Ships 5 is now out

  • Ships 5 brings better performance
  • Almost all previously know bugs are now removed
  • Many more new features to play around with

Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

World Guard
TownyShipsTownyHook by MoseMister
WorldGuardCustomFlagsUnknown name
Chairs Reloaded
Grief Prevention

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships



for older versions

videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub and it will be taken care of

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  • Avatar of Mazuurek Mazuurek Jun 25, 2015 at 19:10 UTC - 0 likes

    Can you put a list of blocks allowed on ships and stuff? thank you!

  • Avatar of MoseMister MoseMister Jun 24, 2015 at 16:42 UTC - 0 likes

    @LordFrostsword: Go

    Already saw it and attempted to fix it, hope that patch works and if not, you know where to find me ;)


  • Avatar of LordFrostsword LordFrostsword Jun 24, 2015 at 16:25 UTC - 0 likes

    @MoseMister: Go

    Sent to you in a PM. Thanks for your help!

  • Avatar of MoseMister MoseMister Jun 24, 2015 at 08:02 UTC - 0 likes

    @LordFrostsword: Go

    Sorry about this late reply, I went sleep.

    If you came from ships 4 then my theory on why that's happening can not be true. If you send me your config then I should be able to look into it. If all else fails then I may need to look at your server

  • Avatar of LordFrostsword LordFrostsword Jun 24, 2015 at 00:41 UTC - 0 likes

    @MoseMister: Go

    Yes, (I have been using ships plugin for sometime) i just updated today the Plugin fining that is was outdated. I when from Ships 4.1.1 Beta 3, to what ever it is now. I have tried removing the plugin, and then reinstalling it, it still gives the same error.

    I new it was new, but i had held hope that someone had already know the problem and fixed it. Well, i am glad you replied so quickly thank you

    Last edited Jun 24, 2015 by LordFrostsword
  • Avatar of MoseMister MoseMister Jun 23, 2015 at 21:42 UTC - 0 likes

    @LordFrostsword: Go

    You probably can not find anyone who has come across that error because ships 5 is the new version that has been programmed in that way, and Ships 5 is very new so probably no one would have reported it.

    It would be odd to get that error. My only though that makes sence is if you used one of the other versions of Ships 5, did you?

  • Avatar of MoseMister MoseMister Jun 23, 2015 at 21:38 UTC - 0 likes

    @carmeops: Go

    Hmm that is odd. Thanks for reporting the bug. I'll look into it

  • Avatar of LordFrostsword LordFrostsword Jun 23, 2015 at 20:49 UTC - 0 likes


    I love the ships plugin, and have been running in more server for a while now. I am having some trouble getting a submarine up and running. i have built a submarine, with a roof(made of Iron blocks and Glass). However, every time i try to move it i get "No roof Detected" error. I have look all over to see if someone else has come across this, but my search turned up empty. Also, is there as section somewhere that clearly list what every default ships engine type, and fuel type is?

    thanks LF

  • Avatar of carmeops carmeops Jun 23, 2015 at 19:21 UTC - 0 likes

    testing the last version in 1.8.7, the move sign only work once, then tells me "Can not translate block into move"

    if i do /ships fixes facing, it let me move once again, then give me the same message

  • Avatar of MoseMister MoseMister Jun 18, 2015 at 17:50 UTC - 0 likes

    @Bryan_Ponce: Go

    thanks for the review of this plugin.

    Can I just say a few words? The test server for Ships has a 3.6GHz quad core AMD (please dont hate that its AMD) processor (FX4100) that has been overclocked to 3.8GHz and 16GB of ram. That is my weakest machine that can run a server (the rest do not meet the recommended requirements of Windows Vista.

    Like Bryan_Ponce said


    This plugin was more designed for small servers

    but I will say this. Ships 5 is less power hungry then ships 1-4 so if you dont have a 'powerful' server, Ships 5 maybe the key for you to play with Ships.

    And just because this is designed for small servers, that should not stop you from trying it on a larger server.

Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Jul 26, 2015
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
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