Ships 5 is now out

  • Ships 5 brings better performance
  • Almost all previously know bugs are now removed
  • Many more new features to play around with

Source Code


Source Code



All My Worlds


All my worlds:
Project by Qx2

Supported plugins

World Guard
TownyShipsTownyHook by MoseMister
WorldGuardCustomFlagsUnknown name
Chairs Reloaded
Grief Prevention

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship


Ships Licence sign* [Ships]
* <vesseltype>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.



for older versions

videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of MoseMister MoseMister May 19, 2015 at 12:35 UTC - 0 likes



    Its that time where I tell you about this weeks Beta and what to expect in the next one. I am doing this update note a bit early because why not?

    Currently Ships 5 is up on MoseCraftbukkitPlugins and Bukkit as a Beta download for those testers out there, however it is out of date because I work on Ships 5 every tiny bit of free time I get, so you can experience it asap.I will do a Ships 5 update every week from now on until its full release.

    Ships Update

    So Beta 2.1 came out on early Sunday, This came with a few config upgrades including ways to change the messages of all default VesselTypes and if you want ... just disable the player messages completely. I turned a few new Ships 5 features to toggle-able due to bugs. I added the feature to force the players name on the 4th line of licence signs.

    I added a fan favorite feature from the plugin Vessels called ProtectedVessels. This feature has been greatly improved to give more options to protect Vessels. This includes protection from explosions and mobs, and of course, brings back the features that you saw in Vessels, that being protection from griefers and unauthorized players checking out your inventory .... and this time its a toggle-able feature for each and every vessel, so you can disable it when you want others working on your ship.

    And of course you expect bug fixes in a update, ill tell you now, this update is not short of them. fixing the EOT, non-Ships signs and AutoPilot now works.

    Ships Beta 3 (Ships 5 before testing) will be coming out on Sunday and it brings support to two more plugins, these plugins are GriefPrevention and ChairsReloaded. Im also working on the GUI command Interface (GUI commands will probably not be done for full release), so you will be able to launch Ships commands by clicking Icons. After that im going to be testing and testing for the full release of Ships 5. So ETA for full release of Ships 5 is 31st of this month.

    Full Release before testing update

    If you want to grab a copy of Ships 5 full release, you now can. The version of Ships 5 that was released on the 20th is Ships 5 with all its features. Only thing you need to be warned about this version of Ships is, it is untested to a small degree (all Betas, Alphas, PreAlphas have been tested before it). If you find a issue with any ships then please report the bug so it can be fixed ASAP but the push for the full release of Ships 5 (Tested and repaired) is more important.

    Last edited May 20, 2015 by MoseMister: Ships 5 before testing has now been added


  • Avatar of MoseMister MoseMister May 17, 2015 at 10:30 UTC - 0 likes

    @Cra2ytig3r: Go

    Hey sorry, I guess I never got round to it. Ill try to put it in Ships 5 beta 3 for you

  • Avatar of Cra2ytig3r Cra2ytig3r May 16, 2015 at 18:42 UTC - 0 likes

    Hey Mose! I see you still banging away at this little plugin. I'm glad to see you still working on it! I know I asked before & maybe I missed an update that had it added. Did you by any chance get around to making this compatible with GriefPrevention plugin? It sucks when your ship gets stuck in someones else claim. :(

  • Avatar of MoseMister MoseMister May 16, 2015 at 09:32 UTC - 0 likes

    @HerobrineNinja: Go

    Thanks for all the info, most people just state the issue they are having and expect me to know the version of ships they are using and bukkit/spigot. I'll try to get that version of spigot failing that I'll try to get the latest. I should have a answer for you shortly. Can I ask for the vesseltype you are trying to enter and the vesselname, it will limit down the issue.


    just tried it on the latest craftbukkit (I dont use Spigot for my own personal reasons - git-Bukkit-0a645a2 - Could not find your version of spigot) and I can create Ships signs without any issues. It could be the way you are trying to create the ships licence sign. make sure your using the following method to create your signs

    <<code yml>> [Ships] #This tells bukkit/spigot to call Ships for the licence sign <vesseltype> #make sure the vessel type is compatible with your version of Ships <vesselName> #this is the name of the file all data for this ship is saved under

