Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

These have been moved to Bukkit Bridge


ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships


for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of MoseMister MoseMister Jul 19, 2016 at 18:05 UTC - 1 like


    As some people know, I have been working on Ships in the background for Sponge (and later Bukkit). but for those who don't know. Ships uses a brand new way (to Ships) that will cut the resources needed to actually move the ship by more then half.Ships has a complete new API (the hooking code) behind it that allows Ships to be opened up even more to developers.

    if you are a developer wanting to build something for Ships, here is what is being opened up for you.

    • AutoPilot (now you can create your own paths, as well as the older Ships 5 things)
    • Ships Detection System (now able to create your own algorithm - also known as BlockFinder System)
    • Ships Movement System (now able to create your own algorithm there)
    • many more to come

    Server Admins should be pleased to know that these systems being opened up will allow you to move onto older algorithms if they please. The following algrithums are programmed into Ships 6 by default

    Ships Detection System:

    • Ships5 (codename: prototype 3)

    Ships Movement System:

    • Ships6
    • Ships5

    Ships 1-4 will not be programmed into it due to the structure of how Ships 1-4 worked is so different and buggy that i dont believe that it will be used


  • Avatar of MoseMister MoseMister Jul 16, 2016 at 10:09 UTC - 0 likes

    @TiTech1: Go

    Ok. That is strange. Are you able to do '/ships info' and could you send your config?

  • Avatar of TiTech1 TiTech1 Jul 16, 2016 at 00:24 UTC - 0 likes

    its a 1.9 version and im op so ya i have permission. i can create every sign but that one

  • Avatar of MoseMister MoseMister Jul 15, 2016 at 21:28 UTC - 0 likes

    @TiTech1: Go

    what version of Ships are you using? is it the one for 1.9.x? Do you have permission to create the ship?

  • Avatar of TiTech1 TiTech1 Jul 15, 2016 at 21:22 UTC - 0 likes

    help everything works besides the [Ships] sign it just becomes a normal sign and dosnt work, im on minecraft 1.9.2

    Last edited Jul 15, 2016 by TiTech1
  • Avatar of MoseMister MoseMister Jul 13, 2016 at 19:16 UTC - 0 likes

    @ThunderLV: Go

    Ok. Dont panic. What version of Ships and what version of MC version are you using?

  • Avatar of ThunderLV ThunderLV Jul 13, 2016 at 19:13 UTC - 0 likes

    HELP,i put down all the correct signs for a ship,put down a furnace,put 64 coal in it,make a boiler,and when i try to right click the boost sign,it just says ''Ships sign cannot be found'',and the ships sign says that my ship is only 1 block.i even tried putting the ships sign on top of the move sign,but no pls?

  • Avatar of MoseMister MoseMister Jul 09, 2016 at 08:09 UTC - 0 likes

    @stash1997: Go

    went on, but you werent on. From what it looks like, Ships is not booting correctly. Should be a error in the console when booting. Please make sure that you are using the 1.9.x version of Ships (you are running a 1.9.4 server)

    Last edited Jul 09, 2016 by MoseMister
  • Avatar of stash1997 stash1997 Jul 09, 2016 at 04:55 UTC - 0 likes

    Hey there i was wonder if you could help our server out we tried your plugin but everytime we make a ship and try to get it moving it says null or nothing at all. Can you add me on steam and troubleshoot this problem for our server! Thanks! Nate the Awpmaster(boss)/

    Last edited Jul 09, 2016 by stash1997
  • Avatar of MoseMister MoseMister Jul 08, 2016 at 18:25 UTC - 0 likes

    @Sidious82: Go

    in actual fact yes. Ive been working on Ships for SpongePowered (will be released on Bukkit after). That uses a brand new way to move Ships (isnt as resource intensive then any other ship plugin). The only problem with it is it is much slower at moving ships. It will be configurable too so it can be set quicker for the faster servers

Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Jul 01, 2016
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
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