Anti-Griefing at it's Easiest!

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Griefing Protection

ProtectionStones allows a player to place a special block, and this protects their area from griefing.

This small plugin was inspired by PreciousStones but only has the property protection blocks. This allows players to place one of three types of ore blocks to protect their property.

The player doesn't require any special permissions, they just need to get one of the three following ore blocks which you can give or sell in game using other plugins:

Coal Ore gives 11x11x11 protection area.

Lapis Ore gives 21x21x21 protection area.

Diamond Ore gives 41x41x41 protection area.

See the Configuration Page if you would like to change the block types, the dimensions or even set the Y-Axis to be from sky to bedrock, set group limiting, etc.

When the player places the block it creates a WorldGuard Region that gives the player ownership of that area and in turn grief protection. If the player breaks the ProtectionStone then they get the stone back and the region is removed from WorldGuard's Region List.

To install simply copy the ProtectionStones.jar file to your plugins folder, no configuration necessary. The following Ore Blocks are supported as the defaults: Coal Ore, Lapis Ore, Diamond Ore.

ProtectionStones Regions

ProtectionStones Creates WorldGuard Regions with the following naming convention:




The x, y, and z coordinates are the location of the placed ProtectionStone which is in the center of the WorldGuard Region it creates. If the Region.SKYBEDROCK Setting is set to "true" (see the Configuration Page) then Y-Axis of the ProtectionStone isn't necessarily the vertical center of the region.

Incompatible with PreciousStones

Both plugins act on the same kind of ore blocks and have the same command name of "/ps".

Requires WorldGuard

WorldGuard is used to create and remove regions when the blocks are placed, otherwise ProtectionStones won't do anything (set not to load if WorldGuard isn't found).

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Commands | Configuration | Permissions


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  • Avatar of AxelDios AxelDios Aug 05, 2014 at 08:59 UTC - 0 likes

    @Squawkers13: Go

    No it's not updated to UUID's yet.

  • Avatar of Squawkers13 Squawkers13 Aug 04, 2014 at 02:55 UTC - 0 likes

    Has this updated to use UUIDs?

  • Avatar of AxelDios AxelDios Jul 24, 2014 at 03:59 UTC - 0 likes

    @Ivanelias13: Go

    Some of my plugins do allow for custom recipes (i.e BoomStick, RubySlippers, etc.). BlastFurnace will probably never have a fully custom build "recipe" but I am testing different options with it, SuperSmelter has always been slated to allow for custom recipes and soon will, and ProtectionStones supports up to 16 different PS Blocks and can use almost all of the Minecraft Block Materials.

    As a note PS 2.0 will allow for not only "special" PS Blocks, but will allow for custom recipes to make the blocks, with permission levels to allow or deny crafting each type and for each player group. The blocks will look like basic blocks but have names and lore information much like the SuperSmelters.

  • Avatar of Ivanelias13 Ivanelias13 Jul 23, 2014 at 15:59 UTC - 0 likes

    @AxelDios: Go

    Thank you very much for responding to my comment, what you said worked perfectly, this is a very good plugin, so hopefully you continue with your work so far and downloaded 3 of your plugins and I look excellent.

    I downloaded: SuperSmelter, Blastfurnace and ProtectionStones ...

    And I wanted to ask you a question, if you do not want to answer no matter what I have seen, in your plugins always design your own recipes, please, could you create a plugin that allows us to create our own recipes to us?

  • Avatar of AxelDios AxelDios Jul 21, 2014 at 03:47 UTC - 0 likes

    @treestompz: Go

    It is open source through an MIT License, I'll PM you a link to a temporary repository.

  • Avatar of treestompz treestompz Jul 20, 2014 at 07:49 UTC - 0 likes

    Can you please make this open source? :D

    StompzCraft - My awesome server :)

  • Avatar of AxelDios AxelDios Jul 17, 2014 at 07:38 UTC - 0 likes

    Get ready now for the upcoming player account update that will let players change their account names...

    NameDeny can protect your server, even if none of your plugins are updated to handle the new account system. Install it now to start recording your players current player names with their UUID's.

  • Avatar of Crystofol98 Crystofol98 Jul 14, 2014 at 13:11 UTC - 0 likes

    Chicos, aquí os dejo el mejor tuto en español que hay por el momento en YT:


  • Avatar of ViscousSummer88 ViscousSummer88 Jul 14, 2014 at 08:22 UTC - 0 likes

    @AxelDios: Go

    Ah thank you, this is wonderful help. Thanks.
    Personal Website:

  • Avatar of AxelDios AxelDios Jul 14, 2014 at 03:24 UTC - 0 likes

    @ViscousSummer88: Go

    You should read the Configuration Page (and the other pages before posting here).

    Your server either has a very large amount of regions, is over-loaded or very slow disk write speeds.

    PS uses WorldGuard for all it's protection, and until they add a save by region to their API PS is forced to save all regions for the current world on placement.

    But there is an option to change this behavior, this is from the Configuration Page:

    Region.SAVETIMER: WorldGuard Regions for all worlds are saved on server restart or if the plugins are /reload(ed), but this setting allows for more flexibility.

    -1 = Save after all PS region changes (which is the default setting and how older versions of PS work).

    0 = Don't save PS region changes, which would only get saved on the restart or reload.

    n = A number meaning how many minutes to wait until the next PS region save. This number is in minutes. Don't set it to low or you will cause large amounts of server lag, If you use this setting the first save happens five minutes after the server starts, and then once each time your time limit is reached.


Date created
Dec 20, 2011
Last update
Jun 04, 2014
Development stage
  • enUS
MIT License
Curse link
Recent files