Ports

Ports

Ports logo

Ports allows you to define regions which transport players around the world instantly, or on a schedule of your choosing.

Your ports can be trains, planes, ships, portals, whatever you like. You are limited only by your imagination!

Important notices

  • This plugin requires WorldEdit, and will not work without it.
  • All pre-existing port data from Ports v0.2 will be unusable with Ports v0.3 and above. If you have a large number of ports set up, you can use the sql2yaml Ruby script to convert the database to the new format. If you need help, please feel free to private message me on BukkitDev.
  • The current version should still work on 1.6. If you have any issues, please post a comment.

Quick links

Features

  • Define activation zones using WorldEdit
  • Customize the names of your ports ("This train will depart in x minutes", "This boat does not go anywhere!", etc.)
  • Set up instant teleporters or ports that act on a schedule (every 5 minutes, every day, every week, whatever you wish)
  • Bukkit Permissions support
  • Full Multiworld support
  • Per-port permissions for fine-grained control
  • Ticket system
  • Various localisation/translation options

How do I use it?

Upcoming features

  • Economy support
  • Dynmap integration
  • Warmup/cooldown timers
  • Support for non-cuboid activation regions
  • Suggest new features here

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  • Avatar of robinjam robinjam Mar 27, 2014 at 16:01 UTC - 0 likes

    @Flamez44: Go

    No, only players can use ports.

    @livengoodb: Go

    Possibly... Could you expand on this idea a little?

    BFAK:robinjam,46950,8379a92a999458a9df262f98c4de4466f5e44c15b865cdcf04d18fcc37fd6b48

  • Avatar of Flamez44 Flamez44 Mar 27, 2014 at 03:43 UTC - 0 likes

    Can animals travel from port A to port B?

  • Avatar of SharkROAR SharkROAR Feb 10, 2014 at 15:05 UTC - 0 likes

    @robinjam: Go

    All right, we removed the gamerule for now, thanks for your response :p

    There is one more really small thing I'd like to ask.. did you ever think of providing an option to toggle the way the countdown is shown between in-game time and real time? Every other day I see players getting really confused, thinking they have to wait like 30 real minutes.. :D People tend to ignore signs on which I state how it actually works..

  • Avatar of robinjam robinjam Feb 08, 2014 at 22:14 UTC - 0 likes

    @SharkROAR: Go

    Port timers are synched to the clock for the world they are in so that if an admin/moderator changes the time (for example to skip the night) the ports remain on schedule. Unfortunately this has the side-effect that if you freeze the day/night cycle, all the port timers for that world freeze as well.

    A potential workaround would be to remove the countdown timers by setting the schedule for each port to 0, so that the ports immediately depart as soon as a player steps into them. I know that's not really an ideal solution but it would allow you to keep using the doDaylightCycle gamerule alongside Ports.

    Hope this helps!

    Last edited Feb 08, 2014 by robinjam
  • Avatar of SharkROAR SharkROAR Feb 08, 2014 at 15:13 UTC - 0 likes

    There is a "slight" problem whith this plugin when you are using the doDaylightCycle gamerule.. Nothing will depart, since the countdown is just frozen :(

    Any chances you are going to fix this, or do I have to stay away from the gamerule when using this plugin?

    (We have a special world which just looks awful with a blue sky..)

    Last edited Feb 08, 2014 by SharkROAR
  • Avatar of Shadwoblock Shadwoblock Jan 04, 2014 at 19:02 UTC - 0 likes

    ok thnx for your fast reply. good luck with your new house and exams.

    Shadow

  • Avatar of robinjam robinjam Jan 03, 2014 at 23:55 UTC - 0 likes

    @Shadwoblock: Go

    I'll try and put together a hotfix as soon as possible, but unfortunately I'm a bit preoccupied at the moment (moving house in 2 days, coursework deadlines, exams, etc.)

  • Avatar of Shadwoblock Shadwoblock Jan 03, 2014 at 21:45 UTC - 0 likes

    Hi Robinjam we are using your plugin on our server but your pluggin does not seem to be working on 1.7. Are you still working on it? Or do we need an other plugin

    P.S. Sorry for my bad english i'm from the netherlands

    Thanks

  • Avatar of robinjam robinjam Dec 22, 2013 at 18:14 UTC - 0 likes

    @CommodoreAlpha: Go

    Have you taken a look at the documentation? (http://dev.bukkit.org/bukkit-plugins/ports/pages/documentation/)

    Quick example: to allow a player to use the /port schedule command, give them the ports.schedule permission.

    You can also restrict access to a specific port using the /port permission command. For example, if you only want players with the "foobar.baz" permission to be able to use the port named "myport", use "/port permission myport foobar.baz".

    Hope this helps.

  • Avatar of CommodoreAlpha CommodoreAlpha Dec 22, 2013 at 17:47 UTC - 0 likes

    It would also be helpful if you could make a table, explicitly stating every permissions node this plugin uses so as to prevent confusion or muddling through descriptions.

    Sure, I'd love to include my server IP here. But it's under construction, and I wouldn't want to get sued for players wandering inside and getting hit by a random beam of steel floating about. And no, I doubt plugins would make very good lawyers either. I've never seen a plugin that forced you to sign a contract do so well.

Facts

Date created
Oct 11, 2011
Categories
Last update
Jan 09, 2013
Development stage
Beta
License
GNU General Public License version 3 (GPLv3)
Curse link
Ports
Downloads
18,445
Recent files

Authors