Ships 5 is now out

  • Ships 5 brings better performance
  • Almost all previously know bugs are now removed
  • Many more new features to play around with

Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

World Guard
TownyShipsTownyHook by MoseMister
WorldGuardCustomFlagsUnknown name
Chairs Reloaded
Grief Prevention


ShipsTownySupportLinkShipsTownySupport allows Ships to hook into the plugin Towny. The plugin requires Ships 4.1.1 or higher. Much like other built-in plugin support for protection plugins, this stops Vessels from entering the town zones.
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships



for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub and it will be taken care of

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  • Avatar of MoseMister MoseMister Sep 01, 2015 at 09:49 UTC - 0 likes

    @nathan2439: Go

    Material list support is to enble your choice in blocks, that will not show up a error at all.

    The error is linked to world guard. It is finding world guard but, it seems like world guard is rejecting Ships. What version of worldGuard are you using?

    Last edited Sep 01, 2015 by MoseMister


  • Avatar of nathan2439 nathan2439 Aug 31, 2015 at 23:04 UTC - 0 likes


  • Avatar of nathan2439 nathan2439 Aug 31, 2015 at 23:01 UTC - 0 likes

    @MoseMister: Go

    actually.. update.. i disabled faction support and also disabled material list support, and it still dosnt seem to fix the error

  • Avatar of MoseMister MoseMister Aug 31, 2015 at 22:57 UTC - 0 likes

    little note for everyone

    There is a high possibility that MC will be updating to java 8 soon. The reason why it wasnt on java 8 already is because the mac version of java 6 didnt have a auto update feature, so there was a chance that some people would still be using java 6, and mojang dont want a major. Minor error to display.

    So why the change?

    Mac users will be getting a mc installer soon that will install java 8 as well as mc.

    So what does this mean?

    Well, developers, modders, etc can use java 8 without risk of the issue talked about above.

    Im running java 6/7 what do i do?

    Simple. Update. (remeber to remove your old version of java, and to get the right version of java, 32/64)

    Will ships have anything to do with java 7/8 features now?

    Maybe in the future, but i know a plugin that is coming out that needs ships, will also need java 7+.

    Last edited Aug 31, 2015 by MoseMister
  • Avatar of MoseMister MoseMister Aug 31, 2015 at 21:58 UTC - 0 likes

    @nathan2439: Go

    hehe, its a honest mistake. If you want I could try to make a hook into FactionUUID, admittedly if i do make a hook then it would be for Ships 5.

    And thanks, I do try.

  • Avatar of nathan2439 nathan2439 Aug 31, 2015 at 20:25 UTC - 0 likes

    @MoseMister: Go

    dang i feel stupid.. im using FactionUUID it is based off the old faction plugin i will turn this off now thanks! love how helpful you are... much better then many other devs on here

  • Avatar of MoseMister MoseMister Aug 31, 2015 at 16:30 UTC - 1 like

    @ManBeastPigDev: Go

    I thought I patched that. Sorry, updates coming very soon

  • Avatar of ManBeastPigDev ManBeastPigDev Aug 31, 2015 at 16:22 UTC - 0 likes

    There was no mention of grief prevention in the 4.1 config file. So I tried the 5.x and it spams console when you try and move the ship


    Fires Of Titan Server

  • Avatar of MoseMister MoseMister Aug 31, 2015 at 09:20 UTC - 0 likes

    @k97513: Go

    You could try the plugin 'movecraft' how it works is a bit different to how ships works and i have no idea if it supports bigger ships, but from what i am told, it does. There are a lot of features from ships that are missing in Movecraft and there are some features in Movecraft that dont appear in Ships

    @nathan2439: Go

    Ok. The error you sent me says its can not find the plugin MCCore. MCCore is used for factions support, its also required for factions to boot, so either you have turned on faction support by accident (config will turn it off), your using a really old factions version, or it can not see MCCore. If its the latter then ill have a go at fixing it, but i need to know it isnt any other issue

    Last edited Aug 31, 2015 by MoseMister
  • Avatar of nathan2439 nathan2439 Aug 31, 2015 at 01:30 UTC - 0 likes

    @MoseMister: Go

    i have 'null' so 4.1.1 and..

    this is the error

Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Aug 31, 2015
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
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Optional dependency