PotionProtection

1 - some suggestions

1. is it possible to have priority integration to the config, like if potion priority is given 100, anything below that value could be allowed for overlapping maybe? that would help to protect town regions. (eg giving the settlement area the priority of 50 would stop the players picking up roads etc but still could create their plots)

2. the /fence command works more than once which is good, like if you stand on a block you can raise it, however the replaceblock only replaces the last fence created.

3. it would be nice to allow pp users to regenerate their own plots by a command when deleting. eg. /delregion regen or /delregion noregen? I have disabled the regen as when they have a house on a 20*20 and they would want to replace it with 30*30 -with the regen enabled the house would be wiped as well when removing their region.

regards Suzy

  • 2013-04-11_13.09.18.png
User When Change
Justmeitis Apr 11, 2013 at 13:37 UTC Changed type from Defect to Enhancement

Changed name from command /fence not working - to some suggestions

Changed description:
+ 1. is it possible to have priority integration to the config, like if potion priority is given 100, anything below that value could be allowed for overlapping maybe? that would help to protect town regions. (eg giving the settlement area the priority of 50 would stop the players picking up roads etc but still could create their plots)
- What steps will reproduce the problem?
- 1. when creating the region with potions, fence is not generated
- 2. also /fence command not working either --> output: Failed! Usage /fence
+ 2. the /fence command works more than once which is good, like if you stand on a block you can raise it, however the replaceblock only replaces the last fence created.
+ 3. it would be nice to allow pp users to regenerate their own plots by a command when deleting. eg. /delregion regen or /delregion noregen? I have disabled the regen as when they have a house on a 20*20 and they would want to replace it with 30*30 -with the regen enabled the house would be wiped as well when removing their region.
- What is the expected output? What do you see instead?
- the region is generated without the fence
+ regards Suzy
-
- What version of the product are you using?
- latest
-
- Do you have an error log of what happened?
- no errors generated
-
- Please provide any additional information below.
-
- I use latest wg and we too. I have tried different settings but no luck. permissions are all correctly set up - even as op and owner getting the same response
Justmeitis Apr 11, 2013 at 12:12 UTC

Added attachment 2013-04-11_13.09.18.png

Justmeitis Apr 11, 2013 at 12:09 UTC Create

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  • 1 comment
  • Avatar of Justmeitis Justmeitis Apr 11, 2013 at 13:35 UTC - 0 likes

    sorry for the mess up - i have found the problem.

    although its not a fault, just a suggestion, but might be useful:

    1. is it possible to have priority integration to the config, like if potion priority is given 100, anything below that value could be allowed for overlapping maybe? that would help to protect town regions. (eg giving the settlement area the priority of 50 would stop the players picking up roads etc but still could create their plots)

    2. the /fence command works more than once which is good, like if you stand on a block you can raise it, however the replaceblock only replaces the last fence created.

    3. it would be nice to allow pp users to regenerate their own plots by a command when deleting. eg. /delregion regen or /delregion noregen? I have disabled the regen as when they have a house on a 20*20 and they would want to replace it with 30*30 -with the regen enabled the house would be wiped as well when removing their region.

    regards Suzy

  • 1 comment

Facts

Last updated
Apr 11, 2013
Reported
Apr 11, 2013
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees