Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
VesselsAPIAll My Worlds
VesselsAll my worlds - although it says for Vessels it is going towards all my projects.


Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


Vessel info

shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day then all the other vessels, however, fuel is eaten ship that uses Fuel ship with a burner underWater

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete

How to create vessels



for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101



netherrack + fire = burner

(image coming soon)

Fuel container





Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.


/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats


note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add proper dispenser support

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to
  • Vault
  • Towny (in 4.1.1 Beta and above. Need support of 'ShipsTownyHook' that you can download here )

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

User created content

All the youtube videos the Ships community (that you) have made i could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Rules of reporting issues

if you have a issue you wish to report. Please state the following things you are using, then state the issue (try not to spare any details)

  • Craftbukkit version ID (example: Craftbukkit-#3116)
  • Ships version (example: Ships- (You can detect your ships version by using the command '/ships info'))

if you do not have console access to your server please state that as well

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  • Avatar of MoseMister MoseMister Mar 02, 2015 at 18:35 UTC - 0 likes

    @aberts10: Go

    It's OK, think of the furnace always taking the fuel. The dropper will eventually use something but I'm working on that in ships 5


  • Avatar of aberts10 aberts10 Mar 02, 2015 at 16:05 UTC - 0 likes

    Sorry to ask this again, but i asked a long time ago how to fuel ships, and i need to know again? i have a submarine made of wood and glass with all the ship signs, in the back i have a dropper with pumkins in it because that is what the config said the fuel was.

    But when i go to move the ship it says out of fuel?

  • Avatar of MoseMister MoseMister Feb 03, 2015 at 11:54 UTC - 0 likes

    Ships 4.1.1 beta 2

    alright, got a few people finding bugs in the current beta code so ... im patching them in my free time and getting reports of more, the good news is this is a beta not a full release, betas are designed to be improved on to iron out the bugs, just saying,


    Minecon has been announced and it will be in London, sadly i don't have a spear £95 to spend so you will not be seeing me there, but still ... kinda hyped to see what Microsoft has to say about the future of Minecraft.

  • Avatar of MoseMister MoseMister Feb 01, 2015 at 19:01 UTC - 0 likes

    @ajthemacboy: Go

    sorry, i didnt mean Vessels was/is complete. Anyway, if there are no errors occurring then the best thing to do is private message me your server IP and ill take a look myself, sorry about all this, it should not be happening. PS, Vessels is not complete so i will only fix Ships when you reinstall it

  • Avatar of ajthemacboy ajthemacboy Feb 01, 2015 at 17:27 UTC - 0 likes

    @MoseMister: Go

    There are no errors in console. I will check with vessels.

    I'm not using any special plugins that could interfere, because we run on a network, there are only 16, average ones like CommandBooks, Pex, and WorldGuard.

    If you need a list I can get one.

    Edit: This error appeared with vessels about a block click event. Perhaps, if the code is the same in Ships, this is the same problem?

    Last edited Feb 01, 2015 by ajthemacboy
  • Avatar of MoseMister MoseMister Feb 01, 2015 at 15:40 UTC - 0 likes

    @ajthemacboy: Go

    It's OK about sounding needy, your a server owner, I understand everything needs to be fixed fast.

    As for the clicking,is there any errors on console or player? it may not look like a Ships error to make it fail

    edit: the sign duping, I am working on Ships 5 that should fix that issue, but Ships 5 is still in its very early stages. another plugin i create called Vessels has the patch for the sign dupe issue and probably will get released before Ships 5 because most of Vessels has already been designed, i am ironing out everything that is already there.

    Last edited Feb 01, 2015 by MoseMister: edit 1
  • Avatar of ajthemacboy ajthemacboy Feb 01, 2015 at 13:26 UTC - 0 likes

    @MoseMister: Go

    Thank you so much! My players almost left after I told them we had airships and they couldn't fly them!

    Edit: though now I have another issue. I can't left or right click on the Wheel sign, and I can't left click on the Move sign to change it to boost mode. What have I done?

    Edit #2: Sorry to sound so needy, but signs are also duping when the ship is moved.

    Last edited Feb 01, 2015 by ajthemacboy
  • Avatar of MoseMister MoseMister Feb 01, 2015 at 09:26 UTC - 0 likes

    @ajthemacboy: Go

    Your 'useFuelSection' for Airships is set to false, this means any Airships created whilst this is set to false will accept fuel using the top section of the furnace and will not bother checking on the bottom section.

    Btw, because ships does not support sub ids yet, the furnace will accept charcoal.

  • Avatar of ajthemacboy ajthemacboy Jan 31, 2015 at 21:36 UTC - 0 likes
  • Avatar of MoseMister MoseMister Jan 31, 2015 at 18:32 UTC - 0 likes

    @ajthemacboy: Go

    could you send me your config for ships?


Date created
Feb 23, 2012
Last update
Feb 05, 2015
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
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Optional dependency