    Last edited May 16, 2015 by MoseMister
  • Avatar of HerobrineNinja HerobrineNinja May 16, 2015 at 00:07 UTC - 0 likes

    I have a question - In 5 Beta 1, I can't make a ship sign. I have tried many different ways, but I can't get it to recognize it. I am using git-Spigot-870264a-0a645a2 and my Ships version is Thanks for your time! HerobrineNinja

    Last edited May 16, 2015 by HerobrineNinja
  • Avatar of MoseMister MoseMister May 13, 2015 at 11:09 UTC - 0 likes



    Its that time where I tell you about this weeks Alpha and what to expect in the next one. I am doing this update note a bit early to attempt to correct the last 2 weeks.

    Currently Ships 5 is up on MoseCraftbukkitPlugins as a first generation prerelease for those testers out there, however it is out of date because I work on Ships 5 every tiny bit of free time I get, so you can experience it asap.I will do a Ships 5 update every week from now on until its full release.

    Website update

    A while ago I said I was working on a website design change and on Monday it got the update. It is once again mobile supported and I would say its

    Ships 5 Update

    Beta 1

    So Beta 1 was released on Sunday (GBT), It had a lot tested again, brought a lot of bug fixes to the table and a few new features. Including 2 new ... old vesselTypes (Marsship and Plane). It added a few admin security features like telling you when the material list gets changed and what part of it was changed.

    It added a few more permissions that you would probably already know from Ships 4. AutoPilot is now toggle-able, as well as EOT now having a configurable repeat timer.

    Beta 2

    Beta 2 adds a few more bug fixes, these include; destoying the EOT sign stops the vessel from auto-moving, AutoPilot that almost works completely, right clicking a non Ships sign will no longer give you a error saying 'No vessel detected' and a way to disable the keep inventory open (it is causing a bug where the inventory contents may duplicate.

    Not only the bug fixes, but we have a few new features, one of them forces the owner name on the 4th line of the licence sign. Another new feature is something from Vessels (but improved on) and that is protected vessels. AKA you can protect your vessel from griefers, fire and people who want to move the vessel without permission.

    For all you developers out there, I have got a few new things for you to play around with, first of, we have 4 new MovementMethods, you can now get MovementMethod,+X, -X, +Z and -Z. Not only that you can convert BlockFaces to these MovementMethods and you can convert to the older MovementMethods as well.

  • Avatar of MoseMister MoseMister May 12, 2015 at 16:44 UTC - 0 likes

    @nullschritt: Go

    1) I did not think of if the EOT sign is destroyed when its on. I will be easy to disable EOT movement when the EOT sign is destroyed.

    1.5) this is referring to the licence sign issue. If the part 1 does not fix the issue you are having then contact me again

    2) not sure why that occurs because it uses the same detection as all the other blocks, but I will look into it

    3) thats because Ships 4.1+ has not shown the owner's name. I wanted Ships 5 to be compatible with Ships 4 in game objects (like signs, ships, etc) and wanted to read/convert old Ships 4 files. Sadly Ships 4 and 4.1 do not share the same licence sign. Because Ships 4.1 has been out for a long time I assumed most people did the upgrade, If you want I could write a bit of code that reads the older Ships 4-4.0.2 licence signs and then converts them into Ships 4.1+ signs. I could also add a config option to put the owners name on the 4th line.

    I will also say this, Like with Ships 4 you will be able to right click a licence sign and get the info about the ship including the owner name. That has not been implemented, but it is on my list of features to add before full release.

    To answer your question, Im currently kicking myself because I forgot to change the default number of the defaultwaterlevel to 63, the reason why it was 23 to begin with, is 23 is my luck number and i had forgot the minecraft default water level, I changed it in testing on my personal config. the default number for it will be changed in the next beta (ETA: this coming Sunday/Saturday (depending on timezone)).

    Thanks for taking part in the Ships 5 public beta/Alpha/PreAlpha. Your response will have affect on the finished version of Ships 5.

  • Avatar of nullschritt nullschritt May 12, 2015 at 13:49 UTC - 1 like

    I love the update, everything works so well. But there is just a few small problems.

