PotionCommands

PotionCommands v1.4

Change log

v1.4

  • Fix for 1.4.6

v1.3.2

  • Allow hidden potion effects (/potionf, PotionCommands.potionf)

v1.3.1

  • Fix permissions oddity

v1.3

  • Add 1.4 effects (invisibility, wither, night vision)

v1.2.1

  • Fix some reported stability issues.

v1.2

  • Completely new command format (see main page)
  • Auto updater :)
  • Add support for amplifier argument
  • Add support for NOT supplying username
  • New config option for opting-out of auto-update
  • Potions now override each other (times etc aren't added, they simply replace)
  • New permission format (PotionCommands.effect.blindness.other + PotionCommands.effect.blindness.self)
  • Remove old code
  • Better error handling
  • Support console as a command sender (if valid player supplied)
  • Clean up new code for easier and quicker development in the future

v1.1.2.1

  • Actually bother to test and fix /rpotion command :)

v1.1.2

  • Recompiled with CB 1.3.2-R1.0
  • New author
  • New command (/particle [player] <hexcolour> <duration (ticks)>, PotionCommands.particle)
  • New config settings in preparation for 1.4
  • Some new work for improving the commands (seems broken at the moment and not in use)
  • Might have fixed /rpotion command, but not had chance to test it yet

v1.1.1

  • Recompiled with CB 1.3.1-R2.0

v1.1

  • Updated to RB 5.0
  • Added /potion effects, which lists all the effects
  • Added per-effect permission nodes, but the user MUST have PotionCommands.use.
  • Cleaned up code

v1.0

  • Initial release

Known caveats

  • All commands now use TICKS (seconds / 20)

Facts

Uploaded on
Dec 28, 2012
Game version
  • CB 1.4.6-R0.1
Filename
PotionCommands.jar
Size
33.5 KiB
MD5
8a097c00d4ab94cb1b7c805b4e0109f8
Type
Release
Status
Semi-normal
Downloads
7,229

Authors