Population Density


Automatically places new players where they can find wood, animals, ore, and space to build. Also priority-based login queue, reserved slots for admins, idle boot ONLY when nearly full, entity thinning for lag reduction, and optional limited teleportation. Never again will your players experience a marathon run, spawn room full of portals, or maze of abandoned builds. This is a zero maintenance solution for administrators, and players don't need to learn any commands!

"This is THE plugin for large servers." – Mumblerit of muttsworldmine.com

This video explains the region post system to new players.
See below for information on administrative features.

Feature Summary

  • Assigns starting points for new players so that they can ALWAYS find space to build and beginner resources nearby. Players may be spawned directly there, or you can tell them about a slash command which will take them there.
  • Respawns animals, regrows grass, and replants trees in the new player area to guarantee important new player resources.
  • Removes idle players ONLY when the server is nearly full.
  • Login queue to ensure fairness when your server is full, can prioritize some players over others if you like.
  • Reserved slots for administrators.
  • Optional teleportation posts which help players socialize and trade, but aren't abuse-able to escape combat or save a lost or hungry player.
  • "Thins" extremely-dense crowds of monsters and animals, preventing ridiculous levels of farming or monster grinding from lagging your server.


Server owners often underestimate the badness in starting a player in a crowded area. Sure seeing builds makes your server look legitimate, but having to explore a long time just to find space to build and beginner resources is a major turn off for players who want to start playing right away. Even when players do find a place to start playing, they're often alone because other new players wandered into different areas.

PopulationDensity is the low-maintenance, easy-for-players answer to all these problems.

It works by automatically locating a region with lots of wood and ore, and then dropping new players in that region until they collect most of the easily accessible ore, cut down most of the trees, or crowd it with builds. Then PopulationDensity finds a new resource-wealthy region for future newbies and starts dropping new players there. If you have a great spawn area built up, you can instead spawn players there, and later tell them to use /HomeRegion when they're ready to start adventuring (or another command you define in commands.yml).

Additionally, optional teleportation commands help players move around quickly to admire builds and socialize while not compromising the game's integrity - players can only teleport from automatically-placed teleportation posts, so teleportation can't be used as an "easy-out" for players who mine or adventure themselves into trouble. That way, players keep the challenge of single player without the "players are too far apart" multiplayer issue.

Finally, if you have a "my server is always full" problem, then congratulations on your successful server! :) With PopulationDensity, you may optionally boot players who are idling so more players can log in and have fun, increasing your feel-good factor (or fattening your wallet, for some). when the server IS full, a login queue guarantees fairness, and administrative slots are set aside to guarantee administrators can always get in.

You can also assign players a queue priority to help them get on the server faster during peak times, to reward them for contributing to the server monetarily or through your community.

Official Servers

You can experience this plugin for yourself (as a player) by joining this public server. :) I maintain this server personally, which helps me catch bugs and spot opportunities for new features and improvements. Have fun!

Setup and Configuration

Command Reference

More Great Plugins!

My plugins solve Vanilla problems in ways which minimize impact on servers, administrators, and players, so everybody can enjoy Minecraft without having to learn to play the game in a new way or spend more time administrating than playing. My goals are effectiveness, simplicity, and efficiency. If you like this plugin, check out more of my work:

  • Grief Prevention
    • Prevents ALL types of grief, cheaply.
    • Easy for players and admins, mostly automatic.
    • Players claim land to prevent theft and house wrecking.
    • Automatically warn, mute, and kick or ban spammers.
    • Blocks dumping lava and setting fire on another player in non-PvP servers.
    • Disable fire damage, spread, or both.
    • Wipe away ugly builds with a right-click - no database required!
    • Automatically prevents spawn camping in PvP servers.
    • Prevent damage to the surface by limiting lava and water placement, and TnT damage.
    • Automatically clean up hanging tree tops.
    • Includes a creative mode for creative worlds.
    • Optional siege mode for build-based PvP.
  • Anti-XRay
    • Limits how quickly players can mine valuables, based on their play time / values mined ratio.
    • Keeps your valuables in the ground, so non-cheating players can find them (unlike ore loggers).
    • Practically free to run, unlike the tremendously expensive Orebfuscator.
    • Most legit players won't notice, but xrayers will ragequit and move on.


