Population Density


Automatically places new players where they can find wood, animals, ore, and space to build. Also priority-based login queue, reserved slots for admins, idle boot ONLY when nearly full, entity thinning for lag reduction, and optional limited teleportation. Never again will your players experience a marathon run, spawn room full of portals, or maze of abandoned builds. This is a zero maintenance solution for administrators, and players don't need to learn any commands!

"This is THE plugin for large servers." – Mumblerit of muttsworldmine.com

This video explains the region post system to new players.
See below for information on administrative features.

Feature Summary

  • Assigns starting points for new players so that they can ALWAYS find space to build and beginner resources nearby. Players may be spawned directly there, or you can tell them about a slash command which will take them there.
  • Respawns animals, regrows grass, and replants trees in the new player area to guarantee important new player resources.
  • Removes idle players ONLY when the server is nearly full.
  • Login queue to ensure fairness when your server is full, can prioritize some players over others if you like.
  • Reserved slots for administrators.
  • Optional teleportation posts which help players socialize and trade, but aren't abuse-able to escape combat or save a lost or hungry player.
  • "Thins" extremely-dense crowds of monsters and animals, preventing ridiculous levels of farming or monster grinding from lagging your server.


Server owners often underestimate the badness in starting a player in a crowded area. Sure seeing builds makes your server look legitimate, but having to explore a long time just to find space to build and beginner resources is a major turn off for players who want to start playing right away. Even when players do find a place to start playing, they're often alone because other new players wandered into different areas.

PopulationDensity is the low-maintenance, easy-for-players answer to all these problems.

It works by automatically locating a region with lots of wood and ore, and then dropping new players in that region until they collect most of the easily accessible ore, cut down most of the trees, or crowd it with builds. Then PopulationDensity finds a new resource-wealthy region for future newbies and starts dropping new players there. If you have a great spawn area built up, you can instead spawn players there, and later tell them to use /HomeRegion when they're ready to start adventuring (or another command you define in commands.yml).

Additionally, optional teleportation commands help players move around quickly to admire builds and socialize while not compromising the game's integrity - players can only teleport from automatically-placed teleportation posts, so teleportation can't be used as an "easy-out" for players who mine or adventure themselves into trouble. That way, players keep the challenge of single player without the "players are too far apart" multiplayer issue.

Finally, if you have a "my server is always full" problem, then congratulations on your successful server! :) With PopulationDensity, you may optionally boot players who are idling so more players can log in and have fun, increasing your feel-good factor (or fattening your wallet, for some). when the server IS full, a login queue guarantees fairness, and administrative slots are set aside to guarantee administrators can always get in.

You can also assign players a queue priority to help them get on the server faster during peak times, to reward them for contributing to the server monetarily or through your community.

Official Servers

You can experience this plugin for yourself (as a player) by joining this public server. :) I maintain this server personally, which helps me catch bugs and spot opportunities for new features and improvements. Have fun!

Setup and Configuration

Command Reference

More Great Plugins!

My plugins solve Vanilla problems in ways which minimize impact on servers, administrators, and players, so everybody can enjoy Minecraft without having to learn to play the game in a new way or spend more time administrating than playing. My goals are effectiveness, simplicity, and efficiency. If you like this plugin, check out more of my work:

  • Grief Prevention
    • Prevents ALL types of grief, cheaply.
    • Easy for players and admins, mostly automatic.
    • Players claim land to prevent theft and house wrecking.
    • Automatically warn, mute, and kick or ban spammers.
    • Blocks dumping lava and setting fire on another player in non-PvP servers.
    • Disable fire damage, spread, or both.
    • Wipe away ugly builds with a right-click - no database required!
    • Automatically prevents spawn camping in PvP servers.
    • Prevent damage to the surface by limiting lava and water placement, and TnT damage.
    • Automatically clean up hanging tree tops.
    • Includes a creative mode for creative worlds.
    • Optional siege mode for build-based PvP.
  • Anti-XRay
    • Limits how quickly players can mine valuables, based on their play time / values mined ratio.
    • Keeps your valuables in the ground, so non-cheating players can find them (unlike ore loggers).
    • Practically free to run, unlike the tremendously expensive Orebfuscator.
    • Most legit players won't notice, but xrayers will ragequit and move on.


You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of cillic1052 cillic1052 Jul 18, 2016 at 19:35 UTC - 0 likes

    I wanted to report that with the newest version of population density that it stops people from flying when opped and they do visit redstone

  • Avatar of MinePuppeh MinePuppeh Jul 16, 2016 at 18:22 UTC - 0 likes

    I'm still getting this spammy error on every single teleport running the latest Paper. Many people use Paper and this is the only problem with any of your plugins while running Paper. I'd appreciate it if you'd look into it:


    Last edited Jul 16, 2016 by MinePuppeh
  • Avatar of cillics cillics Jul 13, 2016 at 02:46 UTC - 1 like

    it would have been nice if you gave us an option to turn off the region post jumping thing you did

  • Avatar of bigscary bigscary Jul 11, 2016 at 18:36 UTC - 0 likes

    @The_PC_Tech_Guy: Go

    If they don't have a nametag, yes. If you have an idea for determining pet status, let me know. Minecraft doesn't keep tamer information in this case, unlike other horses.

    Last edited Jul 11, 2016 by bigscary
  • Avatar of The_PC_Tech_Guy The_PC_Tech_Guy Jul 07, 2016 at 07:28 UTC - 0 likes

    "Unless they have a rider or a nametag, skeletal horses are now removed when the chunk unloads (because they never despawn otherwise, and threaten to lag your server as their population grows uncontrolled)."

    So, this includes those that players keep as pets?

    This account is so old that I don't even use that username anymore.
    I now go by "robomwm"

  • Avatar of cillic1052 cillic1052 Jun 10, 2016 at 20:00 UTC - 0 likes

    Does anyone know how to add population density to the main world and a second world ? im using multiverse

  • Avatar of bigscary bigscary Jun 07, 2016 at 22:44 UTC - 0 likes

    @mohawkguy360: Go

    You can't entirely disable any region post, but there's only one region post where new players are automatically placed (/newestregion). You can force PD to move that new player post by using /addregion.

    @mrelfire: Go

    Use the "files" link to see all the old versions.

    @Vitalbra: Go

    Sorry no, posts land based on math alone and can't be moved. You could either move your spawn (world edit?), or adjust your spawn design to integrate the post. I know it sucks, hence the warning in the setup/config page about posts not being removable.

    @Orniej: Go

    Pets which belong to you and are near the post will teleport with you. It's how I make sure you can take your cats/dogs/horses with you even when you're not riding them. Similarly with animals on leads or being baited with food. If you take a horse by accident, then teleport back through and move him farther away from the post before you teleport again.

    @pooroo: Go

    Nope, those are 'natural' blocks to PD. They don't count toward region "crowding", and they aren't required by the resource finder either because they're not critical to new player happiness. :)

  • Avatar of pooroo pooroo May 23, 2016 at 08:47 UTC - 0 likes

    I think populationdensity count ice block as player created block. That will make some wilderness region will be skipped.

  • Avatar of The_PC_Tech_Guy The_PC_Tech_Guy May 19, 2016 at 17:46 UTC - 0 likes

    @JonyPooh: Go

    No, I asked if you ran out of space at some other point in time. Anyways...

    This seems to indicate that either a) part of your world is corrupt, and thus hanging when PopulationDensity goes and loads up chunks to scan, b) your hard drive is on its last legs, causing I/O problems as chunks are loaded when it scans chunks, or (unlikely) c) your CPU is too slow, since it's likely the watchdog killing your server.

    I'm venturing to guess it's one of the two above. I'd run the world via a region fixer such as this one: https://github.com/Fenixin/Minecraft-Region-Fixer as well as running hard disk utilities such as whatever Linux' chkdsk equivalent and SMART test utilities.

  • Avatar of JonyPooh JonyPooh May 17, 2016 at 23:22 UTC - 0 likes

    @The_PC_Tech_Guy: Go

    I just double checked. Not close to running out of space;

    Also, I tried resetting the population density data and now the server becomes unresponsive after is see this... [18:20:12 INFO]: PopDensity: Examining available resources in region "0 0"... And then the server restarts. Population Density isn't working at all.

    Filesystem 1K-blocks Used Available Use% Mounted on

    /dev/root 98588092 42723904 50840856 46% /

    Last edited May 17, 2016 by JonyPooh


Date created
Nov 16, 2011
Last update
Jul 15, 2016
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Population Density
Recent files
  • R: 5.7 for 1.10 Jul 15, 2016
  • R: 5.6 for 1.10 Jul 06, 2016
  • R: 5.5.1 for 1.9 Mar 26, 2016
  • R: 5.5 for 1.8.3 Feb 04, 2016
  • R: 5.4.1 for 1.8.3 Jan 20, 2016