# ResistanceChanger by Squidicuz# Ported from ObsidianDestroyer# For information visit http://dev.bukkit.org/server-mods/ObsidianDestroyer# Made with love <3# Do not touch this line. It will rewrite your config.Version:${project.version}# This will only check for updates. We will never download them for you.checkupdate:true# The explosion radius that will affect blocks Radius:3# The id of the item you use to check durability.CheckItemId:38# [!]Disabling this may result in your server crashing[!]# Experimental Timer safety. This if you are having issues with your server running out of memory.# This is not a fix to out of memory errors. Though it can help prevent this plugin from crashing your server.# "SystemMinMemory" = Minimun amount (MegaBytes) of RAM that can be availabe.# If there is less than this amount of memory available, no new timer threads will be created.Threading:UseTimerSafety:trueSystemMinMemory:80# false means that water won't protect blocks listed below from explosions.# This only applies to blocks that are managed by ResistanceChangerFluidsProtectBlocks:true# Enables a bypass to allow explosions to affect ALL blocks under / next to liquids.# This will bypass ALL blocks. We recommend not to use both this AND fluids protect.Explosions:BypassAllFluidProtection:false# Protects "TNT cannons" from being destroyed when used. # This doesn't do anything unless the above option is true.TNTCannonsProtected:true# List of worlds that the plugin will not interact with.# Example: DisabledOnWorlds: [world_survival, world_creative]DisabledOnWorlds:[]#List of Blocks to apply a resistance/durability toHandledBlocks:# Name of block that will have durability appliedStone:# Id of the block. This must be a blockBlockID:1# Block explosion resistance settingsDurability:# Amount of explosions that it will take to blow up the blockAmount:2# Enabled??Enabled:true# Chance to drop. Setting to anything at or above 1 will make them always drop.ChanceToDrop:0.9# Wether the durability will reset after some timeResetEnabled:false# Time for the durability to resetResetAfter:300000# Explosion types you want us to handle.EnabledFor:TNT:trueCreepers:trueGhasts:falseCannons:falseWithers:falseSmoothBrick:BlockID:98Durability:Amount:4Enabled:trueChanceToDrop:0.7ResetEnabled:falseResetAfter:300000EnabledFor:TNT:trueCreepers:falseGhasts:falseCannons:falseWithers:falseSmoothBrickStairs:BlockID:109Durability:Amount:4Enabled:trueChanceToDrop:0.7ResetEnabled:falseResetAfter:300000EnabledFor:TNT:trueCreepers:trueGhasts:falseCannons:falseWithers:falseNetherBrick:BlockID:112Durability:Amount:3Enabled:trueChanceToDrop:0.7ResetEnabled:falseResetAfter:300000EnabledFor:TNT:trueCreepers:trueGhasts:falseCannons:falseWithers:falseNetherBrickStairs:BlockID:114Durability:Amount:3Enabled:trueChanceToDrop:0.7ResetEnabled:falseResetAfter:300000EnabledFor:TNT:trueCreepers:trueGhasts:falseCannons:falseWithers:falseObsidian:BlockID:49Durability:Amount:8Enabled:trueChanceToDrop:0.6ResetEnabled:trueResetAfter:600000EnabledFor:TNT:trueCreepers:falseGhasts:falseCannons:falseWithers:falseEnchantmentTable:BlockID:116Durability:Amount:6Enabled:trueChanceToDrop:0.6ResetEnabled:trueResetAfter:600000EnabledFor:TNT:trueCreepers:falseGhasts:falseCannons:falseWithers:falseEnderChest:BlockID:130Durability:Amount:4Enabled:trueChanceToDrop:0.6ResetEnabled:falseResetAfter:300000EnabledFor:TNT:trueCreepers:falseGhasts:falseCannons:falseWithers:falseAnvil:BlockID:145Durability:Amount:3Enabled:trueChanceToDrop:0.6ResetEnabled:falseResetAfter:300000EnabledFor:TNT:trueCreepers:falseGhasts:falseCannons:falseWithers:falseBedrock:BlockID:7Durability:Amount:100Enabled:falseChanceToDrop:0.0ResetEnabled:falseResetAfter:600000EnabledFor:TNT:trueCreepers:falseGhasts:falseCannons:falseWithers:false# Thats it :3
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