Description
RLMDrink brings the effects of alcohol to your server.
Through the use of potions (by default, the four base no-effect potions), players can gradually go from just "buzzed" to a full drunken stupor, and eventually die of alcohol poisoning. However, players can sober up over time.
More customization will be allowed soon.
Commands
No commands are used at this time.
Configuration
Config.yml is split into two sections: drinks and states.
The drinks section specifies the different types of alcohol, including their potion sub-id, how drunk they get you, and the name of a "unit" of that drink (e.g. if the unit for tequila were "shot", then a player would see that they drank "a shot of tequila").
The states section specifies the different levels of drunkenness, including what "drunkenness factor" the state starts and ends at, the effects of being in that state, and whether death is caused upon entering the state (for alcohol poisoning).
Donations
Click here to donate to the plugin developer.
Potential Additions
- Reset drunk level on any death
- Allow sleeping to lower drunkenness faster
- Support for non-potion drinks
- Chat modification (slurring, stuttering, etc.)
- Stumbling when drunk
- Additional config options (sober rate)
Changelog
v 1.0.2
- Removed "uncaught exception" console message
v 1.0.1
- Fixed event handler to work when pointing at block
v 1.0
- Initial release
Facts
- Date created
- Nov 05, 2012
- Categories
- Last update
- Nov 10, 2012
- Development stage
- Beta
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- RLMDrink
- Downloads
- 699
- Recent files
- B: RLMDrink v1.0.2 for CB 1.4.2-R0.2 Nov 10, 2012
- B: RLMDrink v1.0.1 for CB 1.4.2-R0.2 Nov 09, 2012
- B: RLMDrink v1.0 for CB 1.4.2-R0.2 Nov 06, 2012
- Reply
- #12
blueluke234 Jun 07, 2013 at 03:46 UTC - 0 likesDoes this work on 1.5.2?
- Reply
- #11
mattfielding Jun 02, 2013 at 00:55 UTC - 0 likesThe ID in the config is actually a potion sub-ID, not a item ID. So with the chest shop, you will want to use whichever number corresponds to a potion.
Matt Fielding
Owner and Administrator of Real Life Minecraft

Website: rlminecraft.com
Minecraft: mc.rlminecraft.com
Tekkit: tekkit.rlminecraft.com
- Reply
- #10
Azul_Phoenix Apr 28, 2013 at 15:45 UTC - 0 likeswhen i try to make an admin shop to sell the alcohol, the ids are always for other items like coal ore for example, any way you could create new ids for the drinks so i know im selling booze out of an admin shop rather than dead bush? this is with the iConomy ChestShop plugin FYI
- Reply
- #9
mattfielding Apr 10, 2013 at 16:20 UTC - 0 likesAs the PlayerItemConsumeEvent now exists, I should hopefully be able to make the player become more drunk only when they actually consume the drink, instead of when they start drinking.
- Reply
- #8
known9999 Mar 05, 2013 at 02:08 UTC - 0 likesReally cool mod, I look forward to seeing it develop further.
- Reply
- #7
Thyrin Nov 26, 2012 at 20:15 UTC - 0 likesLooking forward to the progress of this plugin.
- Reply
- #6
mattfielding Nov 14, 2012 at 14:07 UTC - 0 likes@datwerd86: Go Having support for non-potion drinks is definitely something I'm planning on doing in the future. And unfortunately, as Bukkit does not currently call an event on consumption of a potion or food (at least not that I know of), I am currently only able to detect when a player begins drinking a potion, not when they finish it. I'll see if I can get some sort of workaround though, such as manually adjusting the inventory.
@Methlon: Go As of version 1.0.2, only potions are supported as drinks. I will look to add a wider range of items over the next couple of updates.
- Reply
- #5
Methlon Nov 13, 2012 at 18:19 UTC - 0 likesBeer (Milk) Doesn't seem to work. The rest does. This really needs some speech tweaking so drunk folks will sound drunk when typing. I would looove that lol. I also favor that guy below me's opinion, it'd be pretty cool to have a player vomet up any belongings they're holding.
- Reply
- #4
datwerd86 Nov 12, 2012 at 06:50 UTC - 0 likes@mattfielding: Go
ive had some ideas im not sure if you can add them or not but how bout making a coffee drink that removes drunkness points or having the ability to 'sleep it off'
also when being very drunk perhaps a chance to "vomit" some material from your inventory
just some suggestions, thanks for the great plugin
ive also found a bug, the effects are given before the player completely consumes the potion giving them the ability to use a single potion an unlimited amount of times
- Reply
- #3
mattfielding Nov 09, 2012 at 18:55 UTC - 0 likes@datwerd86: Go
I have just updated the plugin to v1.0.1. It hasn't been approved by Bukkit Dev yet, but you can download it here in the meantime.
This update should now allow you to drink potions when pointing at a block instead of just when pointing in the air.