Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
VesselsAPIAll My Worlds
VesselsAll my worlds - although it says for Vessels it is going towards all my projects.


Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


SiteVersionsWaiting for approval


Vessel info

shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day then all the other vessels, however, fuel is eaten ship that uses Fuel ship with a burner underWater

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete

How to create vessels



for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101



netherrack + fire = burner

(image coming soon)

Fuel container





Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.


/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats


note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add RAM option
  • add subId support
  • fix flowerpot block
  • add proper dispenser support
  • plan to add towny support

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to
  • Vault

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

User created content

All the youtube videos the Ships community (that you) have made i could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

Rules of reporting issues

if you have a issue you wish to report. Please state the following things you are using, then state the issue (try not to spare any details)

  • Craftbukkit version ID (example: Craftbukkit-#3116)
  • Ships version (example: Ships- (You can detect your ships version by using the command '/ships info'))

if you do not have console access to your server please state that as well

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  • Avatar of MoseMister MoseMister Dec 18, 2014 at 07:50 UTC - 0 likes

    @tylerguth: Go




    Try a dropper


  • Avatar of tylerguth tylerguth Dec 18, 2014 at 01:58 UTC - 0 likes

    @MoseMister: Go

    im trying to make a submarine..but how do i make a engine?...i tried the hopper and when i tried to move...pretty much did not move...what am i suppost to make a engine the plugin version 1.7.2 ....yes a bit outdated

  • Avatar of MoseMister MoseMister Dec 14, 2014 at 22:47 UTC - 0 likes

    @MinerJTT: Go

    My first order would be to check the config, you can change the min and max size of all types of ships.

    If it is a bug then I would do my second point of order and that's to state what version of ships and what craftbukkit you are using, any additional info would be nice such as what ship type it is, how many blocks it has on it (right click the ships sign), etc

  • Avatar of MinerJTT MinerJTT Dec 14, 2014 at 21:02 UTC - 0 likes

    Having a issue says my ship is too big and its small...

  • Avatar of MoseMister MoseMister Dec 11, 2014 at 14:58 UTC - 0 likes

    @nullschritt: Go

    Should be possible, I will program it under the Ships because is a bit unstable for my liking. Should be able to update it by Wednesday.

    Thanks for your contribution to my plugin

  • Avatar of nullschritt nullschritt Dec 10, 2014 at 23:14 UTC - 0 likes

    @MoseMister: Go

    Could you please add world border ( support? so ships dont fly/sail past the border? that would be fantastic.

  • Avatar of MoseMister MoseMister Dec 05, 2014 at 07:54 UTC - 0 likes

    @volatile11111: Go

    What is wrong with it? If it isn't booting there will be a error. Could I have any errors you have.

    What version of ships are you using. dont say the latest because that could be may different versions. if you dont know check by booting up your server, and it should say in big text. if it does not then it has a bootup error, so try to specify what version you used but if you can not then ill try working round it.

    Last edited Dec 05, 2014 by MoseMister
  • Avatar of volatile11111 volatile11111 Dec 05, 2014 at 03:58 UTC - 0 likes

    i have installed the plugin on my server spigot1.8 the plugin is't working and i have tried reloading it

  • Avatar of MoseMister MoseMister Dec 03, 2014 at 12:22 UTC - 0 likes

    So i have been working on my college assignments for a while so i have not had much time to do anything for anyone else. I have a small window here whilst everything gets rendered, saved, transferred ... the lot to tell you guys that I will start on this Saturday programming Ships Sponge port, I can work on it on my free days (Tuesday, Wednesday and weekends). I think im not fast programmer so i highly doubt i can create it for Tuesday (9th of December - my year working on Ships).... but i will have something for you guys then.

  • Avatar of MoseMister MoseMister Nov 28, 2014 at 19:26 UTC - 0 likes

    very good news


    Spigot has released a fully supported version of Spigot and Craftbukkit for 1.8. I will be putting it on mosecraftbukkitplugins so you can download the jar without any Git hassle. I have no idea if it works with ships or works at all (still need to start the download). Ships will have 1.8 blocks support as well.

    edit 1

    sorry guys, both Craftbukkit.jar and Spigot.jar are too large for me to upload to my server, that is not stopping me from trying other means

    edit 2

    both craftbukkit and Spigot are now downloadable from mosecraftbukkitplugins as jar files, so those with OS-X ... you should have known by now that you bought the wrong computer but ... i still love you, so both Craftbukkit and Spigot are downloadable for all OS including OS-X (MAC).

    Ships seems to work fine on Spigot 1.8 with the airship except one bug where the move sign can not find the ships speed. This will be fixed in support of this 1.8 build. I plan to write Ships 5.0 when I don't have college work on so Ships can take advantage of 1.8

    Last edited Nov 28, 2014 by MoseMister


Date created
Feb 23, 2012
Last update
Dec 16, 2014
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
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Optional dependency