Derived from the team arena, this game mode is not based around player lives, but team lives.
You need the basics of every arena type, spectator spawn, exit spawn, one lounge for every team (e.g. bluelounge and redlounge) and one spawn for every team (e.g. bluespawn and redspawn). The prefix of spawn/lounge is the team name, so if you named your teams "north" and "south", you have to create northspawn, northlounge, southspawn, southlounge :)
Same rule applies to the flags, you need at least one per team, so e.g. redflag and blueflag. The spawns are set by command, e.g. /pa [arenaname] redflag then you hit wool with the WAND item, the block will be saved as flag.
You join the arena, ready up, get teleported to your spawn and then fight team vs team (vs team .... ) Your team loses a life, if an enemy team manages to take your flag and bring it to their own flag.
You as server owner can decide if players need to have their flag safe before bringing home another flag.
For all servers without Spout and thus atm not working colored names over heads, it is possible to define special colors for players who have a flag
/pa install ctf
restart the server
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Hi, I'm just wondering how do I stop players from taking the wool of their head?
I found a bug that ... aren't you the guy that created a ticket for this? xD
It will be fixed later today
about the wool heads, activate protection => inventory inside the config, and check this plugin version:
PVP Arena DEV link
I can remove wool heads again... Even If I set protection => inventory: true or false
oh really? It seems I am fixing things and breaking things with that oO
are you sure the arena is type CTF ?
I will investigate :/
It seems not only CTF but also TDM.
yeah I think if I messed up there it's messed up everywhere, hang on :)
Okay, I fixed it. here is your temporary link, it will be fixed in the next release :)
It was fixed when inventory: true
I want you to prevent removing flag-head when inventory:false,too.
Because there is no case that we are better to remove,
well this is a problem because this totally disables people removing their helmet. Imagine arenas that have chests, you collect better armor but cannot replace :)
I see. :D
Then, It should be disabled with woolhead:true instead of inventory:true.
When woolhead:true, we shouldn't replace helmet.
ok fixing that soon!
I tested this mode out with my friend, and i noticed that he would get teleported to spawn when the game started but i was stuck in the lounge D:
I made sure that ive set the spawns correctly but I still dont get teleported to the spawn
I think this is the error-
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
28.05 22:25:36 [Server] SEVERE at net.minecraft.serverhook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:83)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.Packet14BlockDig.handle(SourceFile:43)
28.05 22:25:36 [Server] SEVERE at net.minecraft.serverhook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:114)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:537)
28.05 22:25:36 [Server] SEVERE at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:94)
28.05 22:25:36 [Server] SEVERE at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:177)
28.05 22:25:36 [Server] SEVERE at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459)
28.05 22:25:36 [Server] SEVERE at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
28.05 22:25:36 [Server] SEVERE at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302)
28.05 22:25:36 [Server] SEVERE at java.lang.reflect.Method.invoke(Method.java:616)
28.05 22:25:36 [Server] SEVERE at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
28.05 22:25:36 [Server] SEVERE at sun.reflect.GeneratedMethodAccessor186.invoke(Unknown Source)
28.05 22:25:36 [Server] SEVERE at net.slipcor.pvparena.listeners.PlayerListener.onPlayerInteract(PlayerListener.java:172)
28.05 22:25:36 [Server] SEVERE at net.slipcor.pvparena.arenas.ctf.CTF.checkInteract(CTF.java:182)
28.05 22:25:36 [Server] SEVERE java.lang.NullPointerException
28.05 22:25:36 [Server] SEVERE [PVP Arena] team unknown/no lives: blue
check with /pa version if your ctf module is up to date :)
mhhh.... it is up to date!
Could you restart your server and check for errors at the time you join/ should get teleported? I think/hope the error you posted is not the first error, there should be an error when you join the lounge ......
Hm, now it doesn't even tell of an error. It just doesnt work.
oO please update plugin and module(s) to v0.8.4.6
Now spawning works correctly, but the flags are all messed up and when the game ends, the inventories stay the same and it says there is still a game in progress. It spat out some more errors tho
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