Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
All My Worlds
All my worlds


Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.




Vessel info

shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day then all the other vessels, however, fuel is eaten ship that uses Fuel ship with a burner

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete



for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101



netherrack + fire = burner

(image coming soon)

Fuel container





Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Owner (not required.)
* line four: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.


/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats


note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add proper dispenser support
  • plan to add towny support
  • plan to add vault support
  • I plan to write the possibility of using cannons, etc
  • plan to add worldGuard support
  • add 'lavaship'
  • add submarine
  • plan to add factions support
  • add default water levels
  • Repair gates
  • make 'materials' in config - allowing the blocks stated true to work on vessels

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to
  • Vault

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

Looking for testers

killing floor

Contact Mose if interested in this minecraft plugin

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  • Avatar of MoseMister MoseMister Jul 07, 2014 at 13:41 UTC - 0 likes

    @junior99au: Go

    Ships 4.0.0 - 4.0.2 needs MoseCraftCore. If you use Ships 4.1 you don't need MoseCraftCore.

    By bukkits rules I'm not allowed to post links however the big image at the top labled as MoseCraftCore should take you to a download link for MoseCraftCore 1.0.0.

    Full release of 4.1 is coming soon, as far as I know there are no bugs (new bugs) in Ships 4.1 Alpha 0.3


  • Avatar of junior99au junior99au Jul 07, 2014 at 11:02 UTC - 0 likes

    I have used your plugin before and I had to remove it, but now that I have tried to get it back, it say I need MoseCraftCore version 1.0.0 and I can not find this plugin also it will not create a ships folder in my plugins folder

    -Regards fellow Minecraft/Bukkit user

  • Avatar of MoseMister MoseMister Jul 07, 2014 at 09:27 UTC - 0 likes

    Ships 4.1

    The new Ships Alpha build 0.3 has finally been approved on bukkit (seems every plugin is taking a long time to get approved).

    That being said Ships 4.1 full release is almost coded. So I need feedback quickly. Thank you

  • Avatar of MoseMister MoseMister Jul 06, 2014 at 08:48 UTC - 0 likes

    @Powercows: Go

    Make sure you don't have a obstical on course and make sure you don't have any unsupported blocks on your vessel.

    To control what blocks are/are not supported with vessels. Change 'use materials list' to true in the config. Then change any blocks you want your vessels to be made out of to true in the materials list

  • Avatar of Powercows Powercows Jul 06, 2014 at 08:00 UTC - 0 likes

    all i can get this plugin to do is say there is an obstacle on course

  • Avatar of MoseMister MoseMister Jul 04, 2014 at 08:02 UTC - 0 likes

    @Stuart22221: Go

    The signs poping off is another bug. No idea how it happens. As for the burner I have not herd that happen sinse 3.1.7.

    By having the signs on the edge, it means moving the signs, so it may work

  • Avatar of Stuart22221 Stuart22221 Jul 03, 2014 at 21:26 UTC - 0 likes

    Hi again! So I think I found the problem with me falling out of the ships, (I had the ships width at 3 blocks.) Now I have it at 5 and it seems to work, but a lot of the time when I turn, all of the signs pop and the burner goes out. Do you think it would be better for me to just add the move signs on right, and left of the ship? (so players can just move to the right and left but stay straight)

  • Avatar of FlyingKoalaSquirrel FlyingKoalaSquirrel Jul 03, 2014 at 20:47 UTC - 0 likes


    Ok I will try that now, thank you. If it does't work I'll just rebuild it.

  • Avatar of MoseMister MoseMister Jul 03, 2014 at 19:11 UTC - 0 likes

    @FlyingKoalaSquirrel: Go

    ah ...

    The problem is probably the ShipsMaping bug.

    The only advice i can give you is disconnect it from the roof then move it up and fix the roof (or vessel ... depending on what you removed to disconnect the vessel)

  • Avatar of MoseMister MoseMister Jul 03, 2014 at 19:09 UTC - 0 likes

    Ships 4.1 V3 coming soon

    Ships 4.1 V3 is now waiting approval. I have tried to fix the chests (i know how the error occurs with it, i dont know why it happens (code wise) ... so its hard to fix). Not only that i have removed a lot of code from ShipsMaping so there is less chance of the ShipsMaping bug to occur (still occurs)

Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Jul 12, 2014
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
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Optional dependency