to bring it back to the original idea (pros and cons to that, so ill let the public decide closer to when i recode it)

  • Avatar of MoseMister MoseMister Oct 28, 2014 at 18:59 UTC - 0 likes

    @Skyyagiz: Go

    Some admins like to use the * permission that allows users to use all vessels however some of thouse admins dont want their users to use some of the vessels. The Enable is there to stop the creation of thouse vessels. (false to stop the selected vessel from being created, true to allow it to be created. Applys for all users including admins)

  • Avatar of Skyyagiz Skyyagiz Oct 28, 2014 at 17:39 UTC - 0 likes

    @MoseMister: Go

    Thank you for your quick reply. Btw, in the vessel config, almost all vessels have a: Enabled: true, thats for what?

    -Sky

  • Avatar of MoseMister MoseMister Oct 28, 2014 at 17:36 UTC - 0 likes

    @Skyyagiz: Go

    its ok about your English.

    The Airship not consuming fuel is a glitch that no one has reported. I will try to fix it asap. Thanks for reporting this glitch.

  • Avatar of Skyyagiz Skyyagiz Oct 28, 2014 at 16:34 UTC - 0 likes

    Hi there, I was trying to "customize" the vessel options a little bit, but i couldnt figure out, how to change certain properties. For example: The airship needs a fuletank, but dosent use any fuel when flying. The motorboat has a fueltank AND an engine, but this one consumes fuel when u drive. Well, i wanted my airship to use fuel, but in the config, i cant find a way to make my airships need an engine to function.

    Thank you in advance, very sorry for my bad english. -Skyyagiz

Facts

Date created
Feb 23, 2012
Categories
Last update
Dec 16, 2014
Development stage
Release
Language
  • enUS
  • plPL
License
GNU General Public License version 3 (GPLv3)
Curse link
Ships
Downloads
50,245
Recent files

Authors

Relationships

Optional dependency
Cannons
Factions
Vault
WorldGuard