Population Density

PopulationDensity

Automatically places new players where they can find wood, animals, ore, and space to build. Also priority-based login queue, reserved slots for admins, idle boot ONLY when nearly full, entity thinning for lag reduction, and optional limited teleportation. Never again will your players experience a marathon run, spawn room full of portals, or maze of abandoned builds. This is a zero maintenance solution for administrators, and players don't need to learn any commands!

"This is THE plugin for large servers." – Mumblerit of muttsworldmine.com

http://dev.bukkit.org/media/images/78/535/popdensityvideo.png
This video explains the region post system to new players.
See below for information on administrative features.

Feature Summary

  • Assigns starting points for new players so that they can ALWAYS find space to build and beginner resources nearby. Players may be spawned directly there, or you can tell them about a slash command which will take them there.
  • Respawns animals, regrows grass, and replants trees in the new player area to guarantee important new player resources.
  • Removes idle players ONLY when the server is nearly full.
  • Login queue to ensure fairness when your server is full, can prioritize some players over others if you like.
  • Reserved slots for administrators.
  • Optional teleportation posts which help players socialize and trade, but aren't abuse-able to escape combat or save a lost or hungry player.
  • "Thins" extremely-dense crowds of monsters and animals, preventing ridiculous levels of farming or monster grinding from lagging your server.

Overview

Server owners often underestimate the badness in starting a player in a crowded area. Sure seeing builds makes your server look legitimate, but having to explore a long time just to find space to build and beginner resources is a major turn off for players who want to start playing right away. Even when players do find a place to start playing, they're often alone because other new players wandered into different areas.

PopulationDensity is the low-maintenance, easy-for-players answer to all these problems.

It works by automatically locating a region with lots of wood and ore, and then dropping new players in that region until they collect most of the easily accessible ore, cut down most of the trees, or crowd it with builds. Then PopulationDensity finds a new resource-wealthy region for future newbies and starts dropping new players there. If you have a great spawn area built up, you can instead spawn players there, and later tell them to use /HomeRegion when they're ready to start adventuring (or another command you define in commands.yml).

Additionally, optional teleportation commands help players move around quickly to admire builds and socialize while not compromising the game's integrity - players can only teleport from automatically-placed teleportation posts, so teleportation can't be used as an "easy-out" for players who mine or adventure themselves into trouble. That way, players keep the challenge of single player without the "players are too far apart" multiplayer issue.

Finally, if you have a "my server is always full" problem, then congratulations on your successful server! :) With PopulationDensity, you may optionally boot players who are idling so more players can log in and have fun, increasing your feel-good factor (or fattening your wallet, for some). when the server IS full, a login queue guarantees fairness, and administrative slots are set aside to guarantee administrators can always get in.

You can also assign players a queue priority to help them get on the server faster during peak times, to reward them for contributing to the server monetarily or through your community.

Official Servers

You can experience this plugin for yourself (as a player) by joining this public server. :) I maintain this server personally, which helps me catch bugs and spot opportunities for new features and improvements. Have fun!

Setup and Configuration

Command Reference

More Great Plugins!

My plugins solve Vanilla problems in ways which minimize impact on servers, administrators, and players, so everybody can enjoy Minecraft without having to learn to play the game in a new way or spend more time administrating than playing. My goals are effectiveness, simplicity, and efficiency. If you like this plugin, check out more of my work:

  • Grief Prevention
    • Prevents ALL types of grief, cheaply.
    • Easy for players and admins, mostly automatic.
    • Players claim land to prevent theft and house wrecking.
    • Automatically warn, mute, and kick or ban spammers.
    • Blocks dumping lava and setting fire on another player in non-PvP servers.
    • Disable fire damage, spread, or both.
    • Wipe away ugly builds with a right-click - no database required!
    • Automatically prevents spawn camping in PvP servers.
    • Prevent damage to the surface by limiting lava and water placement, and TnT damage.
    • Automatically clean up hanging tree tops.
    • Includes a creative mode for creative worlds.
    • Optional siege mode for build-based PvP.
  • Anti-XRay
    • Limits how quickly players can mine valuables, based on their play time / values mined ratio.
    • Keeps your valuables in the ground, so non-cheating players can find them (unlike ore loggers).
    • Practically free to run, unlike the tremendously expensive Orebfuscator.
    • Most legit players won't notice, but xrayers will ragequit and move on.

