RecipeManager

Workbench

RecipeManager 2

Complex recipes made easy !


Features

NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you loaded the plugin the first time. The html files will also be updated automatically on new versions.

  • Add new recipes:
    • Shaped or shapeless recipes with optionally multiple results;
    • Furnace recipes with optional custom cook time and optional special fuel;
    • Fuel recipes with custom burning time or even random time from specified range.
    • See 'basic recipes.html' for more info.
  • Making recipes more special with flags, featured flags:
    • @permission to limit a recipe (or result) to specific permission node(s);
    • @remove, @restrict and @overwrite to remove/restrict/overwrite existing recipes, including Minecraft recipes.
    • @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc;
    • @keepitem to keep an ingredient from using up and optionally damaging it in the process;
    • @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter;
    • @cooldown to limit the usage of the recipe;
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flags can also be added to results to make them more special, some featured result flags:
    • @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc;
    • @itemname and @itemlore to edit a result's display name and description with colors;
    • @potionitem and @fireworkitem to design your custom potions and fireworks;
    • @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them;
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flexible recipe files to add your recipes in:
    • You can use any kind of spacing and letter casing you want in recipe files, also supports comments;
    • Design your file names and folder structure as you want in the 'recipes' folder;
  • Auto-generated recipe books with high customization:
    • Pick which recipes to be added and to what volume;
    • Re-arrange them as you like;
    • Books that players have are automatically updated when edited by admin and reloaded;
    • For more information see 'recipe books.yml' file.
  • Other features:
    • Local documentation files for ease, the .html files that will be generated the first time you run the plugin;
    • Customizable settings, messages and item/data/enchant aliases in their respective YML files;
    • Supports Vault for economy and permission groups;
    • API for plugin developers, custom events and utility methods for most features;
    • MCStats / Metrics: http://mcstats.org/plugin/RecipeManager


Installing or updating

  1. Download the latest version of the plugin
  2. Place the RecipeManager.jar file in the plugins folder and start/restart the server
  3. Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)

NOTE If you're upgrading from 1.x versions of RecipeManager, please first delete all files and folders except recipes folder from your RecipeManager folder before installing version 2, this will keep your folder clean because a lot of files have been renamed and this way will be less confusing.

Also some recipes or flags might not work like in 1.x versions, please re-test your recipes.


Using the plugin

  • Run the plugin at least once to allow the .html files to be generated then start with 'basic recipes.html'.
  • Plugin settings can be configured in "plugins/RecipeManager/config.yml"
  • When you're done editing, type rmreload in server console to reload everything without a server restart.
  • Commands and permissions can be found in 'commands & permissions.html' file.


Tutorials, example recipes, tips and tricks

User-contributed resources in the Resources forum section.


Changelog

In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.


Having problems, found bugs ?

If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has been already reported. Also check the latest file's known caveats (under changelog) before posting a ticket.

Note: I don't support any previous versions other than the absolute latest, so if you used a older version, update and test again :P


Source code

Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please give credits.


Support project

If you find RecipeManager useful and want to help support future development and faster updates, please donate:

https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif

Thanks for your support !

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  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Jul 31, 2015 at 05:47 UTC - 0 likes

    @haveric: Go

    ahh its because Slimefun has Enhanced Furnaces, could you possibly add support plz?

  • Avatar of haveric haveric Jul 31, 2015 at 03:04 UTC - 0 likes

    @xH3LLRAIZ3Rx: Go

    There's a few plugins in there that could potentially be conflicting. Can you replicate the issue with only RecipeManager?

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Jul 31, 2015 at 00:33 UTC - 0 likes

    @haveric: Go

    I am using the latest version of RecipeManager, here are my plugins list:

