RecipeManager 2

Complex recipes made easy !


NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you loaded the plugin the first time. The html files will also be updated automatically on new versions.

  • Add new recipes:
    • Shaped or shapeless recipes with optionally multiple results;
    • Furnace recipes with optional custom cook time and optional special fuel;
    • Fuel recipes with custom burning time or even random time from specified range.
    • See 'basic recipes.html' for more info.
  • Making recipes more special with flags, featured flags:
    • @permission to limit a recipe (or result) to specific permission node(s);
    • @remove, @restrict and @overwrite to remove/restrict/overwrite existing recipes, including Minecraft recipes.
    • @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc;
    • @keepitem to keep an ingredient from using up and optionally damaging it in the process;
    • @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter;
    • @cooldown to limit the usage of the recipe;
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flags can also be added to results to make them more special, some featured result flags:
    • @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc;
    • @itemname and @itemlore to edit a result's display name and description with colors;
    • @potionitem and @fireworkitem to design your custom potions and fireworks;
    • @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them;
    • And a lot more, see 'recipe flags.html' for all of them including documentation.
  • Flexible recipe files to add your recipes in:
    • You can use any kind of spacing and letter casing you want in recipe files, also supports comments;
    • Design your file names and folder structure as you want in the 'recipes' folder;
  • Auto-generated recipe books with high customization:
    • Pick which recipes to be added and to what volume;
    • Re-arrange them as you like;
    • Books that players have are automatically updated when edited by admin and reloaded;
    • For more information see 'recipe books.yml' file.
  • Other features:
    • Local documentation files for ease, the .html files that will be generated the first time you run the plugin;
    • Customizable settings, messages and item/data/enchant aliases in their respective YML files;
    • Supports Vault for economy and permission groups;
    • API for plugin developers, custom events and utility methods for most features;
    • MCStats / Metrics:

Installing or updating

  1. Download the latest version of the plugin
  2. Place the RecipeManager.jar file in the plugins folder and start/restart the server
  3. Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)

NOTE If you're upgrading from 1.x versions of RecipeManager, please first delete all files and folders except recipes folder from your RecipeManager folder before installing version 2, this will keep your folder clean because a lot of files have been renamed and this way will be less confusing.

Also some recipes or flags might not work like in 1.x versions, please re-test your recipes.

Using the plugin

  • Run the plugin at least once to allow the .html files to be generated then start with 'basic recipes.html'.
  • Plugin settings can be configured in "plugins/RecipeManager/config.yml"
  • When you're done editing, type rmreload in server console to reload everything without a server restart.
  • Commands and permissions can be found in 'commands & permissions.html' file.

Tutorials, example recipes, tips and tricks

User-contributed resources in the Resources forum section.


In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.

Having problems, found bugs ?

If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has been already reported. Also check the latest file's known caveats (under changelog) before posting a ticket.

Note: I don't support any previous versions other than the absolute latest, so if you used a older version, update and test again :P

Source code

Source code is on github, feel free to look at it, improve on it and provide feedback: If you need, you can use code from my project but please give credits.

Support project

If you find RecipeManager useful and want to help support future development and faster updates, please donate:

Thanks for your support !

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  • Avatar of reploidxzero reploidxzero Aug 29, 2015 at 04:54 UTC - 0 likes

    You should look into adding an @unbreakable flag to add the Unbreaking data tag.

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx Aug 27, 2015 at 01:03 UTC - 0 likes

    can you add a flag where you cant add enchantments to the custom recipe after you crafted for example in a Anvil?

  • Avatar of haveric haveric Aug 26, 2015 at 21:10 UTC - 0 likes

    @BostonBruins3721: Go

    It might work with basic recipes, but I am not doing anything specifically to work with NEI at this time.

  • Avatar of BostonBruins3721 BostonBruins3721 Aug 26, 2015 at 02:19 UTC - 0 likes

    Hi, I was just wondering if this plugin is compatible with the NEI (Not Enough Items) mod's recipe dictionary feature.

  • Avatar of marcotaub marcotaub Aug 18, 2015 at 18:34 UTC - 0 likes

    @haveric: Go

    The problem is solved! I just had to reinstall the plugin. Thanks

  • Avatar of haveric haveric Aug 17, 2015 at 18:56 UTC - 0 likes

    @marcotaub: Go

    Can you replicate this with only RecipeManager? This sounds like there might be a plugin conflict.

  • Avatar of marcotaub marcotaub Aug 17, 2015 at 18:31 UTC - 0 likes


    I got a problem with the plugin... If I load the plugin the players cant use the Enchantment Table, and if I disable it they can use it again!

    I don't know if is a Bug or sth else!

    Thanks for help!

  • Avatar of pilvimaa pilvimaa Aug 15, 2015 at 11:09 UTC - 0 likes

    @Huojuva: Go

    Yes. That is what this plugin is for.

  • Avatar of Huojuva Huojuva Aug 14, 2015 at 06:53 UTC - 0 likes

    Is it possible with this plugin to block some recipes.

    Example: You melt/burn some wood and logs in furnace and normally you would get charcoal but can you edit with this plugin so that by melting/burning logs and wood you get coal. Not charcoal

  • Avatar of haveric haveric Aug 13, 2015 at 19:27 UTC - 0 likes

    @Rambo102: Go

    I'll have to look into this when I'm at a dev machine. I'm not sure there's going to be a good way to handle this currently, but will let you know if I find anything else out.


Date created
Oct 11, 2011
Last update
Aug 02, 2015
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Recent files
  • R: v2.5.1 for 1.8.1 Aug 02, 2015
  • R: v2.5 for 1.8.1 Jul 03, 2015
  • R: v2.4 for 1.8.1 May 18, 2015
  • R: v2.3.4 for 1.8.1 Feb 18, 2015
  • R: v2.3.3 for 1.8.1 Feb 08, 2015



Optional dependency