Population Density


Automatically places new players where they can find wood, animals, ore, and space to build. Also priority-based login queue, reserved slots for admins, idle boot ONLY when nearly full, entity thinning for lag reduction, and optional limited teleportation. Never again will your players experience a marathon run, spawn room full of portals, or maze of abandoned builds. This is a zero maintenance solution for administrators, and players don't need to learn any commands!

"This is THE plugin for large servers." – Mumblerit of muttsworldmine.com

This video explains the region post system to new players.
See below for information on administrative features.

Feature Summary

  • Assigns starting points for new players so that they can ALWAYS find space to build and beginner resources nearby. Players may be spawned directly there, or you can tell them about a slash command which will take them there.
  • Respawns animals, regrows grass, and replants trees in the new player area to guarantee important new player resources.
  • Removes idle players ONLY when the server is nearly full.
  • Login queue to ensure fairness when your server is full, can prioritize some players over others if you like.
  • Reserved slots for administrators.
  • Optional teleportation posts which help players socialize and trade, but aren't abuse-able to escape combat or save a lost or hungry player.
  • "Thins" extremely-dense crowds of monsters and animals, preventing ridiculous levels of farming or monster grinding from lagging your server.


Server owners often underestimate the badness in starting a player in a crowded area. Sure seeing builds makes your server look legitimate, but having to explore a long time just to find space to build and beginner resources is a major turn off for players who want to start playing right away. Even when players do find a place to start playing, they're often alone because other new players wandered into different areas.

PopulationDensity is the low-maintenance, easy-for-players answer to all these problems.

It works by automatically locating a region with lots of wood and ore, and then dropping new players in that region until they collect most of the easily accessible ore, cut down most of the trees, or crowd it with builds. Then PopulationDensity finds a new resource-wealthy region for future newbies and starts dropping new players there. If you have a great spawn area built up, you can instead spawn players there, and later tell them to use /HomeRegion when they're ready to start adventuring (or another command you define in commands.yml).

Additionally, optional teleportation commands help players move around quickly to admire builds and socialize while not compromising the game's integrity - players can only teleport from automatically-placed teleportation posts, so teleportation can't be used as an "easy-out" for players who mine or adventure themselves into trouble. That way, players keep the challenge of single player without the "players are too far apart" multiplayer issue.

Finally, if you have a "my server is always full" problem, then congratulations on your successful server! :) With PopulationDensity, you may optionally boot players who are idling so more players can log in and have fun, increasing your feel-good factor (or fattening your wallet, for some). when the server IS full, a login queue guarantees fairness, and administrative slots are set aside to guarantee administrators can always get in.

You can also assign players a queue priority to help them get on the server faster during peak times, to reward them for contributing to the server monetarily or through your community.

Official Servers

You can experience this plugin for yourself (as a player) by joining this public server. :) I maintain this server personally, which helps me catch bugs and spot opportunities for new features and improvements. Have fun!

Setup and Configuration

Command Reference

More Great Plugins!

My plugins solve Vanilla problems in ways which minimize impact on servers, administrators, and players, so everybody can enjoy Minecraft without having to learn to play the game in a new way or spend more time administrating than playing. My goals are effectiveness, simplicity, and efficiency. If you like this plugin, check out more of my work:

  • Grief Prevention
    • Prevents ALL types of grief, cheaply.
    • Easy for players and admins, mostly automatic.
    • Players claim land to prevent theft and house wrecking.
    • Automatically warn, mute, and kick or ban spammers.
    • Blocks dumping lava and setting fire on another player in non-PvP servers.
    • Disable fire damage, spread, or both.
    • Wipe away ugly builds with a right-click - no database required!
    • Automatically prevents spawn camping in PvP servers.
    • Prevent damage to the surface by limiting lava and water placement, and TnT damage.
    • Automatically clean up hanging tree tops.
    • Includes a creative mode for creative worlds.
    • Optional siege mode for build-based PvP.
  • Anti-XRay
    • Limits how quickly players can mine valuables, based on their play time / values mined ratio.
    • Keeps your valuables in the ground, so non-cheating players can find them (unlike ore loggers).
    • Practically free to run, unlike the tremendously expensive Orebfuscator.
    • Most legit players won't notice, but xrayers will ragequit and move on.


You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Vitalbra Vitalbra Apr 19, 2016 at 18:38 UTC - 0 likes

    I have a question, a region is at a place I do not desire, right at my spawn(Gg) is it possible to remove that region? Or disable that certain region's post?

  • Avatar of mrelfire mrelfire Apr 16, 2016 at 06:27 UTC - 0 likes

    a small question, I do not manage to find in the historics a 1.7.10 compatible version P.S. I am still using kcauldron (https://repo.prok.pw/pw/prok/KCauldron/) thanks

  • Avatar of mohawkguy360 mohawkguy360 Apr 06, 2016 at 22:43 UTC - 0 likes

    @The_PC_Tech_Guy: Go

    Maybe I will find another plugin that will allow me to do this. I love what populationdensity does, but I want something more configurable. I want certain regions to not allow players to join them at all through any method. I want it to be as if they did not exist nor ever did.

  • Avatar of The_PC_Tech_Guy The_PC_Tech_Guy Apr 06, 2016 at 17:11 UTC - 0 likes

    @mohawkguy360: Go

    Oh, you want to disable region posts completely? Or just for those posts?

    If the latter, you can't really do that in this plugin, but you could get a plugin that checks for arguments (/visit) and location (/sethomeregion)

    This account is so old that I don't even use that username anymore.
    I now go by "robomwm"

  • Avatar of mohawkguy360 mohawkguy360 Apr 06, 2016 at 00:48 UTC - 0 likes

    @The_PC_Tech_Guy: Go

    But that doesn't stop people from using like /visit or /sethomeregion when exploring. I want it completely disabled and gone.

  • Avatar of The_PC_Tech_Guy The_PC_Tech_Guy Apr 05, 2016 at 15:06 UTC - 0 likes

    @mohawkguy360: Go

    Um, this was in both the commands & permissions page as well as the administration page...


    /AddRegion Closes the current open region and opens a new one.

    Last edited Apr 05, 2016 by The_PC_Tech_Guy
  • Avatar of Blocktagon Blocktagon Apr 05, 2016 at 10:27 UTC - 0 likes

    @bigscary: Go

    Fixed. Thank you!

  • Avatar of mohawkguy360 mohawkguy360 Apr 05, 2016 at 01:59 UTC - 0 likes

    @The_PC_Tech_Guy: Go

    I've searched far and wide, and there is no command that seems to do such a thing. I really need a way to disable these region posts, though.

  • Avatar of The_PC_Tech_Guy The_PC_Tech_Guy Apr 04, 2016 at 05:57 UTC - 0 likes

    @mohawkguy360: Go

    You can manually open and close them, if they're near chunk 0,0 and such. I can't recall the commands to do this, but they're listed in the guide above. Once closed, the region will not re-open for new players.

  • Avatar of The_PC_Tech_Guy The_PC_Tech_Guy Apr 03, 2016 at 09:47 UTC - 0 likes

    Seems PopulationDensity didn't account for a plugin kicking a player during its lag-reducing process. https://gist.github.com/RoboMWM/a9ddf031f1414efb4544ae081bcdc277

    Although my guess is that the player could've left and rejoined at that time as well, and Population Density didn't get to re-account for the player's "inactivity" time before it came time to find who to kick.


Date created
Nov 16, 2011
Last update
Mar 26, 2016
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Population Density
Recent files
  • R: 5.5.1 for 1.9 Mar 26, 2016
  • R: 5.5 for 1.8.3 Feb 04, 2016
  • R: 5.4.1 for 1.8.3 Jan 20, 2016
  • R: 5.4 for 1.8.3 Jan 14, 2016
  • R: 5.3 for 1.8.3 Dec 07, 2015