Puff

Puff

Puff

(also called Smoking Mod by some of my friends)

What does it do?

  • If a moderator moves, he/she will leave a trail of smoke!

Why would you want this?

I originally made this for my own server SuCraft to make myself look cool. ;) You may have the same inclinations to distinction.

Installation

Just drag the Puff.jar into your /plugins folder. It's that easy!

Commands

None.

Permissions

Ops automatically have permissions.

  • puff.move - the player can leave a trail of smoke

Future possibilities

  • More ways to leave or create smoke
  • Implement some more permissions
  • Make a decent config

Suggestions and feedback

Leave it in the comments below!

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  • 5 comments
  • Avatar of NikoKun NikoKun Nov 14, 2012 at 05:50 UTC - 0 likes

    I've been looking for a mod I've seen in a few youtube videos, that is simply a player holding an item (it's usually just a stick or some other placeholder) and when they right click puffs of smoke are created near their head. To me, this seems like it would be a relatively easy plugin to make for bukkit servers, without any client mod.. But I have yet to find one. :/

  • Avatar of xereeto xereeto Aug 06, 2012 at 01:36 UTC - 0 likes

    Is there any way you could add other effects? Like fire for example?

  • Avatar of Garretty12 Garretty12 Apr 03, 2012 at 01:18 UTC - 0 likes

    You you possibly add VanishNoPacket support? So the particles don't show when vanished?

  • Avatar of Muizers Muizers Mar 27, 2012 at 15:21 UTC - 0 likes

    @imilkywayz: Go

    Thanks, I didn't think of that at all!

    The plugin should not be too intensive at the moment. Have tested it today and there is no CPU usage difference. Also I wonder how most authorisation plugins (like AuthMe and xAuth) are written cause they constantly check for player move events too (as a player that moves but is not logged in should be put back in place). But perhaps they found another way.

    I'll see what I can do, thanks anyway!

  • Avatar of imilkywayz imilkywayz Mar 26, 2012 at 22:34 UTC - 0 likes

    Seems Extremely server resource intensive.. Every time a player moves (with permission) but still. Firing an event every time a player moves, wether its that simple or not is bound to use lots of resources. How about this, instead of ranting, ill purpose a fix. Make a cool down in between the check for player move, and subsequent 'smoke'. Playermove -> Checks if player is in hash map, by default isnt.. -> smoke -> puts player in hash map - > a runnable runs after a set amount of time -> takes player out of hash map. Seems a lot more practical. I mean i doubt having this plugin will make any real impact on performance but hey what if you have 10 ops and 10 moderators all flying around with there flymod.

    BFAK:Milkywayz,90595764,c5affb5976f2d1d863c1d7c56c1210c47884c5c0431b9fc301f9f98a6e906cda

  • 5 comments

Facts

Date created
Mar 26, 2012
Category
Last update
Mar 26, 2012
Development stage
Beta
License
Muizers' rules
Curse link
Puff
Downloads
720
Recent file

Authors