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  • Avatar of dawm dawm Mar 28, 2015 at 19:53 UTC - 0 likes

    Had to many issues with this plugin (not the plugins more so it conflicting with what my players are used to on our old server), but sadly we used it on the server for a week or so. Is there a companion plugin to remove all the region posts? Ive been attempting to go thru manually removing them but.. its a real pain in the butt.

    Last edited Mar 28, 2015 by dawm


  • Avatar of beerbubble beerbubble Mar 26, 2015 at 13:34 UTC - 0 likes

    Is this configurable for multiple worlds on the same server? If so, what would that look like in the config file?

  • Avatar of dutchrastacraft dutchrastacraft Mar 24, 2015 at 21:35 UTC - 0 likes

    @bigscary: Go

    Hahaha thanks :P I've had nothing to do until I noticed my server was starting to lagg :D

    EDIT: Btw it seems like griefprevention is doing some stuff aswel :d

    Last edited Mar 24, 2015 by dutchrastacraft
  • Avatar of bigscary bigscary Mar 23, 2015 at 22:21 UTC - 0 likes

    Thanks for the bug reports guys. :)

    Also dutch, you're the man - I love me some performance metrics! I'll see what I can do.

  • Avatar of dutchrastacraft dutchrastacraft Mar 23, 2015 at 18:04 UTC - 0 likes

    Any performance fixes for me?


  • Avatar of AdvanceGamingNextLvl AdvanceGamingNextLvl Mar 21, 2015 at 20:27 UTC - 0 likes

    I was messing around a bit when I got Population Density to spit out this stack trace: http://pastebin.com/ZujcxCVm

    Steps to reproduce:
    • Op yourself.
    • Go to an unmanaged world (for this example, world_nether.)
    • Once there use /visit to teleport to a named region.
    • You will be teleported, but you're also be sent a message that an internal error has occurred.
    • Check console and your see the same stack trace I gave you.

    • Error does not occur when using /visit to a region that is at or near the world’s spawn point.
    • Tested and confirmed that /homeregion does not produce any errors. Only /visit seems to have the problem.
    • My city world is set the same as my managed world. (i.e. ‘world’) Don’t know if this could have a part in the error or not but thought I should include it.
    • Using version 4.9.1.


  • Avatar of technowix technowix Mar 21, 2015 at 17:49 UTC - 0 likes

    Also.... a little problem :p http://pastebin.com/EGjBCj5E when a player die.

  • Avatar of technowix technowix Mar 17, 2015 at 10:35 UTC - 0 likes

    @bigscary: Go

    Now time to add region renaming èoé ! (jk, you don't have to, but that would be cool <3 !)

  • Avatar of bigscary bigscary Mar 16, 2015 at 22:54 UTC - 0 likes

    4.9.1 Updates

    • Added /RegionList.
    • Major performance update. PD hasn't really been a performance problem for servers, but I streamlined it anyway. The slash commands are now much faster, and you'll find that PD takes up an even tinier slice of your TPS, even when executing its scheduled new player area scans.

    @dawm: Go

    Are you in creative mode? It works in survival mode.

    @norsemines: Go

    Yes that's already on my todo list. :)

    There's already a dynmap extension plugin for PopulationDensity.

    @technowix: Go

    You're welcome!

    @ursak: Go

    Yes, just set new players spawn in home region to false. Then they'll go the world spawn in your default world, same as Vanilla.

    Last edited Mar 16, 2015 by bigscary
  • Avatar of ursak ursak Mar 15, 2015 at 19:20 UTC - 0 likes

    Is it possible to setup the config to somehow _not_ teleport players on start? Can't find how to do it in that case. I would like to only tp them by command so that everyone can start from the same place.


Date created
Nov 16, 2011
Last update
Mar 16, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Population Density
Recent files
  • R: 4.9.1 for 1.8.1 Mar 16, 2015
  • R: 4.9 for 1.8.1 Mar 12, 2015
  • R: 4.8.1 for 1.8.1 Feb 18, 2015
  • R: 4.8 for 1.8.1 Feb 12, 2015
  • R: 4.7.1 for 1.8.1 Feb 04, 2015