RecipeManager 2

Complex recipes made easy !


NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you loaded the plugin the first time. The html files will also be updated automatically on new versions.

  • Add new recipes:
    • Shaped or shapeless recipes with optionally multiple results;
    • Furnace recipes with optional custom cook time and optional special fuel;
    • Fuel recipes with custom burning time or even random time from speciifed range.
    • See 'basic recipes.html' for more info.
  • Making recipes more special with flags, featured flags:
    • @permission to limit a recipe (or result) to specific permission node(s);
    • @remove, @restrict and @overwrite to remove/restrict/overwrite existing recipes, including Minecraft recipes.
    • @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc;
    • @keepitem to keep an ingredient from using up and optionally damaging it in the process;
    • @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter;
    • @cooldown to limit the usage of the recipe;
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flags can also be added to results to make them more special, some featured result flags:
    • @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc;
    • @itemname and @itemlore to edit a result's display name and description with colors;
    • @potionitem and @fireworkitem to design your custom potions and fireworks;
    • @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them;
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flexible recipe files to add your recipes in:
    • You can use any kind of spacing and letter casing you want in recipe files, also supports comments;
    • Design your file names and folder structure as you want in the 'recipes' folder;
  • Auto-generated recipe books with high customization:
    • Pick which recipes to be added and to what volume;
    • Re-arrange them as you like;
    • Books that players have are automatically updated when edited by admin and reloaded;
    • For more information see 'recipe books.yml' file.
  • Other features:
    • Local documentation files for ease, the .html files that will be generated the first time you run the plugin;
    • Customizable settings, messages and item/data/enchant aliases in their respective YML files;
    • Supports Vault for economy and permission groups;
    • API for plugin developers, custom events and utility methods for most features;
    • MCStats / Metrics:

Installing or updating

  1. Download the latest version of the plugin
  2. Place the RecipeManager.jar file in the plugins folder and start/restart the server
  3. Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)

NOTE If you're upgrading from 1.x versions of RecipeManager, please first delete all files and folders except recipes folder from your RecipeManager folder before installing version 2, this will keep your folder clean because alot of files have been renamed and this way will be less confusing.

Also some recipes or flags might not work like in 1.x versions, please re-test your recipes.

Using the plugin

  • Run the plugin at least once to allow the .html files to be generated then start with 'basic recipes.html'.
  • Plugin settings can be configured in "plugins/RecipeManager/config.yml"
  • When you're done editing, type rmreload in server console to reload everything without a server restart.
  • Commands and permissions can be found in 'commands & permissions.html' file.

Tutorials, example recipes, tips and tricks

User-contributed resources in the Resources forum section.


In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub:

Having problems, found bugs ?

If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has been already reported. Also check the latest file's known caveats (under changelog) before posting a ticket.

Note: I don't support any previous versions other than the absolute latest, so if you used a older version, update and test again :P

Source code

Source code is on github, feel free to look at it, improve on it and provide feedback: If you need, you can use code from my project but please give credits.

Support project

If you feel I deserve:

Thanks for your support !

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  • Avatar of thappy001 thappy001 Mar 11, 2012 at 06:39 UTC - 0 likes

    Are there any permission nodes for this plugin? I would like to only allow custom recipes to specific groups.

  • Avatar of LordKainzo LordKainzo Mar 07, 2012 at 23:06 UTC - 0 likes

    @THDigi: Go

    Were the dupe exploits ever resolved? I'd love to see this plugin again on my server :D

  • Avatar of THDigi THDigi Mar 04, 2012 at 15:05 UTC - 0 likes

    @angelofdev: Go

    No, because it's not that easy and it will require a txt style change.

    Last edited Mar 04, 2012 by THDigi
  • Avatar of angelofdev angelofdev Mar 03, 2012 at 23:35 UTC - 0 likes

    Has spout been removed yet?

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  • Avatar of THDigi THDigi Feb 29, 2012 at 18:21 UTC - 0 likes

    @Kane_Hart: Go

    It's kinda the only way, but when the R5 bukkit is released, spout will no longer be required for removing recipes.

    Still, why is it a problem to use Spout server plugin ? I said in the description, it does NOT require the client.

    Last edited Feb 29, 2012 by THDigi
  • Avatar of Kane_Hart Kane_Hart Feb 29, 2012 at 01:40 UTC - 0 likes

    Was very excited to use this on my Industrial Server to ban certain items from being crafted. That was until I saw spout required to ban items!

  • Avatar of moose517 moose517 Feb 29, 2012 at 01:06 UTC - 0 likes

    spout is only used to deny furnace recipes, if you don't use spout you just miss out on that.

  • Avatar of Nuinethir Nuinethir Feb 28, 2012 at 02:15 UTC - 0 likes

    With R5, will it be possible to remove the necessity for Spout? As it stands, this is the only plugin I run that uses Spout, simply to remove/deny recipes (like editing the recipe for TNT to use 4 sand, 4 sulphur, and 1 blaze powder) and I would rather remove Spout entirely.


  • Avatar of THDigi THDigi Feb 26, 2012 at 14:50 UTC - 0 likes

    <<reply 551448>>

    That would allow me to replace restricting with removing/editing of the default recipes... however, it won't allow most of the suggested stuff because the recipes are still processed by bukkit and I can't add permissions and stuff.

    Well, anyway, when that code is in a recommended build I will look into it further and maybe make this version a better one until I get to the new one.

    Last edited Feb 26, 2012 by THDigi
  • Avatar of Rofii Rofii Feb 22, 2012 at 02:10 UTC - 0 likes

    Is it possible to have this work with Buildcraft's automatic crafting tables?


Date created
Oct 11, 2011
Last update
Feb 18, 2015
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
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Recent files
  • R: v2.3.4 for 1.8.1 Feb 18, 2015
  • R: v2.3.3 for 1.8.1 Feb 08, 2015
  • R: v2.3.2 for 1.8.1 Jan 26, 2015
  • R: v2.3.1 for 1.8.1 Jan 11, 2015
  • R: v2.3 for 1.8.1 Dec 23, 2014



Optional dependency