    1)If someone deletes an EOT sign, the ship keeps moving. If they then try to place a new license plate on the ship it will spam their chat with "the ship is too small", or if they click one of the control signs it will spam "ship sign not detected". I think this has something to do with 1.8.3 because I had to disable a feature on another plugin to stop it from spamming the user over and over about not being able to delete a sign. (perhaps you could add the option to disable error messages as a quick fix)

    2)The altitude sign doesn't seem to want to detect the [ships] sign unless it's right beside it.

    3)The license plate isn't showing the owner's name.

    Also I have 1 question.

    Why did you change the default water level to 23?

  • Avatar of MoseMister MoseMister May 05, 2015 at 12:30 UTC - 0 likes

    Ships Update (05/05/2015)

    Its that time where I tell you about this weeks Alpha and what to expect in the next one. I am doing this update note a bit early to attempt to correct the last 2 weeks.

    Currently Ships 5 is up on MoseCraftbukkitPlugins as a first generation prerelease for those testers out there, however it is out of date because I work on Ships 5 every tiny bit of free time I get, so you can experience it asap.I will do a Ships 5 update every week from now on until its full release.

    Ships 5 update

    In last weeks release, I did a a tiny bit of bug fixing, fixing fuel and the '/ships track [seconds]' command. This week I felt like everyone wanted a new feature for Ships 5, a bug fix and a feature from Ships 4. So thats exactly what I did. At this point in time I only knew 2 bugs in Ships 5. One being the autopilot tool and the other being that Ships don't remove after destroying the sign, considering I have been working on fixing the autopilot tool for too long now, i picked the easier, more necessary option, So you can now remove Ships from the database by destroying the Ships licence sign.

    The feature that has been ported over from Ships 4 is a feature I personally don't use but I know a lot of people do use. This feature has been in Ships for as long as I can remember. Its the [E.O.T] sign. Nothing special about it in Ships 5, just the standard [E.O.T] sign you know and love.

    The new feature is a bit odd, I can not work out why it acts oddly but it does, most part it works. You know when your on a friends ships, they are driving it (rapidly clicking the move sign) and you keep trying to do something in your inventory like put everything from your inventory into a chest, rearrange your players inventory, contently add more fuel into the vessel whilst it moving, well this new feature keeps your inventory open even if the ship moves.

    Next Update

    Im running out of features to fix/put into Ships 5 (it means a earlier release ... for the Bukkit version) however, I do have the Config file to update, as well as adding in the other vessel types and I need to fix AutoPilot, oh and permissions and rotation fixes.

    I will be working on updating the config file and adding in permissions in the next update. If I have enough time, I will be adding in a few new vessel types. The next update WILL be a beta. In this beta, everything from A-Z that has currently been programmed into Ships 5 will be retested, seeing if any collections occur.

    Going back to github

    For all the developers out there, you can download the source code from google drive like before, or if you can download/look at the code right from github. The link will be on MoseCraftbukkitPlugins Ships source code


    I am struggling with the Sponge API (mainly because its not complete) but I am getting used to it, just don't be expecting a Sponge port right after the bukkit release.

    And I know I have said this too many times but thanks everyone for believing in me (despite the fact I didn't believe in myself), thank you everyone for putting up with my buggy code, grammatically incorrect messages, features that never made it to ships, etc. Without all of that, Ships 4 and 5 would not have been made

    Last edited May 05, 2015 by MoseMister
  • Avatar of MoseMister MoseMister May 03, 2015 at 18:12 UTC - 0 likes

    @yourmumsgone: Go

    Shame i can not do a quote of a quote.. but I guess that would be usless


    replace line 3 with another name for the ship

    If you really want a persific name, then you can go into the Ships file structure '<root>/plugins/Ships' then go into the Ships database by clicking the folder 'VesselData' and deleting the name you want. This will stop the original vessel from working correctly (may still work).

    Last edited May 03, 2015 by MoseMister

Should Ships database be removed?

  1. Choice:

  1. Results
  2. 1 comment


Date created
Feb 23, 2012
Last update
May 20, 2015
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency