Population Density


Automatically places new players where they can find wood, animals, ore, and space to build. Also priority-based login queue, reserved slots for admins, idle boot ONLY when nearly full, entity thinning for lag reduction, and optional limited teleportation. Never again will your players experience a marathon run, spawn room full of portals, or maze of abandoned builds. This is a zero maintenance solution for administrators, and players don't need to learn any commands!

"This is THE plugin for large servers." – Mumblerit of muttsworldmine.com

This video explains the region post system to new players.
See below for information on administrative features.

Feature Summary

  • Assigns starting points for new players so that they can ALWAYS find space to build and beginner resources nearby. Players may be spawned directly there, or you can tell them about a slash command which will take them there.
  • Respawns animals, regrows grass, and replants trees in the new player area to guarantee important new player resources.
  • Removes idle players ONLY when the server is nearly full.
  • Login queue to ensure fairness when your server is full, can prioritize some players over others if you like.
  • Reserved slots for administrators.
  • Optional teleportation posts which help players socialize and trade, but aren't abuse-able to escape combat or save a lost or hungry player.
  • "Thins" extremely-dense crowds of monsters and animals, preventing ridiculous levels of farming or monster grinding from lagging your server.


Server owners often underestimate the badness in starting a player in a crowded area. Sure seeing builds makes your server look legitimate, but having to explore a long time just to find space to build and beginner resources is a major turn off for players who want to start playing right away. Even when players do find a place to start playing, they're often alone because other new players wandered into different areas.

PopulationDensity is the low-maintenance, easy-for-players answer to all these problems.

It works by automatically locating a region with lots of wood and ore, and then dropping new players in that region until they collect most of the easily accessible ore, cut down most of the trees, or crowd it with builds. Then PopulationDensity finds a new resource-wealthy region for future newbies and starts dropping new players there. If you have a great spawn area built up, you can instead spawn players there, and later tell them to use /HomeRegion when they're ready to start adventuring (or another command you define in commands.yml).

Additionally, optional teleportation commands help players move around quickly to admire builds and socialize while not compromising the game's integrity - players can only teleport from automatically-placed teleportation posts, so teleportation can't be used as an "easy-out" for players who mine or adventure themselves into trouble. That way, players keep the challenge of single player without the "players are too far apart" multiplayer issue.

Finally, if you have a "my server is always full" problem, then congratulations on your successful server! :) With PopulationDensity, you may optionally boot players who are idling so more players can log in and have fun, increasing your feel-good factor (or fattening your wallet, for some). when the server IS full, a login queue guarantees fairness, and administrative slots are set aside to guarantee administrators can always get in.

You can also assign players a queue priority to help them get on the server faster during peak times, to reward them for contributing to the server monetarily or through your community.

Official Servers

You can experience this plugin for yourself (as a player) by joining this public server. :) I maintain this server personally, which helps me catch bugs and spot opportunities for new features and improvements. Have fun!

Setup and Configuration

Command Reference

More Great Plugins!

My plugins solve Vanilla problems in ways which minimize impact on servers, administrators, and players, so everybody can enjoy Minecraft without having to learn to play the game in a new way or spend more time administrating than playing. My goals are effectiveness, simplicity, and efficiency. If you like this plugin, check out more of my work:

  • Grief Prevention
    • Prevents ALL types of grief, cheaply.
    • Easy for players and admins, mostly automatic.
    • Players claim land to prevent theft and house wrecking.
    • Automatically warn, mute, and kick or ban spammers.
    • Blocks dumping lava and setting fire on another player in non-PvP servers.
    • Disable fire damage, spread, or both.
    • Wipe away ugly builds with a right-click - no database required!
    • Automatically prevents spawn camping in PvP servers.
    • Prevent damage to the surface by limiting lava and water placement, and TnT damage.
    • Automatically clean up hanging tree tops.
    • Includes a creative mode for creative worlds.
    • Optional siege mode for build-based PvP.
  • Anti-XRay
    • Limits how quickly players can mine valuables, based on their play time / values mined ratio.
    • Keeps your valuables in the ground, so non-cheating players can find them (unlike ore loggers).
    • Practically free to run, unlike the tremendously expensive Orebfuscator.
    • Most legit players won't notice, but xrayers will ragequit and move on.


You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Apecengo Apecengo Jan 31, 2015 at 11:23 UTC - 1 like

    Is Population Density ready for name changes coming on February 4?

  • Avatar of technowix technowix Jan 30, 2015 at 20:21 UTC - 1 like

    @bigscary: Go

    Translate èwé and change the region name list :)

  • Avatar of bigscary bigscary Jan 30, 2015 at 19:18 UTC - 0 likes

    @technowix: Go

    Change the sign in what way?

  • Avatar of technowix technowix Jan 30, 2015 at 14:32 UTC - 0 likes

    @bigscary: Go

    Nice little update.... CAN WE CHANGE THESE SIGN ? xD

  • Avatar of bigscary bigscary Jan 30, 2015 at 02:55 UTC - 0 likes

    4.7 Updates

    • Region post design (block types, not shape) is now customizable. Post regions are post topper, post blocks, platform inner ring, and platform outer ring. Here's on example of a possible post redesign. My players tell me it's ugly, and worse than the original. :)


    Last edited Jan 30, 2015 by bigscary
  • Avatar of bigscary bigscary Jan 29, 2015 at 23:28 UTC - 0 likes

    @norsemines: Go

    There are already five blocks under your spawn point - four are part of the post, plus a fifth for the block the post is sitting on. I'm aware of this problem, but haven't figured out what causes it yet.

  • Avatar of norsemines norsemines Jan 29, 2015 at 19:13 UTC - 0 likes

    Please make it so that when generating a post, the 5 blocks below the cobble is also filled with e.g (any solid type of block depening on the biome) , or simply cobble, and protected. This would most likely fix people joining, just to fall into the void at first time joining.

    Please see this: http://bukkit.org/threads/info-newlyspawnedplayer-fell-out-of-the-world.134456/

    I have not had this problem, until new players got assigned to a region with a (region)post with 1 block of water below the 3*3 XZ cobble. This does not apply where there is more than 1 block of water below the region post, AFIK. And i cant think of anything else that might cause it, since nothing else is in control of new player spawnging (that i can think of).

    Norsemines workaround so far: lower the minimum post Y in plugin config, restart server, remove/naturerestore the post area, then addregionpost at the troubled area.

    Last edited Jan 29, 2015 by norsemines
  • Avatar of technowix technowix Jan 27, 2015 at 10:23 UTC - 0 likes

    @bigscary: Go

    Fantastic <3 !

    Waiting for localisation =w= ! I can make some vid's for french dudes if you want :D

  • Avatar of bigscary bigscary Jan 26, 2015 at 23:36 UTC - 0 likes

    4.6 Updates

    • Reworked anti-lag feature.

    Here's how it works.

    If your server dips to 19 of possible 20 ticks per second or lower, PD considers that "lag" and immediately disables spawning in monster grinders and starts booting idle players regardless of how many player slots are available. If these measures don't solve the problem in a few minutes OR the problem gets much worse, PD searches out clusters of monsters, animals, and starts slowly removing them. When the lag problem is fixed, PD stops removing entities, turns grinders back on, and lets players idle (assuming slots are available).

    Because players love their animals and hate to see them vanish, PD removes them very conservatively:

    1. Villagers are never removed.
    2. Pets (horses, cats, dogs) are never removed.
    3. Anything with a nameplate (even a monster) will never be removed.
    4. PD will never remove an animal when less than 5 of that animal type are in the chunk, to allow for repopulation through breeding.
    5. When an animal is removed, its drops will fall to give any nearby players a chance to grab them.
    6. Animals are removed democratically - equal amounts are removed from each chunk having animals to spare.
    7. PD removes only enough animals to solve the lag problem and no more.

    @technowix: Go

    Nope, super fast - besides if it were slow but pushed the overall performance of your server up, that's would be a win anyway.

    Last edited Jan 26, 2015 by bigscary
  • Avatar of technowix technowix Jan 26, 2015 at 10:48 UTC - 0 likes

    @bigscary: Go

    Really good ideas ! If all of these fancyness is done "async" of the server :'D all of these calculation are a bit huge for a server nope ?

    Last edited Jan 26, 2015 by technowix


Date created
Nov 16, 2011
Last update
Jan 30, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Population Density
Recent files