(also called Smoking Mod by some of my friends)

What does it do?

  • If a moderator moves, he/she will leave a trail of smoke!

Why would you want this?

I originally made this for my own server SuCraft to make myself look cool. ;) You may have the same inclinations to distinction.


Just drag the Puff.jar into your /plugins folder. It's that easy!




Ops automatically have permissions.

  • puff.move - the player can leave a trail of smoke

Future possibilities

  • More ways to leave or create smoke
  • Implement some more permissions
  • Make a decent config

Suggestions and feedback

Leave it in the comments below!

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  • Avatar of NikoKun NikoKun Nov 14, 2012 at 05:50 UTC - 0 likes

    I've been looking for a mod I've seen in a few youtube videos, that is simply a player holding an item (it's usually just a stick or some other placeholder) and when they right click puffs of smoke are created near their head. To me, this seems like it would be a relatively easy plugin to make for bukkit servers, without any client mod.. But I have yet to find one. :/

  • Avatar of xereeto xereeto Aug 06, 2012 at 01:36 UTC - 0 likes

    Is there any way you could add other effects? Like fire for example?

  • Avatar of Garretty12 Garretty12 Apr 03, 2012 at 01:18 UTC - 0 likes

    You you possibly add VanishNoPacket support? So the particles don't show when vanished?

  • Avatar of Muizers Muizers Mar 27, 2012 at 15:21 UTC - 0 likes

    @imilkywayz: Go

    Thanks, I didn't think of that at all!

    The plugin should not be too intensive at the moment. Have tested it today and there is no CPU usage difference. Also I wonder how most authorisation plugins (like AuthMe and xAuth) are written cause they constantly check for player move events too (as a player that moves but is not logged in should be put back in place). But perhaps they found another way.

    I'll see what I can do, thanks anyway!

  • Avatar of imilkywayz imilkywayz Mar 26, 2012 at 22:34 UTC - 0 likes

    Seems Extremely server resource intensive.. Every time a player moves (with permission) but still. Firing an event every time a player moves, wether its that simple or not is bound to use lots of resources. How about this, instead of ranting, ill purpose a fix. Make a cool down in between the check for player move, and subsequent 'smoke'. Playermove -> Checks if player is in hash map, by default isnt.. -> smoke -> puts player in hash map - > a runnable runs after a set amount of time -> takes player out of hash map. Seems a lot more practical. I mean i doubt having this plugin will make any real impact on performance but hey what if you have 10 ops and 10 moderators all flying around with there flymod.



Date created
Mar 26, 2012
Last update
Mar 26, 2012
Development stage
Muizers' rules
Curse link
Recent file