Ships

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Ships

Ships 5 is now out

  • Ships 5 brings better performance
  • Almost all previously know bugs are now removed
  • Many more new features to play around with

Source Code - Github

MoseCraftbukkitPlugins

Source Code - Github

MoseCraftbukkitPlugins

New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

PluginDependency
World Guard
Factions
TownyShipsTownyHook by MoseMister
WorldBorder
Cannons
Vault
WorldGuardCustomFlagsUnknown name
Chairs Reloaded
Grief Prevention

Addons

NameLinkDescription
ShipsTownySupportLinkShipsTownySupport allows Ships to hook into the plugin Towny. The plugin requires Ships 4.1.1 or higher. Much like other built-in plugin support for protection plugins, this stops Vessels from entering the town zones.
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.

VesselTypes

TypeDescription
ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship

Signs

Ships Licence sign* [Ships]
* <vesseltype>
*<vesselName>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

CommandArgumentsTypeDescription
/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
PermissionDescription
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships

Videos

4.0.2

for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips 3.1.6.1 by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub and it will be taken care of

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  • Avatar of MoseMister MoseMister Aug 24, 2015 at 13:11 UTC - 0 likes

    @wondermouse007: Go

    hehe, your not the first to suggest something like that. And I do plan on making a addon plugin that does something like that.But I want to get Ships 5.0.1.0 in a stable position before i create such a thing.

    I will also say that Ships is open source and has a API that i am continuous adding to, so nothing is stopping someone from creating a addon themselves

    Last edited Aug 24, 2015 by MoseMister

    MoseMister

  • Avatar of wondermouse007 wondermouse007 Aug 24, 2015 at 12:32 UTC - 0 likes

    I have an idea. Suppose you don't want to make a ship or takes too long. Can you make it so you can spawn ships like this: /ships spawn (kind of ship) (ship name) (owner) and makes a medium sized ship or airship etc. In the future you can make it so you can make custom sizes like this /ships spawn (kind of ship) (ship name) (owner) (how wide it is) (how long it is) (how tall it is)

    Never dig straight down.

  • Avatar of MoseMister MoseMister Aug 21, 2015 at 21:59 UTC - 0 likes

    Ships 5.0.1.0 Prerelease 5 part 1

    Part 1 has been programmed (to some degree, could go wrong in tests) but i need time to test it. Anyone who has been keeping up with news knows my situation, but for those who dont, my time is very limited because im looking after a ill friend.

    Now then, you may not see a difference between this version and prerelease 4, but there are a few bug fixes that some users experienced. There is also more efficient code on the structure grabber code (the code that grabs the blocks that make up your ships). But the main differnece is the brand new VesselType API, the new API allows developers to have more control over there own custom vesselTypes and others. Not only that but the classic loader is now a optional Interface, so no more useless lines of code

  • Avatar of MoseMister MoseMister Aug 17, 2015 at 10:01 UTC - 0 likes

    @Johnybifiss: Go

    Ships nocollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.

  • Avatar of Johnybifiss Johnybifiss Aug 17, 2015 at 07:28 UTC - 0 likes

    ShipsNoCollide? What is new? :O

  • Avatar of MoseMister MoseMister Aug 16, 2015 at 06:58 UTC - 0 likes

    @12hkjj: Go

    What Ships version are you using?

    /ships info
    

    to get the Ships version

  • Avatar of 12hkjj 12hkjj Aug 16, 2015 at 05:45 UTC - 0 likes

    yo iv been using it lately and it says that i dosnt have a burner but it does.....

  • Avatar of MoseMister MoseMister Aug 15, 2015 at 12:02 UTC - 0 likes
    Last edited Aug 16, 2015 by MoseMister: changed to link
  • Avatar of ebe0025 ebe0025 Aug 13, 2015 at 17:32 UTC - 0 likes

    thank you! and I hope maked teleport delaytime. your plugin is very good

  • Avatar of MoseMister MoseMister Aug 13, 2015 at 08:55 UTC - 0 likes

    @ebe0025: Go

    Ah ok. I know what you mean now. This has been a issue in ships for a while and i have got a patch for it working on the latest alpha version. Problem is, im 200+ miles away from home. Im going back home tomorrow and hopfully the patch will be out Saturday.

    Its a tiny addon plugin. Reason why its like this is because i know some people want speed on this plugin instead of more features. It installs like every other plugin, so its not difficalt at all. Sorry for the 2 day delay (normally get small patches done within hours)

Most used vessel type on your server

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Facts

Date created
Feb 23, 2012
Categories
Last update
Aug 29, 2015
Development stage
Release
Language
  • enUS
  • plPL
License
GNU General Public License version 3 (GPLv3)
Curse link
Ships
Downloads
58,825
Recent files

Authors

Relationships

Optional dependency
Cannons
Factions
Vault
WorldBorder
WorldGuard