Source CodeMoseCraftbukkitPlugins
Source CodeMoseCraftbukkitPlugins
VesselsAPIAll My Worlds
VesselsAll my worlds

Donations - although it says for Vessels it is going towards all my projects.


Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.

Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.

As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.


SiteVersionsWaiting for approval


Vessel info

shipShipShips move onto of water
airshipAirshipAirships are one of the hardest to work because they are so demanding. Enjoy
airshipAirship2Airship set 2 is identical to Airships however with changed properties in the config - for you to change
marsshipMarsshipship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day then all the other vessels, however, fuel is eaten ship that uses Fuel ship with a burner underWater

Requirements for vessels

Vessel nameRequired block %Required blockburnerEngineFuelType
Marsship10%detectorNoNoNoAir + Light
Plane0%Iron BlockNoYesYesAir
Submarine0%NoYesYesUnder Water

note* some of these vessels are only in betas and pre releases and may not be complete

How to create vessels



for older versions

videoBy StoneGate amac55
videoBy MoseMister
videoBy Jacob Vejvoda
videoBy austin101



netherrack + fire = burner

(image coming soon)

Fuel container





Ships Sign

main* Write on the sign:
* first line:[ships]
* second line: ship/airship/airship2/marsship/plane
* line three: Vessel Name
* Right click to select Ships sign. Also gets info about ship

Move Sign

Move* Write on the sign: [move]
*Right-click on the sign. The ship will move forward
* Left-click the sign. Switch between Engine and Boost

Wheel Sign

wheel* Write on the sign: [wheel]
* Right-click on the sign. The ship will turn to the right.
* Press the left. Turn to the left.

Altitude Sign

Altitude sign* Write on the sign: [altitude]
* Manual on the sign.

EOT Sign

eot* Write on the sign: [EOT]*
*Press the right to full speed.


/shipsget all commands
/ships updateupdates the name on selected Ships sign (if UUID of the player matches)
/ships checkchecks if the item in hand works on ships
/ships teleport [player] <vessel name>allows a player to teleport to their own or someone else vessel if the name of the vessel is known (teleporting to someone else vessel uses the ForceTeleport action)
/ships forceteleport <vesselname>allows a player to teleport to their own vessel even if the block below them may not be there
/ships set [player] <vesselName> <config> <amount>allows a player to change a vessels stats


note* the <Vessel> means you need to fill in the vessel name

ships.<Vessel>.makeThis allows a user to create a 'ships sign' with the selected vessel as the type
ships.<Vessel>.useThis allows a user to use the signs listed above
ships.command.teleport.ownThis allows a user to use the commands '/ships teleport' and '/ships forceteleport'
ships.command.teleport.othersThis allows a user to use the command '/ships teleport [player]
ships.command.set.ownThis allows a user to use the command '/ships set'
ships.command.set.othersThis allows a user to use the command '/ships set [player]'
ships.bypass.worldguardWhen worldguardSupport is turned to true, this allows a user to bypass all worldguard regions
ships.bypass.factionsWhen factionsSupport is turned to true, this allows a user to bypass all faction areas
ships.*.makeAllows a user to make any vessel
ships.*.useAllows a user to use any vessel
ships.command.*Allows a user to use all commands
ships.*Allows a user to make and use all commands and vessels
ships.bypass.*Allows a user to bypass all areas

Known Bugs

Common Errors

All errors

To do

news on new versions

  • Repair doors
  • add RAM option
  • add subId support
  • fix flowerpot block
  • add proper dispenser support
  • plan to add towny support

supported plugins

  • factions (in 3.3 and above)
  • MCore (in 3.3 and above)
  • WorldEdit (in 3.3 and above)
  • WorldGuard (in 3.3 and above)
  • Cannons (in 3.3 and above, better support coming to
  • Vault

Install Guide

Ships 4.0.X

Add both Ships and MoseCraft-Core into your plugins folder

older or Ships 4.1+

Add Ships into plugins folder

Rules of reporting issues

if you have a issue you wish to report. Please state the following things you are using, then state the issue (try not to spare any details)

  • Craftbukkit version ID (example: Craftbukkit-#3116)
  • Ships version (example: Ships- (You can detect your ships version by using the command '/ships info'))

if you do not have console access to your server please state that as well

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  • Avatar of MoseMister MoseMister Oct 28, 2014 at 18:59 UTC - 0 likes

    @Skyyagiz: Go

    Some admins like to use the * permission that allows users to use all vessels however some of thouse admins dont want their users to use some of the vessels. The Enable is there to stop the creation of thouse vessels. (false to stop the selected vessel from being created, true to allow it to be created. Applys for all users including admins)


  • Avatar of Skyyagiz Skyyagiz Oct 28, 2014 at 17:39 UTC - 0 likes

    @MoseMister: Go

    Thank you for your quick reply. Btw, in the vessel config, almost all vessels have a: Enabled: true, thats for what?


  • Avatar of MoseMister MoseMister Oct 28, 2014 at 17:36 UTC - 0 likes

    @Skyyagiz: Go

    its ok about your English.

    The Airship not consuming fuel is a glitch that no one has reported. I will try to fix it asap. Thanks for reporting this glitch.

  • Avatar of Skyyagiz Skyyagiz Oct 28, 2014 at 16:34 UTC - 0 likes

    Hi there, I was trying to "customize" the vessel options a little bit, but i couldnt figure out, how to change certain properties. For example: The airship needs a fuletank, but dosent use any fuel when flying. The motorboat has a fueltank AND an engine, but this one consumes fuel when u drive. Well, i wanted my airship to use fuel, but in the config, i cant find a way to make my airships need an engine to function.

    Thank you in advance, very sorry for my bad english. -Skyyagiz

  • Avatar of MoseMister MoseMister Oct 23, 2014 at 21:53 UTC - 0 likes


    Some of you have requested to donate to this plugin however I have mostly said to donate to Bukkit instead. Well ... Time has changed and I reasently became old enough to own a PayPal account.

    My motivation for ALL my plugins is still amount of downloads but if you want to drop some money in .... I'm not going to complain. But I won't treat anyone diffrently.

  • Avatar of MoseMister MoseMister Oct 17, 2014 at 19:04 UTC - 0 likes

    @vVTimebreakerVv: Go

    Thanks. I will say this plugin can take Double Chests (sometimes).

  • Avatar of vVTimebreakerVv vVTimebreakerVv Oct 17, 2014 at 15:17 UTC - 2 likes


    I love your plugin dude its perfect!!! It never crashed my server, its easy and no extra lag.

    (never put chests in the vessels, when you use the wheel the chest will glitch and it will crash your mc)


  • Avatar of MoseMister MoseMister Oct 16, 2014 at 06:15 UTC - 0 likes

    @mabunnell: Go

    Thought I had that down somewhere. Its a dropper


    i did. on this page




    Last edited Oct 16, 2014 by MoseMister: found it
  • Avatar of mabunnell mabunnell Oct 16, 2014 at 02:53 UTC - 0 likes

    Having a large problem... don't know how to add an engine to a vessel. Can anyone help?

  • Avatar of MoseMister MoseMister Oct 13, 2014 at 22:57 UTC - 0 likes

    Ships and Vessels Sponge edit news

    Sponge released on Oct 10th that there ETA for SpongeAPI (not the server) should be done by November. This means after the compeltion of the API I can port my plugins over without running into the problem of undeveloped API.

    So my ETA for Ships Alpha port for sponge should be December sort of time (if I get the timing right it will mark the point of my Java programming).

    I do not have a ETA for vessels simply because Vessels will still be in pre alpha when sponge is released.

    small news on vessels

    I know you hate it it when I post vessel news here but still I'm doing it (rarely).

    I have been busy all this week. I only got 3 hours of non solid programing done this week and most of it was for my server, so this week's issue of Vessels preAlpha is not a big update


Date created
Feb 23, 2012
Last update
Oct 28, 2014
Development stage
  • enUS
  • plPL
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency