RecipeManager 2

Complex recipes made easy !


NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.

  • Add new recipes:
    • Shaped or shapeless recipes with optionally multiple results
    • Furnace recipes with optional custom cook time and optional special fuel
    • Fuel recipes with custom burning time or even random time from specified range.
    • See 'basic recipes.html' for more info.
  • Making recipes more special with flags, featured flags:
    • @permission to limit a recipe (or result) to specific permission node(s)
    • @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
    • @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
    • @keepitem to keep an ingredient from using up and optionally damaging it in the process
    • @[email protected] and their experience and level counterparts to require/give/take money/exp/level from crafter
    • @cooldown to limit the usage of the recipe
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flags can also be added to results to make them more special, some featured result flags:
    • @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
    • @itemname and @itemlore to edit a result's display name and description with colors
    • @potionitem and @fireworkitem to design your custom potions and fireworks
    • @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flexible recipe files to add your recipes in:
    • You can use any kind of spacing and letter casing you want in recipe files, also supports comments
    • Design your file names and folder structure as you want in the 'recipes' folder
  • Auto-generated recipe books with high customization:
    • Pick which recipes to be added and to what volume
    • Re-arrange them as you like
    • Books that players have are automatically updated when edited by admin and reloaded
    • For more information see 'recipe books.yml' file.
  • Other features:
    • Local documentation files for ease, the .html files that will be generated the first time you run the plugin
    • Customizable settings, messages and item/data/enchant aliases in their respective YML files
    • Supports Vault for economy and permission groups
    • API for plugin developers, custom events and utility methods for most features
    • MCStats / Metrics:

Installing or updating

  1. Download the latest version of the plugin
  2. Place the RecipeManager.jar file in the plugins folder and start/restart the server
  3. Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)

Using the plugin

  • Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
  • Plugin settings can be configured in "plugins/RecipeManager/config.yml"
  • When you're done editing, type rmreload in server console to reload everything without a server restart.
  • Commands and permissions can be found in 'commands & permissions.html' file.

Tutorials, example recipes, tips and tricks

User-contributed resources in the Resources forum section.


In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.

Having problems, found bugs ?

If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported. Also check the latest file's known caveats (under changelog) before posting a ticket.

Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.

Source code

Source code is on github, feel free to look at it, improve on it and provide feedback: If you need, you can use code from my project but please provide credits to haveric and THDigi.

Support project

If you find RecipeManager useful and want to help support future development and faster updates, please donate:

Thanks for your support!

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  • Avatar of jj10dman jj10dman Apr 24, 2012 at 19:32 UTC - 0 likes

    @THDigi: Go

    I have been checking this page every day for the last 4 days because I can't start my new server without it. I will help any way I can.

  • Avatar of Smiley43210 Smiley43210 Apr 24, 2012 at 19:22 UTC - 0 likes

    @THDigi: Go

    What do you mean, exactly? I'd be willing to help.

    Last edited Apr 24, 2012 by Smiley43210
  • Avatar of THDigi THDigi Apr 24, 2012 at 18:29 UTC - 0 likes

    Well, I kinda need help creating and testing out all the *default* minecraft recipes, to be sure they work properly.

    Anyone up to the task ? :}

    Last edited Apr 24, 2012 by THDigi
  • Avatar of batlham batlham Apr 24, 2012 at 00:35 UTC - 0 likes

    I hope this is updated for 1.2.5 soon. Looks like there are currently no custom crafting mods. Also this looks like the best one for usability. Looking forward to it :)

  • Avatar of Luxius96 Luxius96 Apr 22, 2012 at 00:26 UTC - 0 likes


  • Avatar of QBcrusher QBcrusher Apr 20, 2012 at 15:58 UTC - 0 likes

    @THDigi: Go

    damn, alright. hopefully you get it workin soon, meanwhile ill try to hold my players off from crafting diamond stuff xP

  • Avatar of THDigi THDigi Apr 20, 2012 at 10:39 UTC - 0 likes

    @doekia: Go

    As far I as I know they already work, but I'm gonna test it out and make them work.

    @QBcrusher: Go

    I dunno, the latest released version is outdated anyway, I'm working on a new one, but it's developing slowly :/

  • Avatar of QBcrusher QBcrusher Apr 20, 2012 at 07:29 UTC - 0 likes

    Hello, my uncraftable recipes suddenly decided to quit workin, and let people craft them. When i was on 1.1, they worked, but now on 1.2, they dont. It still says there is uncraftable recipes when you get to a crafting table, but it still lets you craft them. I have the latest build of recipe manager and spoutplugin. thanks

  • Avatar of doekia doekia Apr 18, 2012 at 20:03 UTC - 0 likes

    Hi, Is there any plan for the next release to have map:id supported? Would be a real plus.


  • Avatar of THDigi THDigi Apr 18, 2012 at 05:24 UTC - 0 likes

    @deleted_8040988: Go

    It's a bukkit issue:

    And next time please make a ticket :}


Date created
Oct 11, 2011
Last update
Mar 16, 2016
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Recent files
  • R: v2.7.3 for 1.9 Mar 16, 2016
  • R: v2.7.2 for 1.8.1 Mar 01, 2016
  • R: v2.7.1 for 1.8.1 Mar 01, 2016
  • R: v2.7 for 1.8.1 Feb 27, 2016
  • R: v2.6.4 for 1.8.1 Nov 04, 2015



Optional dependency