    Questioner, JoeIPTracker, LampControl, PlugMan, ConsoleOnly, ItemHolo, BanManager, MaxBans, ThisLogMustDie, AsyncWorldEditInjector, CoreProtect, WorldEdit, AdminFun, OpenInv, NBTEditor, AnimatedNames, BukkitCompat, AdvancedArrowTrails, SimpleHomes, ProtocolLib, AsyncWorldEdit, ImageOnMap, PermissionsEx, mcMMO, CS-CoreLib, Vault, Lores, MassiveCore, BKCommonLib, CreativeGates, HolographicDisplays, LWC, ZHorse, WorldGuard, Slimefun, MythicMobs, ChestCommands, CustomEnchantments, QuestWorld, SensibleToolbox, Essentials, Autorank, Pl3xSigns, Towny, Jobs, CrateReloaded, MythicDrops, TownyChat, MineCrates, SlimefunLuckyBlocks, ExoticGarden, ItemFrameShops, CraftBook, RecipeManager, PlaceholderAPI, MagicLoot, PlaceholderInjector, EssentialsSpawn, DeluxeChat, MessageAnnouncer, ecoDrop
    
  • Avatar of haveric haveric Jul 30, 2015 at 13:23 UTC - 0 likes

    @xH3LLRAIZ3Rx: Go

    The recipes you provided work for me in both Bukkit and Spigot. Are you using the latest RecipeManager? Do you have any other plugins that would affect furnaces?

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Jul 30, 2015 at 11:25 UTC - 0 likes

    @haveric: Go

    the recipe is this:

    CRAFT Compressed Glass
    glass:0 + glass:0 + glass:0
    glass:0 + glass:0 + glass:0
    glass:0 + glass:0 + glass:0
    = glass:0:1
    @name &bCompressed Glass
    
    SMELT Compressed Glass
    glass
    = glass:0
    @name &bHardened Glass
    @ingredientcondition glass | name &bCompressed Glass
    
  • Avatar of KsenMih KsenMih Jul 29, 2015 at 19:47 UTC - 0 likes

    @haveric: Go

    Okay for brewing stands :)

  • Avatar of iluis iluis Jul 28, 2015 at 20:29 UTC - 0 likes

    @haveric: Go

    Thanks! It works now!

  • Avatar of haveric haveric Jul 28, 2015 at 13:22 UTC - 0 likes

    @iluis: Go

    Any time you have recipes that use the same material:data ingredients, you will need to chain the results like this:

    craft
    @displayresult first // Makes each result work as a different recipe instead of by chance
    rabbit_hide + rabbit_hide
    = leather_armor
    @name Weak Armor
    @ingredientcondition rabbit_hide | name Small Rabbit Hide
    = leather_armor
    @name Medium Armor
    @ingredientcondition rabbit_hide | name Medium Rabbit Hide
    

    The reason behind this is that Minecraft only uses material and data to determine if a recipe is different, so even though there are other attributes, Minecraft will ignore them. RecipeManager takes the one recipe and then checks the ingredients before it is crafted in order to give the proper result.

  • Avatar of iluis iluis Jul 28, 2015 at 09:47 UTC - 0 likes

    Hey, is this intentional or is this a limitation? Okay so let me explain what I am trying to do first. I made it so that you can craft some armor from rabbit hide right? But the rabbit hide has a name and has a lore, the name being "Small Rabbit Hide." This is weak armor of course since you are crafting it with Small Rabbit Hides, now here comes the part on where it gets annoying, I have another recipe that is exactly the same as the last one, only this time the armor is stronger and the name and lore of the Rabbit Hide is different, the name being "Medium Rabbit Hide." Whenever I try to load up both recipes it never works, is there an explanation why?

  • Avatar of haveric haveric Jul 28, 2015 at 04:02 UTC - 0 likes

    @xH3LLRAIZ3Rx: Go

    What is the recipe you are using? There's nothing that I know of in Spigot that would affect the naming of items.

    @KsenMih: Go

    Brewing Stands have very a very limited API in Bukkit. It is possible to make other items work, but it is not as easy so it may take some time.

Facts

Date created
Oct 11, 2011
Categories
Last update
Jul 03, 2015
Development stage
Release
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
RecipeManager
Downloads
47,411
Recent files
  • R: v2.5 for 1.8.1 Jul 03, 2015
  • R: v2.4 for 1.8.1 May 18, 2015
  • R: v2.3.4 for 1.8.1 Feb 18, 2015
  • R: v2.3.3 for 1.8.1 Feb 08, 2015
  • R: v2.3.2 for 1.8.1 Jan 26, 2015

Authors

Relationships

Optional dependency
Vault