Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
All My Worlds
All my worlds


Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.




Vessel info

shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day then all the other vessels, however, fuel is eaten ship that uses Fuel ship with a burner

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete



for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101



netherrack + fire = burner

(image coming soon)

Fuel container





Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Owner (not required.)
* line four: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.


/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats


note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add proper dispenser support
  • plan to add towny support
  • plan to add vault support
  • I plan to write the possibility of using cannons, etc
  • plan to add worldGuard support
  • add 'lavaship'
  • add submarine
  • plan to add factions support
  • add default water levels
  • Repair gates
  • make 'materials' in config - allowing the blocks stated true to work on vessels

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to
  • Vault

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

Looking for testers

killing floor

Contact Mose if interested in this minecraft plugin

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  • Avatar of MoseMister MoseMister Jul 20, 2014 at 12:03 UTC - 0 likes

    MoseCraftbukkitPlugins has been updated

    not that any of you care or use it, but MoseCraftbukkitPlugins has been updated to allow space for all my Minecraft craftbukkit plugins. It now has youtube integration so you can watch valid youtube videos from the website (useful for people with slow internet or people who are too lazy to click a link to take them to youtube).

    Ships news

    I have been working hard on another private project, so that is why there has not been much news on ships, however i am confirming the release of Ships 4.1.1.

    Ships 4.1.1 is mainly designed for developers of other plugins, this is because Ships 4.1.1 comes with a brand new API that allowed you to create your own vessels (SolarShip you can not create, or varibles of the SolarShip).

    The SolarShip is still in development so you probably will not be seeing any signs of the SolarShip. That being said, i am working on the SolarShip along side Ships 4.1.1 so there is a small chance you will see it.

    Ships 4.1.1 bring in 2 new variables, and removes a lot of code. Im not sure if this is a speedup, but i do know the file size will be smaller.



  • Avatar of MoseMister MoseMister Jul 16, 2014 at 21:43 UTC - 0 likes

    sorry for the delay

    if any of you use MoseCraftbukkitPlugins, you would have seen that it was not up to date, nether was the image showing the latest version on everything. Im working on a few plugins in the background and forgot about Ships. Anyway it is now up to date, with the latest projects on MoseCraftbukkitPlugins (and dont worry, its not staying like that for the plugin select bit).

    Killing Floor testers

    if anyone is happy using up some of their time to help a plugin then by all means contact me.

    I am working on a few plugins i am labeling as the 'Killing Floor series" that adds the Killing Floor game features (Weld Tool, Trader, directions (I have a plan on how this one will work, no idea if it will)).

    I am releasing them all separately instead of one massive plugin because i want people to be able to have the ability to use the features in their own minigame servers.

    some suggestions would be

    • WeldTool - any survival based minigame (HungerGames, Cod Zombies, etc)
    • Trader - this feature will probably come with the core (core comes with the rounds, spawners, etc)
    • directions [used when trader is open in the real game] (Any RPG server with cities, villages, etc)
    • maybe other features like guns, but im thinking of just recommending a gun plugin because there are so many out.
  • Avatar of MoseMister MoseMister Jul 12, 2014 at 21:40 UTC - 0 likes


    who remembers me talking about that vessel?

    I have started developing backend code that will make it work. I will be removing some vessels as well. Remember, you can see SolarShips first on MoseCraft-Ships.

    back end code that needs to work before SolarShips see the light of day

    ^pun intended^

    • Sign grabber - needs to grab the sign on a movement
    • repeating time - needed to add fuel every daylight

    MoseCraft-Ships details

    A lot of you dont know MoseCraft-Ships, but it is the exact same as ships (at the moment it does not work ...) but you can create your own vessels using it.

    You will be able to create your own SolarShip typed vessels and they will not interfear with the main type of vessel, so you could have a SolarShip type vessel and a Sub type vessel combined. More details when closer to release

  • Avatar of MoseMister MoseMister Jul 12, 2014 at 12:06 UTC - 0 likes

    Ships 4.1.0 is now waiting

    Due to the amount of bugs found in Ships 3.2.3 - 4.0.2. I have labeled Ships 4.1.0 as a beta and if it does not have a lot of bugs, then i will re-class it as a release

  • Avatar of MoseMister MoseMister Jul 12, 2014 at 10:04 UTC - 0 likes

    @LordAylith21: Go

    I am not aware of any Max EOT cap for any of the speeds?

    If you didn't know, you can change the speed of the EOT in the config, or if you go into vessel Info folder, you can chnnge it for one vessel.

    Last edited Jul 12, 2014 by MoseMister
  • Avatar of LordAylith21 LordAylith21 Jul 12, 2014 at 04:56 UTC - 0 likes

    Sorry for spamming this comment section lol but could you possibly make the eot speed have a higher max? Like say 25 or 30 for long sea voyages I have a massive custom map and it would be nice if the eot speed could be a bit higher

  • Avatar of LordAylith21 LordAylith21 Jul 12, 2014 at 04:43 UTC - 0 likes

    Took me 4 hours but I fixed it. Its the noobyest mistakes you make that end up taking the longest to fix

  • Avatar of LordAylith21 LordAylith21 Jul 12, 2014 at 04:11 UTC - 0 likes

    There was also this error in my consol 11.07 21:07:58 [Server] INFO Caused by: java.lang.IllegalStateException: Start block missed in BlockIterator

  • Avatar of LordAylith21 LordAylith21 Jul 12, 2014 at 03:59 UTC - 0 likes

    For MoseMister! Hello please help me the plugin is totally broken for me it lets me create a ship like I create the sign First Line:[Ships] Second line: Ship ThirdLine my name Fourth Line: MyShip and it says "Created vessel MyShip" And no matter what it says "The ship is to big!" Even when my config says it isn't. I am currently using the basic config, but here it is anyways. Please help me I had this working at one point but had to re install it do to complications. This is literally an essential part of my server. ship: Block: RequiredPercent: 15 TheMinimumNumberOfBlocks: 30 TheMaximumNumberOfBlocks: 3000 Speed: EOTSpeed: 8 EngineSpeed: 2 BoostSpeed: 3

  • Avatar of MoseMister MoseMister Jul 11, 2014 at 08:57 UTC - 0 likes

    @DukesOfHazzard: Go

    I have been working on code that supports much bigger ships. So far, no success.

Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Jul 12, 2014
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
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Optional dependency