Ships

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Ships

Source Code - Github

MoseCraftbukkitPlugins

Source Code - Github

MoseCraftbukkitPlugins

New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

These have been moved to Bukkit Bridge

Addons

NameLinkDescriptionAuthor
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.

VesselTypes

TypeDescription
ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship

Signs

Ships Licence sign* [Ships]
* <vesseltype>
*<vesselName>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

CommandArgumentsTypeDescription
/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
PermissionDescription
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships

Videos

4.0.2

for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips 3.1.6.1 by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of MoseMister MoseMister Jun 25, 2016 at 15:29 UTC - 0 likes

    @Digger105: Go

    Hey, i can help you. So the 5.0.1.8 (mc 1.8) showing as 5.0.1.7 is nothing to worry about. Its something i forgot to change on the 1.8 and 1.9 versions. The 1.10 version shows up fine.

    The error you have got is a odd one. Its caused by two versions of Ships trying to counter each other out. Bukkit and spigot had ways to stop that from happening but somehow you have managed to get around it. I would check for outdated versions of ships

    MoseMister

  • Avatar of Digger105 Digger105 Jun 25, 2016 at 15:16 UTC - 0 likes

    I get this error when trying to make a new ships sign. It says the version is 5.0.1.7 for some reason, but I know that I installed version 5.0.1.8 for 1.8.8 minecraft versions. Anyone know a solution?

    http://pastebin.com/raw/VgLTs3gq

    Last edited Jun 25, 2016 by Digger105
  • Avatar of MoseMister MoseMister Jun 23, 2016 at 15:38 UTC - 1 like

    @Sidious82: Go

    Ok. Finally got to do some tests. Got to duplicate the result. So i should be able to take it from there.

    Ill try to get a result into whats going wrong. After that ill be able to build a new release

  • Avatar of Sidious82 Sidious82 Jun 21, 2016 at 04:19 UTC - 0 likes

    @MoseMister: Go

    just a test airship. not going for anything fancy

    • 2016-06-20_22.17.45.png
  • Avatar of MoseMister MoseMister Jun 21, 2016 at 01:26 UTC - 0 likes

    @Sidious82: Go

    Sorry. Been flighing all day so i haven't been able to get back to you, nor can i make any huge changes for the next 2 weeks.

    Can you send me a image of your ship?

  • Avatar of Sidious82 Sidious82 Jun 19, 2016 at 23:43 UTC - 0 likes

    @MoseMister: Go

    assuming they are crafted in a similar fashion, yes, i am yielding the same results under all vehicle tags.

  • Avatar of MoseMister MoseMister Jun 19, 2016 at 15:18 UTC - 0 likes

    @Sidious82: Go

    That is very strange .... Let me do some tests

    edit: turns out the 1.10 build of ships does not change the config to 1.10 ... for some reason. But it does not show a error. But it looks like the issue you are having isnt related.

    Anyway. Does the issue happen on all Ships on your server?

    Last edited Jun 19, 2016 by MoseMister
  • Avatar of Sidious82 Sidious82 Jun 19, 2016 at 13:47 UTC - 0 likes

    @MoseMister: Go

    no crashes, no errors that i can tell.

    Last edited Jun 19, 2016 by Sidious82: update
    Name Description Size MD5
    2016-06-19-1.log.gz &emdash; 16.0 KiB 31a242573498...
    2016-06-19-2.log.gz &emdash; 6.3 KiB 7fb18e99f241...
    latest.log log while trying to use [ships] ... 36.4 KiB ba9af392d057...
  • Avatar of MoseMister MoseMister Jun 19, 2016 at 13:44 UTC - 0 likes

    @Sidious82: Go

    Right, thanks.

    Your server must have a crash when it is starting up, due to the fact the Config still thinks your server is 1.8.8 when you stated that the server is running 1.10.

    If you could send me your server log of what is booting or just the Ships error, I will be able to see exactly whats going on.

  • Avatar of Sidious82 Sidious82 Jun 19, 2016 at 13:40 UTC - 0 likes

    @MoseMister: Go

    Structure: StructureLimits: airCheckGap: 120 trackLimit: 5000 Signs: ForceUsernameOnLicenceSign: false EOT: repeat: 130 enabled: false AutoPilot: height: 120 repeat: 130 enabled: false Cell: repeat: 130 enabled: false Inventory: keepInventorysOpen: false World: defaultWaterLevel: 63 ProtectedVessels: BlockBreak: false InventoryOpen: false FireProtect2: false ExplodeProtect: Creeper: false TNT: false EntityProtect: Enderdragon: false Wither: false EnderMan: false VesselsFallOutSky: enabled: false VesselLoading: DeleteFailedLoads: false Messages: enabled: true ShipTooSmall: The current size of your vessel is %currentSize%, Your vessel needs to be %minForVessel% or lower. ShipTooBig: The current size of your vessel is %currentSize%, Your vessel needs to be %maxForVessel% or higher. OutOfFuel: Your vessel is out of %fuel%. MustBeIn: Your vessel must be in %material%. Needs: Your vessel needs %material%. OffBy: Your vessel needs %amount% of %material%. FoundInWay: Found %material% in way. MCVersion: 1.8.8 Version: 5.0.1.8

    Name Size MD5
    Config.yml 1.2 KiB d94756d517de...

Most used vessel type on your server

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Facts

Date created
Feb 23, 2012
Categories
Last update
Jun 09, 2016
Development stage
Release
Language
  • enUS
  • plPL
License
GNU General Public License version 3 (GPLv3)
Curse link
Ships
Reverse relationships
1
Downloads
67,873
Recent files

Authors