Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
VesselsAPIAll My Worlds
VesselsAll my worlds


Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


SiteVersionsWaiting for approval
4.1.1 Prerelease 1No
4.1.1 Prerelease 1No


Vessel info

shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day then all the other vessels, however, fuel is eaten ship that uses Fuel ship with a burner underWater

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete

How to create vessels



for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101



netherrack + fire = burner

(image coming soon)

Fuel container





Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.


/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats


note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add RAM option
  • add subId support
  • fix flowerpot block
  • add proper dispenser support
  • plan to add towny support

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to
  • Vault

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

Rules of reporting issues

if you have a issue you wish to report. Please state the following things you are using, then state the issue (try not to spare any details)

  • Craftbukkit version ID (example: Craftbukkit-#3116)
  • Ships version (example: Ships- (You can detect your ships version by using the command '/ships info'))

if you do not have console access to your server please state that as well

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  • Avatar of MoseMister MoseMister Sep 16, 2014 at 21:20 UTC - 0 likes

    @charlza: Go

    Hehe. The preAlpha of my new plugin runs vessels even quicker then Ships. I can not say anything for the full release of vessels but I'm hoping its like that for the full release


  • Avatar of charlza charlza Sep 16, 2014 at 17:08 UTC - 0 likes

    I will go with....optimistically hopeful for now :)

    I was testing out the latest ships didn't realize they could move so fast now! I've been using a marsship with Dynmap to explore new territory as it spawns, just for fun. I've been using the PortalGun to 'transport' down to the surface, so I don't have to land the ship.

    I'm just having a bit of fun with it all!

  • Avatar of MoseMister MoseMister Sep 15, 2014 at 17:53 UTC - 0 likes

    Microsoft buys Minecraft

    After my troubles with Xbox, microsoft account and windows 8 (I tried calling customer service for each time and each time the support team knew nothing) so I don't want to help Microsoft in any way however I don't want to stop support of Ships fans. So I'm going to try to put my grudges against Microsoft and contine supporting ships no matter what junk Micrsoft come out with (some junk maybe gold to others)

    My grudges against Microsoft is because of my personal exsperiance with them. So sorry if I insulted anyone or your personal opinion.

    Even though I run Windows 7 I run it with Linux unbuntu. Then I program with linux on another computer

  • Avatar of MoseMister MoseMister Sep 14, 2014 at 14:03 UTC - 1 like

    Bukkit is coming back

    just found the new admin of CraftBukkits profile and found this


    Maintain Bukkit when we can, while working on the new API primarily.

    What this will mean

    in short. CraftBukkit will be recreated.

    in long. CraftBukkit will be recreated to a limit. Due to Wesley Wolfe filing a DMCA against bukkit (for what seems to be protection against his/her own code) the new CraftBukkit will need to write (about) 1/3 of Bukkit again, using the new Bukkit teams code.

    My personal thoughts on release date

    Even though i am one man and have been known to


    pump out code like a steam engine

    i also understand how long it can take to write code.

    the old bukkit (the one you guys are used to) is much more advanced then anything i have ever coded (closes thing i can get to it that is mine is MoseCraft series (my personal server only)) so my guess is Bukkit: The Next Chapter (the new bukkit that you have not seen) will not be in public hands for some time.

    Old bukkit normally update CraftBukkit to a new minecraft version within 1-2 weeks. However take into consideration that majority of the Bukkit staff have disappeared.

    I can only estimate on a public alpha release date because im not programming for bukkit and do not know what the capability of the new team have.

    What i have to do with it

    currently, i am still working with Sponge API to make vessels however as planned i will update this plugin to meet Bukkits new API and after Vessels is released on Sponge, i will port it over and (try to) update both versions of Vessels. (If i only have the time to update one version of vessels i will update the one with the most downloads)


    also found this tweet on the bukkit forums. by Nathan Adams


    To make this clear: Mojang owns Bukkit. I'm personally going to update Bukkit to 1.8 myself. Bukkit IS NOT and WILL NOT BE the official API.

    Last edited Sep 14, 2014 by MoseMister: added edit
  • Avatar of MoseMister MoseMister Sep 13, 2014 at 22:28 UTC - 0 likes

    all hope is not lost

    About a week ago I stumbled across a new server type called Sponge. When I looked at it I could not gather much from it however it looked like the savior to bukkit servers (If the plugin gets ported).

    Anyway I have looked back at it again and it has grown a tone. The SpongeAPI is already out (I'm guessing its not complete). I will get a copy of the API to work with myself and start work on vessels again.

    Due to the massive exspancion they completed I will try to port Ships over shortly after Sponge is released unless vessels is on the horizon.

    So I'm now glad I had some good news to give you and if bukkit updates again I will turn back to bukkit. But also port over the updates every so often.


  • Avatar of charlza charlza Sep 12, 2014 at 12:15 UTC - 0 likes

    @MoseMister: Go

    Yes, it's a sad state of affairs in the world or Minecraft, Craftbukkit, and Spigot. I'm really hoping this gets worked out, but the rumors of a Microsoft buy-out...I hate to even think about what that means. I've been busy with other projects the last few weeks.

  • Avatar of MoseMister MoseMister Sep 11, 2014 at 22:30 UTC - 0 likes

    Sorry guys

    So as many of you know I have been a Bukkit developer for less then a year (almost a year though). And some of you will know I have helpped Qx2 out with users time and time again before I took over.

    As almost all of you know Craftbukkit have come into some problems. There are a lot of rumors going round that this has completely killed the bukkit project.

    Mojang are continuing there API server build however that will take time. I will also stat that MinecraftAPI will be diffrent to BukkitAPI. Ships despratly relays on BukkitAPI to run.

    It is still uncertain what Spidot are doing however I will say this. With my new build of ships called Vessels (currently on halt) being my next installment on my plugins list. So if Spidiot don't do anything with 1.8+ minecraft and craftbukkit does not get updated. Ships 4.1.1 pre release 1 will be the last Ships EVER. However if bukkit plugins carry on I will contue to update this plugin even after Vessels release like originally planned.

  • Avatar of MoseMister MoseMister Sep 09, 2014 at 09:08 UTC - 0 likes

    @aberts10: Go

    All vessels are designed to be configered. I am really busy duringthe week however when I get a chance I will write up some documents for people to read to show how to use each and every vessel. In the mean time there are YouTube videos. As for the problem you are having, if you are sure you are placing the corrent fuel. You can always send me your server IP and I will come on and try to fix the problem.

    Thank you for your complain and again I will try to deal with the matter.

    Sorry. Mose


    Here you go. I had some time today to do this

    Last edited Sep 09, 2014 by MoseMister: added CustomVessels link
  • Avatar of aberts10 aberts10 Sep 08, 2014 at 21:04 UTC - 0 likes

    my servers players are getting upset that they cant use the plugin,  and its really bad that there  is a lack of documentation about using diffrent ships and how to use the plugin entirely.

  • Avatar of aberts10 aberts10 Sep 08, 2014 at 21:00 UTC - 0 likes

    how do i fuel my submarine? i placed two blocks, a dropper, and a furnace, i put coal in the furnace and then put the signs on my boat, move, wheel, altitude, and [ships] submarine SS_Water. But when i go to move it says "No fuel"


Date created
Feb 23, 2012
Last update
Aug 30, 2014
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency