Population Density

PopulationDensity

Automatically places new players where they can find wood, animals, ore, and space to build. Also priority-based login queue, reserved slots for admins, idle boot ONLY when nearly full, entity thinning for lag reduction, and optional limited teleportation. Never again will your players experience a marathon run, spawn room full of portals, or maze of abandoned builds. This is a zero maintenance solution for administrators, and players don't need to learn any commands!

"This is THE plugin for large servers." – Mumblerit of muttsworldmine.com

http://dev.bukkit.org/media/images/78/535/popdensityvideo.png
This video explains the region post system to new players.
See below for information on administrative features.

Feature Summary

  • Assigns starting points for new players so that they can ALWAYS find space to build and beginner resources nearby. Players may be spawned directly there, or you can tell them about a slash command which will take them there.
  • Respawns animals, regrows grass, and replants trees in the new player area to guarantee important new player resources.
  • Removes idle players ONLY when the server is nearly full.
  • Login queue to ensure fairness when your server is full, can prioritize some players over others if you like.
  • Reserved slots for administrators.
  • Optional teleportation posts which help players socialize and trade, but aren't abuse-able to escape combat or save a lost or hungry player.
  • "Thins" extremely-dense crowds of monsters and animals, preventing ridiculous levels of farming or monster grinding from lagging your server.

Overview

Server owners often underestimate the badness in starting a player in a crowded area. Sure seeing builds makes your server look legitimate, but having to explore a long time just to find space to build and beginner resources is a major turn off for players who want to start playing right away. Even when players do find a place to start playing, they're often alone because other new players wandered into different areas.

PopulationDensity is the low-maintenance, easy-for-players answer to all these problems.

It works by automatically locating a region with lots of wood and ore, and then dropping new players in that region until they collect most of the easily accessible ore, cut down most of the trees, or crowd it with builds. Then PopulationDensity finds a new resource-wealthy region for future newbies and starts dropping new players there. If you have a great spawn area built up, you can instead spawn players there, and later tell them to use /HomeRegion when they're ready to start adventuring (or another command you define in commands.yml).

Additionally, optional teleportation commands help players move around quickly to admire builds and socialize while not compromising the game's integrity - players can only teleport from automatically-placed teleportation posts, so teleportation can't be used as an "easy-out" for players who mine or adventure themselves into trouble. That way, players keep the challenge of single player without the "players are too far apart" multiplayer issue.

Finally, if you have a "my server is always full" problem, then congratulations on your successful server! :) With PopulationDensity, you may optionally boot players who are idling so more players can log in and have fun, increasing your feel-good factor (or fattening your wallet, for some). when the server IS full, a login queue guarantees fairness, and administrative slots are set aside to guarantee administrators can always get in.

You can also assign players a queue priority to help them get on the server faster during peak times, to reward them for contributing to the server monetarily or through your community.

Official Servers

You can experience this plugin for yourself (as a player) by joining this public server. :) I maintain this server personally, which helps me catch bugs and spot opportunities for new features and improvements. Have fun!

Setup and Configuration

Command Reference

More Great Plugins!

My plugins solve Vanilla problems in ways which minimize impact on servers, administrators, and players, so everybody can enjoy Minecraft without having to learn to play the game in a new way or spend more time administrating than playing. My goals are effectiveness, simplicity, and efficiency. If you like this plugin, check out more of my work:

  • Grief Prevention
    • Prevents ALL types of grief, cheaply.
    • Easy for players and admins, mostly automatic.
    • Players claim land to prevent theft and house wrecking.
    • Automatically warn, mute, and kick or ban spammers.
    • Blocks dumping lava and setting fire on another player in non-PvP servers.
    • Disable fire damage, spread, or both.
    • Wipe away ugly builds with a right-click - no database required!
    • Automatically prevents spawn camping in PvP servers.
    • Prevent damage to the surface by limiting lava and water placement, and TnT damage.
    • Automatically clean up hanging tree tops.
    • Includes a creative mode for creative worlds.
    • Optional siege mode for build-based PvP.
  • Anti-XRay
    • Limits how quickly players can mine valuables, based on their play time / values mined ratio.
    • Keeps your valuables in the ground, so non-cheating players can find them (unlike ore loggers).
    • Practically free to run, unlike the tremendously expensive Orebfuscator.
    • Most legit players won't notice, but xrayers will ragequit and move on.

