RecipeManager 2

Complex recipes made easy !


NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.

  • Add new recipes:
    • Shaped or shapeless recipes with optionally multiple results
    • Furnace recipes with optional custom cook time and optional special fuel
    • Fuel recipes with custom burning time or even random time from specified range.
    • See 'basic recipes.html' for more info.
  • Making recipes more special with flags, featured flags:
    • @permission to limit a recipe (or result) to specific permission node(s)
    • @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
    • @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
    • @keepitem to keep an ingredient from using up and optionally damaging it in the process
    • @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
    • @cooldown to limit the usage of the recipe
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flags can also be added to results to make them more special, some featured result flags:
    • @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
    • @itemname and @itemlore to edit a result's display name and description with colors
    • @potionitem and @fireworkitem to design your custom potions and fireworks
    • @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flexible recipe files to add your recipes in:
    • You can use any kind of spacing and letter casing you want in recipe files, also supports comments
    • Design your file names and folder structure as you want in the 'recipes' folder
  • Auto-generated recipe books with high customization:
    • Pick which recipes to be added and to what volume
    • Re-arrange them as you like
    • Books that players have are automatically updated when edited by admin and reloaded
    • For more information see 'recipe books.yml' file.
  • Other features:
    • Local documentation files for ease, the .html files that will be generated the first time you run the plugin
    • Customizable settings, messages and item/data/enchant aliases in their respective YML files
    • Supports Vault for economy and permission groups
    • API for plugin developers, custom events and utility methods for most features
    • MCStats / Metrics:

Installing or updating

  1. Download the latest version of the plugin
  2. Place the RecipeManager.jar file in the plugins folder and start/restart the server
  3. Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)

Using the plugin

  • Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
  • Plugin settings can be configured in "plugins/RecipeManager/config.yml"
  • When you're done editing, type rmreload in server console to reload everything without a server restart.
  • Commands and permissions can be found in 'commands & permissions.html' file.

Tutorials, example recipes, tips and tricks

User-contributed resources in the Resources forum section.


In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.

Having problems, found bugs ?

If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported. Also check the latest file's known caveats (under changelog) before posting a ticket.

Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.

Source code

Source code is on github, feel free to look at it, improve on it and provide feedback: If you need, you can use code from my project but please provide credits to haveric and THDigi.

Support project

If you find RecipeManager useful and want to help support future development and faster updates, please donate:

Thanks for your support!

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  • Avatar of armed_troop armed_troop Feb 09, 2012 at 00:50 UTC - 0 likes


    Can you post the source code somewhere? The latest jars don't include it.

    Or I guess I could decompile it. The LGPL allows that...

  • Avatar of Folas1337 Folas1337 Feb 08, 2012 at 14:55 UTC - 0 likes

    I would also like an update or we'll have to move to Cookbook somewhen...

  • Avatar of warboy1982 warboy1982 Feb 07, 2012 at 08:30 UTC - 0 likes

    as cool as this plugin is, i'm having a bit of an issue with it, seems when people travel thru nether portals, it throws a severe error to recipemanager.

    [SEVERE] Could not pass event to RecipeManager

    any chance this plugin will be updated to be compatible with the latest RB?

  • Avatar of Cyberium59 Cyberium59 Feb 01, 2012 at 00:32 UTC - 0 likes

    restriction based on permissions? Possible ?

  • Avatar of Bowarrow51 Bowarrow51 Jan 20, 2012 at 03:24 UTC - 0 likes

    Tried to reproduce Kainzo's problem on my server and I couldn't. A problem I'm having is when the recipe is posted in game for potions it changes the data value to the value you would use to spawn the item 373:37 health potion 2, but if you are actually brewing potions it is not data value 37 its 8229 which is how I write the recipe but unfortunately it changes it by the time the recipe gets to the game. So I'm unable to use brewed potions in recipes. Although, I can still use spawned potions.

    Last edited Jan 20, 2012 by Bowarrow51
  • Avatar of THDigi THDigi Jan 19, 2012 at 18:10 UTC - 0 likes

    @LordKainzo: Go

    "This video has been removed by the user."

    Anyway, I'll look into that as well.

  • Avatar of LordKainzo LordKainzo Jan 19, 2012 at 01:06 UTC - 0 likes

    @THDigi: Go

    A user found this issue.

    "I found a exploit which allows you to duplicate alot of Chainmail.
    I found this while waiting for it to make me the chainmail, (It seems to have a delay in the crating table). I pressed Escape and it gave me x amount of chainmail and x amount of iron bars.
    I hope this is a easy fix. Have a good day.

    P.S sorry about the bad quailty I didn't bother rendering it as HD."

    Last edited Jan 19, 2012 by LordKainzo
  • Avatar of THDigi THDigi Jan 18, 2012 at 23:18 UTC - 0 likes

    <<reply 501303>>

    Hmm, yes, it's not crafing it because the restricted recipe glitches, I'll see if I can fix it but I'd rather work on the new overhaul version.

  • Avatar of Nuinethir Nuinethir Jan 18, 2012 at 23:00 UTC - 0 likes

    @THDigi: Go

    I made the unshaped in one line, the shaped in 2 by 2. With the current banned recipes, it still doesn't work. And sorry about not making a ticket. I will next time.

    Last edited Jan 18, 2012 by Nuinethir


  • Avatar of THDigi THDigi Jan 18, 2012 at 19:34 UTC - 0 likes

    You probably didn't make it 2x2, I just tested this and it can be crafted in the inventory:

    melon + melon
    melon + melon
    = melon_block

    Also, next time please make a ticket :}

    Last edited Jan 18, 2012 by THDigi


Date created
Oct 11, 2011
Last update
Nov 04, 2015
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Recent files
  • R: v2.6.4 for 1.8.1 Nov 04, 2015
  • R: v2.6.3 for 1.8.1 Nov 03, 2015
  • R: v2.6.2 for 1.8.1 Oct 30, 2015
  • R: v2.6.1 for 1.8.1 Oct 25, 2015
  • R: v2.6 for 1.8.1 Oct 23, 2015



Optional dependency