Ships 5 is now out

  • Ships 5 brings better performance
  • Almost all previously know bugs are now removed
  • Many more new features to play around with

Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

World Guard
TownyShipsTownyHook by MoseMister
WorldGuardCustomFlagsUnknown name
Chairs Reloaded
Grief Prevention

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships



for older versions

videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

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  • Avatar of volatile11111 volatile11111 Jun 14, 2015 at 18:21 UTC - 0 likes

    @MoseMister: Go if you have a public server to test it can i join i would like to help in anyway

  • Avatar of MoseMister MoseMister Jun 14, 2015 at 09:56 UTC - 0 likes

    @Flyace01: Go

    thanks. If your wondering Ships for bukkit takes 7442 lines of code (thats without the outdated code).


  • Avatar of Flyace01 Flyace01 Jun 14, 2015 at 02:30 UTC - 0 likes

    Ill be keeping an eye out for it as i love the Ships plugin,I'm sure it has to be an exhausting project,... alot of hard work.. So heres to ya Man!!

  • Avatar of MoseMister MoseMister Jun 14, 2015 at 00:08 UTC - 1 like

    Ships 5

    Ships 5 is going back into public alpha mode for further testing. Ships 5 original full release was and still is a embrassement and it will not happen again.

    For those on Ships 5, I will work on a Ships 4 that has the ability to read the ships 5 files so you can continue using this plugin without bugs that stop you from using the plugin completey. If you wish to continue your support, ships 5 will continue to be uploaded but will have a pre release label over it (alpha or beta).

    Sorry for all inconvenience that has occurred.

  • Avatar of Flyace01 Flyace01 Jun 13, 2015 at 23:12 UTC - 0 likes

    Thanx for all the help and info, anyone know of any public servers running this plug-in?

  • Avatar of MoseMister MoseMister Jun 13, 2015 at 22:33 UTC - 0 likes

    @sergisala: Go

    Ah. I know what you have done. The sign you are clicking is on a angle right? This will be fixed in the next version, to fix this issue whilst you wait, use all mounted signs

  • Avatar of sergisala sergisala Jun 13, 2015 at 20:41 UTC - 0 likes

    When I click the "Move" sign of my ship it doesn't do anything in the game and gives me this error on the console:

    I am using the latest version of this plugin on my spigot 1.8 server.

  • Avatar of MoseMister MoseMister Jun 13, 2015 at 20:05 UTC - 0 likes

    @charlza: Go

    The Submarine bug you are referring to has occurred in all Ships versions, you did not see it in Ships 4+ because there was a limit that stopped it from happening, sadly the limit code does not work in Ships 5, but there is new code that is coming soon that should work.

    your best bet is to let me see the server and the ships that can not detect there own licence sign. From there i'll have a better understanding on why this bug is occurring.

  • Avatar of MoseMister MoseMister Jun 13, 2015 at 20:01 UTC - 0 likes

    @volatile11111: Go

    Please remember that Ships 5+ has been completely reprogrammed, It was hevely tested by myself and released to the public as a public preAlpha, Alpha and Beta. Only two people responded with bugs in the feed back for Ships 5 preReleases. I do not have every single server environment nor can I. The bugs that were reported were fixed before the release of Ships and those bugs have not occurred since release. I say this because, when you say


    'this plugin back in 1.7.10 was great never had any issue like this and then its in 1.8 it is very buggy

    what you really mean is the Ships 5 update.

    Sorry to be rude, but I tested Ships 5 before I released it as a full release for 2 weeks, testing everything I could. It should not have this many issues.

    If you believe Ships 4 is less buggy then by all means, stick to Ships 4, Ships 4 works absolutely fine with 1.8, however the downgrade process from Ships 5 to 4 can be difficult.

    The Ship issue saying found Air in way, should have been patched. This is abnormal, but this may work, I have not tested this but in theory it should work. If you go into your Materials.yml, find Air, then set its dataValue_-1 to 2. What this will do is set Air as a RAM material that Ships 5 should do automatically anyway. I am unsure on why that error is occurring so sorry.


    i tried to have my signs standing instead of hagging on a block and when i move the would break come back with nothing

    this is a newly reported issue, Its caused because the free standing signs are not saved in the special blocks, this will be fixed in the next update, sorry about that


    i am still having the issue to where it says my marsship must be in air when i try to move but yet it is in the air

    I have resonantly pin pointed why this is occurring for some clients, patched next update.

    So sorry but i have nothing but a update and apologies for you.

  • Avatar of volatile11111 volatile11111 Jun 13, 2015 at 17:08 UTC - 0 likes

    ok i have now updated to version and it was still saying the same problem and then i went and corrected the water level and now when i try to move it doesn't do or say anything and i went and did the test and now it it only showing half of myship with bedrock and i did it on another ship and it showed all bed rock but yet it still will not move or say any kind of message. i liked this plugin back in 1.7.10 it was great never had any issue like this and then its in 1.8 it is very buggy even with some of the basic stuff like i tried to have my signs standing instead of hagging on a block and when i move the would break come back with nothing on them and i am still having the issue to where it says my marsship must be in air when i try to move but yet it is in the air

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Date created
Feb 23, 2012
Last update
Jun 14, 2015
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
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