PopulationDensity

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  • Avatar of laurensvh laurensvh Aug 18, 2015 at 15:29 UTC - 0 likes

    I tried to get the commands /tpa /spawn /home and /sethome back from Essentials using the commands.yml file but it isn't working. Only /tpa and /home are working properly.

    Here's the code:

    command-block-overrides: [] aliases: tpa: - "essentials:tpa $$1"

    spawn: - essentials:spawn

    home: - essentials:home

    sethome: - essentials:sethome

    Last edited Aug 18, 2015 by laurensvh
  • Avatar of wilsonbiggs wilsonbiggs Aug 04, 2015 at 21:57 UTC - 0 likes

    monjo, just use the permissions file or PermissionsEx to disable those commands for everyone.

  • Avatar of monjo44 monjo44 Aug 02, 2015 at 10:40 UTC - 0 likes

    Hey, I really like the idea of your plugin. But there is, as mentioned already the problem of /home and /tp. There should be the opportunity to disable those commands. I tried to overwrite them in the command.yml file but this did not work out properly. So at the Moment I cant use this plugin because it would be a pain to implement it in my running server. I would appreciate it a lot if you could fix that. I really need this plugin.

  • Avatar of bigscary bigscary Jul 31, 2015 at 21:41 UTC - 0 likes

    Update 4.9.4 is here! :)

    @whiteflamesmc: Go

    That isn't part of the post - what problem are you having that makes you want a deeper protection zone?

    @kevsidney95: Go

    Use your server's commands.yml file to specify exactly which plugin will handle that command.

    @rickeerd120: Go

    1. Yes, you can. 2. If you got a crash, please share your log. 3. Please explain what you mean by "my spawnpoint is removed". What happened that made you think that?

    @theaverageguy11: Go

    It creates new regions from x=0 z=0 outward in a spiral in response to regions becoming crowded or lacking resources. If it creates a region outside of your world border, that means it's time to increase your border because the area inside your border is not suitable for new players anymore.

    @rickeerd120: Go

    If you have a bug to report, please give me some more information - either describe what you see that you think is a problem, or at least give me some logs that indicate a problem. My guess is you need to update your server to a later 1.8 version.

    More regions are created automatically when they are needed. There are lots of details about this in the "setup and configuration" page linked above.

    @polarbearbob: Go

    No, I won't completely rewrite the entire plugin.

    @chrishillz: Go

    I have no idea what you mean by "claim". :) Regions do not have owners.

  • Avatar of chrishillz chrishillz Jul 08, 2015 at 05:30 UTC - 0 likes

    Is it possible to "unclaim" a region that I have manually or otherwise claimed?

  • Avatar of polarbearbob polarbearbob Jun 29, 2015 at 19:03 UTC - 0 likes

    Please please please make this a forgecraft mod instead of a bukkit plugin.

  • Avatar of rickeerd120 rickeerd120 Jun 28, 2015 at 15:31 UTC - 0 likes

    bug in placeblockevent

  • Avatar of rickeerd120 rickeerd120 Jun 24, 2015 at 17:03 UTC - 0 likes

    it crashed every time when i do a command...

    edit: and i says that i am in the only region? how to get more regions?

    Last edited Jun 24, 2015 by rickeerd120
  • Avatar of samuelsgaarden samuelsgaarden Jun 22, 2015 at 11:33 UTC - 0 likes

    When can we see expect a update, if I may ask of the: http://dev.bukkit.org/bukkit-plugins/population-density/?page=3#c1113

  • Avatar of norsemines norsemines Jun 21, 2015 at 10:43 UTC - 0 likes

    @rickeerd120: Go

    The plugin has no problems with already existing maps. At least not on our server, where it was installed about 1-2 months after startup.

    BUT the region posts does NOT care where or on what they generate. So you can in worst case, have them generating on top of already existing builds :)

    Last edited Jun 21, 2015 by norsemines

Facts

Date created
Nov 16, 2011
Categories
Last update
Jul 31, 2015
Development stage
Mature
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
Population Density
Downloads
22,408
Recent files
  • R: 4.9.4 for 1.8.3 Jul 31, 2015
  • R: 4.9.3 for 1.8.3 May 08, 2015
  • R: 4.9.2 for 1.8.1 Apr 03, 2015
  • R: 4.9.1 for 1.8.1 Mar 16, 2015
  • R: 4.9 for 1.8.1 Mar 12, 2015

Authors