Ships 5 is now out

  • Ships 5 brings better performance
  • Almost all previously know bugs are now removed
  • Many more new features to play around with

Source Code - Github


Source Code - Github


New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

World Guard
TownyShipsTownyHook by MoseMister
WorldGuardCustomFlagsUnknown name
Chairs Reloaded
Grief Prevention


ShipsTownySupportLinkShipsTownySupport allows Ships to hook into the plugin Towny. The plugin requires Ships 4.1.1 or higher. Much like other built-in plugin support for protection plugins, this stops Vessels from entering the town zones.MoseMister
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships



for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of MoseMister MoseMister Sep 30, 2015 at 15:35 UTC - 1 like

    Ships 5 update

    I know im late on my Ships 5 update. To be honest all the new update will do is add some more internal code other plugins can hook into (API) so dont get excited for the next update unless your developing things for Ships.Its almost ready for release with a few extra features coming in, in a later update. It is currently stable enough (apart from the 'Ship' vesselType ... that has a bug im still trying to simulate but keep failing).

    The next Ships update should be out later today. Enjoy

    Give away

    Not expecting you to know this but i was entered into the closed beta of Rainbow 6:Siege by Curse. I got 2 codes from them so i entered myself and a friend into the beta .... today I just got 4 more codes to give away to friends (this time from EA). However i wanted to give out them to you. Im going to be giving out 2 of the 4 codes to the public. These are PC only codes so dont try and enter them if you have a PS4 or Xbox One.

    To enter, private message me (click on my user, then click PM - need bukkit account) and just say your interested in ONE of the codes.

    I may give out the other 2 codes later on. Something you should know. These codes are UPlay codes (sorry .... its better then Origin). The game has minimum support for AMD hardware (I know, I was disappointed as well). And Riot shields are OP.

    Last edited Sep 30, 2015 by MoseMister: Added Give away


  • Avatar of MoseMister MoseMister Sep 28, 2015 at 17:36 UTC - 0 likes

    @Unpluggeddk: Go

    Eta on when I would start looking into it was about 2 days ago XD I've layer down the code Base (Api) but still working on a few things.

    @ManBeastPigDev: Go

    That's a bug that I have not encountered before. Does it happened on the submarine? If not then II think I know the issue and I'll have a quick patch for it.


    I can not simulate your issue on my test server using Ships 5.

    Last edited Sep 28, 2015 by MoseMister
  • Avatar of ManBeastPigDev ManBeastPigDev Sep 28, 2015 at 16:58 UTC - 0 likes

    I tried Ships 5 but every time my ship moves it fills with water. Is that a bug or am i missing something? I tried changing the sea level but that didnt do much. I got it to not flood so long as the ships base is exactly 1 block above water.

    Last edited Sep 28, 2015 by ManBeastPigDev

    Fires Of Titan Server

  • Avatar of Unpluggeddk Unpluggeddk Sep 28, 2015 at 12:53 UTC - 0 likes

    @MoseMister: Go

    I'm really looking forward to this and hoping it will work! :) Im not gonna rebuild the ships in another location, so that shouldnt be a problem!

    If i should remake the arena someday i guess i just could delete the ships in the config and make some new :)!

    I know your propably a very busy man, but do you have an ETA of a day you might start looking into this.

    Cheers! :D!

  • Avatar of MoseMister MoseMister Sep 24, 2015 at 13:28 UTC - 0 likes

    @ManBeastPigDev: Go

    Ships 4 hadnt fully implemented /ships reload It got fully implemented in Ships prerelease

  • Avatar of ManBeastPigDev ManBeastPigDev Sep 24, 2015 at 13:24 UTC - 0 likes

    /ships reload doesn't seem to do anything. Using ships 4. Not sure if 5 works not so didnt try it.

    Last edited Sep 24, 2015 by ManBeastPigDev
  • Avatar of MoseMister MoseMister Sep 23, 2015 at 18:42 UTC - 0 likes

    @Unpluggeddk: Go

    Hehe, tbh, this is a new experience for me and nullschritt. Ships 5 opened a lot of new possibilties to what developers could do with Ships, i know i have been experiementing with extentions of Ships to see if i can reach a limit.

    Anyway, im up for building a extention plugin that rebuilds signs (its a little harder then you think, since Ships 4 the location of a vessel is required, so if you rebuild the ship in another location then it wont work, however ships 5 can get around this issue in a future update or if the rebuild program is built correctly then it can be worked around now)

  • Avatar of Unpluggeddk Unpluggeddk Sep 23, 2015 at 18:18 UTC - 0 likes

    @nullschritt: Go

    @MoseMister: Go

    Hi guys.

    Thx for your fast replies! :) its awsome. I think i would prefer the rebuild of static signs though.

    In this way im not tied to one gamemode or much coding, but can make endless different ways of using the ships in games.

    I will take a look at your shipsdmg nullschritt :D! I think it could be a great addon to the next world of warships game i have in mind :)!

  • Avatar of MoseMister MoseMister Sep 23, 2015 at 15:17 UTC - 0 likes

    @serverowner9999: Go

    Try using a dropper instead of a dispencer.

  • Avatar of serverowner9999 serverowner9999 Sep 23, 2015 at 14:32 UTC - 0 likes

    @MoseMister: Go yes i am using that version and what i am doing is i put an dispencer on the back of the submarine and i put glowstone in the submarine nothing more but it keeps saying that i need a engine

Most used vessel type on your server

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Date created
Feb 23, 2012
Last update
Oct 01, 2015
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency