Ships

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Ships

Source Code - Github

MoseCraftbukkitPlugins

Source Code - Github

MoseCraftbukkitPlugins

New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

These have been moved to Bukkit Bridge

Addons

NameLinkDescriptionAuthor
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.

VesselTypes

TypeDescription
ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship

Signs

Ships Licence sign* [Ships]
* <vesseltype>
*<vesselName>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

CommandArgumentsTypeDescription
/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
PermissionDescription
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships

Videos

4.0.2

for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips 3.1.6.1 by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of filip117 filip117 Apr 02, 2016 at 03:52 UTC - 0 likes

    @MoseMister: Go The error is a pretty long one and it doesn't let me copy/paste, is there a way I can send you a screenshot?

  • Avatar of MoseMister MoseMister Apr 01, 2016 at 22:36 UTC - 0 likes

    @Profetitus: Go

    yep, sure is.

    If you go into VesselTypes folder found in the configuration folder for Ships, you then open Airship.yml (im assuming you mean airship) then where it says percent, just change that to what you wish and every airship created from that point will have the percent required of what ever you set it to be.

    If you want your previously created Ships to have diffrent data, just go into the VesselType folder and manually change all the files there ... or delete all of the files and tell your users to recreate there ships (i will be working on a command that changes all the data, new and old, however it is not added yet)

    MoseMister

  • Avatar of Profetitus Profetitus Apr 01, 2016 at 22:23 UTC - 0 likes

    @MoseMister: Go

    Hey thanks for the quick reply it worked I was also wondering is it possible to reduce the use of wool to 20% instead of 60?

  • Avatar of MoseMister MoseMister Apr 01, 2016 at 20:49 UTC - 0 likes

    @Profetitus: Go

    yep, there is a option in the configuration file for ships called FireProtect 2.0, turn it on and you should be fine. If that doesnt work then cover your fire with glass

  • Avatar of Profetitus Profetitus Apr 01, 2016 at 19:44 UTC - 0 likes

    Hi there,

    I'm having some issues when building my airship when I use the burner I end up setting my ship on fire losing everything any ideas for this?

  • Avatar of MoseMister MoseMister Apr 01, 2016 at 19:25 UTC - 0 likes

    @filip117: Go

    hey, the "Could not pass event PlayerInteractEvent to Ships v5.0.1.7" is a ships error. Could you send me the whole error (the whole error should be indented), that would help out a lot. I have just got back from my business trip, so after i get my computer working again, ill be creating a Ships to support 1.9.2. Thanks for your support and sorry i couldnt make one faster (normally make a new ships for each MC version within 1-8 hours after the release of the Bukkit/Spigot - but something got in the way)

  • Avatar of filip117 filip117 Apr 01, 2016 at 17:12 UTC - 0 likes

    @MoseMister: Go

    Doesn't look like ships is crashing, but the server cmd says "ERROR]: Could not pass event PlayerInteractEvent to Ships v5.0.1.7" This is after I changed my version to 1.9 in the config, though in-game, nothing changed. Also something I forgot to mention, when I try the /Ships command, it tells me "An internal error occurred while attempting to preform this command" This one happens on both versions as well. In any case, I'll leave you alone unless you have further instructions for me. :P Thanks for all the help so far!

  • Avatar of MoseMister MoseMister Apr 01, 2016 at 07:29 UTC - 0 likes

    @filip117: Go

    Currently there are no builds for the latest minecraft (mc 1.9.2) and im on a business trip (get back much later today) however it should be able to work. There are also two versions of Ships 5.0.1.7. The mc 1.9 version and the mc 1.8-1.8.9 version.

    What i did see from your configuration file is that Ships thinks you are running on mc 1.8.8. This is the default option, can you please make sure Ships is not crashing when you are booting up your server.

    But like i said, i can not touch Ships while i am on this business trip, i dont know what time ill get back. So please wait while i take a look at the new mc

  • Avatar of filip117 filip117 Apr 01, 2016 at 02:00 UTC - 0 likes

    @MoseMister: Go

    Newest Minecraft version, ships v5.0.1.7. I have not set up the properties, if there is anything special I need to do with that? Here is the config: Structure: StructureLimits: airCheckGap: 120 trackLimit: 5000 Signs: ForceUsernameOnLicenceSign: false EOT: repeat: 130 enabled: false AutoPilot: height: 120 repeat: 130 enabled: false Cell: repeat: 130 enabled: false Inventory: keepInventorysOpen: false World: defaultWaterLevel: 63 ProtectedVessels: BlockBreak: false InventoryOpen: false FireProtect2: false ExplodeProtect: Creeper: false TNT: false EntityProtect: Enderdragon: false Wither: false EnderMan: false VesselsFallOutSky: enabled: false VesselLoading: DeleteFailedLoads: false Messages: enabled: true ShipTooSmall: The current size of your vessel is %currentSize%, Your vessel needs to be %minForVessel% or lower. ShipTooBig: The current size of your vessel is %currentSize%, Your vessel needs to be %maxForVessel% or higher. OutOfFuel: Your vessel is out of %fuel%. MustBeIn: Your vessel must be in %material%. Needs: Your vessel needs %material%. OffBy: Your vessel needs %amount% of %material%. FoundInWay: Found %material% in way. MCVersion: 1.8.8 Version: 5.0.1.7

  • Avatar of MoseMister MoseMister Mar 31, 2016 at 05:57 UTC - 0 likes

    @filip117: Go

    Version?

    And send me your config file too. Use paste provided at the top to keep the foramatting

    Last edited Mar 31, 2016 by MoseMister

Most used vessel type on your server

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Facts

Date created
Feb 23, 2012
Categories
Last update
Apr 04, 2016
Development stage
Release
Language
  • enUS
  • plPL
License
GNU General Public License version 3 (GPLv3)
Curse link
Ships
Reverse relationships
1
Downloads
66,960
Recent files

Authors