PopulationDensity

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  • Avatar of bigscary bigscary Dec 16, 2014 at 22:44 UTC - 0 likes

    @dutchrastacraft: Go

    When people stop tossing me fresh GP bugs (or when I stop making them as I fix other bugs).

    @cillic1052: Go

    Help me understand why random region might be a bad thing?

  • Avatar of cillic1052 cillic1052 Dec 15, 2014 at 20:17 UTC - 0 likes

    if you give random region will there be a way to disable it ?

  • Avatar of dutchrastacraft dutchrastacraft Dec 14, 2014 at 11:43 UTC - 0 likes

    Any ETA when we'll get randomregion?

  • Avatar of bigscary bigscary Dec 11, 2014 at 21:37 UTC - 0 likes

    @redundantgaming: Go

    No there isn't.

    @mumblerit: Go

    Sure thing.

  • Avatar of mumblerit mumblerit Dec 11, 2014 at 05:22 UTC - 0 likes

    Can we get a config option to change the area of protection around posts

    MuttsWorld

  • Avatar of redundantgaming redundantgaming Dec 11, 2014 at 05:16 UTC - 0 likes

    Is there a command to send players to the home region via console?

  • Avatar of dutchrastacraft dutchrastacraft Dec 08, 2014 at 21:42 UTC - 0 likes

    @bigscary: Go

    It's working fine, it was my fault. Can't wait for /randomregion coming back! :D Good luck with it!

  • Avatar of bigscary bigscary Dec 08, 2014 at 19:08 UTC - 0 likes

    @dutchrastacraft: Go

    I think you installed the wrong spigot jar. Make sure you're getting it from the spigot server folder. If you install the wrong one, lots of stuff breaks.

    @AdvanceGamingNextLvl: Go

    Yep, a command to list regions is on my todo list. /randomregion is also coming back.

  • Avatar of AdvanceGamingNextLvl AdvanceGamingNextLvl Dec 07, 2014 at 20:31 UTC - 0 likes

    My server crashed today. I'm not certain, but it seems this plugin caused the crash.
    Log: http://pastebin.com/VgDx8iyT

    Edit: I've updated my version of Spigot, 8 hours later with no crashes so far. Looks like It may of been due to my version of Spigot. (I also just realized I forgot to put down my Spigot and PopulationDensity version.)

    Also, I've had players on my server that have asking if there was a way to get a list of all named regions. Of course I told them there wasn't, but it did get me thinking that a /listregions (lists all named regions on the server) command might be a nice addition to this plugin. I don't know, its just a thought.

    Last edited Dec 08, 2014 by AdvanceGamingNextLvl: added edit

    http://i.imgur.com/teZYjtU.png

  • Avatar of kemmeo kemmeo Dec 06, 2014 at 20:50 UTC - 0 likes

    I just came up with a fix for the "Void on First Spawn" bug! works in 1.8 too :3

    Plugins needed; - Essentials (core) - FirstJoinPlus - PopulationDensity (duh)

    Using FirstJoinPlus force players to run /TOP on firstjoin (found in firstjoinplus config) This command (/top) from essentials, sends the player to the highest block available over them.

    Now you might want to remove the perms for /top after they spawned in, this can be done by Configuring FirstJoinPlus to remove the permission from them after a short delay, for example using; "/manudelp {player} essentials.top"

    Hope this helps some of you till BigScary makes a better solution^^

    Last edited Dec 06, 2014 by kemmeo: type-o

Facts

Date created
Nov 16, 2011
Categories
Last update
Dec 05, 2014
Development stage
Mature
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
Population Density
Downloads
19,479
Recent files

Authors