Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

These have been moved to Bukkit Bridge


ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships


for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of MoseMister MoseMister Jul 05, 2016 at 12:37 UTC - 0 likes

    @TheGamerRules: Go

    sounds like a bug, ill see if there is anything wrong in the code first (let me first rest, just got back from holiday)


  • Avatar of TheGamerRules TheGamerRules Jul 05, 2016 at 05:18 UTC - 0 likes

    Hello, just wanted to let you know of what I think is a bug. (Water Ships) Long story short, I, as OP, can fully use ships. Default players with the ships permissions can't seem to use the [Move] or [Wheel] sign , but they are able to click the [Ships] sign. This was happening on the 1.9 version of ships as well as the new untested version. My servers map has ships dating all the way back to minecraft 1.4.7, most of which no longer have the old ships signs. I have tested the ships with my moderator and gave him 'ships.*' yet he still cannot use the ship functionally, it will not move, nor turn. I have deleted the ships folder and let it reset with the new untested update aswell. Nothing. There are no error messages in console, and when a player clicks the Move and wheel sign, there is nothing in their chat.


  • Avatar of MoseMister MoseMister Jul 03, 2016 at 04:24 UTC - 1 like

    @Sidious82: Go

    good, when i was building my materials list was blank... i think it was to do with the bug before on (MC 1.10).

    I still can not test it until i get back, but glad it works. Hopefully next time a bug is reported i wont be going away on holiday

    It defiantly wont happen for people who are updating from 1.9 but those who experience the MC 1.10 versions bug .... you may need to recreate your materials list.

  • Avatar of Sidious82 Sidious82 Jul 03, 2016 at 04:18 UTC - 0 likes

    @MoseMister: Go

    SUCCESS!!! materials list was blank and had an issue with previous vessel data but now i have something that seems to work (i literally turned it once) gg sir

  • Avatar of MoseMister MoseMister Jul 03, 2016 at 00:05 UTC - 1 like

    @Sidious82: Go

    it didnt put the edit in for some reason.

    can you just check that the materials list is not blank and has some values set as 1. after that on the console do the command

    ./ships developer materialslist

    and make sure some materials come up

  • Avatar of MoseMister MoseMister Jul 02, 2016 at 14:55 UTC - 1 like

    @Sidious82: Go

    Ok. Like it says. It is untested. Ill see what i can do when i finaly do get back

  • Avatar of Sidious82 Sidious82 Jul 02, 2016 at 14:14 UTC - 0 likes

    @MoseMister: Go minecraft 1.10.2 ships same airship you saw in photo provided. "[ships] Ships sign can not be found" when i click on the [ships] sign it says [BlockCount]0 still doesnt seem to be detecting anything about the ship

  • Avatar of MoseMister MoseMister Jul 01, 2016 at 05:33 UTC - 1 like


    For those who are waiting for a fully working release of Ships for MC 1.10. Ships is the answer. I have just uploaded a untested version for 1.9.x (all 1.9 builds) and another for 1.10.x (all current releases of 1.10 and should work fine on later versions).

    I do not have the means to test them while i am on holiday

  • Avatar of MoseMister MoseMister Jun 30, 2016 at 01:48 UTC - 1 like

    @mumudragon: Go

    Get back on the 5th. I maybe able to remote control a friends computer for the day (if they allow me) wont be ideal, but it means i can work on ships from my phone and this county.


    I have a fixed version. The bug only occurs on MC 1.10 however there will be a 1.9.x release of as well as a 1.10.x. There will not be a 1.8.x release right away, I just need to stable a few things before it is released

    edit 2

    found another issue that causes the "Ships sign can not be found" Please wait while I fix that issue

    Last edited Jun 30, 2016 by MoseMister
  • Avatar of mumudragon mumudragon Jun 29, 2016 at 06:38 UTC - 0 likes

    @MoseMister: Go

    Thanks! Hoping you get back home soon.

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Date created
Feb 23, 2012
Last update
Jul 01, 2016
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
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