Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
VesselsAPIAll My Worlds
VesselsAll my worlds - although it says for Vessels it is going towards all my projects.


Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


SiteVersionsWaiting for approval


Vessel info

shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day then all the other vessels, however, fuel is eaten ship that uses Fuel ship with a burner underWater

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete

How to create vessels



for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101



netherrack + fire = burner

(image coming soon)

Fuel container





Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.


/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats


note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add RAM option
  • add subId support
  • fix flowerpot block
  • add proper dispenser support
  • plan to add towny support

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to
  • Vault

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

User created content

All the youtube videos the Ships community (that you) have made i could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Rules of reporting issues

if you have a issue you wish to report. Please state the following things you are using, then state the issue (try not to spare any details)

  • Craftbukkit version ID (example: Craftbukkit-#3116)
  • Ships version (example: Ships- (You can detect your ships version by using the command '/ships info'))

if you do not have console access to your server please state that as well

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  • Avatar of MoseMister MoseMister Oct 12, 2014 at 20:43 UTC - 0 likes

    Clear up something about Ships and Vessels

    With Bukkit 'going down' many alternative server mods are being developed (As you probably know). Some of these Bukkit alternatives come with addons that emulate the Bukkit plugin environment so it links Bukkit plugins to that server mod. These bukkit links will probably not support 'nms' code that a lot of 'hot' plugins use.

    Ships and Vessels both use normal BukkitAPI (not 'nms'), so, Ships and Vessels should both work with the emulators.

    Ships and Vessels are both being ported onto Sponge (With the current version of SpongeAPI, I have already ported as much as i can of Ships onto it).

    Sadly, The Rainbow server mod seems to be fully released however my plugins will NOT be ported over because of the following reasons;

    • The API does not seem to be complete
    • The community is tiny, So my work would be almost useless


  • Avatar of MoseMister MoseMister Oct 11, 2014 at 20:39 UTC - 0 likes

    @ZamX735: Go

    Ask as many questions as you like. I dont mind them. Anyway onto your question.

    there could be many reasons why this has happened. Here are some and the way around them.

    Ships 4+ has been designed around a built in database. The option to change features of a vessel (such as Fuel) will only apply to vessels created after you changed the config. The way around this is change all the load Vessel YML files (found in 'plugins/Ships/VesselData/') to what you want them to be, or, delete all the pre loaded vessel YML files and tell your users to create the sign again.

    Ships 4+ changed the format of the way you enter the Fuel id into the config file (So now you can have more then 2 types of fuel). Make sure you use this format.

    All plugins will need to reload their config files after a change within the config has occurred (as long as the change occurred outside the server). Ships currently has not got a command to reload its own Configs (yet) however if you type 'reload' on the console. It will reload the whole server. You can also reload configs by rebooting the server.

  • Avatar of ZamX735 ZamX735 Oct 11, 2014 at 20:00 UTC - 0 likes

    @MoseMister Okay, thank you. I went back to the last version and it works now. :) I hate to bug you with one more question, but I tried to change the fuel from coal to lapis in the config file, (so lapis can acutely have a use on my server) but the ships still take coal. Is this not meant to be changed? Like, will the ships always take coal no matter what you change the item id to? I appreciate the help.

  • Avatar of MoseMister MoseMister Oct 11, 2014 at 17:39 UTC - 0 likes

    @ZamX735: Go

    Well that can be many problems (such as the Teleport fix i made isnt booting, Ships does not detect the player, etc). Anyway all these problems relate to a bug im calling 'Bad Jar' and the way to get round this is to redownload the plugin version and hope for the best (if the problem still occurs, tell me and I can do some testing to give you a Ships version that will work for your server.

    I will say the latest version of Ships (the pre release of 4.1.1) is very experimental and should only be used if you want to test the plugin for bugs. If you want a stable release of Ships go for

    Hope this helps you.

  • Avatar of ZamX735 ZamX735 Oct 11, 2014 at 17:10 UTC - 0 likes

    Hey, I kind of have a problem. So, when I make my ships and click the move sign, it only moves the blocks forward. Not the players. Know what may be causing this?

  • Avatar of MoseMister MoseMister Oct 07, 2014 at 19:06 UTC - 0 likes

    Ships vs Vessels

    Although it is currently unfair because Vessels is 1) newer then Ships by a whole 2 years and more 2) Vessels is still in Pre-Alpha. I would like to pull out some facts comparing the two.

    • On a server that only supported 3500 block with Ships. However Vessels supported 10,3040 blocks (huge difference)
    • Vessels already has developers waiting for a Sponge version to come out
  • Avatar of MoseMister MoseMister Oct 02, 2014 at 19:20 UTC - 0 likes

    Old new but still

    Sponge Plugin ports

    361 and 306 (when this was posted)

    if the link has been updated its showing that Ships and Vessels are being ported over

  • Avatar of MoseMister MoseMister Sep 28, 2014 at 17:47 UTC - 0 likes

    Bukkit 1.8 .... sort of

    found this on Bukkit forums. closes your going to get to full 1.8 for a while Bukkit Forums

  • Avatar of MoseMister MoseMister Sep 27, 2014 at 14:14 UTC - 0 likes

    Vessels Bukkit page

    Vessels is now online and waiting approval (for Pre-Alpha versions)

  • Avatar of MoseMister MoseMister Sep 26, 2014 at 18:42 UTC - 1 like

    My work after Vessels release

    After Vessels is released and stable i will continue to update both Ships and Vessels together. I will try to port both plugins to Sponge (will NOT use client side advantage - AKA extra clients mods (Maybe one to gain access to Sponge servers)) however Sponge has not been released and may not be released for a while.

    A lot of you have private messaged me asking what my plans are, so I have just told you my long term plans however the gap between Vessels being stable and Sponge being released (assuming I finnish first) will not just be updating Vessels and Ships but I am thinking of porting both Vessels and Ships to other (current) server types (such as CanaryMod and Rainbow (Rainbow is currently on 1.8 however very buggy)) so you can enjoy my plugins on many server platforms and enjoy it (may be buggy) on 1.8 as well as the good old 1.7.x and lower clients)

    I dont have a lot of time on my hands current (despite me almost making Vessels in a week) however ill do what i can.

    @ozanalp200: Go

    Your welcome.


Date created
Feb 23, 2012
Last update
Oct 28, 2014
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency