Ships

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Ships

Source Code - Github

MoseCraftbukkitPlugins

Source Code - Github

MoseCraftbukkitPlugins

New Eye Respawn

All My Worlds

New Eye -Respawn

All my worlds:
Project by Qx2

Supported plugins

These have been moved to Bukkit Bridge

Addons

NameLinkDescriptionAuthor
ShipsNoCollideLinkShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.MoseMister
ShipsDamageLinkShips Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!nullschritt
StargateLinkStargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9nullschritt

What is Ships?

Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.

VesselTypes

TypeDescription
ShipShips move onto of water
AirshipAirships are one of the hardest to work because they are so demanding. Enjoy
Marsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day
PlaneFaster then all the other vessels, however, fuel is eaten
SubmarineMoves underWater
Solarshipfuels up during day, uses its own fuel at night
Hybridshipa mix between the Marship and Airship

Signs

Ships Licence sign* [Ships]
* <vesseltype>
*<vesselName>

This sign is the licence sign, right click it to gain info about the vessel.
Move sign* [Move]

This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
EOT sign* [Wheel]

This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
Altitude sign* [Altitude]

This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
EOT sign* [EOT]

This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships

The signs will only be activated if standing. They will not activate when sneaking.

Command and permissions

CommandArgumentsTypeDescription
/Ships AutoPilot<VesselName> <X> <Y> <Z>BothMove the vessel to the location without player control
/Ships Developer* loadedVessels
* VesselTypes
* materialsList
* rammaterials
* all
Console* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
/Ships Fixes* teleport
* facing
player* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
/Ships Infobothdisplays all information about Ships
/Ships protectedbothtoggles if the protectedVessels applys for it
/Ships reload* Configs
* <Vessel name>
Both* reloads all config files
* reloads the vessel
/Ships sign* Track [seconds]player* displays the Ships structure
/ships teleport* <vesselname>player* teleport to a vessel
PermissionDescription
ships.*all Ships permissions
ships.<vesseltype>.useallow a player to use that vesseltype
ships.*.useallows a player to use all the vessel types
ships.<vesselname>.useallows a player to use that vessel
ships.<vesseltype>.makeallows a player to make that vesseltype
ships.*.makeallows a player to make all the vessel types
ships.command.teleportallows a player to use the teleport command
ships.command.teleport.otherallows a player to use the teleport command to other vessels
ships.command.signallows a player to use all the /ships sign commands
ships.command.reloadallow a player to use all the /ships reload commands
ships.command.fixesallows a player to use all the /ships fixes commands
ships.command.autopilotallows a player to use all the /Ships autopilot commands

Isn't this the really buggy plugin?

Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.

Struggling with the config?

Here is a more in-depth version to all config files within Ships

Videos

4.0.2

for older versions

videoShips 4.1.1 by VortexHDGaming
videoShips 4.0.2 by Ajaxan Minecraft
videoShips 3.2.4 by StoneGate amac55
videoShips 3.2.1 by MoseMister
videoShips 3.1.6.1 by austin101
videoShips 2.1 by Jacob Vejvoda

User created content

All the youtube videos, the Ships community (thats you) have made I could not thank enough for.

This image has been created by Skyyagiz. Skyyagiz image

This image has been created by luke dooly Dooly image

Are you a developer?

The image at the top labeled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.

The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.

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  • Avatar of MoseMister MoseMister Apr 24, 2016 at 08:41 UTC - 1 like

    @bukkit_User91038643: Go

    5.1.0.0 is API only. Its for developers, so they can get there plugins working on the latest version of Ships before that version truly comes out. I have removed it fron the bukkit page to stop further confusion

    Please use 5.0.1.8

    Last edited Apr 24, 2016 by MoseMister

    MoseMister

  • Avatar of bukkit_User91038643 bukkit_User91038643 Apr 24, 2016 at 02:12 UTC - 0 likes

    @MoseMister: Go

    I am using the first one and i am using 5.1.0.0

    and this is the error i got:
    06:00:23] [Server thread/ERROR]: Error occurred while enabling Ships v5.1.0.0 (Is it up to date?)
    java.lang.NullPointerException
    at MoseShipsBukkit.VesselType.Types.Airship$StaticAirship.load(Airship.java:231) [?:?]
    at MoseShipsBukkit.VesselType.Types.Airship$StaticAirship.<init>(Airship.java:207) [?:?]
    at MoseShipsBukkit.VesselType.VesselType.loadDefaultVessels(VesselType.java:194) [?:?]
    at MoseShipsBukkit.Ships.onEnable(Ships.java:63) [?:?]
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:292) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:340) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at org.bukkit.craftbukkit.v1_9_R1.CraftServer.loadPlugin(CraftServer.java:361) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at org.bukkit.craftbukkit.v1_9_R1.CraftServer.enablePlugins(CraftServer.java:321) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at net.minecraft.server.v1_9_R1.MinecraftServer.t(MinecraftServer.java:411) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at net.minecraft.server.v1_9_R1.MinecraftServer.l(MinecraftServer.java:376) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at net.minecraft.server.v1_9_R1.MinecraftServer.a(MinecraftServer.java:331) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at net.minecraft.server.v1_9_R1.DedicatedServer.init(DedicatedServer.java:269) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at net.minecraft.server.v1_9_R1.MinecraftServer.run(MinecraftServer.java:527) [spigot.jar:git-Spigot-d20369f-7fc5cd8]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_60]

  • Avatar of MoseMister MoseMister Apr 16, 2016 at 12:57 UTC - 0 likes

    @bukkit_User91038643: Go

    It will always be the first format. Is there any errors when you boot the server? And what version of ships are you using?

  • Avatar of bukkit_User91038643 bukkit_User91038643 Apr 16, 2016 at 12:46 UTC - 0 likes
    I keep getting [Ships] Vessel type does not exist
    I have used this format

    [Line1] [Ships]
    [Line2] Airship
    [Line3] test
    [Line4]
    And this format

    [LINE 1] [Ships]
    [LINE 2] Airship
    [LINE 3]
    [LINE 4] test

    Thanks
    Last edited Apr 16, 2016 by bukkit_User91038643
  • Avatar of MoseMister MoseMister Apr 15, 2016 at 18:24 UTC - 0 likes

    @Xeur: Go

    hmm, can you private message me your server Ip?

  • Avatar of Xeur Xeur Apr 15, 2016 at 17:59 UTC - 0 likes

    @MoseMister: Go

    Thank you very much but the 2nd problem stayed

  • Avatar of MoseMister MoseMister Apr 15, 2016 at 17:44 UTC - 1 like

    @Xeur: Go

    Yes, this is a common issue with people who are new to ships, please use the guide provided to create your ships

    [Line1] [Ships]
    [Line2] <vessel type>
    [Line3] <vessel name>
    [Line4] [Anything you want]
    

    a example

    [Line1] [Ships]
    [Line2] Airship
    [Line3] MyFirstShip
    [Line4] [Anything you want]
    
    Last edited Apr 15, 2016 by MoseMister
  • Avatar of Xeur Xeur Apr 15, 2016 at 17:39 UTC - 0 likes

    1) I have the same problem of the "name taken" sometimes that works sometimes not and I have to reinstall, my ships sign:

    1:

    • [LINE 1] [Ships]
    • [LINE 2] ship
    • [LINE 3]
    • [LINE 4] test

    2:

    • [LINE 1] [Ships]
    • [LINE 2] ship
    • [LINE 3]
    • [LINE 4] ship

    2) When I made a success have to put signs I cannot move my boat with the message: "ships sign cannot be found", even by reproducing the boat of the video problem appears, I managed to run him only only once (version 1.8.8)

    PS: I translated my text

    Last edited Apr 15, 2016 by Xeur
  • Avatar of MoseMister MoseMister Apr 13, 2016 at 10:48 UTC - 0 likes

    @Pitsbrgparatrpr: Go

    Can i ask what are you typing on the [ships] sign?

    [Line 1] [ships]
    [Line 2]
    [Line 3]
    [Line 4]
    
    Last edited Apr 13, 2016 by MoseMister
  • Avatar of Pitsbrgparatrpr Pitsbrgparatrpr Apr 12, 2016 at 23:57 UTC - 0 likes

    Question, every time I go to put any name in to name the ship, no matter what I do it says "name taken"? Ive tried any combo of names and they all say taken? Any help please. It worked the first time then i destroyed the ship and rebuilt and now no names work. Thanks!

Most used vessel type on your server

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Facts

Date created
Feb 23, 2012
Categories
Last update
Apr 04, 2016
Development stage
Release
Language
  • enUS
  • plPL
License
GNU General Public License version 3 (GPLv3)
Curse link
Ships
Reverse relationships
1
Downloads
66,563
Recent files

Authors